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Obecné
Channelled Rage now extends the duration of Shamanistic Rage by 3 seconds when critically striking with spells and has a 5 second internal cooldown. Melee critical strikes now reduces the cooldown of Shamanistic Rage by 5 seconds and has no internal cooldown.
Stormstrike Nature, Fire, Frost damage from Stormstrike has been moved into the Improved Stormstrike Talent. This is to ensure Stormstrike does not become a default for anyone utilizing Nature, Fire, Frost damage in the new hybrid paradigm.
Disabled Swashbuckling in Shapeshift forms. This caused too many balance and design problems due to how feral weapon mechanics work.
Versatile Power now gives 2% Spell critical strike chance when Expose Weakness is active. This was a conversion to Mystic Enchant and most are being reworked.
Fixed an issue where in the scenario there was more than one user of Prayer of Preservation in a group, you could consume each other's Preservation buffs. You will now only be able to consume the preservations that you cast yourself.
Fixed an issue where Good Fortune Mystic Enchantment in combination with Light's Grace and Serendipity would cause your Prayer of Preservation to not correctly tick 3 times per channel.
Reduced the level scaling of Preservation heal by 10%. This is to counterbalance the power provided by the heal now correctly prioritizing low health allies, to ensure the rotation of healing doesn't feel skewed towards Preservation rather than Prayer of Preservation.
Fixed an issue where smart targeting on the Preservation heal from the Prayer of Preservation legendary enchant wasn't working properly. It should now properly prioritize healing low health allies.
Systemically buffed caster weapon DPS to be more comparable to melee weapon DPS. Caster weapons often didn't have properly scaling weapon DPS at all. This change aims to enhance variety in item choice. This means using a spell power weapon is no longer a detrimental DPS loss for hybrids and can be now even favorable in some situations like spell-heavy hybrid rotations.
Fixed an Issue where Prayer of Preservation could tick more than 3 times during its channel time. This caused the heal to be far more powerful than intended.
Fixed an issue where Pets were not really gaining any default mana regen at all, they now receive a portion of stamina and intellect as MP5.
Ammo now stacks up to 5000.
Fixed an issue where spells that refreshed the duration of DoT/HoT effects behaved differently. All spells now follow the most common behavior of recalculating AP/SP and haste when they are refreshed.
Rebalanced Hybrid gear to ensure the margins are there to not be overly useful for Pure Melee. To accomplish this the AP from Strength, Agility or attack power was lowered and Spell Power has been increased. This also aims to balance out Hybrid DPS to be more balanced towards spells over just sheer auto attacks. Hybrids will be balanced with these changes in mind.
Strength allocation now grants 1 attack power per level instead of 1 Agility per level. This is to facilitate a greater identity between Strength and Agility.
Primary Stat: Agility allocation now also makes Agility increase your critical strike damage bonus by a percentage equal to your agility divided by your level. If you for example have 300 agility and are level 60, you gain 300/60 = 5% increased critical strike damage bonus.
Agility allocation now grants 1 attack power per level instead of 1 Strength per level. This is to facilitate a greater identity between Strength and Agility.
Added 1 Spirit per level to Hero Class. Reduced Spirit per level from Int and Spirit Primary Stat allocation from 2 to 1 per level. Implication of this is Agility/Strength should have slightly less mana problems, especially while levelling.
Added 3% Crit to Held in off-hand items (like Jin’do’s Bag of Wammies). This will happen instead of letting them be enchanted right now due to some client restrictions that will require some more time to work around.
Staff Mastery 10% Haste has been removed and baked into the Primary stat Intellect bonuses at a greater value. This will allow you to get 12% spell haste using any 2-handed weapon when using Intellect.
Increased Spell Power on Held in off-hand items to balance out the removal of the Spell and Healing % increase that used to be on them.
Empowered Mending - Spirit 1-Handed Bonus: When wielding a One-Handed weapon, your healing is increased by 5%.
Spiritual Acceleration - Spirit 2-Handed Bonus: When wielding a Two-Handed weapon, your spell haste is increased by 10% and spell critical strike chance by 3%.
Magic Acceleration - Intellect 2-Handed Bonus: When wielding a Two-Handed weapon, your spell haste is increased by 12%.
Devastating Spells - Intellect 1-Handed Bonus: When wielding a One-Handed weapon, your spell damage is increased by 5%.
Fatal Wounds - Agility 2-Handed Bonus: When wielding a Two-Handed weapon, your physical critical strike damage bonus is increased by 20%.
Agile Strikes - Agility 1-Handed Bonus: When wielding a One-Handed weapon, your damaging melee and ranged abilities’ global cooldown is reduced by 10%.
Heavy Swings - Strength 2-Handed Bonus: When wielding a Two-Handed weapon your auto-attacks are 10% slower but your melee and ranged abilities deal 10% more damage.
Devastating Strikes - Strength 1-Handed Bonus: When wielding a One-Handed Weapon, your Armor Penetration is increased by 20%.
Added Primary Stat Weapon Bonuses while wearing 1 Handed or 2 Handed weapons:
Melee, Ranged, and Spellcasters now require a static 14% Hit.
Primary Stat Bonuses are now clearly shown in the tooltips on the Primary Stats in Character Advancement.
Buffed Hit Rating Contributing to now give 1% Hit from 8 Hit Rating, this is from 10 to 1%
All Hit talents now give general hit instead of specific ranged, melee, or spell hit.
Intellect now gives a small amount of melee critical strike chance.
Agility now gives a small amount of spell critical strike chance.
Weapon DPS now scales with your spell power as well as your attack power.
Expertise has been removed and creatures and bosses have had their parry and dodge chance reduced accordingly.
Expertise has been replaced on all items, enchants, food buffs, set bonuses, and talents.
All Abilities now Scale with Attack Power and Spell Power. This is balanced such that spell casts will scale best with spell power, melee abilities will scale best with attack power, but they will still scale with either or allowing you to customize more effectively.
Nation of Adoration achievement will no longer require Silvermoon/Exodar criteria to be completed on Thrall (Pending restart)
Fixed an issue where players were not awarded Tough Love achievement after defeating Crown Chemical Co. trio (Pending restart)
Fixed an issue where Akil'zon in Zul Aman would reset in the corners of the room (Pending restart)
Pilfering Perfume (Love is in the Air) quest can now be correctly completed on both factions (Pending restart)
Talon of the Phoenix can now be purchased from L'uta the Redeemer for Raider's Commendations (Pending restart)
Resourcefulness now correctly reduces cooldown of Glaive Toss (Pending restart)
Dungeony a raidy
[Pending Restart] [Love Is In The Air] [The Crown Chemical Co] Corrected an issue where Apothecary Hummel would not drop loot if not killed last.
Obecné
[Love is in the air] - Corrected an issue that gave too many Heart-Shaped Boxes when completing the RDF event.
[Requires Launcher Update] Auto sell junk should now sell all junk items.
[Thrall] Crusader Strike (One with the light) Damage reduced by 7% in arena.
Obecné
All Open world pvp spell mods are now the same as their Battleground spell pvp mods. Meaning you should no longer see a difference in damage inside Battlegrounds versus during open world pvp.
[Requires Restart] (Hoplite) The Skewered Debuff now grants 5% (Down from 10%) additional damage with Colosus smash versus players.
[Requires Restart] (Hoplite) The Skewered Debuff now grants 5% (Down from 10%) additional damage versus players.
[Thrall] Emerald Visage Corrosive Acid breath damage has been reduced by 50%
[Thrall] Whirlwind Damage Reduced by 5% in 1v1 Arena.
[Area52] Sinister strike Damage increased by 20% in arena and open world pvp.
[Requires Launcher Update] You can now search for item appearances by name in the transmog UI. Previously, items that were not cached would be unsearchable if they shared an appearance with another displayed item.
[Requires Launcher Update] Fixed several issues with transmogrifying weapons. Backsheathe / Main Hand / Both Hand / Off Hand appearances are now separate appearances to collect.
[Requires Launcher Update] Added a slot to link an equipment set to a specialization in the character advancement tab. The equipment set will automatically be equipped after activating the linked spec.
[Requires Launcher Update] Added auto repair and auto sell junk (grey) items options to the vendor UI.
[Requires Launcher Update] The system for Ascension specific UI settings / saved values was overhauled. This will result in tips and other Ascension specific settings being reset to their default values on next login. This fixes an issue where settings would never be saved for some players.
Změny předmětů
[Pending Restart] Scroll of Blinding Light no longer has shapeshift restrictions.
Obecné
[Thrall] WindStrike (windrager) Damage has been reduced by 6% in arena.
[Thrall] Judgement 8set (ret) Judgement's Verdict damage reduced by 40% in Arena.
[Thrall] Shield Strike (hoplite) damage reduced by 10% in arena.
[Thrall] WindStrike (windrager) Damage has been reduced by 6% in arena.
[Thrall] Judgement 8set (ret) Judegement's Verdict damage reduced by 40% in pvp.
[Thrall] Shield Strike (hoplite) damage reduced by 10% in arena.
Obecné
Fixed an issue where Enrage could sometimes trigger without having the talent (Fury Warrior).
Obecné
[Area52] Damage in battlegrounds has been reduced by 5%.
[Pending Restart] Feral Charge (Cat Form) Cooldown has been changed from 20s to 15s.
[Pending Restart] [Thrall]Cheap Shot now lasts for 2 sec, changed from 2.5.
[Thrall] Bloodbath Damage reduced by 10% in arena.
[Thrall] Divine storm (One with the light) Damage reduced by 5% in PvP.
[Thrall] Disembowel damage reduced by 10% in arena.
Pet's will now put owners into combat. Mounting in Battlgrounds / Arena will now cause the pet to be put into follow mode.
Pet's actionbar will now show correct indicator for toogled auto-cast spells.
Talenty a schopnosti
Fixed an issue where Lesser Holy Light had a higher healing power scaling than intended.
Wild Hunt AP modifiers will now affect pet stats sheet.
Svět
Fel Portal has returned to Outland.
Obecné
[Thrall] Mutilate damage has been decreased by 5% in pvp combat.
[Area52] Arc aim damage has been reduced by 10% in Battlegrounds and open world pvp.
Fixed arena achievements not being granted.
Fixed exploration achievements not being granted.
Talenty a schopnosti
Pending Restart: Heirloom Weapons will no longer lose their scaling after a disarm effect.
Pending Restart: Ice Block will no longer cancel itself when Frost Bomb or Living Bomb (or similar Spells) trigger.
Pending Restart: Improved Demnic Tactics will now affect melee crit chance.
Změny předmětů
[Pending Restart] - Stormrage (Balance Druid Style Set) 8 set now grants 50 Spell Power up from 40 Spell Power. This is intended to bring its power more aligned with the other 8 set bonuses.
[Pending Restart] - Stormrage (Balance Druid and Resto Druid Style Set) 3 Set now grants 30 Spirit up from 25. This is intended to bring its power more aligned with the other 3 sets bonuses.
[Pending Restart] - Netherwind 8 Set (Mage Style Set) 8 set now grants 10% critical strike damage up from 6%. This is intended to bring its power more aligned with the other 8 set bonuses.
[Pending Restart] - Fixed an issue where the Hunter, Paladin and Warrior 5 Set Bonuses had a higher than intended proc chances under rare circumstances for some players.
[Pending Restart] - Transendence (Shadow Priest Style Set) 8 set now grants 50 haste down from 60 haste rating. This is intended to bring its power more aligned with the other 8 set bonuses.
Obecné
[Pending Restart] Mana Shield now absorbs for 10% less.
[Pending Restart] Healer Distribution in Battlegrounds Bugfix.
[Thrall] Battlemage Arcane Barrage deals 10% reduced damage vs players.
[Thrall] Banshee Wail (dominated Banshee) Deals 10% reduced damage vs players.
[Area52] icicles damage Decreased by 5% in battlegrounds.
[Area52] Lightning bolt damage Decreased by 5% in battlegrounds.
[Area52] Smite damage Decreased by 5% in battlegrounds.
[Area52] Bladestorm Damage Increased by 15% in battlegrounds.