View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Hunter] Flourish Wickedness effect duration increased by 5s
[Witch Hunter] Sensed Evil duration increased by 10s
[Witch Hunter] Lethal Pursuit is no longer a visible buff.
[Witch Hunter] Lethal Pursuit now properly allows Shadow Rage to stack 3 additional times (for a total of 6).
[Witch Hunter] Lethal Pursuit will now properly fall off your pet if you unlearn the talent.
[Witch Hunter] Darkstalker now triggers from auto attacks instead of Physical Damage abilities
[Witch Doctor] Voodoo Unleashed now gives flat CDR when you use Mimic to Shadow Puppets
[Venomancer] Tail Strike rank progression adjusted. 2 ranks added.
[Venomancer] Venom Bolt rank progression adjusted. 3 ranks added.
[Venomancer] Venom Fang early direct damage increased.
[Tinker] Minelayer Bot is now called Destructo-Bot and its purpose is to explode on enemies.
[Templar] Added ranks to Templar Strike and Tyr’s Hammer.
[Sun Cleric] Greater Bless is now the correct mp5 value of 33, down from 60.
[Sun Cleric] Justice is now properly Fire damage and not Physical.
[Stormbringer] Electrocutioner now properly triggers off Forked Lightning.
[Stormbringer] Voltaic Burst now properly affects Shock.
[Stormbringer] Shocking now properly increases the damage of Shock.
[Starcaller] Unlearning Bright Moon will now cause you to lose any currently active Lunar Phase stacks to prevent a bug where it would allow you to keep the 8 stack cap.
[Runemaster] Base health and stamina adjusted 1-15.
[Runemaster] Fire Sigil now has ranks with values of 50%,75% and 100%.
[Reaper] Deathbringer now properly increases the duration of Frenzy.
[Ranger] Forestfall now properly obeys LoS instead of allowing you to shadowstep through walls.
[Ranger] Reposition now has a 30 yd range down from 40 yds
[Ranger] Barbed Shot now has ranks. Duration reduced by 1 sec.
[Pyromancer] Volcanocannon has been removed, but Explode now gets 50% damage per DoT up from 30%
[Pyromancer] Draconic Invocation now has a 1 min cd up from 30 sec
[Pyromancer] Aspect of Magic now also increases the duration of Breath of Malygos by 1 sec
[Pyromancer] Breath of Alexstrasza base healing increased by 280
[Primalist] Flourishing Growth AP scaling reduced by 10%. Ranks added.
[Primalist] Terrasmash no longer removes the gcd from Geode Barrage, instead allows it to strike 1 additional nearby target
[Knight of Xoroth] Infernal Steel now also reduces the Rage cost of Hellmaw when it procs and its values have been increased to 50% up from 30%
[Knight of Xoroth] Doom now costs 50 Rage down from 60 and now has a 30 sec cd down from 45 sec
[Knight of Xoroth] Warbringer no longer disables Flames of Xoroth
[Guardian] Standards will now despawn if you go further than 75 yards away from them.
[Guardian] Stand Tall, Walk Strong value increased to 20% from 10%
[Guardian] The level 50 Gladiator spec passive procs now properly require the level 50 passive and will no longer trigger from 10-50.
[Guardian] Forceful Impact now properly triggers off Forgehammer.
[Felsworn] Mannoroth’s Rage now properly triggers from Immolation Aura.
[Felsworn] Legionfel Pact no longer provides increased damage to demons, but now also provides Magic effect resistance. Both resistances to curse/magic effects have been increased to 20%.
[Felsworn] Legionfel Pacts damage against demons has been moved to Demonfire Pact
[Felsworn] Fiery Void’s haste buff can now properly trigger.
[Felsworn] Doomscar no longer resets your swing timer.
[Cultist] As the Prophecy Foretold now has the correct investment requirement (was requiring you to pass the first breakpoint even though it was before it)
[Cultist] Curse of Y’shaarj now properly applies when AP reductions like Wavering Pride are on the target.
[Cultist] Overwhelming Void now properly triggers.
[Cultist] Added Saronite Blessing as a switch node with Dark Rites
[Cultist] Increased the tick rate of Satiate from 0.4 sec to 0.5 sec, but it now regenerates 5% maximum mana per tick up from 3%.
[Cultist] Corruption Level 20 Passive current effect baked baseline into Sanity Tap, changed to the Cast Time reduction from the Absolute Horror talent
[Chronomancer] Chaotic Time will no longer cause Incarnation of Chaos to reduce the CD of Chaos Shard by only 70%, instead of the proper 100%.
[Chronomancer] Waves of Time slow down to 50% from 60%
[Chronomancer] Infinite's level 10 passive will now trigger when you cast a damaging spell instead of periodically
[Chronomancer] Unmakes cast time has been increased to 1.7 sec up from 1.5 sec
[Chronomancer] Wand of Time GCD now properly 1s, up from 0.5s.
[Chronomancer] Artificer’s Wand now generates Orb of Fate on cast.
[Chronomancer] Empower Wand: Quickness now Empower Wand: Impact, increasing critical strike chance instead of haste.
[Bloodmage] The additional rage generated from Endless Thirst through Vitality for Later has been moved to a vertical line passive at level 30
[Bloodmage] Universal Donor now also works with Vampyr’s Kiss but now only has 2 stacks down from 3
[Bloodmage] Heartbreak will no longer generate stacks of Pooled Vitality if you are not Empowered.
[Barbarian] Base health and stamina adjusted 1-15.
[Barbarian] Brutality - Level 15 and 20 Passive swapped.
[Barbarian] Ancestral Strike, Smash, Berserker Axe and Keg Smash base damage increased early.
[Barbarian] Savagery now learnable at level 6, down from 10.
[General] Rest removed.
General
[Pending Restart] - Tuned and Updated the increased damage that monsters deal in adventure mode to match the more deadly azeroth.
General
[Pending Restart] - Adjusted the stat gain from Heirlooms to match the adjustments made to item scaling and reign in the power discrepancy between items and heirlooms.
General
[Starcaller] The two crashes related to Celestial Form and Avatar of Vengeance should both be fixed now! Just update on the launcher!
General
Multiple Caster Creatures have been added to the starter zones. These mobs can drop their immersive gear and have the RPG overhaul applied to them. So physical damage dealers, casters, healers will be introduced to the RPG and Immersive Gear system.
General
PvE Power Damage Reduction now provides 25% damage reduction from 37% when fully stacked. This is being brought to be more in-line with the damage done increase from PvE Power. Originally the damage reduction was increased to 37% because of the Heal Squish introduced on classless. Healing, Health have been hand-tuned for the classes.
[Pyromancer] Draconic and class tree repathed slightly with the above changes in mind
[Pyromancer] Breath of Nozdormu and Deathwing’s Revenge swapped
[Pyromancer] Added Ascender as a switch node with Descender
[Pyromancer] Alexstrasza’s Gift reworked
[Pyromancer] Breath of Malygos now transforms from Blaze instead of Ignite
[Pyromancer] Added a level 50 passive to the Flameweaving vertical line
[Pyromancer] Ignite is now Incineration only
[Pyromancer] Blaze swapped with Ignite
[Stormbringer] Aeroblast will now immediately grey out if casting it brings you below 50 static, instead of having a short delay.
[Primalist] The effects of War Druid have been swapped
[Knight of Xoroth] Pet skills for Hellfire have had their levels adjusted.
[Knight of Xoroth] Summon Greater Imp is now instant cast
[Knight of Xoroth] New spell added to the Hellfire pet, Burning Mischief.
[Knight of Xoroth] New spell added to Hellfire, Recall Imp, which revives your pet if they are a corpse.
[Bloodmage] Healing with Blood Rituals will no longer trigger Dark Essence.
[Cultist] Saronite Cube now reduces the duration of Wracked Mind by 1 sec down from 2 sec, but now always triggers up from a 30% chance
[Cultist] Prophetic Compulsion has been reworked
[Cultist] Dark Matter no longer refreshes a charge of Blade of the Empire and instead causes Satiates heal ticks to also refresh the duration of Black Blood
[Cultist] Forbidden Strength now works with Blade of the Empire instead of Malevolence
[Cultist] Black Blood up to 8% from 5%.
[Cultist] Eldritch Assailants now triggers from Void Shield instead of a 20% chance off of Malevolence or Eldritch Mending. It still has a 15 sec icd.
[Cultist] Into My Grasp has been split into 2 nodes as a switch node and now also only reduces the cooldown of Empire’s Grasp by 10 sec down from 20 sec
[Cultist] Empire’s Grasp now has a 30 sec base cd down from 45 sec
[Cultist] Presence of Yogg-Saron heal proc now affects 10 allies up from 5
[Cultist] The healing effects of Malevolence and Presence of Yogg-Sarons Blade of the Empire effect have been swapped
[Cultist] Heretic - Level 40 Passive has been reworked. Now only works with Void Shield, but is now also able to be triggered with Gaze of C’Thun and is triggered through damage or healing dealt instead of on cast
[Witch Hunter] Darkness level 10 passive will now also include Muzzle and Bola Throw
[Witch Hunter] Uncanny Reflexes and Lord of Torture deprecated
[Witch Doctor] Umbral Glaive now also deals a periodic damage tick on hit now.
[Reaper] Harvest tree pathing has been adjusted with the above changes in mind
[Reaper] Soul Furnace is now a passive and now affects Soul Harvest
[Reaper] Chains of the Godless is now a switch node with The Grim Reaper