View all of our changes in a minimal format.
Sorted in chronological order.
General
[Reaper] Souls for the Slaughter now only triggers from Darkrend Scythe and only affects Red Wake
[Reaper] Dark Fate deprecated and replaced with a passive with Crow’s Harvest synergy
[Reaper] Blood Knight reworked
[Reaper] Ruin now also works with Wraithblade
[Reaper] Genocide no longer triggers from Murder but its % chance to proc has been increased to 20%
[Reaper] Crimson Harvest now deals damage equal to a portion of the damage dealt by Murder
[Reaper] Crimson Thirst value increased to 10% per stack up from 5% and now also reduces the cost of Murder by the same amount
[Reaper] Purgatory value increased to 15% from 10%
[Reaper] Soulforged Weaponry reduced to 25% from 75%
[Reaper] Veilpiercer Weapon Damage reduced to 150% from 250%
[Reaper] Misfortune reworked
[Reaper] Unbound reduced by 1%
[Reaper] Fixed a bug where Fractured Soul existed
[Reaper] Soul Furnace now also increases the amount leeched from Soul Harvest by 10%
[Reaper] Shadowbound has been reflavored to Bolstered Form
[Reaper] Bolstered Form is no longer a capstone and its place in the talent tree has been deprecated
[Reaper] Encore reworked
[Reaper] Sinister Litany now has no cooldown
[Reaper] Deathwail reworked
[Reaper] Spectre’s Call now triggers from Soulrot
[Reaper] Spectral Affinity replaced Concentration of Souls as a switch node with Death’s Presence
[Reaper] Spiritual Reflexes added as a switch node with The Jailer’s Call
[Reaper] Spectral Reaper reworked
[Reaper] Essence Harvest reworked
[Reaper] Gravesite reworked
[Reaper] Spirit Chaser reworked
[Reaper] Lamenting reworked to increase the amount leeched from Reave
[Reaper] New talent: Three Spirits added with Ghostly Weapon synergy
[Reaper] Ghastly Hilt now also causes the damage proc from Ghostly Weapon to strike 2 additional targets
[Reaper] Ghostly Weapon now deals 50% bonus Shadow Damage up from 20%
[Reaper] Death Dealer now also affects Soulrend
[Reaper] Soulrots % damage replication effect has been increased to 75% from 50%
[Reaper] Soulrot is no longer a Soul Infusion ability and now strikes all enemies around you within 8 yds
[Reaper] Cull now generates 1 Soul Fragment for each target struck
[Reaper] Wraithblade now stuns baseline, the talent that did it in the Soul tree has been reworked into Bleeding Spirits
[Reaper] Shattered Soul reworked to now have Wraithblade synergy
[Reaper] Reaped Soul spenders now generate Runic Power
[Reaper] Spectral Scythe is now a Soul Infusion ability and scales with the amount of Reaped Souls spent
[Reaper] Spirit Culling now gives a chance on Reap Soul generation to summon a Spectral Scythe instead of increasing the maximum amount summoned by 1
[Reaper] Warden of Lost cooldown reduction is now 1 sec from 2 sec
[Reaper] Soul Strike no longer requires you to dodge or parry an attack to use it and now also heals for a % of your missing health, but its Weapon Damage has been reduced to 80% from 100%
[Reaper] Slaughter, Crow’s Harvest, Cull, Ghostly Weapon, Gravesite, Jailer’s Bargain, Sinister Litany, Hungering Scythe, Soulrot, Wraithblade, Soul Strike, Deathmist, Ghastly Screech, and Dreadwake now have Runic Power costs
[Reaper] Shadowbound now generates Runic Power instead of refreshing the duration of Essence Binder
[Reaper] Dirge now generates Runic Power alongside 2 Soul Fragments
[Reaper] Reap now generates Runic Power alongside a Soul Fragment
[Reaper] Murder now has no cooldown and costs 30 Runic Power
[Reaper] The Reaper kit has been overhauled to utilize Runic Power. Overall gameplay style should remain mostly unchanged.
[Reaper] Mana removed from the class. Runic Power added as the new secondary resource alongside Reaped Souls
[Pyromancer] Scorching Ray reflavored to Twinflame, Draconic Fang deprecated and its talents now work with Twinflame
[Ranger] Pecking now also causes your War Falcons to have a chance to deal additional damage to nearby enemies.
[Ranger] Rub It In now provides Archery Point spenders a chance to refund an Archery Point, chance based on amount spent.
[Ranger] Brigand - Level 30 Passive now provides off-hand weapon damage.
[Ranger] Venom-Soaked Daggers no longer increase off-hand weapon damage.
[Ranger] Brandished Blades is now a flat CD reduction to Ravage.
[Ranger] Ravager now affects Flank and Ambush on top of Ravage.
[Ranger] Brigand - Level 20 Passive is now Dice Games.
[Ranger] Brigand - Level 15 Passive removed.
[Ranger] Blackjack now available at level 15 down from 20.
[Ranger] Deft Hands now removes cooldown of Whipvine Arrow.
[Ranger] Guidance value doubled.
[Ranger] Quickdraw now also increases weapon damage of Quick Shot
[Ranger] Banditry no longer increases damage of Way of the Defias.
[Ranger] Quills reworked. Now a default AOE spell benefitting from Archery Points and benefitting from Quivers.
[Ranger] Spray Quiver replaced by Poison Quiver.
[Pyromancer] Explode DoT Bonus reduced from 50% to 30%.
[Primalist] Some talents have been adjusted with the Seismic ability change in mind
[Primalist] Totemic Rage passive ability is now an active called Seismic Smash
[Primalist] Mountain King level 30 spec passive and Terrasmash now also work with Seismic abilities
[Primalist] Stone Solder and Mountain King level 20 spec passive reworked
[Primalist] Bear’s Maw deprecated, talents associated with it have been replaced with Seismic Crash
[Primalist] Rockslider now triggers from Terrasurge crits instead of Seismic Spike
[Primalist] Cracking the Earth now requires 5 targets hit instead of 8
[Primalist] While Blessing of Azeroth is active your Seismic spells will not generate Rage
[Primalist] Everlasting Rage added as a switch node with Trembling Rage and has Seismic Tremor synergy
[Primalist] Trembling Rage now increases the amount of Rage generated by Seismic Tremor by 2
[Primalist] Seismic Tremor (previously Fracture) now only generates Rage over time and no longer generates it on every cast
[Primalist] Seismic Spike (previously Earthspine) now generates 3 Rage for each target it damages, instead of 10 flat rage on every cast
[Primalist] Dream reworked
[Primalist] Earthspine, Fracture, and Stonefall are now classified as “Seismic” spells, have been renamed, and share an 8 sec cooldown
[Necromancer] Plaguefather Command now causes an instant damage AOE explosion instead of a persistent area damage cloud.
[Knight of Xoroth] Warbeast value reduced by 10%.
[Knight of Xoroth] Hand of Doom value reduced by 5%.
[Knight of Xoroth] Murderous Might no longer increases critical damage.
[Cultist] Twisted Sanity no longer works with Void-Touched
[Chronomancer] Aeons cooldown halved.
[Chronomancer] Bronze Protector Chrono Mend is now an activatable aura that causes the protector to pulse healing. (Pulses of healing happen at the 1 second slower frequency as previous Chrono Mend cast time)
[Bloodmage] Blood Tears from Darkcasting now do significantly reduced damage.
[Bloodmage] Accursed Form/Final Embrace will now reduce the spawning range of the orbs from Darkcasting to prevent disrupting the melee phase.
[Bloodmage] Clotting now requires you to strike 5 targets to obtain the buff
[Bloodmage] Crimson Maw no longer double dips on the target increase from Clotting.
[Bloodmage] Hematoma no longer generates rage.
[Bloodmage] Base duration of Blood Rituals increased to 20 sec from 15 sec
[Bloodmage] Bloodbolt now leeches baseline, further increased in the Accursed tree, and its healing reduction effect has been put into the Bloodbound Etchings talent
[Bloodmage] Bloodveil now restores 2% missing health down from 3%
[Bloodmage] Ultra Instinct now works with all ability damage
[Bloodmage] Infected Fangs now also works with Ravenous Strike
[Barbarian] Steel Fury stacks required reduced to 10 and value increased. Talent now also increases the duration of Storm of Steel by 2 sec.
[Barbarian] Keep It Going! Now also increases tick rate and specifies that it triggers Savagery regardless of your health percentage
General
[Pending Restart] - Fixed a bug where the dungeon kill experience for bosses was lower than intended.
General
Mounting in Battle Grounds will now increase your movement speed by 100% even if you do not have the riding training for it.