
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Molten Core] - Heroic - Lava Annihilator now has 10% less health on Heroic.
[Molten Core] - Normal - Lava Annihilator now has 5% less health on Normal.
[Molten Core] - Ascended - Flameguard now has 20% less health on Ascended.
[Molten Core] - Mythic - Flameguard now has 15% less health on Mythic.
[Molten Core] - Heroic - Flameguard now has 10% less health on Heroic.
[Molten Core] - Normal - Flameguard now has 5% less health on Normal.
[Molten Core] - Mythic - Flame Imp now has 15% less health on Mythic.
[Molten Core] - Ascended - Flame Imp now has 20% less health on Ascended.
[Molten Core] - Heroic - Flame Imp now has 10% less health on Heroic.
[Molten Core] - Normal - Flame Imp now has 5% less health on Normal.
[Molten Core] - Ascended - Firewalker now has 20% less health on Ascended.
[Molten Core] - Mythic - Firewalker now has 15% less health on Mythic.
[Molten Core] - Heroic - Firewalker now has 10% less health on Heroic.
[Molten Core] - Ascended - Firelord now has 20% less health on Ascended.
[Molten Core] - Normal - Firewalker now has 5% less health on Normal.
[Molten Core] - Mythic - Firelord now has 15% less health on Mythic.
[Molten Core] - Heroic - Firelord now has 10% less health on Heroic.
[Molten Core] - Normal - Firelord now has 5% less health on Normal.
[Molten Core] - Ascended - Core Hound now has 20% less health on Ascended.
[Molten Core] - Heroic - Core Hound now has 10% less health on Heroic.
[Molten Core] - Mythic - Core Hound now has 15% less health on Mythic.
[Molten Core] - Normal - Core Hound now has 5% less health on Normal.
[Molten Core] - Ascended - Ancient Core Hound now has 20% less health on Ascended.
[Molten Core] - Mythic - Ancient Core Hound now has 15% less health on Mythic.
[Molten Core] - Heroic - Ancient Core Hound now has 10% less health on Heroic.
[Molten Core] - Normal - Ancient Core Hound now has 5% less health on Normal.
General
[Pending Restart] - The Dragon Fire enchant has seen an adjustment, it now grants 7 spell power and 7 fire resistance at level 60. The materials for the recipe have also been changed to 2 Large Brilliant Shards, 3 Greater Eternal Essence, 2 Essence of Fire and 2 Nexus Crystals.
General
[Pending Restart] - Doubled the proc chance of Drakon Soul Shard
[Pending Restart] - [Basalthane] - Extended how far you can activate a pillar by 1.5 yd. (This is mainly just a bugfix because sometimes the pillar wouldn't activate if you were in its hitbox).
[Pending Restart] - These changes are rolling out at 17:00 Server Time.
[Pending Restart] - [Ascended] - Smouldering Vengeance now provides less % damage increase from your abilities since you will now be dealing bonus damage to the adds.
[Pending Restart] - [Ascended] - Tanks with Smouldering Vengeance will now pulsate damage around them. This damage will be amplified to Molten Bloods but can also be used as damage done to the boss.
[Pending Restart] - Basalthane - The Stun Effect and Cracked Effect now now lasts for 20 seconds and will now delay the spells and abilities he casts by 20s up from 12. (Flash Burn, Inferno Trail, Enrage, Eruption, Heat Splash).
General
Onyxia's Lair: Fixed a bug where the health of the Lair Guards was higher than intended.
[Pending Restart] [Druid] [Epic: Omen of Fatality] This enchant now triggers when gaining Omen of Clarity instead of when consuming it. This is a relatively small change which makes the enchant more intuitive, provide more consistent (and fewer wasted) Omen of Clarity procs, and slightly higher uptime on the attack speed buff.
Talents & Abilities
Prayer of Mending now heals for 10% less in PvP combat.
(These changes have been active since the patch on monday.)
Mind Blast now deals 5% reduced damage in PvP combat.
Envenom now deals 10% reduced damage in PvP combat.
Rupture now deals 10% reduced damage in PvP combat.
Mutilate now deals 10% reduced damage in PvP combat.
General
[Pending restart] [Mage] [Legendary: Frost Bomb] Instead Frost Bomb making the target count as frozen, this enchant now triggers Fingers of Frost (if known) when cast on monsters, and also now deals the 30% bonus damage also to the target of the Frost Bomb (instead of only to nearby enemies). The performance of this Legendary enchant as well as Frost specs in general will be monitored and followed up with more changes as needed.
The Eskhandar guardian summoned by the Eskhandar weapon set bonus no longer applies armor debuff effect, it is now a bleed effect.
General
Fixed a bug where Carve was not working with Hunting for Sport on anything but the main target.
Carve now increases the Damage of Raptor Strike, Mongoose Bite and Counterattack by 10% per target hit.
General
[Warrior] Defensive Stance now increases threat generated by an additional 10%.
[Paladin] [Epic: Branding Zeal] This now also makes Hammer of Wrath trigger your Seal of Righteousness.
[Paladin] [Epic: Crusader’s Judgement] This now increases the damage of Crusader Strike by 30%, up from 20%.
[Paladin] [Epic: Divine Resurgence] The chance for this to trigger has been increased from 12% up to 15%.
[Paladin] [Epic: Sword of Vengeance] Fixed a bug causing this to trigger Seal of Command on each Sword of Vengeance hit. Its AoE radius has been increased from 3 yards up to 5, and its damage doubled. This will result in this enchant being better than previously for single-target damage, but weaker against multiple targets.
[Paladin] [Legendary: Execution Sentence] The final damage dealt by this is now considered a melee ability, meaning it uses melee hit chance and deals double damage when it critically strikes.
[Paladin] [Legendary: Holy Templar] The damage of Templar’s Verdict has been increased from 150% weapon damage up to 180%.
[Paladin] [Epic: Baleful Hammer] This now increases your armor by 15% while Holy Shield is active, up from 10%.
[Paladin] Righteous Fury increases all threat generated by 60% up from 50%. This effect is still doubled for Holy.
[Paladin] [Legendary: Light of the Guardian] This enchant now reduces damage taken from creatures by 20% (changed from reducing all damage taken by 10%) for 8 seconds, up from 6 seconds.
[Paladin] [Legendary: Crimson Defense] This enchant also passively increases your block chance by 10%.
[Paladin] [Protection: Improved Righteous Fury] This now reduces the damage taken by 3/6/9%, up from 2/4/6%.
[Paladin] [Protection]: Protection Paladin now take 12% increased damage in PvP combat.
[Paladin] [Protection: Ardent Defender] This now has a 90 second cooldown, down from 2 minutes. The heal can now restore up to 50% of your health, up from 30%.
[NEW] [Paladin] [Artifact: Aegis of the Martyr] Sacrifice 30% of your max health to place a powerful aegis on your target, absorbing a significant amount of damage. If you have less than 30% health when casting, you will be left with 1 health. 1.5 second cast, 45 second cooldown.
[Paladin] [Epic: Righteous Verdict] This now grants 25% increased critical strike chance and 30% reduced mana cost, up from 20%.
[Paladin] [Epic: Light of Dawn] This now heals up to 10 injured allies, up from 5.
[Paladin] [Legendary: Gift of Light] This now also empowers your Light’s Grace, making it reduce the cast time of Holy Light by an additional 0.25s.
[Hunter] [Survival] - New Epic Mystic Enchantment - Laceration: Critical Strikes with Carve now cause the target to suffer 33% of the damage dealt over 6 seconds as a bleed. This bleed will scale with effects like Trauma and Mangle.
[Paladin] [Legendary: Glimmer of Light] The buff has been adjusted, instead of increasing all healing taken from the Paladin by 3%, it now increases the chance the Paladin will critically heal the target with Flash of Light by 25%.
[Hunter] [Survival] - Lone Wolf has been reworked, it now reads: Your damage and armor penetration is increased by 10% while you do not have a pet active. Each nearby enemy surrounds you, bringing out your survival instinct which increases your damage and attack speed by an additional 3%, up to an additional 15% total.
[Hunter] [Survival] - New Epic Mystic Enchantment - Apex Predator: Increases the critical strike damage bonus of Raptor Strike and Carve by 20%. Carve causes your next three raptor strikes to not incur a cooldown.
[Hunter] [Survival] - Legendary Mystic Enchantment - Survival Mastery: Carve now from this enchantment.
[Hunter] [Survival] Fetch Me Their Bones - Now triggers from Carve.
[Hunter] [Survival] Fire Watch - Carve can now proc the damage from Fire Watch.
[Hunter] [Survival] Stalker's Mark - Now affects Carve.
[Hunter] [Survival] Deadly Instinct - Now affects carve.
[Hunter] [Survival] - Glyph of Carve - Reduces the mana cost of carve by 33% and allows it to strike an additional enemy.
[Hunter] [Survival] - Resourcefulness now affects Carve.
[Hunter] [Survival] - Carve is a new 51 talent point ability next to Explosive Shot and Shares cooldown with Explosive Shot. Carve has a 9 second cooldown and reads:
[Hunter] [Survival] - Savage Strikes now affects Carve.
[Hunter] New Epic Mystic Enchantment - Sting Specialist: You can apply an additional sting to the same target. Your damage of Aimed Shot is increased by 10% for your stings.
[Hunter] [Survival] - Raptor Strike now deals 120% weapon damage up from 100%.
[Hunter] [Scorpid Sting] This effect now reduces the targets’ resistances (up to 75 at max rank). Providing an alternative use to the Curse of the Elements buff when paired with earth and moon. It now lasts for 5 minutes.
[Hunter] [Epic: Concussive Trauma] This enchant now also supercharges your Concussive Shot when used on a target within 15 yards, increasing its slow to 70% and making it only trigger half its cooldown.
[Hunter] [Epic: Molten Ammo] Damage increased from 70% to 80%.
[Hunter] [Survival: Master Tactician] The ranged attack speed granted has been increased from 5/10/15% to 7/14/20%.
[Hunter] [Legendary: Deadly Bite] The periodic damage has been reduced by approximately 10%.
[Hunter] [Glyph of Trueshot Aura] now increases the critical strike chance of Aimed Shot if you know Trueshot Aura.
[Hunter] [Glyph of Serpent Sting] This glyph now also increases the damage of Serpent Sting by 20%.
[Hunter] [Legendary: Expunge] This enchant now also reduces the cooldown of Chimera Shot by 2 seconds.
[Hunter] [Epic: Trick Shots] This now works for Quick Shot as well as Arcane Shot. Instead of increasing the damage by 20% it makes it guaranteed to critically strike.
[Hunter] [Legendary: Power Shot] This ability now also benefits from the Barrage and Improved Barrage talents.
[Hunter] [Marksmanship: Piercing Shots] This now also triggers from Kill Shot.
[Hunter] [Marksmanship: Improved Steady Shot] This now grants 20% damage increase, up from 15%. It also reduces mana cost by 25%, up from 20%.
[Hunter] [Quick Shot] The damage of this ability has been increased by 15%.
[Hunter] [Arcane Shot] The damage of this ability has been increased by 15%.
[Hunter] [Epic: Savage Momentum] This now also reduces the cooldown of Quick Shot and Arcane Shot in addition to Aimed Shot and Multi-Shot.
[Hunter] [Epic: Joint Onslaught] The damage from this enchant has been increased by approximately 33%.
[Hunter] [Epic: Hunting Frenzy] The guaranteed pet ability critical chance and Focus cost removal is now triggered by using Kill Command in addition to being triggered when killing an enemy that yields experience or honor.
[Hunter] [Legendary: Stampede] The debuff now increases damage taken by 20%, up from 12%.
[Hunter] [Legendary: Barbed Shot] Damage increased by 25%.
[Rogue] [Subtlety: Cheat Death] This now has a 90 second cooldown, up from 60 seconds. This talent will remain incredibly powerful, but the larger window of vulnerability will require some more careful deployment of defensive strategies
Making Shadow Dance really have an iconic bursty identity in PvE.
[Rogue] [Epic: Shadow of Death]: In addition to its current effects, this enchant also makes Shadow Dance grant 50% increased damage against creatures below 35% health.