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Seřazeny chronologicky.
Všeobecné
[Necro] Rotling's self damage from its explosion should now pierce any immunity effects on the Rotling
Všeobecné
[Stormbringer] Fixed a bug where Flux stacks could not accumulate while out of LoS
[Reaper] Dirge now hits for 100% MH damage as physical, plus 100% OH damage as Shadow
[Necro] Fetid Pawns now also increases the damage of Rotling explosions, and causes the explosion to buff nearby Undead Minions, giving them increased damage and speed
[Necro] Defend Your Master is now a passive called Fetid Pawns that causes your Grave March spell to launch all acive rotlings at the target instead of increasing their speed, and causes them to explode when they hit the target
[Necro] Defend Your Master is now a passive called Fetid Pawns that cause your Rotlings to buff nearby minions when they explode
[Necro] Rotlings now also Heal nearby undead minions when they explode
[Necro] Rotling explosion damage now scales with Intellect instead of Rotling HP
[Necro] Call of the Grave is now a spell called Transfer Life that is a channel (up to 5 sec) that restores HP to minions
[Necro] Foul Bidding: Assault is a balanced combat mode with no buffs or downsides
[Necro] Foul Bidding: Protect makes them 'passive' but causes them to guard you while close by
[Necro] Foul Bidding: Slaughter boosts their speed and damage, but increases damage taken
[Necro] Added 3 Foul Bidding spells that passively affect minion behaviour
[Necro] Reduced HP scaling of Necro Initiate
[Necro] Reduced scaling of Shambler (hp & auto dmg)
[Witch Doctor] Reclaim Life now correctly labelled as a Bwonsamdi spell
[Ranger] Envenomed Arrows no longer scale with SP
[Cultist] Confuse will no longer force Rooted or Grip-immune enemies to charge (includes target dummies)
[Demon Hunter] Fully removed the CD of Felrend (still on a charge system)
^ this does not affect Summon Lightning Orb since it's only a partial CD reset
[Stormbringer] Spells that previously had no CD when supercharged now gain increased cast speed instead (this is something I originally wanted to try with the static changes that I think can alleviate some of the concerns regarding the rotation feeling unvaried, the idea is that you will now have periods (when your supercharged spells are up) where you want to push for favor and periods where it is less important)
[Stormbringer] Lord of Lightning now allows CL to cleave 3 enemies
[Stormbringer] Lord of Lightning no longer increases cast time of CL
[Stormbringer] Stormfuse no longer falls off outside LoS
[Primalist] Fixed a bug where Rock Shower would mess with the orientation of your character when cast
[Chrono] Fixed tooltip of Feast of Aeons
[Venomancer] Updated tooltip of Venom Fang / Spider Bite to reflect that Lethal Toxin is now applied when it reaches 2 stacks, and not when used from Tunneling
[Venomancer] Leech Poison now deals Shadow Damage
[Tinker] Added Intellect scaling to Bots HP/AP
[Tinker] Spanner Smash can now cleave up to 3 enemies baseline
[Tinker] Reduced the CD of Spanner Smash by 4 sec
[Tinker] Autobonker is now Field Technician, which provides your Bot pet with a buff while you are near it
[Tinker] Battle Engineer now reduces CD of Build: Sentry Turret instead of Supercharge
[Tinker] Bot: Intimidate now has a 20 sec CD, reduces Bot's damage taken by 30% up from 20%, and lasts 4 sec down from 25 sec
[Tinker] Supercharge now heals over the duration of the channel instead of all at once but does more Healing
[Tinker] Supercharge is now a 12 sec CD, 4 sec channel that costs 20 Energy
[Tinker] The Mechsuit Mechanic passive is now called Junkyard Bruiser, and is a tank mode geared toward tanking without a pet
[Tinker] Learning Mechaplating now teaches you Inscribed Plating for free
[Tinker] Inscribed Plating now has 8 charges down from 12
[Tinker] Mechaplating now has 10 charges down from 20
[Tinker] Mechaplating and Inscribed Plating now share a 12 sec CD, and last 12 sec
[Tinker] Junkyard Bruiser is now called Mechalink, and is a tank mode geared toward using your Bot as the primary tank
Všeobecné
[Necro] Increased size of Shambler
[Primalist] Increased the level and stat scaling on Volcanic Skin
[Chronomancer] You cannot advance Order or Chaos stacks while Preparation buffs are active (including prep buffs for arena, bg, and m+)
[Venomancer] Added a new visual for transforming
[Venomancer] Added a new visual for the effect when Bursting Sores pops at 10 stacks (Sorefeast)
[Venomancer] Removed the visual for Bursting Sores being applied
[Venomancer] Nerubian Stalker now also gives your Shadow Damage effects a chance to reduce the remaining CD of Widow's Kiss by 3 sec
[Venomancer] Nerubian Stalker (from Might of the Aqir) now gives 60% CDR to Nerub Sting, increases shadow damage done by 25%, allows Nerubian Poison to stack 3 times, and reduces Nature Damage done by 20%
[Venomancer] Fixed Widow's Kiss' interaction with Lethal Toxin (converting it into Leech Poison)
[Venomancer] Updated the tooltip of the Grove Blighter passive to reflect that it can only proc from effective healing
[Venomancer] Grove Blighter stacks now correctly boost the duration of Blight
[Venomancer] Removed the visual effect from Grove Blighter procs
[Cultist] The Wracked Mind debuff from Eldritch Armor now correctly applies to the target instead of the caster
[Runemaster] All ranks of Brainspill now correctly share a CD
[Pyromancer] Fixed Burning Brand's Dragonfire interaction
[Pyromancer] Fixed Fire Streak
[Pyromancer] Slag Forge now correctly reduces enemy armor instead of increasing it
[Pyromancer] The Stun from Concussion is now visible to the client
[Pyromancer] Fixed the proc-consumption conditions of Firepower
[Monk] Windwalk now requires a 2h weapon OR a staff
[Monk] Fixed a bug where Martial Strike would share a CD with Runes abilities
[Monk] You no longer lose the attack granted based on equipped weapon when you get disarmed
[Monk] You no longer lose the attack granted based on equipped weapon when you die
Talenty a kouzla
[Pending Restart] Molten Shields now also reduces the cooldown of Fire Ward, Frost Ward and Shadow Ward by 2/4 sec.
Cold Blood now also increases the critical strike bonus damage done of your next direct damage Rogue ability by 20%.
[Pending Restart] Scatter Shot no longer breaks from Serpent Sting or Piercing Shots damage. (To make it feel better to use for Hunter builds.)
[Pending Restart] Improved Kidney Shot now increases all damage taken by the target by 2/4/6%, changed from 1/2/3%.
[Pending Restart] Viper Sting now costs 3% base mana, changed from 8%.
[Pending Restart] Drain Mana now drains 3% mana, changed from 4%. (Together with the fix for Mana Burn effects versus players fix this doesnt change anything.)
[Pending Restart] Fixed an issue where several Mana Burn effects were reduced by 25% versus players, such as Viper Sting and Drain Mana.
[Pending Restart] Inner Focus now has a 40 sec cooldown, changed from 45. It now also reduces the cast time of your Mind blast by 50%.
[Pending Restart] Windwalk Totem now has a 40 sec cooldown, changed from 50. It now also increases movement speed by 20%.
[Pending Restart] Second Wind now has a 40 sec cooldown, changed from 30 sec. (With several Resilient Constitution increases, passive sustain have become a bit too strong.)
[Pending Restart] Blood Craze now has a 16 sec cooldown, changed from 12 sec. (With several Resilient Constitution increases, passive sustain have become a bit too strong.)
[Pending Restart] Leader of the Pack now heals for 2.5/5% base hp, changed from 1.5/3% health. (Bear sustain was still very powerful and Cat sustain required a slight nerf as well.)
[Pending Restart] Hunter Aspects are now usable while silenced. (This also means they can be used while Deterrence is active.)
[Pending Restart] Shadow Word: Death now deals 15% reduced damage versus players, changed from 5%.
Mystické enchantmenty
[Pending Restart] Demonic Brutality now also increases the attack power bonus on your Felguards Demonic Frenzy effect by 1%. (As the talent already does.)
[Pending Restart] Impending Doom now increases damage done by periodic Shadow spells by 15% to players, changed from 20%.
Všeobecné
[Stormbringer] Call Lightning now only generates static if you are not Supercharged (will do the same effect for other Supercharged spells that generate Static)
[Stormbringer] Thunderstrike now only generates static if you are not Supercharged
[Stormbringer] Reduced the passive drain in Thorim's Favor and Thorim's Respect phases
[Stormbringer] Disabled Fulmination
[Stormbringer] Added a buffer window to the Supercharged buff from being in Thorim's Favor, so it can still provide your currently-casted spell with the Supercharged effect even if you drop out of Favor while casting
[Monk] While Unburden is active, Double Jump has forward momentum as well
[Monk] Nimble Movements now gives feather falling
[Monk] Added a double jump type mechanic coming with the core rework
[Monk] Light's Grace now lasts 4 sec but ends if you touch the ground
[Monk] Light's Grace now launches you a little bit further into the air, and slightly forward
[Monk] Light's Grace has a new visual
[Monk] Simplified the tooltip of Eternal Balance
[Reaper] Soul Splinters can no longer crit
[Reaper] Eater of Souls can no longer crit
[Chrono] Timeguard's Healing can no longer crit
[Chrono] Spellguard: Dilation's healing can no longer crit
[Chrono] Gift of the Timeways (Order) can no longer crit
[Chrono] Word of Balance: Mend can no longer crit
[Guardian] New visuals for Offensive Pose and Defensive Pose activation