
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Pending Restart] - [Necromancer] - Lichfrost (Rank 3) - Damage increased by 52.5%. This rank is available at level 12.
[Pending Restart] - [Necromancer] - Lichfrost (Rank 2) - Damage increased by 30.4%. This rank is available at level 6.
[Pending Restart] - [Necromancer] - Lichfrost (Rank 1) - Damage increased by 32.4%. This rank is available at level 1.
[Pending Restart] - [Necromancer] - Ice Barrage (Rank 9) - Damage increased by 174.3%. This rank is available at level 76.
[Pending Restart] - [Necromancer] - Ice Barrage (Rank 8) - Damage increased by 167.8%. This rank is available at level 68.
[Pending Restart] - [Necromancer] - Ice Barrage (Rank 7) - Damage increased by 190.1%. This rank is available at level 60.
[Pending Restart] - [Necromancer] - Ice Barrage (Rank 6) - Damage increased by 194.9%. This rank is available at level 52.
[Pending Restart] - [Necromancer] - Ice Barrage (Rank 5) - Damage increased by 191.2%. This rank is available at level 44.
[Pending Restart] - [Necromancer] - Ice Barrage (Rank 4) - Damage increased by 193.8%. This rank is available at level 36.
[Pending Restart] - [Necromancer] - Ice Barrage (Rank 3) - Damage increased by 200.0%. This rank is available at level 28.
[Pending Restart] - [Necromancer] - Ice Barrage (Rank 2) - Damage increased by 191.3%. This rank is available at level 20.
[Pending Restart] - [Necromancer] - Ice Barrage (Rank 1) - Damage increased by 428.6%. This rank is available at level 11.
[Pending Restart] - [Necromancer] - Harvest Plague (Rank 6) - Damage increased by 74.0%. This rank is available at level 56.
[Pending Restart] - [Necromancer] - Harvest Plague (Rank 5) - Damage increased by 67.0%. This rank is available at level 48.
[Pending Restart] - [Necromancer] - Harvest Plague (Rank 4) - Damage increased by 74.4%. This rank is available at level 40.
[Pending Restart] - [Necromancer] - Harvest Plague (Rank 3) - Damage increased by 73.9%. This rank is available at level 32.
[Pending Restart] - [Necromancer] - Harvest Plague (Rank 2) - Damage increased by 66.7%. This rank is available at level 24.
[Pending Restart] - [Necromancer] - Harvest Plague (Rank 1) - Damage increased by 68.6%. This rank is available at level 16.
[Pending Restart] - [Necromancer] - Glacial Impact (Rank 6) - Damage increased by 82.6%. This rank is available at level 58.
[Pending Restart] - [Necromancer] - Glacial Impact (Rank 5) - Damage increased by 68.9%. This rank is available at level 50.
[Pending Restart] - [Necromancer] - Glacial Impact (Rank 4) - Damage increased by 71.0%. This rank is available at level 42.
[Pending Restart] - [Necromancer] - Glacial Impact (Rank 3) - Damage increased by 70.3%. This rank is available at level 34.
[Pending Restart] - [Necromancer] - Glacial Impact (Rank 2) - Damage increased by 68.7%. This rank is available at level 26.
[Pending Restart] - [Necromancer] - Glacial Impact (Rank 1) - Damage increased by 40.3%. This rank is available at level 17.
[Pending Restart] - [Necromancer] - Flesh to Worms (Rank 8) - Damage increased by 52.6%. This rank is available at level 56.
[Pending Restart] - [Necromancer] - Flesh to Worms (Rank 7) - Damage increased by 53.2%. This rank is available at level 50.
[Pending Restart] - [Necromancer] - Flesh to Worms (Rank 6) - Damage increased by 53.9%. This rank is available at level 44.
[Pending Restart] - [Necromancer] - Flesh to Worms (Rank 5) - Damage increased by 53.5%. This rank is available at level 38.
[Pending Restart] - [Necromancer] - Flesh to Worms (Rank 4) - Damage increased by 49.1%. This rank is available at level 32.
[Pending Restart] - [Necromancer] - Flesh to Worms (Rank 3) - Damage increased by 42.6%. This rank is available at level 26.
[Pending Restart] - [Necromancer] - Flesh to Worms (Rank 2) - Damage increased by 48.5%. This rank is available at level 20.
[Pending Restart] - [Necromancer] - Flesh to Worms (Rank 1) - Damage increased by 52.6%. This rank is available at level 13.
[Pending Restart] - [Necromancer] - Crypt Swarm (Rank 7) - Damage increased by 1.3%. This rank is available at level 73.
[Pending Restart] - [Necromancer] - Crypt Swarm (Rank 6) - Damage increased by 3.2%. This rank is available at level 62.
[Pending Restart] - [Necromancer] - Crypt Swarm (Rank 5) - Damage increased by 14.1%. This rank is available at level 54.
[Pending Restart] - [Necromancer] - Crypt Swarm (Rank 4) - Damage increased by 12.3%. This rank is available at level 48.
[Pending Restart] - [Necromancer] - Crypt Swarm (Rank 3) - Damage increased by 6.8%. This rank is available at level 40.
[Pending Restart] - [Necromancer] - Crypt Swarm (Rank 2) - Damage increased by 4.3%. This rank is available at level 34.
[Pending Restart] - [Necromancer] - Crypt Swarm (Rank 1) - Damage increased by 15.4%. This rank is available at level 4.
[Pending Restart] - [Necromancer] - Blight (Rank 5) - Damage increased by 7.6%. This rank is available at level 56.
[Pending Restart] - [Necromancer] - Blight (Rank 4) - Damage increased by 7.7%. This rank is available at level 48.
[Pending Restart] - [Necromancer] - Blight (Rank 3) - Damage increased by 2.7%. This rank is available at level 40.
[Pending Restart] - [Necromancer] - Blight (Rank 2) - Damage increased by 0.6%. This rank is available at level 32.
[Pending Restart] - [Necromancer] - Blight (Rank 1) - Damage decreased by 7.0%. This rank is available at level 24.
[Pending Restart] - [Necromancer] - Glacial Tap now has a 12 second cooldown and costs 10% more base mana.
[Pending Restart] - [Necromancer] - Blight (All Ranks) - Is now considered a disease and will get the damage bonus from Plague Science.
[Pending Restart] - Fixed a bug with Plague Science, it now no longer requires you to reapply your disease effects when the target is below 20% health.
General
Fixed an issue where Chop'gog the Butcher was not spawning properly in its Manastorm segment.
General
[Runemaster] Fixed an issue where some “Rune of…” spells were double dipping on Master of Runes.
[Venomancer] Spider Lord has had its scarab generation adjusted to work with Tail Strike and melee auto attacks
[Venomancer] Spider Lord moved to Fortitude, replaced in Stalking with a node called Brood Lord which has a new effect and form.
[Venomancer] Molt CD reduced by 15 sec and now grants full stacks of Exposed Flesh. Movement speed duration reduced by 2 sec.
[Venomancer] Reconstructive Carapace now leads into Regenerative Properties.
[Venomancer] Unbreakable now leads into Molt.
[Venomancer] On the Defensive is now called Scorpid Cunning and is now a switch node with Scorpid Alacrity.
[Venomancer] Locust Swarm now in Fortitude tree at reduced values.
[Ranger] Forestfall no longer deals damage.
[Runemaster] Glyph system has been improved to prevent the rare issue where you’d only expend one glyph
[Runemaster] Coldrune Fusion now persists death, and will explode on targets if they die before the duration runs out.
[Knight of Xoroth] Perpetual Flame now triggers a Hellish Rebuke instead of its own instance of damage
[Knight of Xoroth] Implosion now has a 40 sec base cd up from 25 sec
[Knight of Xoroth] Brimstone Buckler now gives significantly increased Block Value
[Knight of Xoroth] Brimstone Buckler no longer scales with your Demonfire, but now has a 40 sec cd down from 1 min.
[Knight of Xoroth] Sacrificial Circle now restores maximum health, but has a 1 min cd up from 40 sec
[Knight of Xoroth] A Gift From Hell now reduces rage costs by 10 down from 20
[Knight of Xoroth] Call: Hellfire Imp now generates 2 Demonfire up from 1
[Knight of Xoroth] Feasting Shield now has an additional effect
[Knight of Xoroth] Fiery Retribution now works with Implosion
[Knight of Xoroth] The Defiance level 15 passive now also increases your chance to parry and dodge by 5%
[Knight of Xoroth] Call: Hellfire Imp and Implosion now generate Rage instead of costing Rage
[Knight of Xoroth] Suffuse tick rate increased to 3 sec from 2 sec, but its duration has been increased significantly and its healing increased
[Sun Cleric] Scroll of Hope now has a 5min cd up from 2min
[Sun Cleric] Chosen of the Light value increased to 50% from 40%
[Sun Cleric] Seraphic Bulwark now increases your block value by 50% instead of your block chance by 25%.
[Sun Cleric] Wings of Courage now reduces the cooldown of Seraphim Stride by 80% for the duration instead of 100%.
[Venomancer] Inoculate is now called Mycosis
[Venomancer] Triggering Serpent Lord’s Ritual while Serpent Lord’s Amulet is already active will now extend its duration by 5 seconds instead of overwriting it with a shorter duration. It will not extend past maximum duration.
[Tinker] Blast Mine can now affect friendly flag carriers again (have fun).
[Tinker] Overload damage increased by 5%.
[Tinker] Mechsuit: Laser Beam weapon damage reduced by 10%.
[Necromancer] Wretched Bile now requires you to have your Fetid Shield active
[Necromancer] Animate: Frost Giant is now called Animate: Frost Whelp and summons the Frost Whelp from the Whelp Master talent. Whelp Master is now called Giant Bones and summons the Frost Giant.
[Necromancer] Razorice damage lowered and rank acquisition adjusted.
[Necromancer] Rime - Level 15 Passive no longer increases critical damage based on Intellect.
[Necromancer] Lich Training can no longer trigger from triggered damage.
[Necromancer] Necrotic Chills value reduced by 5%.
[Necromancer] Piercing Icicle damage increase lowered by 5%.
[Necromancer] Plaguestorm no longer places a Plaguestorm on you, now only placed on your summons.
[Reaper] Dreadwake now deals 90% weapon damage up from 75%
[Reaper] Domination - Level 15 Passive now also gets dodge as a conversion from Strength
[Reaper] Soulfused Constitution now has synergy with Tormented Souls
[Reaper] Masochistic Rage no longer provides a stagger and slow protection, now deals damage to you after a delay causing you to enrage and increasing your damage for a duration.
[Reaper] Bolstered Form now has a 1 min cd down from 2min, and grants 30% parry up from 15%
[Reaper] Bolstered Form now increases your Armor instead of reducing damage taken by a %
[Reaper] Palewarden cost increased by 10.
[Reaper] Spirit Culling now has a 15% chance to proc down from 30%
[Witch Hunter] Witch Knight now only procs from direct ability damage.
[Witch Hunter] Tonic Supply and Witch Knight now properly affect Holy Water Tonic.
[Witch Hunter] No Regrets reduced to 15% from 35%
[Witch Hunter] Hunt mana cost reduced by 10%