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Seřazeny chronologicky.
Všeobecné
[Chronomancer] Disc of Legend now has a mana cost.
[Chronomancer] Artificer's Wand base and per level damage reduced.
[Chronomancer] Critical strike chance provided by nodes (Artificer spec and class side) reduced.
[Demon Hunter] Malice of Gul'dan no longer provides baseline Haste.
[Demon Hunter] Wrathglaive debuff value reduced.
[Demon Hunter] Felstrikes ignoring Wrathglaive debuff consumption fixed.
[Demon Hunter] Pit Lord's Glaive point per energy reduced.
[Demon Hunter] Felstrike hidden scaling fixed.
Kill shot (Spot Weakness) Damage reduced by 10% in pvp combat.
Holite Shield Strike (hoplite) Damage increased by 15% in pvp combat.
Javalin (hoplite) Damage increased by 10% in pvp combat.
[Primalist] Boon of the Bear attack power increase has been reduced to 15% from 20%
[Primalist] Boonie Goons has been increased to 10/20% from 5/10% as 5/10% was negligble and often didn't actually increase any effectiveness
[Primalist] Emerald Slumber tooltip clarified to accurately represent the reduced duration against players.
[Primalist] Entangle Weapon no longer puts all of your abilities on a 2s GCD, now a 1 sec GCD
[Primalist] Issue where Earthmother's Blessing would not proc unless you took the talent while below 20% of health has been fixed
[Primalist] Fist of Therazane stun can now be trinketed
[Primalist] Fist of Therazane no longer applies a healing reduction
[Primalist] Boon tooltips no longer state 1 sec cooldown, all boons are now grouped with a 1 sec GCD.
[Primalist] Earthshaping tooltip clarified, now states 'direct' Nature Damage
[Primalist] Boon of the Turtle tooltip clarified, it does not reflect and functions akin to Thorns
[Primalist] Improved Primal Infusion talent fixed as a result of Primal Infusion fix
[Primalist] Issue where Primal Infusion was not increasing healing received from the Primalist fixed
[Chronomancer] Bronze Protector move speed slightly increased
Talenty a kouzla
[Flourish] [Pending Restart] Fixed an issue where Flourish was increasing the healing done by Tidal Shield.
Svět
[High-Risk] Items deleted in High Risk open world will no longer be recoverable.
Dungeony & Raidy
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where Tyrande's Pet Ash'alah dealt more damage than intended.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the damage and stun application radius of Lightning Strike to 6 yards, down from 8, to match the visual effect.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the summon radius of Ball Lightnings to 80, down from 100 yards.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Archimonde's Call Thunder Storm ability is now split into Call Thunder Storm, the initial cast, and a new spell, Eye of the Storm, functioning as the permanent effect. Eye of the Storm now inflicts damage every second to enemies within the storm's radius, up from 5.5 seconds from the previous Call Thunder Storm effect. Functionality stays the same.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Archimonde can now have a maximum of 12 Doomfire lines active at one time. This limit would be reached after 3 minutes and 30 seconds into phase 1 if no Doomfire is extinguished using Jaina's Ward of Winter.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Greatly reduced the hitbox of Legion Portals.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Thrall now summons a Cleansing Tide totem during the encounter. The Cleansing Tide Totem removes magic and curse effects from allies within 20 yards around it. The Cleansing Tide Totem is potent enough to remove Impending Doom from affected players.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Azgalor's execution effect no longer immediately kills a target. It now applies an 8-second debuff called Impending Doom to the target that will kill it and summon a guaranteed Lesser Doomguard if it runs out. Removing this effect in any other way spares the target from death and prevents the Doomguard from being summoned. Azgalor reapplies Impending Doom whenever a player falls below 5% maximum health.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Azgalor no longer executes targets below 5% health on Normal and Heroic difficulty. Azgalor no longer summons Lesser Doomguards on Normal and Heroic difficulty.
[Pending Restart] [The Battle for Mount Hyjal] [Kaz'rogal] Corrected an issue where Kaz'rogal would always announce both of his pillars falling.
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Reduced the scale of players sent into the nightmares left behind by bodies by 50%. Player bodies now have an additional visual, drawing attention to them and specifically searching for healers in the raid by applying a visual guideline between themselves and potential healers.
[Pending Restart] [The Battle for Mount Hyjal] [General] Corrected an issue where Thrall would channel his Earthquake ability on Heroic and higher difficulties. It will now remain stationary without Thrall having to channel.
[Pending Restart] [The Battle for Mount Hyjal] [General] Shattered Gem Fragments found inside Ancient Gem Veins are now of rare quality and can be prospected by a skilled jeweler in packs of 5. Shattered Gem Fragments can yield uncut gems of any quality.
[Pending Restart] [Zul'Aman] [General] Time Run Chests can now contain Primal Amani Idols. Primal Amani Idols can be exchanged for powerful head slot enchantments at Witch Doctor Bom'bay inside Zul'Aman for a small additional fee of gold... and sweat.
[Pending Restart] [Magtheridons Lair] [Magtheridon] Hand of Death and Finger of Death no longer calculate damage by adding targets absorb effects to their damage output. Magtheridon now pierces all absorbption effects while executing Hand of Death and Finger of Death.
Mystické enchantmenty
Ursoc's Blessing adds a cooldown to Bear Form (this is a TEMPORARY CHANGE to address a potential exploit while the exploit is being fixed and further ensures integrity in the difficulty of Mythic/Ascended Hyjal)
[Primal Tide] [Low Tide] [Pending Restart] Low tide's triggered Riptide effect will now consume the buff granted from Primal Tide that causes your next Riptide to have 12 seconds increased duration and jump to 2 targets.
Všeobecné
[Starcaller] Starcaller's pushback node is now properly a 1 point node
[Starcaller] Starbarian now gives 3/6% haste down from 4/8%
[Son of Arugal] Fixed typos in capstones
[Son of Arugal] Fixed a grammar error in Blood Banquet
[Chronomancer] Zone of Resilience down to 10% from 20%
[Venomancer] Clarified the tooltip of Drowning in Poison
[Venomancer] Clarified the tooltip of Deadly Sting
[Venomancer] Deadly Sting now procs off of Tail Strike rather than Sting
[Venomancer] Scarabs are now a capstone node and has been removed from being a baseline "Might of the Nerub'ar" ability, these will be iterated on more in the future to better synergize with Might of Nerub'ar
[Venomancer] Might of the Nerub'ar's "Locust Swarm" ability has been removed due to Chitinous Form no longer being a capstone
[Venomancer] Chitinous Form is no longer a capstone and is situated in the middle of the Fortitude tree
[Venomancer] Molt and its associated talents are now in the class tree as capstones
[Venomancer] Might of the Nerub'ar's Impale is now a capstone, will fire in a line rather than a cone, and does full damage to all targets hit with a slightly longer range
[Venomancer] Might of the Nerub'ar has been altered slightly after letting the community test some new additions
[Sun Cleric] Solar Conquest now costs 8% base mana, up from costing nothing
[Sun Cleric] Glory to the Sun now generates Cultivate Divinity stacks, rather than the old Ancient Rites
[Primalist] Earthmother's Empowerment now increases Magic damage for 8sec
[Primalist] Primal Pulse has new sfx/vfx and no longer sounds and looks like a fel hellfire
[Primalist] Rearranged the Life Primalist tree slightly to account for the removal of Wildmend
[Primalist] Improved Primal Infusion now increases the healing done by Primal Infusion by 10/20%
[Primalist] Primal Infusion now increases healing received by 6%
[Primalist] Wildmend removed from Life tree
[Primalist] Improved Hand of the Earthmother is now correctly a 1 point node
[Primalist] Life Primalist's spec passive no longer reduces the cost of Hand of the Earthmother by 30%
[Primalist] You can now only have one Fist spell effect up at a time, using one will remove the effect of the other, and tooltips clarified
[Primalist] Hand of Neptulon now has a 40% slow for 6s, but reduced AP scaling
[Primalist] Hand of Neptulon now increases the cooldown of Fist of Neptulon by 10 sec
[Primalist] War Druid now works with Mending Growth again
[Primalist] Bearskin capstone now reduces all damage taken, but only lasts 6 sec
[Primalist] Hammer of the Elements capstone reworked to "Legacy of Rexxar"
[Primalist] New effect added to Wildwalker spec passive: Bestial Strikes - Critical Strikes with Bear's Maw now applies a bleed to your target
[Primalist] Primal Weapon: Bestial Might no longer gives you a free crit with Wildclaw after using a boon, and instead gives you a free crit with Wildclaw after you crit with your off-hand weapon
[Primalist] Primal Weapon: Bestial Might now gives 10% increased Attack Power, down from 25%.
[Primalist] Primal Weapon: Tooth and Claw has been changed slightly, it no longer gives you 4% flat physical damage, and instead applies a stacking debuff that boosts your bleed damage by 5%.
[Primalist] Clarified the stack count of Brutalize in the description
[Primalist] Brutalize now strikes with your offhand weapon if you have one equipped and its base damage was reduced slightly
[Primalist] Totem Warrior now only gives 100% increased boon effectiveness
[Primalist] Crushing Blow critical strike damage bonus value increased from 25%-50%
[Primalist] Versatile Attack renamed to Primal Strength and its values increased slightly
[Primalist] Improved Wildclaw is now a 1 point node
[Primalist] Various talent and ability tooltips that mention Agility should now be fixed to mention Strength or just AP where applicable
[Primalist] Boon of the Tiger now gives 5% Strength and 10% Attack Speed, down from giving 10% Agility and Attack Speed
[Primalist] Fixed a bug where Lacerations Rank 2 wasn't applying properly
[Pending Restart] Battle fervor (Crushing Impact) now only increases damage by 5% against players.
Pack alpha cooldown reduction increased from 5 seconds, to 7 seconds.
Pack alpha cooldown and duration is now affected in pvp combat.
[Pending Restart] Increased Zany zealot proc chance to 25% (up from 20%).
[Pending Restart] Increased Crazy cultist proc chance to 25% (up from 20%).
[Pending Restart] Increased Wacky Wizardy proc chance to 25% (up from 15%).
[Pending Restart] Increased Deranged Druid proc chance to 25% (up from 15%).
[Pending Restart] Increased Eccentric elementalist proc chance to 25% (up from 15%).
Removed Totemic Shatter pvp mods. (This is more of a bugfix).
Seething flames damage increased by 5% in pvp combat.
Shadow counter damage increased from 10% to 20%.
Fixed an issue causing seal of vengenace pvp mod to not be active on thrall.
Hateful Strike pvp mod has been removed.
Svět
+ [Pending Restart] Fixed an issue where Mysterious Globe wasn't rewarding credit for the main achievement The Enigmatic Explorer. If you clicked the Globe before this fix you can go back and re-click the object to get credit.