
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Shaman] [Thunderstorm] This now restores 15% mana, up from 8%.
[Druid] [Epic: Bash and Thrash] Tooltip has been clarified.
[Druid] [Epic: Ferocious Clarity] This now has a unique icon, instead of using the same one as Fury Unleashed.
[Druid] [Epic: Omen of Fatality] This enchant has been slightly reworked. It now gives your Feral Bleed effects a 35% chance of triggering Omen of Clarity and makes consuming Omen of Clarity increase your attack speed by 20% for 6 seconds. While this buff is active, Omen of Clarity cannot trigger again.
[Druid] [Epic: Ambush Predator] This enchant now also makes your Ravage apply the Mangle debuff.
[Druid] [Epic: Predator’s Wrath: Combo] In addition to making Wrath generate two combo points, this enchant also makes Wrath increase the critical strike chance of your next direct damage Cat Form ability to by 25%.
[Druid] [Epic: Predator’s Wrath: Focus] In addition to making wrath castable in Cat Form and restore 20 energy, this enchant also makes them unable to miss and cost no mana.
[Druid] [Legendary: Wrathful Strikes] This enchant also has a new mechanic: Casting Wrath makes your direct damage Cat Form abilities on the target deal additional Nature damage (scaling with Attack Power) for 15 seconds. This effect stacks up to 10, each stack increasing the damage done by 5%.
[Druid] [Feral: Primal Gore] This talent now also enables the periodic damage from Rake to deal critical damage.
[Druid] [Ravage] The damage of Ravage has been increased by approximately 30%.
[Druid] [Rake] The damage of this ability has been increased by approximately 15% for all ranks up to and including level 60.
[Druid] [Epic: Surging Eclipse] Surging Eclipse no longer reduces the effectiveness of Eclipse.
[Druid] [Balance] Insect Swarm now lasts for 2 more seconds. Letting you gain one more total tick from its duration.
[Druid] [Epic: Languish] Fixed a bug where Languish would not roll-over its value when having multiple balance druids in the raid.
[Druid] [Epic: Graceful Resurgence] This now increases the damage of Wrath, Starfire and Starsurge on targets below 35% health by 15%, up from 10%. The Nature’s Grace triggered by killing an enemy with this enchant now lasts for 6 seconds.
[Druid] [Epic: Elune’s Fury] This now allows Moonfire to hit two additional nearby targets (up from one) and stacks up to three times (up from two)
[NEW] [Druid] [Epic: Astral Winds] Targets released from your Cyclone or hit by your Typhoon take 50% reduced healing, fading over 8 seconds. In addition, the cast time of Cyclone is reduced by 0.3s. Since Cyclone also makes affected targets immune to healing, this enchant makes Cyclone a powerful offensive tool, useful not only to control off-targets but also kill-targets.
[Druid] [Legendary: Touch of Elune] This now also increases your damage done by 15% while active.
[Druid] [Legendary: Chosen of Elune] In addition to its current effects, this enchant also makes your Eclipse (Solar) increase your critical strike rating by 15% of your Spirit, and your Eclipse (Lunar) increase your haste rating by 15% of your Spirit.
[Druid] [Legendary: Sunfire] The damage of this spell has been increased by 15% in PvE combat and no longer splits its damage. It now also has an additional mechanic: Sunfire increases the periodic damage from Moonfire and Insect Swarm by 15% per target hit for its duration. (capping at 75% at 5 targets).
[Druid] [Balance: Moonglow] This now reduces mana cost of affected spells by 4/8/12%, up from 3/6/9%.
[Druid] [Balance: Dreamstate] This now restores mana equal to 8/16/25% of your intellect every 5 seconds, up from 6/12/18%.
[Druid] [Balance: Improved Moonkin Form] This now increases your spell damage by 17/34/50% of your Spirit, up from 14/27/40%.
[Druid] [Cyclone] Range increased to 25 yards, up from 20. This change will make Cyclone more versatile and, especially when used with the range-increasing talents, more powerful also against ranged opponents.
[Warrior] [Protection: Improved Spell Reflection] Party member Spell Reflection range reduced to 10 yards (from 20 yards).
[Warrior] [Epic: Roar of Dread] Damage increased by approximately 35%. Cooldown reduced to 12 seconds (from 15 seconds).
[Warrior] [Epic: Spell Block] No longer reduces the duration of Shield Block and now requires Defensive Stance.
[Warrior] [Epic: Shield Master’s Resolve] Now reduces damage taken by 10% when below 50% health, up from below 35%.
[Warrior] [Epic: Jab Cross] Devastate against monsters now has a chance to trigger the Improved Defensive Stance Enrage effect if known.
[Warrior] [Epic: Jab Cross] No longer benefits from or is consumed by Heroic Strike.
[Warrior] [Legendary: Gladiator Stance] Shield Block now increases the critical strike chance of Shield Slam by 30% and makes Shield Slam hit an additional nearby target, but no longer increases block chance.
[New!] [Warrior] [Epic: Vigilant Vanguard] Replaces Intervene with Vanguard. Using this ability intervenes to the target of your Vigilance and engages their target. While in melee range of both targets, you follow up their melee hits with attacks of your own for 15 seconds.
[Warrior] [Epic: Desperation] Now increases healing taken by 10% and damage dealt to targets below 35% health by 8%. These effects are tripled when below 50% health.
[Warrior] [Epic: Heroic Rush] Heroic Fury now increases movement speed by 50% and attack speed by 30% for 4 seconds instead of resetting the cooldown of Intercept. Cooldown reduced to 20 seconds.
[Warrior] [Epic: Skull Crusher] Now reduces the remaining cooldown of Bladestorm or Death Wish by 4 seconds (up from 2) but can no longer proc multiple times from a single Slam cast.
[Warrior] [Legendary: Ambidextrous] Triggered off-hand attack now deals 60% weapon damage, down from 75%.
[Warrior] [Epic: Raging Onslaught] Unbridled Rage now empowers your next Raging Blow, giving it 30% increased critical strike chance.
[Warrior] [Legendary: Raging Blow] Unbridled Rage now also triggers when killing an enemy. It is now granted by Berserker Rage and fully removes the rage cost of Raging Blow instead of reducing it by 10.
[Warrior] [Epic: Dragon Warrior] Reworked. Dragon Roar now grants Death Wish for 5 seconds if not already active. Using Whirlwind reduces the remaining cooldown of Dragon Roar by 5 seconds.
[Warrior] [Legendary: Dragon Roar] Now reduces the cooldown of Whirlwind by 2 seconds and fully resets it when used. Cooldown increased to 30 seconds (from 25). Damage increased by approximately 50% but no longer pierces armor and now benefits from Armor Penetration.
[Warrior] [Cleave] Bonus damage adjusted to scale more with weapon damage and less with flat bonus damage.
[Warrior] [Bloodthirst] Healing is now further increased by your attack power and no longer generates threat.
[Warrior] [Berserker Stance] Now grants 5% increased critical strike chance (up from 3%) and increases damage taken by 3% (down from 5%).
[Warrior] [Epic: Master of Arms] Armor penetration based on Strength is now a passive effect instead of a buff.
[Warrior] [Epic: Insatiable] Buff display changed to reduce buff bloat. It now increases the stack count of Taste for Blood instead of granting a separate buff. Behavior unchanged.
[Warrior] [Epic: Insatiable] Now also grants full stacks instantly when one of your attacks is dodged.
[Warrior] [Legendary: Colossus Smash] This ability can no longer be blocked, dodged, or parried and now also applies two stacks of Sunder Armor. Its debuff increases damage dealt to the target by 15% for 7 seconds (from 10% for 8 seconds). Damage increased by approximately 50% but no longer pierces armor and now benefits from Armor Penetration.
[Warrior] [Legendary: Heavyweight] Ready to Crush now increases the damage and critical strike chance of Mortal Strike by 40%, up from 30%.
[Warrior] [Epic: Heavy Thunder] When Thunder Clap only hits one target, your next Thunder Clap costs no rage and has a 40% increased critical chance. Passive damage increase reduced from 40% to 20%.
[Warrior] [Arms: Sword Specialization] Proc chance increased to 3/6/9/12/15%, up from 2/4/6/8/10%.
[Warrior] [Thunder Clap] Damage increased by approximately 25%.
[Warrior] [Overpower] Now deals 120% weapon damage, up from 100%.
[Mage] [Epic: Icy Slaughter] This now also makes Icy Veins increase the damage of Deep Freeze by 20%, makes Deep Freeze always deal damage when used against monsters (even if they are not stun immune), and makes dealing damage with Deep Freeze reduce the cooldown of Icy Veins by 10 seconds.
[Mage] [Epic: Glacial Cascade] This now triggers on every third Frostbolt instead of every fourth. It now also reduces the cast time of your Frostbolt by 5%.
[Mage] [Epic: Winter’s Blaze] This now increases the damage of your Frostfire Bolt by 15%, down from 25%. It now increases the damage of Frostbolt and Ice Lance by 10%, up from 8%.
[Mage] [Frost Bomb] Frost Bomb now has an 8 second duration (4 against players) and makes the target count as frozen. In addition, 30% of your Frost damage dealt to the target affected by Frost Bomb pulses outward damaging all nearby enemies.
[Mage] [Frost: Chilled to the Bone] This talent now also increases the damage of Deep Freeze.
[Mage] [Deep Freeze] Damage increased by 20%.
[Mage] [Frostbolt] Damage increased by 4%.
[Mage] [Fire Fire Fireball] Duration increased from 15 seconds to 30 seconds.
[Mage] [Epic: Brand of the Pyromaniac] This now makes your next two Pyroblasts (down from three) bounce to up to two additional enemies (down from three). The cooldown reduction to Combustion and Cremation has been increased from 1.5 seconds to 2 seconds.
[Mage] [Glyph of Fire Blast] This now grants 100% increased critical chance to your Fire Blast against stunned or incapacitated targets, up from 50%.
[Mage] [Fire Blast] Mana cost reduced by 18%.
[Mage] [Fire: Blast Wave] The cooldown of this spell has been reduced to 20 seconds, down from 30.
[Mage] [Epic: Fire Walk with Me] This also reduces the range of Scorch by 10 yards but allows it to be cast while moving.
[Mage] [Legendary: Blazing Flame] Blazing Speed is now guaranteed to trigger when dealing damage with Blast Wave or Dragon’s Breath instead of triggering from taking damage. Blazing Speed also increases the critical chance of your Scorch and Pyroblast by 30% and makes them extend the duration of Blazing Speed by 1 second.
[Mage] [Fire: Blazing Speed] This talent has been reworked to be less random and more specialized against melee attackers. Taking a melee hit greater than 5% of your health dispels all movement impairing effects on you and increases your movement speed by 50% for 6 seconds. This can only occur once every 12 seconds.
[Mage] [Artifact: Cauterize] An attack which would otherwise kill you will instead bring you to 35% of your maximum health. When this happens all movement speed impairments on you are cleared and you gain 50% movement speed for 6 seconds, but burn taking 3% of your health as Fire damage per second.
[Mage] [Epic: Blink of the Warden] This enchant has been slightly reworked. Your Blink distorts reality around you, confusing your enemies and leaving behind a mirror image of you in the place you left. Spells cast on you will be absorbed by the mirror image instead. In addition, using Blink generates two charges of Arcane Blast.
[Mage] [Epic: Temporal Haste (Resonant Barrage)] This enchant has been renamed to Resonant Barrage and reworked. Your Arcane Barrage makes your next Arcane Blast deal 15% more damage and generate an additional charge, or makes your next Spellsteal steal an additional magic effect. This effect stacks up to 3 times.
[Mage] [Epic: Impeccable Timing] This enchant now also passively grants 10% of your Intellect as spell haste rating.
[Mage] [Epic: Arcane Dominance] This enchant has been reworked. It now increases your spell critical strike rating by 15% of your Intellect, and you gain Clearcasting after using Presence of Mind, a Mana Gem, or killing an opponent that yields experience or honor.
[Pending Restart] [Mage] [Epic: Arcane Conduit] Your Evocation channels twice as fast and fires an Arcane projectile at your target every second. While channeling, you take 40% reduced damage and become immune to Interrupt and Silence effects. Each second spent channeling reduces the remaining cooldown of Arcane Power, Presence of Mind, and Evocation by 10 seconds.
[Mage] [Legendary: Barrage Overload] The mana cost increase of Arcane Blast has been reduced from 40% to 30%.
[Mage] [Mana Gem] Increased the base mana granted by all Mana Gems by approximately 35%.
[Priest] [Epic: Psychic Infusion] Mana regeneration now triggers multiple times if Psychic Scream hits multiple targets affected by Shadow Word: Pain.
[Priest] [Epic: Endless Void] Now extends Void-Touched duration beyond its base duration and extension increased from 4 seconds to 5 seconds.
[Priest] [Epic: Psychic Influence] Now causes the main target to suffer an additional 15% damage per enemy hit by Mind Sear.
[Priest] [Legendary: Void Eruption] Cooldown reduced to 45 seconds (from 60 seconds).
[Priest] [Shadow: Improved Shadow Word: Pain] Now increases Shadow Word: Pain damage by 6/12% (up from 3/6%).
[Priest] [Shadow: Improved Spirit Tap] Now grants 15/30% increased Spirit (up from 5/10%) and duration increased to 10 seconds (from 8 seconds).
[Priest] [Shadow: Misery] Misery now also triggers from Mind Sear.
[Priest] [Shadow: Pain and Suffering] Shadow Word: Pain duration refresh now also triggers from Mind Sear.
[Priest] [Devouring Plague] Damage increased by 8% in PvE.
[Priest] [Vampiric Touch] Damage increased by 12% in PvE.
[Priest] [Mind Sear] Now also deals damage to its main target.
[Priest] [Twilight Paragon] Duration increased to 20 seconds (from 12 seconds).
[Priest] [Epic: Prayer Circle] Now triggers from Prayer of Mending as well as Holy Fire.
[Priest] [Epic: Overflowing Light] Now also grants a stack of Serendipity when triggered.
[Priest] [Epic: Higher Power] Reworked. Above 50% mana, Greater Heal has 30% increased critical strike chance but costs 20% more mana. Below 50% mana, Greater Heal costs 30% less mana.
[Priest] [Legendary: Holy Ascension] Now passively increases Holy Fire and Smite critical strike chance by 20%. Guardian Spirit cast on self now generates no threat. Ascended Holy Nova damage increased by approximately 30%.
[Priest] [Holy: Epiphany of Light] Now gives a 12% chance (up from 6%) for Holy Fire to trigger Surge of Light and doubles Holy Fire’s periodic damage (up from 60%).
[Priest] [Holy: Holy Concentration] Buff duration increased to 12 seconds (from 8 seconds).
[Priest] [Greater Heal] Mana cost reduced by 10% across all ranks.
[Priest] [Lightwell] Lightwell has been overhauled and will now attempt to heal a nearby injured ally within 20 yards every second while they are below 50% health. Lightwell lasts 30 seconds or until it has healed 10 times.
[Priest] [Epic: Words of Time] This enchantment now also makes Borrowed Time increase your healing power by 10% of your Intellect.
[Priest] [Discipline: Borrowed Time] This now grants 7/14/20% spell haste, from 9/17/25%. This change addresses a large amount of discipline priest’s power being concentrated in one talent choice while enabling them to scale from haste on gear for longer.
[Priest] [Discipline: Grace] The buff granted by this talent is no longer limited to being active on only one target at a time.
General
[Pending Restart] - Shadowfang Keep (Mythic) has been divided into two shorter instances: Halls of the Damned and Arugal's Rise.
General
[Pending Restart] [Mythic +] [Maraudon - Purple Crystals] Fixed a bug where Maraudos was incorrectly flagged as Friendly in Mythic +. He is now Hostile.