
View all of our changes in a minimal format.
Sorted in chronological order.
General
Fixed an error in the Challenge System that was spamming your Error Log in the client, causing FPS issues.
[Pending Restart] - PVP Trinkets behavior now removes all forms of CC: Removes all movement impairing effects, disarms, silences and all effects which cause loss of control of your character.
[Pending Restart] - Ragnaros' Too Soon emerge now begins at 40% HP, rather than 50% HP. He still has the same amount of HP from 40% -> 0% as he did. This change just allows him to be in execute range for a longer portion of the fight.
Majordomo's Inferno Aegis now "accumulates" the damage and deals it over 4 seconds, like ignite, instead of all at once, giving more counter play to this mechanic.
General
[Pending Restart] - Glyph of Impact is now available - you can now spread your Pyroblast, Living Bomb and Ignite to nearby targets when you use Fire Blast with an Impact Proc active.
Atonement now heals for 60% more inside of PvE content.
[Pending Restart] - A Brand New Legendary Mystic Enchantment is available: Seed of Life - Rejuvenation and Regrowth plant a seed of life in the target, gaining stacks with each time they heal. Seed of Life heals for (14*0.02SP) * stacks at level 60 per second. Once you reach 8 stacks the seed is consumed, blooming, and healing up to 3 nearby allies for 225 + 25% nature spell power.
General
[Pending Restart] - Giant Claw Tentacle's Devastating Smash now deals 30% weapon damage from 50%.
[Pending Restart] - Giant Eye Tentacle's Lesser Eye Beam now deals 3,025–3,696 damage on Ascended Difficulty.
[Pending Restart] - Giant Eye Tentacle's Lesser Eye Beam now deals 2,647–3,234 damage on Mythic Difficulty.
[Pending Restart] - Giant Eye Tentacle's Lesser Eye Beam now deals 2,269–2,772 damage on Heroic Difficulty.
[Pending Restart] - Giant Eye Tentacle's Lesser Eye Beam now deals 1,891–2,310 damage on Normal Difficulty.
[Pending Restart] - Eye of C'Thun's Eye Beam now deals 4,800 initial damage and gains 30% damage per jump on Ascended Difficulty.
[Pending Restart] - Eye of C'Thun's Eye Beam now deals 4,200 initial damage and gains 25% damage per jump on Mythic Difficulty.
[Pending Restart] - Eye of C'Thun's Eye Beam now deals 3,600 initial damage and gains 20% damage per jump on Heroic Difficulty.
[Pending Restart] - Eye of C'Thun's Eye Beam now deals 3,000 initial damage and gains 15% damage per jump on Normal Difficulty.
[Pending Restart] - Beetix Self Assembling Turret's Barrage now deals 1,466–1,949 damage per shot on Ascended Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Barrage now deals 1,282–1,705 damage per shot on Mythic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Barrage now deals 1,099–1,462 damage per shot on Heroic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Barrage now deals 916–1,218 damage per shot on Normal Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Napalm Shell now deals 8,112–10,816 damage per tick on Ascended Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Napalm Shell now deals 7,098–9,464 damage per tick on Mythic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Napalm Shell now deals 6,084–8,112 damage per tick on Heroic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Napalm Shell now deals 5,070–6,760 damage per tick on Normal Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Cannon Shot now deals 6,086–8,112 damage on Ascended Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Cannon Shot now deals 5,326–7,098 damage on Mythic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Cannon Shot now deals 4,565–6,084 damage on Heroic Difficulty. (Increased by 100%)
[Pending Restart] - Beetix Self Assembling Turret's Cannon Shot now deals 3,804–5,070 damage on Normal Difficulty. (Increased by 100%)
[Pending Restart] - Princess Huhuran's Soft Spot now causes her to take 750% damage from 400%.
[Pending Restart] - Viscidus Globs now deal 2% of Viscidus's maximum health as damage when they rejoin him. Up from being equal to their health (0.5%).
[Pending Restart] - The Prophet Skeram's Psychic Shock now deals 1,016–1,352 damage on Ascended Difficulty.
[Pending Restart] - The Prophet Skeram's Psychic Shock now deals 889–1,183 damage on Mythic Difficulty.
[Pending Restart] - The Prophet Skeram's Psychic Shock now deals 762–1,014 damage on Heroic Difficulty.
[Pending Restart] - The Prophet Skeram's Psychic Shock now deals 635–845 damage on Normal Difficulty.
[Pending Restart] - The Prophet Skeram's Maddening Gaze now deals 1,016–1,352 initial damage and 226 periodic damage on Ascended Difficulty.
[Pending Restart] - The Prophet Skeram's Maddening Gaze now deals 889–1,183 initial damage and 197 periodic damage on Mythic Difficulty.
[Pending Restart] - The Prophet Skeram's Maddening Gaze now deals 762–1,014 initial damage and 169 periodic damage on Heroic Difficulty.
[Pending Restart] - The Prophet Skeram's Maddening Gaze now deals 635–845 initial damage and 141 periodic damage on Normal Difficulty.
[Pending Restart] - Flesh Tentacle now has 180,156 base health on Ascended Difficulty.
[Pending Restart] - Flesh Tentacle now has 154,420 base health on Mythic Difficulty.
[Pending Restart] - Flesh Tentacle now has 128,683 base health on Heroic Difficulty.
[Pending Restart] - Flesh Tentacle now has 102,947 base health on Normal Difficulty.
[Pending Restart] - Giant Claw Tentacle now has 381,793 base health on Ascended Difficulty.
[Pending Restart] - Giant Claw Tentacle now has 327,252 base health on Mythic Difficulty.
[Pending Restart] - Giant Claw Tentacle now has 272,710 base health on Heroic Difficulty.
[Pending Restart] - Giant Claw Tentacle now has 218,168 base health on Normal Difficulty.
[Pending Restart] - Giant Eye Tentacle now has 381,793 base health on Ascended Difficulty.
[Pending Restart] - Giant Eye Tentacle now has 327,252 base health on Mythic Difficulty.
[Pending Restart] - Giant Eye Tentacle now has 272,710 base health on Heroic Difficulty.
[Pending Restart] - Giant Eye Tentacle now has 218,168 base health on Normal Difficulty.
[Pending Restart] - Vekniss Protector now has 8,408 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Protector now has 7,207 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Protector now has 6,006 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Protector now has 4,805 base health on Normal Difficulty.
[Pending Restart] - Vekniss Martyr now has 8,408 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Martyr now has 7,207 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Martyr now has 6,006 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Martyr now has 4,805 base health on Normal Difficulty.
[Pending Restart] - Vekling now has 8,408 base health on Ascended Difficulty.
[Pending Restart] - Vekling now has 7,207 base health on Mythic Difficulty.
[Pending Restart] - Vekling now has 6,006 base health on Heroic Difficulty.
[Pending Restart] - Vekling now has 4,805 base health on Normal Difficulty.
[Pending Restart] - Vekniss Alpha now has 178,373 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Alpha now has 152,891 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Alpha now has 127,410 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Alpha now has 101,928 base health on Normal Difficulty.
[Pending Restart] - Vekniss Goliath now has 367,109 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Goliath now has 314,665 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Goliath now has 262,221 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Goliath now has 209,777 base health on Normal Difficulty.
[Pending Restart] - Vekniss Wrathstinger now has 35,730 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Wrathstinger now has 30,626 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Wrathstinger now has 25,522 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Wrathstinger now has 20,417 base health on Normal Difficulty.
[Pending Restart] - Vekniss Marauder now has 86,614 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Marauder now has 74,241 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Marauder now has 61,867 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Marauder now has 49,494 base health on Normal Difficulty.
[Pending Restart] - Vekniss Tunneler now has 42,038 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Tunneler now has 36,033 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Tunneler now has 30,028 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Tunneler now has 24,022 base health on Normal Difficulty.
[Pending Restart] - Volatile Vekniss Hatchling now has 14,013 base health on Ascended Difficulty.
[Pending Restart] - Volatile Vekniss Hatchling now has 12,011 base health on Mythic Difficulty.
[Pending Restart] - Volatile Vekniss Hatchling now has 10,010 base health on Heroic Difficulty.
[Pending Restart] - Volatile Vekniss Hatchling now has 8,008 base health on Normal Difficulty.
[Pending Restart] - Vekniss Hatchling now has 14,013 base health on Ascended Difficulty.
[Pending Restart] - Vekniss Hatchling now has 12,011 base health on Mythic Difficulty.
[Pending Restart] - Vekniss Hatchling now has 10,010 base health on Heroic Difficulty.
[Pending Restart] - Vekniss Hatchling now has 8,008 base health on Normal Difficulty.
[Pending Restart] - Spawn of Fankriss now has 72,178 base health on Ascended Difficulty.
[Pending Restart] - Spawn of Fankriss now has 61,867 base health on Mythic Difficulty.
[Pending Restart] - Spawn of Fankriss now has 51,556 base health on Heroic Difficulty.
[Pending Restart] - Spawn of Fankriss now has 41,245 base health on Normal Difficulty.
[Pending Restart] - Yauj Brood now has 7,007 base health on Ascended Difficulty.
[Pending Restart] - Yauj Brood now has 6,006 base health on Mythic Difficulty.
[Pending Restart] - Yauj Brood now has 5,005 base health on Heroic Difficulty.
[Pending Restart] - Yauj Brood now has 4,004 base health on Normal Difficulty.
[Pending Restart] - C'Thun now has 11,931,029 base health on Ascended Difficulty.
[Pending Restart] - C'Thun now has 10,226,596 base health on Mythic Difficulty.