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Seřazeny chronologicky.
Všeobecné
Time-bind (Steward of eternity) Healing reduced by 30% in 1v1 combat.
[Guardian] Banners can no longer auto attack lol
[Sun Cleric] Slew of broken talent tree connections fixed (missing connecting entry)
[Pyromancer] Issue where Phoenixforge was not working has been fixed
[Witch Doctor] Issue where Spirit Shock was not learning at 15 has been fixed
[Monk] Slew of issues with Discipline spec passive have been fixed
[Barbarian] Fixed issue where some abilities had random cast times and cooldowns.
[Barbarian] Axe Throw no longer scales with energy, the headhunting passive now grants a stack of Axe Throwing, reducing the cast time of Axe Throw when you use Axe Throw, Piercing Throw, and Berserker Axe
[Necromancer] Unholy Champion undead model size scaling reduced to 10% from 30%
[Demon Hunter] Chaos Nova VFX scaling fixed
[Demon Hunter] Felstrike VFX scaling fixed
[Demon Hunter / Knight of Xoroth] Flesh Hook now works against Demon Hunters with Soar active
[Knight of Xoroth] Brimstone Battlemaster tooltip clarified
[Knight of Xoroth] Path of the Dreadrider quest not available anymore
[Knight of Xoroth] Shieldgore VFX scaling fixed
[Knight of Xoroth] Smolder VFX scaling fixed
[Knight of Xoroth] Apocalypse Edge VFX scaling fixed
[Knight of Xoroth] Demonstrike VFX scaling fixed
[Knight of Xoroth] Demon's Breath VFX scaling fixed
[Knight of Xoroth] Calamity VFX scaling fixed
[Knight of Xoroth] Blade of Xoroth VFX scaling fixed
[Knight of Xoroth] Unseal VFX scaling fixed
[Knight of Xoroth] Demonflare VFX scaling fixed
[Knight of Xoroth] Brimstone Bludgeon VFX scaling fixed
[Knight of Xoroth] Skulltaker VFX scaling fixed
[Knight of Xoroth] Flames of Xoroth VFX scaling fixed
[Knight of Xoroth] Infernal Strike VFX scaling fixed
Všeobecné
[Pyromancer] Adjusted some nodes in the class tree for pathing clarity
[Pyromancer] Rearranged the top left side of the Pyromancer tree slightly to create pathing options for Flameweaving that make sense
[Pyromancer] Cauterize Wounds no longer requires the target to be in execute range to use
[Necromancer] Fixed a visual bug with Putrefy - this spell looks awesome now!
[Chronomancer] Clasp of Infinity is now a channeled stun with a slightly shorter duration
[Pending Restart] - Fixed an issue where Power of the Elements (other elementals) was not providing its damage increase correctly. It now correctly grants you & your tamed elemental 5% damage done.
[Reaper] Changed Endbringer to increase the healing of Doomrend, rather than the damage done, and renamed it due to it sharing a name with a Soul talent
[Pyromancer] Some nodes adjusted to account for Rekindles move
[Pyromancer] Rekindle moved to the class tree
[Reaper] Created a different switch node with Haunter so that it would not compete with Soul Slam
[Reaper] Fixed a bug where Crow's Harvest wasn't increasing the healing done by Reap
[Reaper] Soul Slip explosion adjusted to be a short stun rather than a heavy slow
[Reaper] Added the 2 sec cd back to Harvest Reaper through The Harvest Lord
[Pyromancer] Burning Armor moved from the class tree to the Flameweaving tree, and it now reduces all Physical Damage taken by 3% rather than giving flat armor
[Pyromancer] Firelord's Mandate moved to the Draconic tree
[Ranger] Warhorns remade into Stand Your Ground
[Guardian] All AoE applicators of Inspiration remade to avoid lag problems
[Guardian] Song of Battle and related effects remade
[Barbarian] Barbaric Strike consumes Surging Fury stacks without needing to talent into it now, all you need is Barbaric Strike and the associated talents for Surging Fury to proc
[Barbarian] Reckless Manuever changed to make you immune to roots and snares for the duration rather than dispelling them on use
[Barbarian] Added and Adjusted various Headhunting talents to go with the new energy design
[Barbarian] Piercing Throw added as an additional throwing ability with its own unique effects
[Barbarian] Headhunter's Axe reflavored to Headhunter's Spear but is otherwise the same
[Barbarian] Axe Twirling is now a capstone
[Barbarian] Gutspiller is now pickable
[Barbarian] Headhunter's Thirst adjusted
[Barbarian] Some new class tree talents to account for this adjustment
[Barbarian] Adjusted the class tree so that Brutality is in the middle
[Barbarian] Shake It Off now down to 25% from 50%
Všeobecné
[Guardian] Duration of Triumphant reduced to 20s from 30s.
[Necromancer] Spectral Decay haste debuff reduced.
[Necromancer] Expunge now only has the potential to refresh Flesh to Worms to it's standard maximum duration.
[Runemaster] Field of Slowness debuff value reduced.
[Witch Doctor] Base healing of Soothing Juju reduced early.
[Witch Doctor] Base damage of Dinosaur Attack (Saurid Swarm) reduced early.
[Witch Doctor] Base damage of Shadowbite reduced early.
[Witch Doctor] Base damage of Reclaim Life reduced early.
[Witch Doctor] Base damage of Rage of Bwonsamdi reduced early. Rank spread adjusted.
[Witch Doctor] Base damage of Frog Venom reduced early.
[Witch Doctor] Voodoo Witch Doctor value per hex reduced. Value of Attrition increased.Serpent Style value increased.
[Witch Doctor] Base damage of Shadowhunter's Glaive reduced early.
[Witch Doctor] Base damage of Shadow Mark reduced early.
[Witch Doctor] Base healing of Healing Ward reduced early.
[Witch Doctor] Base damage of Hex of Death reduced early.
[Witch Doctor] Base damage of Serpent Ward attack reduced early.
[Witch Doctor] Base damage of Voodoo Serpent Beam reduced early.
[Knight of Xoroth] Base damage of Infernal Strike Bonus Damage from Flames of Xoroth reduced early.
[Knight of Xoroth] Base damage of Flames of Xoroth reduced early.
[Knight of Xoroth] Base damage of Demonstrike reduced early.
[Knight of Xoroth] Base damage of Infernal Strike reduced early.
[Knight of Xoroth] Infernal Strike and Demonstrike have swapped entry aquisition levels.
[Knight of Xoroth] Infernal Strike and Demonstrike have swapped entry aquisition levels.
[Witch Hunter] Base damage of Witchblaster reduced early. Unintended double benefit of Blasting Powder fixed. Gain per Blasting Powder reduced.
[Witch Hunter] Base damage of Darkslayer Bolt reduced early.
[Witch Hunter] Base damage of Tormentor Bolt reduced early.
[Witch Hunter] Base damage of Shadowblast reduced early.
[Witch Hunter] Base damage of Torment reduced early.
[Witch Hunter] Base damage of Smit Evil reduced early.
[Witch Hunter] Base effectiveness of Blasting Powder reduced by 10%. Regained to original state through Accuracy node.
[Witch Hunter] Base damage of Burning Judgement reduced early.
[Witch Hunter] Base damage of Blazing Blade reduced early.
[Witch Hunter] Base damage of Dawn Blade reduced early.
[Witch Hunter] Base damage of Flintlock Shot reduced early.
[Witch Hunter] Base damage of Punishing Bolt reduced early.
[Witch Hunter] Base damage of Saber Slash reduced early.
[Witch Hunter] Base damage of Witchbane reduced early.
[Witch Hunter] Base damage of Coiling Shot reduced early.
[Witch Hunter] Repeater VFX scaling has been fixed
[Witch Hunter] Collect Bounty bag of gold coins missile now lands at your feet rather than flying into the sky
Dungeony & Raidy
[Pending Restart] [Serpentshrine Cavern] [Lady Vashj] Corrected an issue where Coilfang High-Priestess were immune to interrupt effects.
[Pending Restart] [Serpentshrine Cavern] [Lady Vashj] Reverted Coilfang Hydras movement speed to old values.
[Pending Restart] [Serpentshrine Cavern] [The Lurker Below] The Tentacle from Below no longer attacks at lightning speed if it can't reach its primary target. The Tentacle from Below now correctly casts Devastating Slam when it can't reach its primary target. Corrected an issue where Devastating Slam would ignore all form of damage reduction. The Tentacle from Below is now a Beast. The 10% maximum health cap earlier applied to The Lurker Below now applies to the Tentacle from Below's Reflective Scales aswell.
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Corrected an issue where Anetheron would fail to send targets into the Nightmare.