View all of our changes in a minimal format.
Sorted in chronological order.
General
[Felsworn] Fel Smite tooltip clarified.
[Felsworn] Fel Smite now properly grants 20 energy on cast.
[Felsworn] Stomp now calculates based off melee crit chance, not spell crit chance.
[Chronomancer] Rippling Renewal can now properly crit and properly benefits from spell power.
[Chronomancer] Pierce the Time no longer triggers off Crystal Cannon.
[Cultist] Reduced Presence of Yogg-Saron healing by 20% and increased Heretic level 10 passives by an equal amount.
[Guardian] Vanguard tree slightly repathed.
[Guardian] Hammer of Kings now available earlier.
[Guardian] Shield Unit now in a capstone section instead of Vanguard’s Shield, causing damage taken to increase your attack power.
[Guardian] Brave Leader now reduces duration of incoming fears.
[Guardian] Brave Leader and Mighty Steel swapped.
[Guardian] Unscuffable now provides reduced damage taken from area affects to your allies.
[Guardian] Vanguard’s Shield moved out of capstone row.
[Guardian] King’s Guard now provides a chance at a full reset.
[Guardian] Vanguard - Level 20 Passive no longer generates Energy.
[Guardian] Wreck Formation now causes Pulverize and Sever to extend Motivation buffs.
[Guardian] Valiant Defender and Vanguard - Level 30 Passive swapped.
[Guardian] With Honor no longer reduces the cooldown of Valiant Stand.
[Guardian] Quakemaker no longer reduces the cooldown of Valiant Stand.
[Guardian] Casting speed reduction from Hammer of Kings has now been taken off baseline and put into the Valorous Hammer talent
[Guardian] Dragonslayer’s Courage now increases the value of buffs provided by Motivations.
[Guardian] Break Through and Dragonslayer’s Courage swapped.
[Guardian] Shield Tosser and One Man Army removed.
[Guardian] Motivation buffs now affect your whole party.
[Guardian] Brace no longer has a Motivation effect.
[Guardian] Gladiator - Level 20 Passive now grants Pulverize and Sever a chance to reset the cooldown of Spear Throw and make its next use cost no Energy.
[Guardian] Sever is now baseline at level 12.
[Guardian] Base cost of Pulverize reduced by 5.
[Guardian] Ballad of the Conqueror now has Motivation: Pulverizing (Ram reset)
[Guardian] Ballad of the Dragonslayer now has a Motionation: Battlemaster
[Guardian] Slayer and Making an Entrance talents reworked
[Guardian] Grand Entrance now ignores armor.
[Guardian] Chivalrous Presence is now called Commanding Presence, its cooldown has been increased to 5min from 90 sec, duration increased to 30 sec from 20 sec, and it now also resets the cooldown of Chivalry and Knight’s Calling
[Guardian] Valiant Stand cooldown reduced by 5 sec.
[Guardian] Linebreaker removed and talents associated with it have been replaced with either Sever or Valiant Stand synergies.
[Guardian] Valiant Warrior reworked
[Guardian] Pulverize’s healing reduction debuff has been moved to Ram, and its duration increased from 6 sec to 8 sec.
[Guardian] Spear Throw cooldown reduced from 14 sec to 10 sec.
[Guardian] Glory is now proc’d by Ram instead of Pulverize at increased value.
[Necromancer] Lichplague now has a cast time.
[Necromancer] Sludge Belcher removed.
[Necromancer] Plague of Undeath no longer has a cooldown.
[Necromancer] Foul Hands now reduces movement speed of nearby enemies. Cut from Plague Revenant.
[Necromancer] Skeletal Archer Mastery value increased by 25%.
[Necromancer] Command Skeletal Archer SP scaling reduced by 10%.
[Necromancer] Summoning Adept now has an additional stack.
[Necromancer] Fixed an issue which caused Crypt Keeper talent to make Crypt Swarm generate a full bar of Runic Power.
[Necromancer] Fetid Mark value doubled.
[Necromancer] Skeletal Arrow scaling and base damage reduced.
[Necromancer] Command: Skeletal Archer and Skeletal Warrior now have no cooldown for Death.
[Necromancer] Touch of Death now increases the stack count of Expunge.
[Necromancer] Wormfood now triggers from periodic damage of Crypt Swarm at a chance.
[Necromancer] Festering Decay now allows Crypt Plague to critically strike for 50% increased damage.
[Necromancer] Harvest Plague SP scaling increased by 4%.
[Necromancer] Foul Contagion value increased by 5%.
[Necromancer] Expunge no longer deals direct damage.
[Necromancer] Expunge now procced as a stacking DoT by using Command: Skeletal Archer and Skeletal Warrior.
[Necromancer] Plaguebomb removed, replaced by a talent causing Command: Skeletal Archer and Skeletal Warrior to apply AOE Crypt Plague.
[Necromancer] Befouling now increases damage dealt of Lich Bolt per disease active and grants Crypt Swarm a chance to reset Lich Bolt cooldown.
[Necromancer] Death Incarnate has been reworked into a passive called Call of Anub’arak
[Necromancer] Corpse Wagon now guarantees a charge refresh of Animate: Zombie, but gives it to you on cast instead of on damage dealt
[Necromancer] Noxious Corpserot now a passive capstone, causing Lich Bolt to explode for 50% of its direct damage to nearby enemies.
[Necromancer] Lich Bolt now costs runic power.
[Necromancer] Lich Bolt now available as a level 17 talent and has ranks.
[Necromancer] Bonefreeze visual updated.
[Necromancer] Piercing Icicle value increased by 5%.
[Necromancer] Blight now generates Runic Power on damage dealt
[Necromancer] Refreshing Chill damage increase up by 5%.
[Necromancer] Necrotic Chills value increased by 5%.
[Necromancer] Command: Skeletal Warrior SP scaling increased by 5%.
[Necromancer] Tundra Warriors haste increased by 2% per stack.
[Necromancer] Death Incarnate is now a switch node with Skeletal Archer Mastery
[Necromancer] Knight Of The Living Dead now increases the duration of Animate: Bone Wraith.
[Necromancer] Issue where Animate: Zombie would not place its higher rank on your bars automatically is now fixed.
[Necromancer] March of the Dead now costs Runic Power instead of Mana and summons 6 zombies instead of 8, but now has no cooldown down from a 30 sec cd
[Necromancer] Grave Defiler is now the level 50 vertical line node for Animation, new switch node added in its place
[Necromancer] Animate: Putrid Thralls now has a minor cast time but can be cast while moving.
[Necromancer] Animation - Level 20 Passive now works with all commands.
[Necromancer] Unholy Command is now called Command: Animates and has no cooldown.
[Primalist] Life - Level 20 Passive can now also proc from offhand weapon hits.
[Primalist] Maximum Mending value reduced by 10%.
[Primalist] Earthen Resolve cooldown increased by 10 sec, now also makes target immune to the dispelled effects for 3 seconds.
[Primalist] Therazane’s Gift no longer reduces cooldown.
[Primalist] Infusion of Neptulon no longer generates mana.
[Primalist] Primal Rush now also mentions it causes your pet to charge forward too
[Primalist] Spirit Animal visual improved
[Primalist] Rylak’s Bite charge clunkiness improved
[Primalist] Earthquake has a new icon and now only applies one aura to the enemy
[Primalist] Rylak’s Bite range increased to 15yds, talents adjusted accordingly
[Primalist] Issue where Primal Weapons were still being learned has been fixed
[Primalist] Fury of the Wild talent fixed
[Primalist] Geomancy talent now introduces a CD, and makes it instant cast
[Primalist] Earthquake now has a cast time and no cd baseline
[Primalist] Wildwalking talent damage increased, but proc chance reduced, and now includes Earthquake.
[Primalist] Boons now persist through death.
[Witch Hunter] Smite Evil & Fiery Judgement visuals adjusted
[Witch Hunter] Dawn and Dusk Blade cost reduced by 20. Talents affecting its cost reworked.
[Sun Cleric] Rapture now has ranks.
[Sun Cleric] Sunset and Sunrise value reduced baseline. Increased through Piety- Level 40 Passive back to previous value.
[Sun Cleric] Spears of Light base damage reduced. SP scaling increased by 4%.