
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Warrior] Defensive Stance now increases threat generated by an additional 10%.
[Paladin] [Epic: Branding Zeal] This now also makes Hammer of Wrath trigger your Seal of Righteousness.
[Paladin] [Epic: Divine Resurgence] The chance for this to trigger has been increased from 12% up to 15%.
[Paladin] [Epic: Crusader’s Judgement] This now increases the damage of Crusader Strike by 30%, up from 20%.
[Paladin] [Epic: Sword of Vengeance] Fixed a bug causing this to trigger Seal of Command on each Sword of Vengeance hit. Its AoE radius has been increased from 3 yards up to 5, and its damage doubled. This will result in this enchant being better than previously for single-target damage, but weaker against multiple targets.
[Paladin] [Legendary: Execution Sentence] The final damage dealt by this is now considered a melee ability, meaning it uses melee hit chance and deals double damage when it critically strikes.
[Paladin] [Legendary: Holy Templar] The damage of Templar’s Verdict has been increased from 150% weapon damage up to 180%.
[Paladin] [Epic: Baleful Hammer] This now increases your armor by 15% while Holy Shield is active, up from 10%.
[Paladin] Righteous Fury increases all threat generated by 60% up from 50%. This effect is still doubled for Holy.
[Paladin] [Legendary: Light of the Guardian] This enchant now reduces damage taken from creatures by 20% (changed from reducing all damage taken by 10%) for 8 seconds, up from 6 seconds.
[Paladin] [Legendary: Crimson Defense] This enchant also passively increases your block chance by 10%.
[Paladin] [Protection: Improved Righteous Fury] This now reduces the damage taken by 3/6/9%, up from 2/4/6%.
[Paladin] [Protection: Ardent Defender] This now has a 90 second cooldown, down from 2 minutes. The heal can now restore up to 50% of your health, up from 30%.
[Paladin] [Protection]: Protection Paladin now take 12% increased damage in PvP combat.
[NEW] [Paladin] [Artifact: Aegis of the Martyr] Sacrifice 30% of your max health to place a powerful aegis on your target, absorbing a significant amount of damage. If you have less than 30% health when casting, you will be left with 1 health. 1.5 second cast, 45 second cooldown.
[Paladin] [Epic: Righteous Verdict] This now grants 25% increased critical strike chance and 30% reduced mana cost, up from 20%.
[Paladin] [Epic: Light of Dawn] This now heals up to 10 injured allies, up from 5.
[Paladin] [Legendary: Gift of Light] This now also empowers your Light’s Grace, making it reduce the cast time of Holy Light by an additional 0.25s.
[Hunter] [Survival] - New Epic Mystic Enchantment - Laceration: Critical Strikes with Carve now cause the target to suffer 33% of the damage dealt over 6 seconds as a bleed. This bleed will scale with effects like Trauma and Mangle.
[Paladin] [Legendary: Glimmer of Light] The buff has been adjusted, instead of increasing all healing taken from the Paladin by 3%, it now increases the chance the Paladin will critically heal the target with Flash of Light by 25%.
[Hunter] [Survival] - Lone Wolf has been reworked, it now reads: Your damage and armor penetration is increased by 10% while you do not have a pet active. Each nearby enemy surrounds you, bringing out your survival instinct which increases your damage and attack speed by an additional 3%, up to an additional 15% total.
[Hunter] [Survival] - New Epic Mystic Enchantment - Apex Predator: Increases the critical strike damage bonus of Raptor Strike and Carve by 20%. Carve causes your next three raptor strikes to not incur a cooldown.
[Hunter] [Survival] - Legendary Mystic Enchantment - Survival Mastery: Carve now from this enchantment.
[Hunter] [Survival] Fire Watch - Carve can now proc the damage from Fire Watch.
[Hunter] [Survival] Fetch Me Their Bones - Now triggers from Carve.
[Hunter] [Survival] Deadly Instinct - Now affects carve.
[Hunter] [Survival] Stalker's Mark - Now affects Carve.
[Hunter] [Survival] - Glyph of Carve - Reduces the mana cost of carve by 33% and allows it to strike an additional enemy.
[Hunter] [Survival] - Resourcefulness now affects Carve.
[Hunter] [Survival] - Savage Strikes now affects Carve.
[Hunter] [Survival] - Carve is a new 51 talent point ability next to Explosive Shot and Shares cooldown with Explosive Shot. Carve has a 9 second cooldown and reads:
[Hunter] New Epic Mystic Enchantment - Sting Specialist: You can apply an additional sting to the same target. Your damage of Aimed Shot is increased by 10% for your stings.
[Hunter] [Survival] - Raptor Strike now deals 120% weapon damage up from 100%.
[Hunter] [Scorpid Sting] This effect now reduces the targets’ resistances (up to 75 at max rank). Providing an alternative use to the Curse of the Elements buff when paired with earth and moon. It now lasts for 5 minutes.
[Hunter] [Epic: Molten Ammo] Damage increased from 70% to 80%.
[Hunter] [Epic: Concussive Trauma] This enchant now also supercharges your Concussive Shot when used on a target within 15 yards, increasing its slow to 70% and making it only trigger half its cooldown.
[Hunter] [Legendary: Deadly Bite] The periodic damage has been reduced by approximately 10%.
[Hunter] [Survival: Master Tactician] The ranged attack speed granted has been increased from 5/10/15% to 7/14/20%.
[Hunter] [Glyph of Trueshot Aura] now increases the critical strike chance of Aimed Shot if you know Trueshot Aura.
[Hunter] [Glyph of Serpent Sting] This glyph now also increases the damage of Serpent Sting by 20%.
[Hunter] [Epic: Trick Shots] This now works for Quick Shot as well as Arcane Shot. Instead of increasing the damage by 20% it makes it guaranteed to critically strike.
[Hunter] [Legendary: Expunge] This enchant now also reduces the cooldown of Chimera Shot by 2 seconds.
[Hunter] [Legendary: Power Shot] This ability now also benefits from the Barrage and Improved Barrage talents.
[Hunter] [Marksmanship: Piercing Shots] This now also triggers from Kill Shot.
[Hunter] [Marksmanship: Improved Steady Shot] This now grants 20% damage increase, up from 15%. It also reduces mana cost by 25%, up from 20%.
[Hunter] [Quick Shot] The damage of this ability has been increased by 15%.
[Hunter] [Arcane Shot] The damage of this ability has been increased by 15%.
[Hunter] [Epic: Savage Momentum] This now also reduces the cooldown of Quick Shot and Arcane Shot in addition to Aimed Shot and Multi-Shot.
[Hunter] [Epic: Joint Onslaught] The damage from this enchant has been increased by approximately 33%.
[Hunter] [Epic: Hunting Frenzy] The guaranteed pet ability critical chance and Focus cost removal is now triggered by using Kill Command in addition to being triggered when killing an enemy that yields experience or honor.
[Hunter] [Legendary: Stampede] The debuff now increases damage taken by 20%, up from 12%.
[Hunter] [Legendary: Barbed Shot] Damage increased by 25%.
[Rogue] [Subtlety: Cheat Death] This now has a 90 second cooldown, up from 60 seconds. This talent will remain incredibly powerful, but the larger window of vulnerability will require some more careful deployment of defensive strategies
Making Shadow Dance really have an iconic bursty identity in PvE.
[Rogue] [Epic: Shadow of Death]: In addition to its current effects, this enchant also makes Shadow Dance grant 50% increased damage against creatures below 35% health.
[Rogue] [Epic: Rush of Blood]: Quality changed to Legendary. This enchant now also reduces the energy cost of Ambush by 10 and permanently removes the positional requirement of Ambush against monsters. This enchant also replaces Shadow Blades as the Legendary enchant option from the level 30 quest.
[Rogue] [Epic: From the Shadows]: In addition to the cooldown reduction effect, this enchant also makes Shadow Dance grant an empowered Master of Subtlety buff, increasing your damage dealt against creatures by 20%.
[Rogue] [Subtlety: Master of Subtlety] The original behavior of this talent has been restored, meaning it no longer activates when using Shadow Dance.
[Rogue] [Epic: Massacre] This enchant now makes Killing Spree deal its full damage (up from 70%) to nearby targets. In addition, the debuff increasing damage taken from this enchant now lasts for 30 seconds, up from 20.
[Rogue] [Epic: Assassin’s Rush] This enchant also passively increases your melee attack speed by 15%.
[Rogue] [Epic: Shattering Execution] The debuff from this enchant now lasts for 15 seconds, down from 30. It now provides 8% armor penetration (5% vs players) and stacks up to 5 times (up from 10% stacking 3 times).
[Rogue] [Artifact: Grappling Hook] This now has a 25 second cooldown, down from 30.
[Rogue] [Riposte] This ability now awards two combo points.
[Rogue] [Legendary: Crimson Hunger] This now provides a 50% increase to the damage of Crimson Tempest, down from 100%. Taken with the 20% baseline buff to Crimson Tempest damage, this will result in about a 10% damage reduction to Crimson Tempest on the main target while using this enchant.
[Rogue] [Crimson Tempest] The damage of Crimson Tempest has been increased by approximately 20%.
The time it takes for players to leave PvP combat when not engaging in any combat actions has been increased from 5 seconds to 5.5 seconds. This means that Rogues no longer will be able to Gouge, Stealth and Sap the target before the Gouge ends, matching expected behaviour.
[Rogue] Adjusted the calculations determining how much Agility is required per percent of Dodge chance somewhat. This will result in well-geared rogues in current gear losing around 1-2% Dodge chance.
[Warlock] [Glyph of Shadow Bolt] This now reduces the cast time of Shadow Bolt by 6%, up from 3%.
[Warlock] [Epic: Chaos Manifesting] The buff granted by this enchant now lasts for 10 seconds, up from 8.
[Warlock] [Epic: Heating Up!] This enchant also permanently increases the critical chance of your Conflagrate by 15%.
[Warlock] [Epic: Dusk Till Dawn] This now triggers from Shadow Bolt and Chaos Bolt, and its stack amount has been increased from 3 to 5. Using Shadowburn with at least 3 stacks makes it cost no Soul Shard and hit up to two additional targets, applying Corruption to all targets hit.
[Warlock] [Epic: Pyroclasmic Shadows] The critical chance granted to Shadow Bolt has been increased from 10% to 20%.
[Warlock] [Legendary: Bane of Havoc] The radius has been increased by approximately 25%. In addition, Bane of Havoc also increases your chance for your Shadow Bolt, Incinerate, Soul Fire and Chaos Bolt to critically strike by 15%.
[Warlock] [Destruction: Emberstorm] This also increases Shadow damage in addition to Fire damage.
[Warlock] [Shadow Bolt] The damage of Shadow Bolt has been increased by 6%. Its mana cost has been reduced by 11%.
[Warlock] [Epic: Demonic Persistence] This enchant has been reworked to be more intuitive and powerful. It now reads: Casting Hand of Gul’dan increases the damage of your Wild Imps by 5%. This stacks up to 4 times and lasts 35 seconds.
[Warlock] [Epic: Heretic of Gul’dan] The cooldown reduction to Hand of Gul’dan from this enchant now also triggers for Shadowbolt. It is no longer doubled on critical hits but triggers upon cast instead of hit.
[Warlock] [Legendary: Nether Portal] The cooldown of this has been increased back from 90 seconds up to 120 seconds, as it was before the last update. In addition, Soul Fire now only spawns an extra demon if cast during Decimation. This means that the optimal way to use this enchant no longer will involve using Soul Fire throughout the fight and consuming an obscene amount of Soul Shards in the process.
[Warlock] [Affliction] - Unstable Affliction now deals 10% increased damage.
[Warlock] [Epic: Agonizing Coil] This now reduces the cooldown of Death Coil by 90 seconds, increased from 60 seconds.
[Warlock] [Seed of Corruption] The damage of the explosion is reduced by 12% and its radius is now 10 yards. This change is aimed at making Seed of Corruption more in-line with Hellfire and Rain of Fire. For Destruction it will be offset by the change to Emberstorm (listed below).
[Warlock] [Soul Swap] This is now an Artifact enchant, changed from being Legendary.
[Shaman] [Baseline] Elemental Shields are now limited to one shield per target per Shaman. This means that casting Earth Shield on a Shaman already affected by Water Shield or Lightning Shield will not overwrite them.
[Shaman] [Epic: Resurgent Waves] If this triggers while Water Shield is active, you also gain an extra Water Shield orb. You can store up to 5 orbs maximum. The mana regen on Healing Rain has been removed from this and incorporated into the Healing Rain legendary itself.
[Shaman] [Epic: Tides of Restoration] This now also triggers from Chain Heal, in addition to Lesser Healing Wave. It still reduces the mana cost and increases the critical chance of your next Healing Wave by 20% and 10% respectively.
[Shaman] [Epic: Cloudburst Totem] This enchant has been changed to Epic quality, from Legendary. It no longer reduces mana cost.
[Shaman] [Legendary: Healing Rain] The healing has been increased by approximately 20% and it now also has an initial tick, meaning that the first heal occurs as soon as the spell cast finishes instead of two seconds after that. In addition, Healing Rain now restores 6% of your base mana every time it heals (this used to be on the Resurgent Waves epic enchant).
[NEW] [Shaman] [Artifact: Spirit Link Totem] Summons an Air Totem with 5 health at the feet of the caster. The totem redistributes the health of all party and raid members within 10 yards every 1 sec, such that each player ends up with the same percentage of their maximum health. Lasts 8 sec.
[Shaman] [Epic: Electric Surge] Now also adds two extra charges to Flurry and increases its attack speed bonus by 10%.
[Shaman] [Legendary: Lava Sweep] This now deals 80% weapon damage to secondary targets, up from 50%.
[Shaman] [Enhancement: Static Shock] The proc chance of this talent has been increased by 50%, but it can no longer proc multiple times simultaneously. This will result in more consistent damage.
[Shaman] [Epic: Cataclysmic Sundering] This has been slightly reworked. The new tooltip reads: Using Sundering creates a burning patch of lava on the ground dealing Fire damage to enemies over 4 seconds. When used against creatures Sundering only triggers half its cooldown, no longer incapacitates but now makes your next Lava Burst instant cast.
[Shaman] [Artifact: Sundering] The damage of Sundering has been increased by 15%
[Shaman] An unintended interaction between Chain Lightning and Lightning Overload has been fixed. Each cast of Chain Lightning now has one chance to proc Lightning Overload and cast another Chain Lightning when successful. This will result in a decrease in the damage of overloaded Chain Lightnings, compensated for by increases to Chain Lightning damage and Lightning Overload chance baseline.
[Shaman] [Rare: Glyph of Thunderstorm] This now increases the mana regenerated by Thunderstorm by 10%, up from 4%. It no longer removes the knockback effect against players.
[Shaman] [Chain Lightning] The damage of this spell has been increased by 7%. Mana cost has been reduced by 12%.
[Shaman] [Elemental: Lightning Overload] The chance for this talent to trigger has been increased from 40% up to 50%.
[Shaman] [Elemental: Elemental Focus] This now has three charges, up from two. This will help Elemental Shamans with mana, particularly while leveling and at lower gear levels.
[Shaman] [Epic: Molten Outburst] The damage of the eruption has been tripled. This enchantment now also passively increases the damage of Earthquake by 50%.
[Shaman] [Artifact: Earthquake] The damage of this artifact has been reduced by approximately 45%. Unlike other Artifacts that mainly (or often exclusively) provide utility effects, this enchant was a big outlier in both applying an area-of-effect stun while also dealing very considerable damage. Since it now deals less damage, its mana cost has been reduced by 50%.