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Seřazeny chronologicky.
Všeobecné
Fixed an issue where Bloody Maelstrom's AP scalar was not being applied, additionally the base damage and scaling has been increased by 8%.
Starburst Barrage will now instantly trigger an Arcane Explosion upon cast, instead of having a 1.5 second delay making 4 total explosions over 6 seconds up from 3.
In Sword We Trust now also increases the damage contribution to Righteous Vengeance from Crusader Strike by 3% per stack.
Flare Strike now has a 30 second cooldown from 35 seconds.
Všeobecné
Fixed an issue where Arena gear would say you had too low of a personal rating to purchase it from the vendor.
Fixed an issue where some golden skillcards from Silas Darkmoon had the wrong cost, namely Seal of Vengeance costing 2,500 gold instead of 1,000 gold when it is a rare card.
Fixed an issue where the Blood Bowl would not reward the winner.
Fixed an issue where the Crow's Cache would sometimes fail to spawn.
Fixed an issue where you could not train the recipe for the Khroium Balanced Destroyer. This recipe will now come out with Karazhan in the future.
[Venomancer] Rot Lich Form is now Rotweaver Form, using a considerably more dope and epic model
[Stormbringer] The proc from Storm's Fury will now correctly generate static
[Pyro] Pushed updated tooltip of Phoenix Breath to patch
[Starcaller] Drawstring of Elune now increases ranged haste by 100% down from 300%, but also causes your ranged attacks to restore 1% mana while active
[Starcaller] Reduced SP and level scaling of Astral Arrowhead damage
[Starcaller] Shooting Star can be ended early by recasting the spell (similar to auras) and its cooldown starts after the effect ends
[Starcaller] Shooting Star now causes your next melee attack within its duration to knock your target back and deal bonus arcane damage, both increasing based on distance traveled.
[Starcaller] Shooting Star now increases your movespeed by 10%, ramping up quickly over the duration to +50%, and forces you to keep moving
[Starcaller] Shooting Star is now a 20 sec CD with a 5 sec duration
[Starcaller] A Starlight Strike blasts enemies in Starlight's beam every 4 sec, dealing large Arcane Damage and Rooting them for 2.5 sec
[Starcaller] Starlight now also Grounds enemies in the radius
[Starcaller] Starlight now slows by 50% down from 60%
[Starcaller] Starlight now has an 8 sec CD and 8 sec duration
[Cultist] Voidbind now also causes all of your active Tentacles of N'zoth to teleport to the target of the spell
[Cultist] Tentacles of N'zoth's slow is now an aura around the tentacle rather than something that applies when the tentacle is summoned
[Cultist] Pushed updated tooltips of all Blade of the Empire ranks to patch
[Necro] Abomination Hook now has 0-30yd range instead of 5-25yd and the golem is summoned 3yd in front of you down from 10yd
[Necro] New visual for Putrid Claws aura effect
[Necro] Fixed a bug where Tomb King would stop giving Putrid Claws buff after 10 sec
[Necro] Necrotic Power now lasts 20 sec up from 15 sec
[Necro] Gurgling Horrors now have multiple colour variations
[Necro] Brittle Skeletons now use the up-res skele warrior model, with multiple colour variations
[Necro] Skeletal Archers now use the up-res skele model
[Necro] Gurgling Horrors now use the old Blood Ghoul model again
[Necro] Putrid Ghouls now use the new Gurgling Horror model
[Necro] Knight of Decay now uses a small version of Lord Marrowgar's model
[Necro] Corpsefury gives 20% melee haste and increased physical damage based on int
[Necro] Corpsefury has a 1 sec Cast Time and a 5 sec CD
[Necro] Corpsefury costs 1 Foul Remnant
[Necro] Foul Consumption is now Corsefury, which Enrages all of your Undead Minions for 15 sec, stacking 3 times
[Necro] Will of the Necropolis now actively avoids applying its buff to minions that already have it, and recasting it on a minion that already has Will of the Necropolis will remove the effect
[Necro] Will of the Necropolis's default targetting now applies to your highest HP minion
[Necro] Will of the Necropolis now starts ticking instantly
[Necro] Will of the Necropolis now costs 1 Foul Remnant every 3 sec instead of 10 RP every sec
[Necro] Blessing of the Crypt is now Will of the Necropolis
[Necro] Massively improved targetting of auto-target minion spells (should now properly handle dead minions)
[Necro] Updated all ranks of Crypt Swarm
[Stormbringer] Pushed updated tooltip of Tempest to patch
[Monk] Twin Weapon Master now generates a Holy Rune instead of Progressing Combo Chain
[Witch Hunter] Slayer's Mark periodic ticks should no longer put you in combat
[Tinker] Fixed tooltip of Quickscope
[Tinker] Mechlord now triggers when the BPS hits rather than when it is cast
[Tinker] Sniper's Aim no longer suffers pushback from damage
[Tinker] Take Aim now works correctly with new Sniper Rifle
[Tinker] Barrage can no longer be used with Sniper Rifle
[Tinker] Tag Team duration reduced to 6 sec for each half (12 sec total)
[Tinker] Tag Team CD increased to 30 sec
[Tinker] Tag Team now has a custom script that causes your pet to Taunt all mobs attacking you for 10 sec, then you taunt the mobs back off of the pet at the end of the duration. The damage taken buffs still exist
NPCs in Southshore vs Tarrenmill should now inherit proper factions and attack the opposing faction.
Added a new aura called Reprieve to Southshore vs Tarrenmill. This aura is applied on resurrection, lasts 15 seconds and increases your damage done and reduces your damage taken by 15%. This is intended to help graveyard camping.
Talenty a kouzla
Corrected an issue preventing Twisted, Dread and Void Enchanting recipes from dropping from Raid trash mobs.
Corrected an issue preventing Twisted, Dread and Void Cooking and Alchemy recipes from dropping from Raid trash mobs.
Změny systému
Disabled the Horrify spell from Netherwing Whelp as it was not intended to use that specific spell.
Všeobecné
Fixed an issue where Fel Comm would not report accurate gold costs.
Fixed an issue that stopped Felcomm from working after recent updates.
Fixed an issue that caused Aura of Reputation to disappear.
[Requires Patch Update] - Fixed an issue in the display of some mounts not properly displaying the correct mount speed.
Re-enabled Blood Bowl after fixing an issue where the loot would sometimes not be sent to the winner.
[Al'ar] - Arena Season 1 has began! You can now climb the ladder, earn rewards and possibly even the end-of-arena-season rewards. The cost of the rare honor gear has been reduced by upwards of 50% with this release compared to pre-season. Epic offpieces are now available for Honor and you may now earn rating towards purchasing Arena Gear!
[Tinker] Sniper Shots now correctly consume ammo
[Ranger] All of the Craft abilities are now disabled in the tree and included in the Hunter's Satchel talent for free
[Necromancer] Fixed a bug where Summoning Mastery wouldnt properly give the summons listed
[Barbarian] Changed the VFX of Full Tankard
[Tinker] Fixed a bug where Quickscope would not actually remove the slow from Snipe
[Tinker] Quickscope now gives 8% crit to Snipe
[Tinker] Quickscope no longer makes Snipe free but still makes it instant. now also resets the Cooldown of Gunsling when it triggers
[Tinker] Dashing stacks from combat dash now grant 5% damage per stack (up to 20) instead of 15%
[Tinker] Combat Dash now lasts 4 sec and ticks every 0.2 sec
[Tinker] Shots fired by Barrage now cleave up to 3 enemies
[Tinker] Increased the proc chance of Quickdraw
[Tinker] Preloaded Magazines now also makes your Gun abilities instant but gives each one a 20 sec CD
[Tinker] Preloaded Magazines now causes Reload to generate an additional 2 ammo and be instant, but gives it an 18 sec CD
[Tinker] Telescopic Focusing Lens now only taunts if Junkyard Bruiser is active
[Tinker] Telescopic Focusing Lens' base effect now forces your turrets to start attacking the target
[Tinker] Fixed tooltip of Headshots buff
[Tinker] Headshot now increases all physical damage taken by 8% intead of 20% but only from caster
[Tinker] Sniper Rifle now gives reload double the cast time
[Tinker] Cannot move while channeling the above effect
[Tinker] Sniper Shot causes 125% weapon damage and increased RAP-scaling physical damage
[Tinker] Sniper Training stacks now accumulate every 2 sec down from 3 sec
[Tinker] With Sniper Rifle active, Blackpowder Shot now starts a 3 sec channel on the target that fires a Sniper Shot at the end, which is a unique BPS akin to Buckshot
[Tinker] Sniper Training now gives +15% damage up from +10%
[Tinker] Sniper Rifle's Sniper Training stacks no longer increase the cast time of Sniper Rifle
Webová stránka
Tooth and Nail now increases the damage of Shockwave versus players by 15%, changed from 20%.
Změny systému
(These changes are made primarily to target melee and healer setups which have been very strong in 2v2 leading to few viable-feeling setups. Arms builds in general have had a bit too powerful healing reduction while still dishing out great damage.)
Mortal Strike, Demolishing Strike, Rend, Overpower, Bloodthirst, Whirlwind, Mutilate (Titan), Counterattack, Mongoose Bite and Deep Wounds now deals 5% reduced damage in 2v2 and 3v3 arena.
Unrelenting Assault now lasts for 3 sec, changed from 4 sec.
Mortal Strike now reduces the healing received by 35%, changed from 40%.
Cleanse and Dispel Magic can now only be used on other friendly targets in 2v2 and 3v3 arena while you have Spirit Primary Stat. (This is an experimental change being tested. It can be difficult to get crowd control to stick to a healer if his partner runs a dispel, leading to too few windows of opportunity.)
[Pending Restart] Fixed an issue where the Touched by the Light heal did not work.
Dungeony & Raidy
The chance to obtain Nether Leather while skinning beasts in HR T1,2 and 3 zones has been adjusted on a per mob and density basis. This change is necessary due to beasts also dropping Nether Meat. This change will keep skinning a highly valuable profession in HR farming Materails and Marks while ensuring it does feel mandatory or significantly outpace other ways of farming Marks.