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Seřazeny chronologicky.
Všeobecné
Seal of vengeance damage reduced by 5% in pvp combat.
Backstab Damage reduced by 5% for levels 1-59 in pvp combat.
Desperate Prayer healing reduced by 5% in pvp combat.
Mangle damage reduced by 5% for levels 20-50.
Chimera shot damage reduced by 5% in Battleground and high risk pvp.
Aimed shot damage reduced by 5% in Battleground and high risk pvp.
Empowered Stormstrike damage reduced by 10% in pvp combat.
Lava burst damage reduced by 5% in pvp combat.
Seal of vengeance damage reduced by 5% in pvp combat.
Backstab Damage reduced by 5% for levels 1-59.
Desperate Prayer healing reduced by 5% in pvp combat.
[Knight of Xoroth] New talent added to Defiance: Hellfire Barrier
[Knight of Xoroth] New talent added to Hellfire: Hellbringer
[WitchHunter] New talent added to Darkness: Enveloped in Darkness
[WitchHunter] Witch Knight moved up in the Inquisition tree and added "Witchwarding" to it
[WitchHunter] New talent added to Inquisition: Monster Hunting
[WitchHunter] New talent added to Boltslinger: Slayer
[WitchDoctor] New talent added to Voodoo: Gift of Sseratus
[WitchDoctor] New talent added to Brewing: Sen'jins Presence
[WitchDoctor] New talent added to Shadowhunting: Strength of Da Loa
[Sun Cleric] Added ranks to Radiant Flame
[Sun Cleric] Solar Conquest no longer gives %AP and now gives 40% missing Rage up from 25%
[Stormbringer] New talent added to Thunder: Thunderlord's Presence
[Stormbringer] New talent added to Lightning: Electrifying Aura
[Stormbringer] New talent added to class capstones: Electrify
[Son of Arugal] New talent added to Packleader: Arugal's Call
[Son of Arugal] New talent added to Ferocity: Bestial Fury
[Son of Arugal] New talent added to Blood: Arugal's Presence
[Venomancer] New talent added to Fortitude: Fortituous Presence
[Venomancer] New talent added to Rot: Fungal Link
[All Classes] Resistance Auras brought down to 60 from 120, and they will now scale with your level
[Barbarian] You should no longer see old ranks of Rending Axe in your spellbook when you learn Maiming Throw
[Barbarian] Added a switch node below Maimed
[Barbarian] Pinned Down no longer has an icd
[Barbarian] New talent added to the class tree on the Headhunter side: What You Want?
[Barbarian] Incursion now specifies that it will only proc from melee damage dealt
[Barbarian] Horde Breaker now affects an additional enemy
[Barbarian] Relentless Barbarian now has a chance to reset the cooldown of Brutal Swing with Barbaric Whirl as well as Barbaric Strike
[Barbarian] New talent added to Brutality: Whirling Assault
[Chronomancer] New talent added to Displacement: Wonders of Time
[Chronomancer] New talent added to Duality: Perfect Timing
[Pyromancer] Increased the scaling of Slagmend
[Ranger] New talent added to Dueling: Cutthroat
[Ranger] New talent added to Archery: Nimble
Talenty a kouzla
[Pending Restart] Fixed an issue where the Rapture talent was not granting the correct amount of mana.
[Pending Restart] Light of Dawns cooldown has been increased from 20 seconds to 30 seconds.
[Pending Restart] Light of Dawn can now only target players. (Combined with the "A New Dawn" talent capstones effect, this should improve quality of life as you would want the heal increase to be on players over pets.)
[Pending Restart] Light of Dawn is now a 30 yard conal heal up from 15 yards.
Mystické enchantmenty
[Pending Restart][Grove Ranger] [Arc Aim Concentration] [Arcane Arrows] Fixed an issue where Blooming Shot was not consuming the buff Arc Aim Shot from the Mystic Enchantment Arc Aim Concentration.
[Pending Restart] [Grove Ranger] [Arc Aim Concentration] [Arcane Arrows] Fixed an issue where the Arcane Arrows Arcane Missile could trigger the Arc Aim Shot buff from the Mystic Enchantment Arc Aim Concentration.
[Pending Restart] [Cryotherapist] Cryotherapy now rolls its healing like Ignite. (This means that if you hit with Frostbolt for 4000 damage, and 2000 of this was converted to healing, when you Frostbolt again and add 2000 to this healing, instead of overwriting it, they will add together towards the next heal.)
[Pending Restart] [Vampire Lord] Fixed an issue where Flash Heal was incorrectly triggering Vampiric Bond.
[Pending Restart] [Vampire Lord] Unholy light no longer deals damage, and instead does Shadow healing to targeted Allies. (This gives Vampire Lord an emergency spot heal mechanic in scenarios where there are no monsters nearby to be damaged.)
[Pending Restart] [Vampire Lord] Vampiric Bond now states that it increases healing received from Vampire Lord by 125%.
[Pending Restart] [Vampire Lord] Vampiric Bond now lasts 16 seconds up from 12 seconds.
[Pending Restart] [Vampire Lord] Fixed an issue where in some cases Vampire Lords healing effect was not acting in a smart way. It will now correctly smart heal the 5 lowest allies within range.
[Pending Restart] [Vampire Lord] The Vampire Lord heal effect now heals up to 5 party/raid members down from 10.
[Pending Restart] [Vampire Lord] Damage over time effects that trigger the Vampire Lord heal are now on a seperate internal cooldown to direct damage effects. (this avoids scenarios where a corruption tick could eat your shadowbolt damage from triggering a vampire lord heal.)
[Pending Restart] [Vampire Lord] The damage to healing conversion for periodic shadow damage abilities has been reduced from 5% to 2% of the damage dealt.( This is done because damage over time effects gain far more benefit from the 4% healing power coefficient on the Vampire Lord heal compared to direct damage effects.)
[Pending Restart] [Vampire Lord] The triggered Vampire Lord heal now scales from 4% of your bonus healing power.
Všeobecné
[Barbarian] As an amendment to the previous changelog from earlier this morning, Axe Throw does in fact still scale with energy!
[Primalist] Added a new talent to Geomancy: Earthen Protection
[Primalist] Added a new talent to Wildwalker: Killer's Path
[Primalist] Lacerations is now only 1 node instead of 2 node
[Primalist] Primal Weapon: Savage Might and Primal Weapon: Bestial Might now have 2h/1h wep requirements respectively
[Primalist] Adjusted the Wildwalker tree to allow for better and more efficient pathing
[Runemaster] Added a new talent to Spellslinger: Runic Barrier
[Runemaster] Added a new talent to Runic: Runic Power
[Runemaster] Added a new talent to Riftblade: Rune of Haste
[Tinker] Added a new talent to Mechanics: Mechanical Enhancements
[Tinker] Added a new talent to Invention: Fine Tuning
[Tinker] Added a new talent to Firearms: The BIG Guns
[Sun Cleric] Added a new talent to Piety: Holy Fervor
[Sun Cleric] Added a new talent to Seraphim: Sun Shield
[Demonhunter] Added a new talent to Tyranny: Demonic Constitution
[DemonHunter] Added a new talent to Slaying: Felguard
[DemonHunter] Added a new talent to Felblood: Fel Empowerment
[Reaper] Doomer gives +2% to the healing of Doomrend down from +4%
[Reaper] The heal from Doomrend can no longer crit
[Starcaller] Added new talent to Tides: Aegis of Ice
[Starcaller] Added new talent to Moonbow: Elune's Blessing
[Cultist] Added new talent to Corruption: Visions
[Cultist] Added new talent to Godblade: N'zoth's Cunning
[Necromancer] Added new talent to Death: Apothecaries Cauldron
[Necromancer] Added new talent to Rime: Chilling Presence
[Pyromancer] Added new talent to Incineration: Warmth
[Barbarian] Added ranks to Piercing Throw and Axe Volley
[Barbarian] Increased the slow of Cripple from 50% to 60% in the Brutality tree
[Barbarian] Skull Smash now removes all bleed effects
[Barbarian] Added Hunting Party to Headhunter
[Barbarian] Added Skull Smash to Headhunter
[Barbarian] Axe Volley is no longer a passive, and is now an active AoE spell
[Barbarian] Mow Them Down now only effects Gutspiller and Piercing Throw
[Barbarian] Fixed various typos and allusions to previous design for Headhunting
[Barbarian] Re-pathed the Headhunter spec tree
[Barbarian] Re-pathed the Barbarian class tree
[Barbarian] Adjusted Whirling Death to make your first Whirling Advance incur no cooldown
Time-bind (Steward of eternity) Healing reduced by 50% in 1v1 arena combat.
Time-bind (Steward of eternity) Healing reduced by 50% in 1v1 combat.
Time-bind (Steward of eternity) Healing reduced by 30% in 1v1 arena combat.