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Lava Sweep: Eruption now increases your chance to critically strike with Pyroblast and Fire Blast by 8% per stack, up from 4%.
Master of Elements talent now gives spell critical strike chance, changed from Fire critical strike chance.
Warden of Demon Reach stack cap changed to 4, down from 5.
Fixed an issue where Intellect and Agility of a pet was not contributing to their critical strike chance.
Increased the coefficient of Fire Watch by 20%, from 15% SP/AP to 18% SP/AP. This should bump the single target slightly higher, and put it in a safe spot due to its high AoE potential.
Fire Watch: Increased Scaling of Fire Watch proc by 10%.
Fire Watch: Exploding Storm now increases the damage dealt with Explosive Trap and Immolation Trap by 25% per stack, up from 20%.
Damage done of ammo was increased by flat +5 damage per second on all projectiles
Astral Storm now grants 15% missing mana when used against monsters.
The tooltip of Hasty Stormstrike no longer states specifically it reduces Wind Strike, the tooltip is now listed in Wind Rager legendary Mystic Enchant instead.
Wind Rager now reduces the effect of Empowered Stormstrike and Hasty Stormstrike by half.
Static Shock now has a 2 second internal cooldown, but now has a 5/10/15% proc chance per point, up from 4/8/12%.
Reduced the scaling of Lightning Shield by 15%.
Wild Wrath now refreshes the duration of your Insect Swarm and also resets the cooldown of your Chimera Shot when cast at full stacks.
Wild Wrath now increases the damage dealt by Wrath by 8% per stack.
Wild Wrath now restores 25% base mana up from 12% base mana.
Wild Wrath can now also be triggered by Chimera Shot in addition to Steady Shot.
Darkmaster: Necromancer's Touch now increases targets damage taken from Drain Life by 25%, up from 20%. (10% against players).
Darkmaster: Your Drain Life can now critically hit.
Increased the damage buff to your next Wrath or Starfire after using Eclipse Strike from Knight of the Eclipse to 100% stacking 2 times, up from 50% stacking 2 times.
Fixed a bug where Heroic Strike would benefit and consume Titanic Power from Fury of the Titans.
Fixed a bug causing Titanic Power from Fury of the Titans would affect some unintended spells but not be consumed by those spells.
Righteous Flames: Inner Fire stacks are now reduced by 25%, down from 50%. This aims to increase the overall power of the Legendary Mystic Enchant while also making mob hits in dungeons less punishing.
Righteous Flames: Increased damage and scaling on Holy Fire (Righteous Flames) by 10%
Inducing Trauma now fully refreshes the duration of Rend instead of adding 4 seconds to it. In addition, Mutilate now also refreshes the duration of Rend.
Invocation now grants Stun immunity while active.
The absorb effectiveness of Mana-forged Barrier is now halved against magic damage. This is intended to bring Mana-forged Barrier tanks' magic mitigation more in line with that of other tank archetypes.
Mana-forged Barrier no longer grants permanent Stun immunity.
Thunder Slam: Lightning Blade no longer applies 20% Nature damage taken debuff, it now copies behavior of Stormstrike
Wind Rager: Wind Strike no longer applies 20% Nature damage taken debuff, it now copies behavior of Stormstrike
Added New Talent: Battlemage - Your melee attacks have a chance to restore 7%/14%/20% of your base mana and grant Replenishment to your party. This effect can only occur once every 10 seconds. Capstone Bonus: With the final rank of this talent you can weave melee attacks inbetween your casted spells with no reset. This talent will be used for Int users to still be able to have cast time not reset swing timer with investment.
Elemental Frost from Elemental Lord now causes your tethered elemental to restore 1% maximum mana to the owner, down from 3%.
Elemental Aftershock now lasts for 3 seconds, down from 4 seconds, instead the base and scaling of Elemental Aftershock has been increased by approximately 40%, while also increasing the level scaling significantly.
Elemental Lord: Fixed a bug where the instant part of Flame Shock would not have a chance to reset Lava Burst if you already didn't have the Elemental Lava buff from casting an empowered Flame Shock already.
Elemental Lord can now also trigger the Elemental buffs from critical hits from Lava Burst. In addition, the chance to reset the Lava Burst when casting the empowered Flame Shock has been increased to 60%, while the periodic proc chance remains at 20%.
Elemental Lord now also increases your damage with the selected shock ability by 100%.
Devouring: Devouring Epic Enchant now reduces the duration of Devouring Plague by 6 seconds. From 24 down to 18 seconds. The application of your Warlock damage over time effects now resets the duration of your Devouring Plague spell on the target.
Fixed an issue where the Dragon Fury buff from Dragon Warrior was being consumed by Dragon Roar.
The proc from Master of Shadows now inherits the critical strike chance from the triggering ability. The Shadow damage proc will now only critically hit when your abilities critically hit. This incentivises pushing for higher critical strike chance, and keeps the build invested into Agility like before.
Controlled Burn now fully refreshes the duration of Immolate instead of adding 6 seconds to it. This is to correct unintended snapshotting behavior. It will now “recast” the immolate every time it is refreshed.
Reduced the base mana cost of Delirium by 15% to compensate for the loss of 15% total intellect scaling granted by Mana Fiend, allowing for more Legendary Mystic Enchantment options available for Mana-Forged-Barrier tanks to choose from.
Mana Fiend now no longer grants 15% more Intellect.
Mana-Charged Strike now triggers after spell casts, rather than on your next melee swing. Opening up more weapon options to explore, such as using staves for 10% haste and getting quicker spell casts out without losing out on the opportunity of triggering Mana-Charged Strikes and thus getting into delirium quicker. Previously Mana Fiend users would have to choose weapons with appropriate weapon swing speeds to be able to Mana-Charged strike quicker to get more damage from the Strike itself but also have a faster rate of triggering Delirium.
Manafiend’s Delirium now stacks every 2 seconds, up from 1 second. This doubles the uptime of Delirium and reduces the time spent in the low power Recovery phase, making damage be less bursty but more sustained.
Manafiend: You now get 5% of your intellect as spell damage per stack, down from 10%.
Added 20% weapon damage scaling to the triggered direct damage of Seal of Vengeance. This means it will benefit from attack power as well as spell power. With this change its scaling extreme weapon speed is also reduced, making its power more consistent.
Counterattack has had its base damage increased by 10%.
Expunge now allows your Mongoose Bite to add a stack of the Cobra Venom debuff to a target that already has an existing Cobra Venom debuff.
Improved Counterattack capstone has now been replaced with - Your Mongoose Bite and Raptor Strike critical hits now lower the internal cooldown of Killer Instinct.
Improved Counterattack now also grants an additional 5/10/15% Counterattack damage.
Added a new talent Hunting for Sport - This talent increases your Counterattack, Mongoose Bite and Raptor Strike damage by 5/10/15%.
Point of No Escape Mystic Enchant now grants 2% increased damage on targets afflicted by Black Arrow, Counterattack, Concussive Shot, Frost Trap, Freezing Trap and Freezing Arrow.
Point of No Escape is now a 3 point talent, granting 2% increased damage on targets afflicted by Black Arrow, Counterattack, Concussive Shot, Frost Trap, Freezing Trap and Freezing Arrow.
Additionally the Savage Strikes mystic enchantment has been reduced to 3% critical strike chance to Counterattack, Mongoose Bite, Raptor Strike and Wing Clip from 4%.
Savage Strikes now has 3 talent ranks each which grants increased critical strike chance of Counterattack, Mongoose Bite, Raptor Strike and Wing Clip by 7%/14%/20%.
Shadow Waste Bolt now has a 15% reduced base damage and scaling, but Waste base damage over time and scaling has been increased by 50%. This was just a better version of Shadow Bolt. Now, successfully weaving in Shadow Waste Bolts into your rotation should increase your overall damage.
Invigoration: Now also has the Replenishment effect to increase options for mana maintenance.
Improved Drain Soul: Now also Increases damage of Drain Soul by 5/10%.
Dark Pact: Removed the shared cooldown with Life Tap.
Stoicism: Now also has 1/2/3% reduced chance to be critically hit.
Healing Grace: Now gives 1/2/3% critical strike chance. Capstone Bonus: Reduces threat generated by 20%. This does not stack with other similar capstone bonuses.
Subtlety: Now also gives 1/2/3% haste. Capstone Bonus: Reduces threat generated by 20%. This does not stack with other similar capstone bonuses.
Shadow Affinity: Now reduces the mana cost of all your Shadow spells by 2/4/6%. Capstone Bonus: Reduces threat generated by 20%. This does not stack with other similar capstone bonuses.
Mana Feed: Now also gives 5% missing mana to the pet every 5 sec.
Improved Expose Armor: Increased the armor penetration to 3%, up from 2%.
Improved Berserker Rage: Capstone now grants 50 rage, up from 30.
Absolution: Now also Increase radius of mass dispel 2/4/5 yards.
Increased the coefficient of Venomous Fury by 100%. From 0.06 AP/SP to 0.12 AP/SP.
Harbinger of Pestilence disease bonus damage changed to 15% per stack, down from 20%.
Shadow Power: Deep Shadow now increases damage done to the target by 6%, down from 12, but now lasts 4 seconds, up from 3 seconds.
Improved Curse of Agony now increases the damage of Curse of Agony by 10/20/30%, up from 5/10/15%.
Improved Curse of Agony now longer increases critical strike damage bonus. The capstone now only enables the ability to critically hit. This talent was actually not intended to provide this crit mod post caster rework and only enable critical hits of the spell.
Endless Agony: Now provides 5% and 4% damage increase to Curse of Doom and Curse of Agony, up from 4% and 3% per stack.
Fixed an issue where Armor mods were not affecting Ranged Physical attacks.
Burning Darkness: Shadowburn damage bonus has been increased from 10% to 25%.
Burning Darkness no longer increases the damage of Corruption.
Decreased the scaling of Shadowflame. It previously had unintendedly high scaling coefficients.
Talent: Mental Dexterity now gives 7/14/20% Intellect to ranged and melee haste rating. Capstone: Increases the spell critical rating granted by Agility by an additional 10% and the melee critical strike rating granted by Intellect by an additional 10%. This rework aims to make it a strong pick for melee hybrids wearing items with Intellect and avoid the issues that could arise with extremely unintuitive gearing strategies.
Orc racial ability Blood Fury attack power and spell power reduced by 50%. With the co-efficient hybridization changes this is slightly stronger than it was before.
Arcane Arrows range increased from 30 to 35.
Arcane Arrows can now be triggered by ranged abilities.
Benediction (Tier 1 Retribution talent) internal cooldown has been reduced to 3 seconds from 5 seconds.
Mortal Shots reduced to 5/10/15% critical strike damage bonus, down from 7/14/20%. This comes in tandem with the opening up of the primary stat bonus that adds 20% critical strike damage to ranged, so this is still net gain critical damage done potential.
Piercing Shots now provides a bleed equivalent to 8/16/25% from 10/20/30%. The talent is largely unchanged.
New Talent: Sidearm Specialization. Replaces Dual-Wield Specialization in Fury Warrior tree. Now increases your armor penetration by 3/6/9% and your chance to hit with spells and abilities by 1/2/3%.
Fixed a bug where Freezing Strikes worked with any rank of Fingers of Frost. It now correctly requires the final rank.
Snowblind: Ice Prism Shatter ICD reduced to 1 second, down from 2 seconds.
Clarified the tooltip of Freezing Strikes that Fingers of Frost from this caps at 2 stacks.
Lowered Freezing Strike Frostbrand Weapon bonus damage from from 30% to 15%. With the hybrid overhaul, Frostbrand Weapon has become more powerful with the Hybridization Update and this enchantment would become non-choice for those wanting to incorporate Frostbrand into their build in a meaningful way.
Knight of the Eclipse: Lunar Knight AND Solar Knight damage bonus buffed from 50% to 80%.
Frozen Power talent now increases your Fire, Nature, and Frost damage by 3/6/9% on targets affected by your Frostbrand Weapon, down from 4/8/12%.
Consecrated Strikes: No longer provides bonus spell damage based on your Strength. Systemically removing conversions from these Mystic Enchantments with the Hybrid Overhaul in mind.
Mace of the Dragon Knight reduced haste per stack from 67 to 42. With the rework, this item became far too powerful.
Spell Shredder: Increased the attack power and spell power coefficients of the Elemental Rends of Spell Shredder.
Added New Talent Dual Wield Mastery. This Tier 1 Fury talent increases your melee attack speed by 2/4/6/8/10%. It has a capstone effect that makes off-hand attacks deal full damage.
Added a Mind Flay Bonus damage mode to Goldrinn's Fury to add a lever for balance and make up for loss of conversion.
Divine Strength Capstone effect has been changed to: Divine Strength now gives 2/4/6% Strength and 1/2/3% Stamina. This talent was non-choice.
Off-Hand attacks now deal 75% damage baseline up from 50% baseline. Additionally, talents that increase off-hand damage no longer stack. If you wanted to dual wield, these talents were non-choice.
Combat Experience now grants 1/2/3% critical strike chance instead of 2/4/6% intellect. Its capstone has been changed and now gives +0.5 Intellect per level (30 Intellect at level 60, 35 Intellect at level 70). This should make it more relevant for those with less Intellect on their gear and more specialised for them.
The Improved Stormstrike effect is now increasing Nature, Fire, and Frost damage by 10%. Down from 20% Nature, and 10% Fire/Frost.