
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Cultist] - Inner Darkness now works with all avoided attacks instead of just blocks
[Cultist] - Entropic Retaliation now works with all avoided attacks instead of just blocks
[Cultist] - Hammer of Twilight will now deal 10% increased damage.
[Cultist] - Godblade Cultists will now do 10% more damage.
[Cultist] - Ancient Curse expiration damage buffed by 75%.
[Cultist] - Ancient Curse initial damage buffed by 300%
[Cultist] - Ancient Curse no longer provides the 10% damage taken debuff on enemies.
[Cultist] - Terror now only grants 10% spell damage bonus Eldritch Shock, down from 20%.
[Cultist] - Dread now only grants 15% damage to Eldritch Shock, down from 30%.
[Cultist] - Horrorbolt Volley reworked, now called Hour of Twilight.
[Cultist] - Apocalyptic Skies procs can now critically strike.
Healing and Absorbtion effects are reduced by 15% in PvP combat.
[Shadow Hunting] - All damage done to Monsters increased by 18%.
[Shadowhunting] Frenzied Spirits duration per Spirit consumed increased from 4 to 5 sec (15 sec ->20 sec)
[Shadowhunting] Soul Feeder now also affects Spirit Eclipse.
[Shadowhunting] Spirit Eclipse SP scaling increased from 12% to 15%.
[Shadowhunting] Spirit Eclipse base damage increased by 30%.
[Shadowhunting] Loa Spirits trigger chance per Spirit increased from 4% to 5% (5% total increase).
[Shadowhunting] Village Wisdom damage increase to Reclamation increased from 15% to 20%.
[Shadowhunting] Voodoo Fire Attack Power scaling increased by 10%.
[Primalist] - Geode Barrage spell power scaling increased from 23% to 36%.
[Primalist] - Geode Barrage Rank 10 damage increased from 290-338 to 371-433.
[Primalist] - Geode Barrage Rank 9 damage increased from 207-230 to 265-295.
[Primalist] - Geode Barrage Rank 8 damage increased from 160-174 to 205-223.
[Primalist] - Geode Barrage Rank 7 damage increased from 130-140 to 166-179.
[Primalist] - Geode Barrage Rank 6 damage increased from 105-112 to 134-143.
[Primalist] - Geode Barrage Rank 5 damage increased from 80-85 to 102-109.
[Primalist] - Geode Barrage Rank 4 damage increased from 51-54 to 65-69.
[Primalist] - Geode Barrage Rank 3 damage increased from 29-30 to 37-39.
[Primalist] - Geode Barrage Rank 2 damage increased from 17-19 to 21-24.
[Primalist] - Geode Barrage Rank 1 damage increased from 10-11 to 13-15.
[Primalist] - Seismic Tremor periodic spell power scaling increased by an additional 10%.
[Primalist] - Seismic Tremor spell power scaling increased by 17%.
[Primalist] - Seismic Tremor Rank 5 damage over time increased from 265 to 530.
[Primalist] - Seismic Tremor Rank 4 damage over time increased from 197 to 394.
[Primalist] - Seismic Tremor Rank 3 damage over time increased from 143 to 286.
[Primalist] - Seismic Tremor Rank 2 damage over time increased from 104 to 208.
[Primalist] - Seismic Tremor Rank 1 damage over time increased from 55 to 110.
[Primalist] - Seismic Crash Spell Power scaling increased from 10% to 20%.
[Primalist] - Seismic Crash Rank 10 base damage increased from 177 to 445.
[Primalist] - Seismic Crash Rank 9 base damage increased from 155 to 389.
[Primalist] - Seismic Crash Rank 8 base damage increased from 154 to 387.
[Primalist] - Seismic Crash Rank 7 base damage increased from 134 to 337.
[Primalist] - Seismic Crash Rank 6 base damage increased from 110 to 277.
[Primalist] - Seismic Crash Rank 5 base damage increased from 76 to 191.
[Primalist] - Seismic Crash Rank 4 base damage increased from 70 to 177.
[Primalist] - Seismic Crash Rank 3 base damage increased from 50 to 127.
[Primalist] - Seismic Crash Rank 2 base damage increased from 28 to 71.
[Primalist] - Seismic Crash Rank 1 base damage increased from 10 to 27.
[Primalist] - Seismic Spike Rank 7 damage increased from 413-492 to 805-959.
[Primalist] - Seismic Spike Rank 6 damage increased from 296-322 to 577-628.
[Primalist] - Seismic Spike Rank 5 damage increased from 212-230 to 413-449.
[Primalist] - Seismic Spike Rank 4 damage increased from 153-165 to 298-322.
[Primalist] - Seismic Spike Rank 3 damage increased from 109-117 to 213-228.
[Primalist] - Seismic Spike Rank 2 damage increased from 79-84 to 154-164.
[Primalist] - Seismic Spike Rank 1 damage increased from 58-61 to 113-119.
[Primalist] - Stoneshard Rank 9 flat damage increased from 882-898 to 1146-1167.
[Primalist] - Stoneshard Rank 8 flat damage increased from 697-713 to 906-927.
[Primalist] - Stoneshard Rank 7 flat damage increased from 623-707 to 810-920.
[Primalist] - Stoneshard Rank 6 flat damage increased from 526-595 to 684-774.
[Primalist] - Stoneshard Rank 5 flat damage increased from 403-459 to 524-597.
[Primalist] - Stoneshard Rank 4 flat damage increased from 311-355 to 404-462.
[Primalist] - Stoneshard Rank 3 flat damage increased from 194-227 to 252-295.
[Primalist] - Stoneshard Rank 2 flat damage increased from 95-116 to 123-151.
[Primalist] - Stoneshard Rank 1 flat damage increased from 44-59 to 57-77.
[Primalist] - Increased the spell power scaling of Lithic Lance by 66% and its base damage by 26%.
[Primalist] - Terrasurge now deals 10% increased damage per Earthshaping stack, up from 5%.
[Primalist] - Stoneshard now deals 5% increased damage per Earthshaping stack up from 4%
[Primalist] - Heavy Earth duration increased to 10 sec from 8 sec.
[Primalist] - Volcanic Blast Ranks 1 and 2 increased to 20/40% per rank up from 10/20%
[Primalist] - One With The Earth value increased to 25% from 20%.
[Primalist] - Geomolding now stacks 10 times down from 20, but now gives 10% increased Terrasurge damage per stack up from 3% and increases its rage cost by 3 per stack up from 2.
[Primalist] - Fixed a major bug where Stoneshard ranks 8/9 and Terrasurge ranks 7/8/9 were generating Rage on damage dealt, meaning they effectively had no Rage cost.
[Primalist] - Fixed a bug where Seismic Tremor was not properly increasing its damage as it continued to tick, increasing its output by ~100-200% at the final ticks from previous values.
[Primalist] - Journey to the Core no longer has a 3 sec ICD and the crag spawned from it now has a 10 target cap increased from 5 and its damage dealt has been increased by 55%.
[Primalist] - Stoneskin now also reduces your damage taken by 3/6%.
[Primalist] - Everlasting Rage now adds 6 sec to the duration of Seismic Tremor up from 5 sec.
[Pending Restart] - Jungle Secrets and Splash on Em' is now swapped in location in talent tree.
General
[Pending Restart] - Loa's Brew now has a new mechanic: When you heal the same target in rapid succession, Loa's Brew heals for 50% more. If you heal a different target, Loa's Brew heals your last healed target for 50% of the amount healed. Loa's Brew base value has been increased by 48% and scaling to 84% SP from 60%.
[Pending Restart] - Splash on Em' has been reworked: it now reads: "Effective Healing done by Mojo Beam reduces the cooldown of Potion Toss and Splash Potion by 1 second. Effective Healing done by Loa's Brew reduces the cooldown of Mojo Beam by 2 seconds."
[Pending Restart] - Mojo Beam now heals for 30% less, but now heals every 0.7 seconds from 1s. This means with the new mechanic, you can hit more targets faster. This is a net buff if you have 3 targets to heal.
[Witch Doctor] - Mojo Wave now heals for 50% from 75% and heals 2 targets instead of 3.
[Witch Doctor] - [Brewing] - The level 20 passive has been BUFFED to increase your spell power by 40% of your spirit, up from 25%. However, no longer provides critical strike rating and instead increases your mana regeneration by 100% of your spirit.
[Witch Doctor] - Mojo Beam has been reworked, in addition to its previous effects: Each time Mojo Beam heals a target it will grow a new branch. Each new branch immediately heals and continues healing and growing for the rest of the channel. Its mana cost while channeling has been increased, and continues to increase the longer you channel. Mojo Beam now has an 18 second cooldown and lasts for 8 seconds, up from 8 and 4 respectively.
Thunderfury has been updated, you can now swap between 3 versions of Thunderfury, a 2.6 speed weapon, a 1.9 speed weapon (original), or a 1.4 speed weapon.
Fixed a bug for Wildwalker where some pets were "unhappy" and dealing less damage as a result. All pets are happy now :)
[Pending Restart] - Wrath of Cenarius can now be upgraded, similarly to Worldforged items.
[Pending Restart] - [Sun Cleric] - Justice now deals physical damage with the main-hand and fire damage with the off-hand. This is to ensure that both weapons for the Valkyrie remain relevant.
[Sun Cleric] Fixed an issue where Champion of the Sun and Divine Retribution to do more damage than intended and would benefit from damage increases, vulnerabilities and pve/pvp power on top of already inheriting damage that was affected by these modifiers. All damage done done by Valkyrie Sun Clerics have been increased by 4.5% as a result of this bugfix. Valkyrie will continue to scale very well, as we can already see the massive spike in damage from pre-raid to tier 1.
[Witch Hunter] Pending Restart - Hunt no longer costs mana.
[Witch Hunter] Pending Restart - Fiery Judgement mana cost has been reduced by 25%.
[Witch Hunter] Pending Restart - Brushin' Off The Dusk now also procs Replenishment.
Killing Ascended Ragnaros now rewards the title "Firelord, Name".
[Pyromancer] Aspect of Time value inherited from intial hit increased from 40% to 45%. (This affects each trigger in a proc chain)
[Pyromancer] Fire and Brimstone value increased from 1% per stack to 2% per stack.
[Pyromancer] Fixed an issue where Fire and Brimstone talent was not affecting Echo of Nozdormu.
[Starcaller] Duration of Lunar Swiftness increased from 8 sec to 15 sec.
[Starcaller] Duration of Elune's Grace increased from 10 sec to 15 sec.
[Starcaller] Overall healing done increased by 18%.
[Starcaller] Moonflow healing power coefficient increased from 0.22 to 0.48.