
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Pending Restart] Gehennas now has -79 Shadow resistance, changed from 0. This will result in this boss taking approximately 15% more Shadow damage than before.
[Pending Restart] Lucifron now has -98 Arcane resistance, changed from -52. This will result in this boss taking approximately 9% more Arcane damage than before.
[Pending Restart] Soggoth now has -98 Holy resistance, changed from -14. This will result in this boss taking approximately 16% more Holy damage than before.
[Pending Restart] Kazzak now has -98 Holy resistance, changed from -14. This will result in this boss taking approximately 16% more Holy damage than before.
General
[Pending Restart] [Priest] [Epic: Centered] This enchant has been reworked. It now reads: Holy Word: Chastise deals Holy damage to monsters, chaining to up to 4 nearby enemies, and grants you Centered. Centered: Your Holy Fire and Smite casts are 15% faster and reduce the cooldown of Holy Word: Chastise by 2 seconds. This effect has five charges plus an additional charge for each chain target.
[Pending Restart] [Priest] [Legendary: Twilight Paragon] Twilight Torment will now deal damage to all targets hit by Mind Sear, instead of only hitting one. The extra damage is slightly reduced beyond 3 targets.
[Pending Restart] [Priest] [Legendary: Holy Ascension] The holy explosion triggered by Smite while Guardian Spirit is active is now also triggers from Holy Fire and is guaranteed to critically strike. The Holy Ascension effect no longer reduces threat but now triggers from casting Guardian Spirit on any target (not just yourself).
[Pending Restart] [Priest] [Holy: Surge of Light] In addition to being instant cast and costing no mana, spells cast with Surge of Light do not generate any threat.
[Pending Restart] [Priest] [Holy Fire] Damage increased by 7% in PvE combat.
General
[Pending Restart] [Paladin] [Epic: Armor of Wrath] This reduces the cooldown of Holy Wrath by 10 seconds, up from 5.
[Pending Restart] [Paladin] [Epic: Righteous Light] This now increases the damage and threat of Shield of Righteousness by 15%, changed from previously only increasing damage by 10%.
[Pending Restart] [Paladin] [Legendary: Crimson Defense] The buff granting 15% block value and threat after casting Avenger's Shield now lasts for 20 seconds, up from 15.
[Pending Restart] [Paladin] [Righteous Fury] The threat increase of this effect has been increased from 60/120% (non-holy and holy respectively) up to 75/150%.
General
[Pending Restart] [Shaman] [Epic: Cloudburst Totem] The healing triggered by this is no longer fully split between targets. This means that healing more targets will increase the healing done.
[Pending Restart] [Shaman] [Epic: Tides of Restoration] The buff granted by this is now granted per target hit of your Chain Heal, instead of being capped to one stack per cast. This means a Chain Heal healing three allies now will grant three stacks.
[Pending Restart] [Shaman] [Epic: Frugal Disposition] This now also works with Healing Wave in addition to Lesser Healing Wave.
[Pending Restart] [Shaman] [Legendary: Healing Rain] Healing Rain now has 12 second duration, up from 8. It now has a new mechanic: Casting Riptide on a target in your Healing Rain unleashes a torrent of healing waters, healing all allies standing in your Healing Rain.
[Pending Restart] [Shaman] [Restoration: Improved Water Shield] This now has a 60% chance to trigger from Chain Heal, up from 40%.
General
[Pending restart] [Mage] [Fire: Empowered Fire] This now restores 4% base mana per Ignite tick, up from 2%.
[Pending restart] [Mage] [Epic: Infused Gems] This now grants 10% spell haste and critical chance for 15 seconds, up from 8% and 12 seconds.
[Pending restart] [Mage] [Legendary: Blazing Flame] This now grants 40% increased critical chance to Scorch and Pyroblast, up from 30%.
[Pending restart] [Mage] [Legendary: Icicles] Icicle hits also increase the damage the target takes from your Deep Freeze by 1%. This stacks up to 100 times and last for 30 seconds. Also adjusted the spell highlighting of Ice Lance to be more intuitive.
[Pending restart] [Mage] [Legendary: Frost Bomb] The damage of the pulsing effect has been reduced by 10%. The damage of the final explosion is unchanged.
Talents & Abilities
[Pending Restart] Fixed a bug with Vigilant Vanguard where it would be put on cooldown and not do anything if target was not in line of sight. It now also works with the Safeguard and Warbringer talents.
Mind Vision will no longer be castable while in High Risk or when affected by the Crow's Rage debuff.
General
[Pending restart] [Warrior] [Glyph of Execution] This glyph now also increases the critical chance of Execute by 30% when hitting targets below 20% health.
[Pending restart] [Warrior] [Epic: Heroic Rush] Heroic Rush now lasts for 5 seconds, up from 4.
[Pending restart] [Warrior] [Legendary: Raging Blow] Raging Blow now deals 175% weapon damage, up from 150%.
[Pending restart] [Warrior] [Bladestorm] Bladestorm now deals 30% increased damage when only hitting one target. This change is intended to make Bladestorm a little more versatile. It will still be significantly better when hitting many targets, but with this change it will should be worth using even when hitting only one enemy.
Talents & Abilities
Eagle Eye and Far Sight will no longer be castable while affected by the Crow's Rage debuff.
General
[Pending Restart] - Shard of the Scale cooldown has been adjusted. On Normal, Heroic, Mythic and Ascended the cooldown is respectively: 3 minutes, 2 minute 40 seconds, 2 minute 20 seconds, 2 minutes. Since this item has a ramp time to its maximum effectiveness it's cooldown was reduced for it to line up with cooldown / long duration abilities better.
General
[Pending Restart] - [Onyxia] - Blast Nova now deals 40% reduced instant damage but deals an increased 60% damage over a 6 second duration. This means if you are hit by it, you may use things within your raid-composition to mitigate or heal the damage over the duration.
[Pending Restart] - [Onyxia] - Blast Nova now has 12 yard radius up from 15.
[Pending Restart] - [Mythic and Ascended] - [Onyxia] Lord Nefarian will now cast his Shadow Grasp spell every 45s up from 30s.
General
[Pending Restart] - Basalthane, fixed a bug with Basalthane that caused his Eruption damage after the 10-man change to deal slightly too much damage in (17+ man raids )
Fixed a bug where Infernos (the extinguished version) had less Weapon DPS than intended.
General
[Pending Restart] - Magmadar's heads now transfer 50% more damage to the body than before and now correctly display in combat log the "true" damage that they take, before they were displaying the full damage amount (more than what was dealt to the body).
[Pending Restart] - Dragon Killer now lasts for an additional tick, dealing 6% total health per dragon killer, up from 5%.
Item Changes
[Pending Restart] Reduced the amount of charges received from the Oozling Thoughtcore worldforged item to 6. Changed from 8. This item is now eligible for refund through the Worldforged Item Recovery UI for the next 14 days.
General
Nightmare Dragons - You may now walk through the portal the Nightmare Dragons are guarding to go to new Nightmare Dragon locations.
[Pending Restart] - Crow's Cache loot has been updated, in addition to the crafting materials, it can now drop items like Scroll of (Insert Stat), Mana / Health potion consumables and High-Risk materials.
Fixed a bug where Crow's Cache Holder when killed would sometimes not drop the Cache.
General
[Zul’Gurub] - Ascended - Zulian Tiger now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Tiger now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Tiger now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Tiger now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Stalker now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Stalker now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Stalker now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Stalker now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Panther now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Panther now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Panther now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Panther now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Cub now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Cub now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Cub now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Cub now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Crocolisk now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Crocolisk now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Crocolisk now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Crocolisk now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zul'Gurub Trigger now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zul'Gurub Trigger now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zul'Gurub Trigger now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zul'Gurub Trigger now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Withered Mistress now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Withered Mistress now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Withered Mistress now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Withered Mistress now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Voodoo Slave now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Voodoo Slave now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Voodoo Slave now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Voodoo Slave now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Soulflayer now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Soulflayer now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Soulflayer now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Soulflayer now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Son of Hakkar now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Son of Hakkar now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Son of Hakkar now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Son of Hakkar now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Skullsplitter Speaker now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Skullsplitter Speaker now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Skullsplitter Speaker now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Skullsplitter Speaker now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Sandfury Speaker now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Sandfury Speaker now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Sandfury Speaker now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Sandfury Speaker now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Razzashi Venombrood now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Razzashi Venombrood now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Razzashi Venombrood now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Razzashi Venombrood now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Razzashi Skitterer now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Razzashi Skitterer now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Razzashi Skitterer now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Razzashi Skitterer now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Razzashi Serpent now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Razzashi Serpent now has 15% less health on Mythic.