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Seřazeny chronologicky.
Talenty a kouzla
[Witch Doctor] Puppeteer's Grasp now also works with Bad Juju
[Witch Doctor] Jin'do's Wrath, Voodoo Spirits, and the Hollow Spirit/It's Da Voodoo switch node have had their talent positions adjusted (Pending Restart)
[Witch Doctor] Shadow Puppets is no longer channeled and now collects Spirits
[Witch Doctor] Jin'do's Wrath's effect has been moved to the Voodoo level 40 passive and it now has a new effect
[Stormbringer] Conduit will now have a new effect synergizing with Electrocute. Note: This change happened because its old effect no longer worked with many of its Maelstrom's spells since they were changed to deal Frost Damage.
Talenty a kouzla
[Pending Restart] - Primalist - Geode Barrage rank 2 base damage reduced by 20% (from 20 to 16 per Geode). Two weeks ago, the damage of Geode Barrage ranks was increased to make sure that we compensated enough for the increasing cast time. While most of the ranks ended up in a spot we are happy with, rank 2 specifically is overperforming for its level, and has been reduced slightly. It still maintains a significant enough damage increase to be noticeable upon rank up, but we were seeing some elites be killed in just a few casts.
[Stormbringer] Gust of Wind now has a moderate knockback effect.
[Stormbringer] Body of Lightning now has a 1.5min cd up from 1min and restores additional mana in order to cement its primary use as a regeneration tool rather than a damaging cooldown. Note: This is important because Stormbringer has a huge amount of damaging and damage-increasing cooldowns which will come in later brackets. BoL on top of those with its primary purpose not intact muddied the waters.
Talenty a kouzla
[Stormbringer] Drown now has an additional effect so that it can thematically feel like you are drowning an enemy while it is active.
[Stormbringer] Altered Course now stacks twice.
[Stormbringer] Undertow no longer increases the duration of Drown and now has a new effect
[Stormbringer] Drown now stacks significantly less, but deals the same total damage.
[Felsworn] Bane of Power now has a new effect to replace the dodge effect.
Talenty a kouzla
Developer's Note: Damaging pacing on this spell was a little bit all over the place, certain ranks were totally fine, and others were getting way more value than they should have. We have corrected this and made a consistent scaling order for them across ranks.
[Pending Restart] - Reaper - Deathwind (Rank 7) - Damage decreased by 20.29%. This rank is available at level 59.
[Pending Restart] - Reaper - Deathwind (Rank 6) - Damage decreased by 91.26%. This rank is available at level 52.
[Pending Restart] - Reaper - Deathwind (Rank 5) - Damage decreased by 5.31%. This rank is available at level 45.
[Pending Restart] - Reaper - Deathwind (Rank 2) - Damage decreased by 34.48%. This rank is available at level 24.
[Pending Restart] - Reaper - Deathwind (Rank 1) - Damage decreased by 41.03%. This rank is available at level 16.
[Bloodmage] Dark Sigil now works with all critical strikes instead of just Shadow
[Bloodmage] Gore Barrage now also affects Animated Blood
[Bloodmage] Terrorizer no longer increases the damage of select spells that costed health (now moved to Barely Human) and instead grants additional damage with key rage costing spells
[Bloodmage] Barely Human no longer reduces spell pushback and instead increases the damage of spells that cost health
[Bloodmage] Dark Blood now has a secondary effect that increases the healing of Blood Rituals
[Barbarian] Headhunter's will now gain spell pushback for Throw Weapon through the Headhunting talent.
[Witch Doctor] Witch Doctor's will now gain spell pushback reduction in the class tree through the Spiritual Traditions talent, meaning even Shadow Hunters have access to it now. The value remains unchanged.
Všeobecné
[Templar] Sacred Candle will now also work with Sacred Restraint and Deep Secrets will now also work with Testaments
[Templar] Fixed a major bug with Temple Guardian that was preventing it from healing for the proper values, which results in a huge increase to its healing done.
[Templar] Adjusted Testament of Faith values to properly represent a very powerful healing cooldown, increasing ranks 2-7 by an average of 250%. This has been hotfixed live.
[Primalist] Seismic Grasp no longer has a knockdown effect.
Talenty a kouzla
[Stormbringer] You can now glide while under the effects of Aether Current.
[Templar] Fixed an issue where Sacred Restraint (the effect similar to Forbearance or Weakened Soul that prevents you from being targeted again by a Testament) was checking if the caster had it, and not the target. This is reloaded live.
[Cultist] - Fixed an issue where some Hammer of Twilight ranks were giving damage progression values in the wrong order (rank 4 was hitting harder than rank 5 for example). This was reloaded live.
[Knight of Xoroth] Brimestone Striker CDR increased to 4 sec from 1 sec.
Všeobecné
[Pending Restart] - [Starcaller] - Fixed an issue where you could get into a state where Touch of Moonlight did not consume Lunar Eclipse if you logged out while Lunar Eclipse was active.
Talenty a kouzla
[Pending Update] - [Witch Hunter] - Fixed an issue where Stoicism was still triggering an old large absorb effect from the Dark Barrier talent.
Developer's Note: Flank originally had dynamically changing % Weapon Damage values between ranks, but due to the vast differences in weapon damage amongst the potential playstyles of polearms or daggers or other onehanded weapons, this made it extremely difficult to gauge relative gains. With the % weapon damage standardized, it's easier to adjust and gauge values. By reducing the normalized weapon damage, we can ensure that the damage does not get back out of hand, as we do not want to reintroduce the extreme damage seen previously. Overall, this should be a slight buff for daggers and around the same, perhaps a slight nerf for polearms.
[Pending Restart] - Ranger - Flank (Rank 9) - Damage decreased by 50.84%. This rank is available at level 58.
[Pending Restart] - Ranger - Flank (Rank 8) - Damage decreased by 50.45%. This rank is available at level 52.
[Pending Restart] - Ranger - Flank (Rank 7) - Damage decreased by 46.15%. This rank is available at level 46.
[Pending Restart] - Ranger - Flank (Rank 6) - Damage decreased by 47.35%. This rank is available at level 40.
[Pending Restart] - Ranger - Flank (Rank 5) - Damage decreased by 50.53%. This rank is available at level 34.
[Pending Restart] - Ranger - Flank (Rank 4) - Damage decreased by 42.49%. This rank is available at level 26.
[Pending Restart] - Ranger - Flank (Rank 3) - Damage decreased by 25.49%. This rank is available at level 18.
[Pending Restart] - Ranger - Flank (Rank 2) - Damage decreased by 12.50%. This rank is available at level 10.
The following changes are for their normalized weapon damage (the "plus x" that you see in the tooltip after the percent weapon damage)
[Pending Restart] - Ranger - Flank (Rank 8) - % Weapon Damage increased from 145% to 150%. This rank is available at level 52.
[Pending Restart] - Ranger - Flank (Rank 7) - % Weapon Damage increased from 140% to 150%. This rank is available at level 46.
[Pending Restart] - Ranger - Flank (Rank 6) - % Weapon Damage increased from 135% to 150%. This rank is available at level 40.
[Pending Restart] - Ranger - Flank (Rank 5) - % Weapon Damage increased from 130% to 150%. This rank is available at level 34.
[Pending Restart] - Ranger - Flank (Rank 4) - % Weapon Damage increased from 125% to 150%. This rank is available at level 26.
[Pending Restart] - Ranger - Flank (Rank 3) - % Weapon Damage increased from 120% to 150%. This rank is available at level 18.
[Pending Restart] - Ranger - Flank (Rank 2) - % Weapon Damage increased from 115% to 150%. This rank is available at level 10.
[Pending Restart] - Ranger - Flank (Rank 1) - % Weapon Damage increased from 110% to 150%. This rank is available at level 4.
[Pending Restart] - Ranger - All ranks of Flank have had Percent Weapon Damage set to 150%, or 300% with daggers. This is a buff to all ranks except the level 58 rank, which is unchanged as it was already 150%.
[Pending Restart] - [Templar] - Scarlet Hammer (the passive talent in the vertical line) renamed to Scarlet Training.
[Pending Restart] - [Templar] - Fixed an issue where Scarlet Hammer would not properly transform.
[Pending Restart] - [Templar] - Fixed an issue where Blessed Strikes was improperly configured to restore Mana instead of Energy.
Talenty a kouzla
[Guardian] Shield of Denial and Unyielding Stand will now be usable in Tower or Line Formations. This was hotfixed live. The tooltips will be properly updated with the next restart!
Developer's Note: This talent was always intended to only be auto attacks, but was triggering off of all melee damage instead, leading to some of the disproportionate power that we have seen from Rangers.
[Ranger] Dirty Blades now only triggers off of auto attacks. This is already in, tooltip will be updated from Melee Attacks to Melee Auto Attacks next update.
[Pending Restart] - Necromancer - Graverobber now reduces the cast time and mana cost of your Raise spells and Animates. Its previous effect has been moved to the Corpse Wagon talent. Note: This will help smooth out the early game mana economy for Animation Necromancers while also enhancing their fantasy of being the absolute best at using Animate and Raise spells.
Developer's Note: All of these changes are to help ensure that Seismic Crash remains optimal for use in single target, amongst reports that Seismic Spike was actually being used for more single target damage.
[Pending Restart] - Primalist - Seismic Crash SP scaling per tick increased from 6.8% to 10%. AP scaling per tick increased from 2.9% to 6%.
[Pending Restart] - Primalist - Seismic Crash (Rank 8) - Damage increased by 20.16%. This rank is available at level 60.
[Pending Restart] - Primalist - Seismic Crash (Rank 7) - Damage increased by 28.57%. This rank is available at level 52.
[Pending Restart] - Primalist - Seismic Crash (Rank 6) - Damage increased by 20.65%. This rank is available at level 46.
[Pending Restart] - Primalist - Seismic Crash (Rank 4) - Damage increased by 18.33%. This rank is available at level 30.
[Pending Restart] - Primalist - Seismic Crash (Rank 3) - Damage increased by 15.91%. This rank is available at level 24.
[Pending Restart] - Primalist - Seismic Crash (Rank 2) - Damage increased by 26.09%. This rank is available at level 16.
Developer's Note: This talent makes it difficult to increase the damage and scalings of Seismic Crash, as it provides too variable of a damage increase amongst the periodicity changes of the spell (i.e. if you were to use this talent with rank 1 Seismic Crash, you would get 2 extra ticks, while if you used it with rank 5 Seismic Crash, you would get 4 extra, and the value difference was difficult to quantify).
[Pending Restart] - Primalist - Crashing Out no longer increases the duration of Seismic Crash, instead just increases its damage.
[Pending Restart] - Primalist - Crashing Out no longer mentions a movement slowing effect on Seismic Crash, as this was removed previously but not from this talents tooltip.
[Pending Restart] - Primalist - Fixed an issue where Seismic Crash tooltip did not correctly display the amount of AP and SP scaling you were receiving.
[Pending Restart] - Primalist - Fixed an issue where Seismic Crash tooltip was displaying a hardcoded value for the amount of ticks, that did not end up updating with the changing periodicity between ranks.
[Pending Restart] - Primalist - Fixed an issue where ranks 2-10 of Seismic Crash were dealing Nature damage and not Physical damage.
[Pending Restart] - Primalist - Fixed an issue where ranks 2-10 of Seismic Crash did not have an initial tick upon cast, resulting in them dealing 1 less tick of damage than intended.
[Ranger] Precision Shot cost increased to 40 Focus from 35
[Barbarian] To The Bone has been reworked and now has synergy between Guts Spilled and Break. Note: This is being done because its original effect was incompatible with the beta design of Gutspiller. The new design of this talent adds QoL to the Headhunter's rotation and will be applied with the next restart.
[Ranger] Reduced the scaling of Precision Shot by 17%.
[Ranger] Reduced the base damage of Flank Ranks 2-5 by ~40%.
[Ranger] Reduced the additional damage granted to Flank and Skullpiercer while a Polearm is equipped through the Ambuscade talent to 25% from 50%
Talenty a kouzla
[Venomancer] You can now glide while in Venomwing Form
Talenty a kouzla
[Barbarian] Developer’s Note: These changes are happening to Headhunting because Headhunting was designed to have quicker enrages than the other specializations, which would lead to more triggers of Born in Blood and more energy regen as well as more instances of Berserker Axe, but the pre-beta rework of Unbridled Rage left them at a slow enrage pacing that did not match the rest of their design, especially at lower levels. These changes will be fully integrated with the next restart.
[Barbarian] Gutspiller now costs 20 Energy down from 40.
[Barbarian] Deep Fury now causes direct Physical Damage dealt to reduce the cooldown of Unbridled Rage by 1 sec instead of giving it a flat 5 sec cooldown reduction.
[Barbarian] You Want Axe? now reduces the cost of Berserker Axe by 50% instead of by a flat 10. Note: This means Berserker Axe costs 15 Energy while active instead of 20.
[Barbarian] Manhunter is now called Strong Arm and increases the damage of your Spears instead of boosting your damage against Humanoids. Its Humanoid damage-boosting effect has been moved down the tree and the node it was placed in has been renamed to Manhunter.
[Barbarian] Headhunting’s Level 10 Passive now gives a flat energy cost reduction to Maiming Throw and Throw Weapon of 15, instead of reducing their Energy cost by 25%. Note: This ends up being a buff with Throw Weapon costing 30 from 33 Energy and Maiming Throw costing 15 from 22 Energy.
Všeobecné
Developer's Note: Geode Barrage was another similar case where due to the change in casting time, it did not feel like it improved enough upon rank up, and DPS remained relatively unchanged. Due to being a spell that deals physical damage, it previously received an increase to its damage to overcome some of the armor reduction provided by enemy armor. At level 1, however, enemies do not have a significant amount of armor, and rank 1 was receiving disproportionate value, so it has been lowered slightly.
[Pending Restart] - Primalist - Geode Barrage (Rank 10) - Damage increased by 31.26%. This rank is available at level 68.
[Pending Restart] - Primalist - Geode Barrage (Rank 9) - Damage increased by 9.56%. This rank is available at level 60.
[Pending Restart] - Primalist - Geode Barrage (Rank 8) - Damage increased by 25.16%. This rank is available at level 54.
[Pending Restart] - Primalist - Geode Barrage (Rank 7) - Damage increased by 26.41%. This rank is available at level 46.
[Pending Restart] - Primalist - Geode Barrage (Rank 6) - Damage increased by 38.54%. This rank is available at level 38.
[Pending Restart] - Primalist - Geode Barrage (Rank 5) - Damage increased by 51.71%. This rank is available at level 30.
[Pending Restart] - Primalist - Geode Barrage (Rank 4) - Damage increased by 55.94%. This rank is available at level 22.
[Pending Restart] - Primalist - Geode Barrage (Rank 3) - Damage increased by 39.71%. This rank is available at level 14.
[Pending Restart] - Primalist - Geode Barrage (Rank 2) - Damage increased by 42.66%. This rank is available at level 6.
[Pending Restart] - Primalist - Geode Barrage (Rank 1) - Damage decreased by 9.88%. This rank is available at level 1.