
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Venomancer] New VFX for Skitter
[Venomancer] Fang of Shadra now applies Dread Poison if the target is affected by Leech Poison
[Venomancer] Fang of Shadra now correctly consumes Lethal Toxin stacks to deal bonus Nature Damage
[Venomancer] Venom Fang no longer breaks Tunnel Below until it hits (So you can cast from Serpent Form in stealth and also get the Stun off)
[Venomancer] Venom Fang no longer has its own 1 sec CD, now just regular 1 sec GCD (primarily to improve the flow of Serpent Form)
[Venomancer] The 'Tunneling' buff now disappears after an effect is triggered to prevent situations where it could linger and buff multiple spells after leaving stealth
[Venomancer] The 'Tunneling' buff (which enabled stealth bonus effects) no longer appears in the buff bar for the caster
[Venomancer] Fixed an issue causing Spider Bite to no longer stun when used from Tunnel Below
[Venomancer] Lairguard now provides 90% CDR to Spider Jump down from 95%
[Venomancer] Clasp now usable on enemies regardless of if they actually have a weapon or not
[SoA] Fixed a bug causing Universal Donor's scaling to be inflated
[SoA] Rending Bite can now correctly proc Puncturing Fangs
[SoA] Rending Bite now snapshots GC stacks again instead of each tick scaling with stacks
[Tinker] Overclock Weapon now correctly boosts the firing rate of Blackpowder Shot / Repair
[Tinker] Vanguard X-173: Impose's Vanguard's Protection effect now correctly buffs the damage of Vanguard X-173: Onslaught
[Tinker] Fixed scaling of Vanguard X-173: Onsalught
[Tinker] Fixed scaling of Rampant Lightning from Vanguard X-173: Shield Crush
[Tinker] Added weapon damage scaling to Vanguard X-173: Shield Crush
[Tinker] Fixed scaling of Vanguard X-173: Shield Crush
[Pyromancer] Improved the tooltip structure of spells that consume breath charges
[Pyromancer] Fixed a bug where Heart of the Aspects would not appear in the buff bar
[Witch Doctor] Malediction now has a 12 sec duration up from 10 sec
[Witch Doctor] Malediction now has a 1 min CD up from 10 sec
[Witch Doctor] Malediction no longer consumes a shadow mark, now just boosts Jinxes by 100%
[Witch Doctor] Slowness Jinx now lasts 12 sec down from 20 sec
[Witch Doctor] Shadowhunting Witch Doctors now correctly get a reduced CD on Spirit Shock
[Witch Doctor] Fixed an issue with Legacy of Vol'jin causing some of its effects (including teaching bow skill) to not work correctly
[Witch Doctor] Fixed an issue causing Witch Doctors to zoom at 130% speed when mere mortals could only walk
[Barbarian] Fixed Undying
[Starcaller] Fixed a bug where Astral Flare would instantly consume the Blessing of Elune proc (from Aspect of the Moon) when triggering it
You will no longer incur a healing debuff when queueing for a Battleground with Int or Spirit allocation.
Všeobecné
[Pending Restart] - Fixed an issue where Troll Dice (Mythic) had the wrong stats and item level.
Fixed an Issue where Nightslayer Cover had less AP on ascended and more AP on lower difficulties that intended.
Webová stránka
[Ascension DB] We have made several improvements to the website's performance. Additionally, we have also increased the number of results returned from searches within categories from 300 to 600.
Všeobecné
[Venomancer] Unity now applies the highest rank of Shadra's Vigil to affected allies
[Venomancer] Spider's Lair now affects a specific subset of abilities from the caster
[Venomancer] Celerity now grants 50% movespeed up from 40%
[Venomancer] Celerity is now correctly consumed on proccing its effect
[Venomancer] Celerity now specifically buffs Venom Fang, Fang of Shadra or Nerubian Sting
[Venomancer] Sporelord should now correctly proc the CDR effect for Fungal Assailant
[Venomancer] Celerity no longer breaks Tunnel Below
[Venomancer] Spider's Fury no longer breaks Tunnel Below
[Venomancer] Updated the tooltip of Skittering Rush to reflect the previous change of Skiterring Charge into Spider Jump
[Demon Hunter] Tyrant is now called Tyrannical Resolve
[Demon Hunter] Tyrant tooltip / wording cleaned up
[Demon Hunter] Tyrant now reduces damage taken by 30%
[Demon Hunter] Tyrant now taunts nearby enemies for 4 sec instead of boosting threat against them by a percentage
[Demon Hunter] Tyrant now correctly triggers Tyrant's Rage upon taking damage
[Runemaster] Magic Lock can no longer miss
[Primalist] Earthshaping now correctly launches Geodes
[Primalist] Earthshaping now correctly boosts healing spell power
[Primalist] Primordial Earth now correctly makes listed spells instant at 3 stacks
[Primalist] Flourishing Growth now correctly consumes Grovelight stacks
[Primalist] Grovelight now correctly stacks 6 times
[Primalist] Grovelight stacks now correctly buff Flourishing Growth
[Starcaller] Clarified the wording of Constellation
[Starcaller] Changed the effects of Priest of Elune and changed its name to Night Huntress
[Starcaller] Cosmic Shift is now a stealth effect instead of invisibility but is now removed upon dealing direct damage
[Starcaller] Lunar Focus now has a 20 sec CD up from 12 sec
[Starcaller] Lunar Focus no longer costs mana
[Starcaller] Rain of Comets now also applies 35% reduced movespeed to affected enemies
[Starcaller] Replaced Celestial Alignment with a passive called Eclipsing Arrows
[Starcaller] Constellation now correcly displays its stun duration
[Barbarian] Headsplitter now gains 40% dmg per stack up from 25%
[Barbarian] Headsplitter now correctly scales with Carnage stacks, no longer triggering bonus flat damage based on stacks
[Barbarian] Headsplitter now correctly consumes Carnage stacks
[Cultist] Fixed an issue where being disarmed would disable certain Herald effects until reapplication
[Chronomancer] Fixed an issue where Fray Magic would be put on cooldown by potions
[Chronomancer] Deconstruction now correctly Stuns
[Monk] Hundred Fist Strike now causes 50% increased damage while Unarmed Combat Master is active
[Monk] Increased AP scaling of Hooks
[Monk] Left Flank / Right Flank now grant 100% damage up from 80%
[Monk] Unarmed Combat Master no longer boosts the damage of Hooks
[Monk] Unarmed Combat Master now grants 80% AP from Agi up from 50%
[Monk] Unarmed Combat Master no longer grants melee haste
[Monk] Cleaned up the tooltip of Unarmed Combat Master
[Monk] Zeal no longer costs mana
[Monk] Changed the effects of Devotion of Aggramar and renamed it to Fists of Aggramar
[Monk] The cooldown of Left Hook and Right Hook now scales down based on attack speed bonuses from Monk effects (such as Iron Fists, Runes of Zeal, Transcend, Zeal)
[Monk] Left Hook and Right Hook are now instant melee attacks with a shared 3 sec CD instead of being on next melee
[Monk] Iron Fist stacks now grant 8% attack speed down from 10%
Všeobecné
Corrected an issue in Bathe in Blood where it was reverted to increasing damage of Eviscerate and Dispatch once again on players. (It only increases damage versus monsters).
[Thrall] Crusader Strike (One with the light) deals 5% Increased damage against players.
[Thrall] Divine Storm (One with the light) deals 5% Increased damage against players.
[Thrall] Eviscerate (Disembowel) deals 7% reduced damage against players.
[Requires Restart] Reduced the amount of resistances inherited from your pet by approximately 30%. (Since most resistance is inherited via the (insert element) resistance aura). They would gain 40% of your resistances, then they would gain even more resistance from the (insert element) resistance aura. With resistances being buffed on Classless, this offered too much magic damage mitigation.
[Requires restart] Spirit Dash Now applies a debuff to indicate the cooldown.
Untarnished Mystic scrolls now require level 1 (This change should make it easier to search for trinkets on the auction that require level 60)
Improved Shadow Form now Decreases spell pushback by 33%, 66%, and 100%.
Lunar Aspirations Attack Power Coefficent has been 0.20 to 0.18.
Brambles Silence now obeys the diminishing returns of entangling roots AND silence, this change was made so that brambles could not be applied through casting entangling roots while the target is immune to root effects.
[Thrall] Venoumous Fury (Serpent form) deals 10% reduced damage against players.
[Thrall] Divine Storm deals 5% increased damage against players.
[Thrall] Crusader Strike deals 5% increased damage against players.
[Thrall] Demolishing deals 5% reduced damage against players in 1v1 arena.
[Thrall] Lava Burst deals 5% reduced damage against players.
[Thrall] Holy Fire deals 5% reduced damage against players.
Frostfall cost reduced to 500g.
The Revive pet talent now also works with all forms of tamable pets:Revive Elemental, Revive Dragonkin, Revive Undead, Revive Demon.
[Requires Restart] Reduced the amount of resistances inherited from your pet by approximately 30%. (Since most resistance is inherited via the (insert element) resistance aura). They would gain 40% of your resistances, then they would gain even more resistance from the (insert element) resistance aura. With resistances being buffed on Classless, this offered too much magic damage mitigation.