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Seřazeny chronologicky.
Všeobecné
[SoA] Sanguine Shield is now a 40 sec CD and has massively increased scaling and base values
[Cultist] Reduced base HP of Tentacle of N'zoth, Yogg & Y'shaarj
[Sun Cleric] Sungate is now a jump motion instead of a blink (100% open to reverting this based on feedback I just like the idea of being able to help allies jump over stuff but I imagine it probably won't feel as good so let me know)
[Sun Cleric] Sungate now creates a physical portal for 8 sec that allies can use to teleport as well
[Primalist] Wildaxe's tiger effect (Clawfury) now has 100% proc chance but deals reduced damage and cannot proc from itself
[Witch Doctor] Batscreech Blast now has a 2 sec cast time again, down from 2.5 sec
[Witch Doctor] Mark of Night (Batscreech Blast) now burns mana, dealing damage based on mana burned, instead of stealing the mana
[Pyromancer] While Dormant is active, you deal 10% less damage
[Pyromancer] Dormant's mana regen proc is now a 100% chance but regenerates 3% mana down from 4%
[Pyromancer] Dormant now reduces spell costs by 80% and gives 150% increased mana regen
[Pyromancer] Erupting and Dormant are now Death Persistent
[Necro] Updated the tooltips of Raise and Animate spells to reflect that they can be used while moving
[Necro] Raise spells and Animate spells can now be Interrupted
[Monk] Meditate no longer has a spell school
[Primalist] Mending Growth tooltip fixed
[KoX] Hell Scream no longer heals over time
[Demon Hunter] Updated tooltip of Demonic Evasion
[Demon Hunter] Demon Smite now generates increased Threat
[Demon Hunter] Wing Flap no longer gets a reduced CD in Demon Form
[Demon Hunter] Wing Flap now has an 8 sec CD
[Demon Hunter] Wing Flap now also reduces armor by 10%
[Demon Hunter] Wing Flap no longer stacks but reduces magic resist by 15% up from 5%
[Demon Hunter] Wing Flap now generates a large amount of Threat
[Demon Hunter] Fel Titan stacks now reduce Dodge Chance by 20% down from 25%
[Demon Hunter] Fel Titan stacks now stack 3 times down from 5 times
[Demon Hunter] Fel Titan stacks now reduce damage taken by 5% down from 10%
[Demon Hunter] Felglare now stacks up to 3 times
[Demon Hunter] Felglare now costs 1 Felfury charge
[Demon Hunter] Felglare no longer has a Cooldown
[Demon Hunter] Felglare now has a 12 sec duration and 2 sec tickrate, down from 24 sec duration and 3 sec tickrate
[Demon Hunter] Darkglare is now Felglare
[Demon Hunter] Felrend now costs 1 Felfury charge
[Demon Hunter] Felrend now has a 3 sec CD down from 5 sec
[Demon Hunter] The glaive rush charge system has been reappropriated as Felfury charges which will be used for some attacks and abilities (not glaive rush)
Talenty a kouzla
[Pending Restart] The recent Blade Flurry fix for damage when hitting a mob and it dealing damage to a player will now also be reduced correctly for player pets.
Fixed an issue where the Emberstorm Capstone could trigger multiple times from the same cast.
[Pending restart] Fixed an issue where the Arcane Fortitude capstone was not working properly.
Mystické enchantmenty
Controlled Burn now causes your next Conflagrate not to be consumed after casting Chaos Bolt, Incinerate, Searing Pain or Scorch, changed from only Chaos Bolt. (These changes are active now except for the Scorch proc which will be active after the next server restart.)
Úkoly
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Netherstone now requires 9 Farahlon Breaker down from 12
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest now requires 6 Son of Corok down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm now requires 6 Cataclysm Overseer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge (High-Risk) now requires 6 Deathshadow Overlord down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Outside Gruul's Lair (High-Risk) now requires 22 Denizen of Gruul's Lair down from 30
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps (High-Risk) now requires 6 Felguard Legionnaire down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Fallen Sky Ridge (High-Risk) now requires 15 Raging Colossus down from 20
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Netherstone (High-Risk) now requires 9 Farahlon Breaker down from 12
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest (High-Risk) now requires 6 Son of Corok down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm (High-Risk) now requires 6 Cataclysm Overseer down from 8
Všeobecné
Further increased the chance to draft Swipe (Bear) and Maul if you know Bear Form.
[SoA] Sanguine Shield's cost is now based on your Base Health instead of max HP
[Pyromancer] Erupting now increases mana costs by 10% baseline down from 25%
[Barbarian] Counterstrike now costs 15 Energy instead of costing Mana
[Ranger] Craft: Leather Waterskin now restores a flat amount of HP and Mana based on rank and level instead of % based amounts
[Ranger] Craft: Leather Waterskin is now 10yd range up from 5yd
[Ranger] Craft: Leather Waterskin is now a 3 sec cast down from 5 sec
[Demon Hunter] The Demon Within passive is now merged into the Betrayer passive, just to save having 2 different passives for simple effects
[Necro] Trying a fix to make Ghoulify interrupt channels and stop the target from doing their current action (like auto shot etc) when applied
[Reaper] The Soul Infusion effect of Blood Siphon should now correctly lasts 6 sec instead of 12 sec
[Primalist] Pridelord passive talent disabled
[Primalist] Pridelord's effect is now included in Wildaxe
[Primalist] Pridelord now causes ALL physical damage dealt to reduce the remaining CD of Wildaxe
[Primalist] Primal Infusion now boosts Healing taken from the caster by 15% instead of all healing taken by 10% and should now work correctly
[Ranger] Throatcutter Shot can no longer miss
[Pyromancer] Ignite tooltip updated
[Chrono] Mass Decomposition will now always apply the increase to periodic damage taken if Decomposition is applied and vice versa
[Chrono] Passage of Time can no longer miss if Chronobeam hits
[Chronomancer] Decomposition now lasts 20 sec down from 30 sec, but ticks every 2 sec instead of every 3 sec
[Witch Doctor] Dreadful Visage is now Instant but lasts 5 sec down from 6 sec
[Witch Doctor] Mojo Beam now has a 20 sec CD and 6 sec duration but increases damage done by the target by 15% up from 5%
[Witch Doctor] Updated tooltip of Gift of the Loa to reflect the actual damage and radius of the Bwonsamdi effect
[Witch Doctor] Mark of Blood can now still apply its healing reduction effect to enemies immune to max hp damage
[Witch Doctor] Fixed Mojo Beam
[Witch Doctor] Trying a fix for Revitalize's healing increase effect
[Witch Doctor] Stasis Ward is now Instant
[Witch Doctor] Hex is now called Hextend
[Witch Doctor] Bwonsamdi's Deal now has some Intellect scaling
[Witch Doctor] Removed the Cooldown of Bwonsamdi's Deal and increased its SP scaling
[Witch Doctor] Raptors, Saurids and Dimetradons are now classed as Beasts
[Cultist] Eldritch Smites should now also trigger and be consumed when the BotE hit is absorbed
[Cultist] Faceless Servant is now Unclassified instead of Humanoid, the same categorization as Faceless NPCs
Fixed various weapon skill and profession related issues. If you have any more issues with weapon or armor skills please report them to Kalethuzad!
Talenty a kouzla
Blade Flurry damage when hitting a mob and it dealing damage to a player will now be reduced by Resilient Constitution.
Úkoly
Reduced the required amounts of Farahlon Giants needed to be slain from 12 to 6 for quest - Keeping Evil at Bay: Arklonis Ridge
Všeobecné
Implemented some fixes to address targetting issues in battlegrounds. Please report if you run into this issue anymore!
Talenty a kouzla
[Pending Restart] Roar of Sacrifice now lasts for 8 sec, changed from 12. (Changelog correction)
[Pending Restart] [Alar] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 20%.
[Pending Restart] [Area 52] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 10%.
[Pending Restart] [Area 52] Crusader Strike no longer has a PvP mod. It previously dealt 10% reduced damage versus players. (This includes One with the Light.)
[Alar] Crusader Strike no longer has a PvP mod. It previously dealt 20% reduced damage versus players. (This includes One with the Light.)
[Pending Restart] Divine Storm now deals 10% reduced damage to players, changed from 20%. (This includes One with the Light.)
[Pending Restart] Eviscerate no longer has a PvP mod. It previously dealt 5% reduced damage versus players.
[Pending Restart] [Alar] Sinister Strike now deals 5% reduced damage versus players, changed from 15%.
[Pending Restart] [Area 52] Corrected an issue where Sinister Strike was dealing 15% reduced damage versus players, instead of the correct 5%.
[Pending Restart] Shockwave now deals 15% reduced damage in 2v2 and 3v3 arenas.
[Pending Restart] Bloodlust is now usable while shapeshifted.
[Pending Restart] Redirect now has a 15 sec cooldown, changed from 20.
[Pending Restart] Roar of Sacrifice now lasts for 12 sec, changed from 8 sec.
[Pending Restart] Juggernaut is now a 2 point talent, changed from a 3 point talent. It no longer reduces the cooldown of Charge. (Being able to reduce Charge to 13 sec cooldown was too powerful and frustrating to play against.)
[Pending Restart] Furious Attacks can now be learned at level 25, changed from level 45. (To better be able to combat strong healing in earlier levels.)
[Pending Restart] Unrelenting Assault now reduces magical damage and healing by 8/15%, changed from 10/20%.