Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2025/05/23

General

Change

[Venomancer] Gripping Webs reworked into a passive

Change

[Venomancer] Fungify is now a targeted AoE Polymorph and now has a 1.5min cd

Change

[Venomancer] Shadra’s Aid and Lifeblood are now in a switch node together. Lifeblood now has a 2min cd down from 2.5min

Change

[Venomancer] Down The Water Spout deprecated

Change

[Venomancer] Swamp Blessing has been reworked and given a new effect

Change

[Venomancer] Paralyze deprecated

Change

[Venomancer] Destabilizing Toxins is now called Bugging and has a reworked effect and has been swapped with the Surprise Strategy talent

Change

[Venomancer] Fungal Assailant no longer applies Lethargy

Change

[Venomancer] Shadra’s Lair slow increased from 40% to 60%

Change

[Tinker] Speedy Recovery switch node has been replaced with Nanobot Cleanser from the Invention tree

Change

[Tinker] Firepot Drone slow increased from 25% to 50%.

Change

[Witch Hunter] Pyro Tonic’s buff is no longer hidden in the Consolidated Raid Buff box.

Change

[Witch Hunter] Tonics no longer put each other on a micro gcd, allowing you to pop them all at once.

Change

[Templar] Chastise moved to level 3

Change

[Templar] Templar Strike tooltip conditioned to only display the generation of Follow Up if you have Righteous Lunge learned

Change

[Templar] Temple Guardian now affects Templar Strike instead of Sacred Swing

Change

[Templar] Crippling Blows Slow buffed by 5% per stack

Change

[Necromancer] Unholy Champion now has a 30 sec cd, but now only splits 20% damage down from 40%

Change

[Necromancer] Putrid Summoner has been reworked to no longer have a mortal strike effect

Change

[Necromancer] Grimestep and Glaciate deprecated. Both nodes have been reworked into passives

Change

[Necromancer] Entomb is no longer baseline, now learned in the class tree

Change

[Necromancer] Deadly Nature deprecated

Change

[Necromancer] Noxious Corpserot has been moved to the Death tree, Ghoulify takes its place in the class tree. Class tree talents involving Noxious Corpserot have been adjusted/reworked.

Change

[Necromancer] Command: Skeletal Warriors no longer roots, now provides a healing reduction effect

Change

[Necromancer] Run With The Horde has been reworked to Flesh Symbiosis

Change

[Necromancer] Command: Grave Mages now freezes enemies instead of slowing

Change

[Necromancer] Bonefreeze no longer freezes baseline, now requires the Frigidness talent

Change

[Necromancer] Entomb now has a 1 min cd

Change

[Necromancer] Ghoulify is now a Fear and has no cooldown.

Change

[Necromancer] Phylactery is now usable in Arena again

Change

[Necromancer] Foul Invocation now causes you to become Undead

Change

[Necromancer] Lich Form now gives you waterbreathing!

Change

[Necromancer] Shattered Dreams talent has been replaced with Army of the North

Change

[Necromancer] Permafrost now has Winds of Northrend synergy

Change

[Ranger] Horn of Endurance’s base healing has been reduced by .8 points per level, starting at level 9. Its scaling has been reduced by 4%.

Change

[Ranger] Craft: Map now has a reworked effect

Change

[Ranger] Cloak Loop has been reworked into Knotted Cord

Change

[Ranger] Quilted Padding has been reworked into Skinner’s Grips

Change

[Ranger] Tassel Guard has been reworked into Glidepads

Change

[Felsworn] The Vengeance combo now works with Doomscar and has been reworked

Change

[Felsworn] Eye of Archimonde now works in a radius around you and now has a 45 sec cd up from 20 sec

Change

[Felsworn] Sargeras Embrace now slows for 60% up from 50%

Change

[Felsworn] Wicked Fire is now called Demon Soul and now heals for a portion of damage dealt by Fel Fireball instead of a flat amount

Change

[Felsworn] The True Blessing talent now has Trickery synergy

Change

[Felsworn] Feldrink deprecated, replaced with Trickery in the class tree (which is now no longer baseline) Feldrink talents have been converted to work with Trickery

Change

[Felsworn] Fel Guardian swapped with Felplates

Change

[Felsworn] Illidan’s Guile no longer heals

Change

[Felsworn] Fel Prison reworked into a single target silence effect

Change

[Felsworn] Wings of Illidan has been reworked and now has Chaos Nova synergy

Change

[Felsworn] Stomped now allows Vengeance to strike additional enemies

Change

[Felsworn] Tyrant spec passive ‘Fel Quickness’ now also gives health scaling

Change

[Felsworn] Tyrant’s Gaze has been reflavored and is once again an AoE around you

Change

[Felsworn] Tyrant’s Gaze now has a 1 min cd

Change

[Felsworn] Black Temple Warden now also works with Doomscar and self dispels a curse effect, but now lasts 6 sec down from 10

Change

[Bloodmage] Shadow Bond now also restores a small portion of health

Change

[Primalist] Hidden rage cost reduction to Hand of the Earthmother on the Life Primalist spec passive has been moved to the Maximum Mending talent

Change

[Primalist] Nature’s Call node has replaced the Magma Fissure/Ursine Crush switch node

Change

[Primalist] Geofissure has been reworked and now has Mountain Hammer synergy

Change

[Primalist] Emerald Slumber is reflavored and now has a cooldown and is an incapacitate

Change

[Primalist] Earth’s Embrace is now a disorient instead of a stun

Change

[Primalist] Spirit Charge moved to the position of Tide’s Favor. Tide’s Favor has had its effect baked in baseline and is deprecated.

Change

[Primalist] The Life Primalist spec passive no longer provides an unmentioned and unintended rage reduction to Hand of the Earthmother.

Change

[Primalist] The names of Primal Weapon: Bestial Might and Primal Weapon: Savage Might have been swapped. The one with Bestial in the name is now the one that interacts with your tamed beast, and the one that does big chunky 2h hits is now Savage.

Change

[Ranger] The Red Dreamflower spawned via the Petalkeeper capstone will no longer spam its open and close animation. It will open once and then stay open.

Change

[Ranger] The healing from Red Dream (the buff applied via the Petalkeeper capstone) is now properly attributed to the Ranger instead of the person triggering the buff.

Change

[Sun Cleric] Valkyrie’s Watch DR reduced from 65% to 30%

Change

[Sun Cleric] Sunwalking no longer increases movement speed and instead makes you immune to movement slowing effects for the duration. It also no longer has proc damage and instead increases your damage dealt by 2% per swing, up to 10 stacks.

Change

[Sun Cleric] Fanaticism reworked to now increase the damage of Justice by 20%

Change

[Sun Cleric] Burning Light added as a switch node with Burning Heat

Change

[Guardian] Warquake re-themed into Valiant Stand, and will now place a banner-like visual. The effects remain exactly the same.

Change

[Guardian] Vanguard tier 1 talent pathing adjusted slightly.

Change

[Guardian] Colossal Reprise can now trigger from the followup Sever if you have the Heroic Effort capstone.

Change

[Guardian] Colossal Reprise can now properly crit.

Change

[Guardian] Double Duty is now properly guaranteed to trigger off of Spear Throw.

Change

[Guardian] Valiant Effort value halved.

Change

[Guardian] Impactful now increases damage of Centurion Strike instead of reducing the cooldown of Linebreaker.

Change

[Guardian] Fearsome Leader value halved.

Change

[Guardian] Linebreaker cooldown reduced to 15 sec.

Change

[Stormbringer] Zap and Lightning Cage now instantly allow you to use your 50 Static spenders like Call Lightning or Torrential Wrath instead of having a 1-2 second delay.

Change

[Stormbringer] Whirlpool’s pull is now properly tagged as a Grip, which means it will not work against dummies, bosses, etc.

Change

[Stormbringer] Forked Lightning now a target chaining spell instead of a conal spell.

Change

[Stormbringer] Forked Lightning and Crackle rank acquisition pace adjusted (more ranks total).

Change

[Chronomancer] Chronostasis teleport increased from 10yds to 15yds

Change

[Witch Doctor] Mark of Malice is now a 30% MS from 50% and now lasts 8sec from 10sec

Change

[Witch Doctor] The Loa Spirits talent moved to Shadowhunting is now called Malefic Spirits and has a reworked effect.

Change

[Witch Doctor] Dark Effigy reworked into a passive with Shadowflare and Voodoo Idol synergy

Change

[Witch Doctor] Encroaching Night now lasts 12 sec up from 10 sec

Change

[Witch Doctor] Pernicious Talent added as a switch node with Malignant

Change

[Witch Doctor] Malediction and Loa Spirits swapped positions. Malediction renamed to Loa Spirits and swapped with Juju Injection. Original Loa Spirits is in the Shadowhunting tree and has been reworked.

Change

[Witch Doctor] War Golem now has a 3min cd up from 2min, but Golem’s Vigil now allows you to reduce the cooldown with damage dealt by Hex of Malice and Mark of Malice

Change

[Witch Doctor] Shadow Puppets scaling reduced by 2%.

Change

[Witch Doctor] Mojo Talisman no longer has a minimum range

Change

[Witch Doctor] Dark Loyalty now correctly lasts for duration of Shadow Puppets, even when duration is increased through Voodoo Mind, value reduced by 10%.

Change

[Witch Doctor] Shadowhunting tier 1 talent pathing adjusted with recent changes in mind

Change

[Necromancer] Crown’s Call reworked to work with Lichfrost

Change

[Pyromancer] Hot Headed no longer prevents healing

Change

[Pyromancer] Meteor’s missile speed increased by 2x

Change

[Pyromancer] Incineration Pyromancer increase to Blaze duration reduced by 1 sec.

Change

[Pyromancer] Speed of the Dragon now increases the damage of Slagstone instead of triggering additional proc damage

Change

[Pyromancer] Malygos’ Revenge is now Deathwing’s Revenge and has a reworked effect