Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
You can now upgrade gems via card swaps.
Added a saftey check to prevent a card swap sacrifice ability from being chosen 2 times in a row if possible.
[Pending Restart] - Fixed an issue where the Stormrage (Balance Style Set) 5 set was failing to trigger.
[Pending Restart] - Fixed an issue where Sweeping Strikes was failing to trigger under specific circumstances.
[Pending Restart] Issue where Devastate made no sound on hit has been fixed.
Card Swaps will now show you 3 options you can choose to learn instead of 1 for that quality. This means you will see 3 Legendaries to learn then 1 will be selected to be unlearned for the swap.
Fixed an issue where T2 Balance Druid 5 Set bonus was not triggering correctly (Pending restart)
Fixed an issue where Divine Providence RE was not increasing healing of Prayer of Mending (Pending restart)
Fixed an issue where Curse of the Swamp Witch was not applying slow correctly (Pending restart)
Fixed an issue where Heroic/Mythic/Ascended versions of T2 Block and Parry Warrior sets did not have hit rating (Pending restart)
Fixed an issue where Arrows of Frost were not slowing the target correctly (Pending restart)
Fixed an issue where T2 Resto Shaman 8 Set bonus was triggering wrong effect (Pending restart)
Equipment manager item slots also show items from your bank.
[Pending Patch Update] - Equipment Manager can now pull gear from your bank and can also deposit gear into your bank whenever changing sets.
[Pending Patch Update] - Increased the amount of Equipment Manager slots available to 20 from 10.
Svět
Deep Azure Dread Pendant now requires Void Materials to craft.
Engraved Shadowgold Dread Pendant now requires Void Materials to craft.
Shadowgold Dread Pendant now requires Void Materials to craft.
Enchant Weapon - Overpowering Dread Precision now requires Void Materials to craft.
Enchant Weapon - Dread Precision now requires Void Materials to craft.
Enchant Weapon - Overpowering Dread Omen Strikes now requires Twisted Materials to craft.
Enchant Weapon - Overpowering Dread Assault now requires Void Materials to craft.
Enchant Weapon - Dread Omen Strikes now requires Twisted Materials to craft.
Enchant Weapon - Dread Assault now requires Void Materials to craft.
Armored Cloak Lining now requires Void Materials to craft.
Fitted Armored Cloak Lining now requires Void Materials to craft.
Focused Quickshot Scope now requires Twisted Materials to craft.
Fine Gnomish Prismatic Polish now requires Void Materials to craft.
Quickshot Scope now requires Twisted Materials to craft.
Gnomish Prismatic Polish now requires Void Materials to craft.
Guarded Belt Buckle now requires Twisted Materials to craft.
Mastercraft Guarded Belt Buckle now requires Twisted Materials to craft.
Mastercraft Eluding Belt Buckle now requires Void Materials to craft.
Mastercraft Blade Master\'s Belt Buckle now requires Void Materials to craft.
Eluding Belt Buckle now requires Void Materials to craft.
Mastercraft Subtle Gambeson now requires Twisted Materials to craft.
Blade Master\'s Belt Buckle now requires Void Materials to craft.
Subtle Gambeson now requires Twisted Materials to craft.
Mastercraft Fel Strike Gambeson now requires Void Materials to craft.
Fel Strike Gambeson now requires Void Materials to craft.
Charged Vibrant Chops now requires Void Materials to craft.
Charged Heightened Wontons now requires Void Materials to craft.
Infused Vibrant Chops now requires Void Materials to craft.
Infused Heightened Wontons now requires Void Materials to craft.
Charged Wizard Soup now requires Twisted Materials to craft.
Charged Wizard Wontons now requires Twisted Materials to craft.
Infused Wizard Soup now requires Twisted Materials to craft.
Infused Wizard Wontons now requires Twisted Materials to craft.
Infused Simmered Stew now requires Void Materials to craft.
Charged Simmered Stew now requires Void Materials to craft.
Charged Chunky Stew now requires Void Materials to craft.
Infused Chunky Stew now requires Void Materials to craft.
Charged Duck Stew now requires Void Materials to craft.
Charged Seared Chops now requires Twisted Materials to craft.
Infused Duck Stew now requires Void Materials to craft.
Infused Seared Chops now requires Twisted Materials to craft.
Charged Seared Wontons now requires Twisted Materials to craft.
Charged Piercing Steak now requires Void Materials to craft.
Infused Seared Wontons now requires Twisted Materials to craft.
Infused Piercing Steak now requires Void Materials to craft.
Charged Piercing Chops now requires Void Materials to craft.
Infused Piercing Chops now requires Void Materials to craft.
Impure Flask of Shattering Thunder now requires Void Materials to craft.
Pure Flask of Shattering Thunder now requires Void Materials to craft.
Pure Flask of Savage Assault now requires Twisted Materials to craft.
Pure Flask of Butchery now requires Void Materials to craft.
Impure Flask of Savage Assault now requires Twisted Materials to craft.
Impure Flask of Butchery now requires Void Materials to craft.
Pure Flask of Manifesting Power now requires Twisted Materials to craft.
Impure Flask of Manifesting Power now requires Twisted Materials to craft.
[Area-52] [High-Risk] You can exchange High-Risk Dread materials at the War Herald for the Twisted or Void equivalent. Dread Materials are no longer used for any recipes. (pending restart)
[Area-52] [High-Risk] Updated the TBC High-Risk system to the 2 material format currently on Classic. This means Twisted Materials will drop from Tier 1,2 and 3. Void Materials will drop from Tier 2 and 3. Dread Materials will no longer be used. (These drop changes have been live for some time now)
Všeobecné
[Pending Restart] - Icetomb from Malaki tha Palid is now dispellable (magic effect). Previously missing your kick would result in a +10 second stun.
Fixed a rare issue where your non-exotic pets could sometimes be stuck in an unsummoned state.
Fixed some faulty checks for exotic pets when loading them causing to remain in an unsummonable state.
General improvements on stability and UI for Mythic+ client-side.
[Requires Patch Update] - Fixed an issue where champion kills in Mythic+ were not tracked properly.
Tier 3 High Risk no longer guarantees item drops. In stead, it will triple the cost of Fel Commutation.
You can now grant levels cross-faction with the Recruit-A-Friend level granting system.
Fixed an issue where pets obtained from learning tame spells or using whistles, vellums, stones, etc. could not be taken out of the pet stables.
[Pending Restart] - [Area-52] - Heirlooms are now available from Chromie!
Fixed an issue where Frontline Fortitude would not be applied when changing talents in a Battleground.
Joining a battleground with a Potion of Experience will now share a buff to everyone in the battleground, this buff grants additional PvP kill experience.
You can no longer mount in Battlegrounds and Arenas if a Pet, Guardian, or Totem of yours is in combat.
Fixed an issue where the client would be spammed with class skill updates (due to the classless nature of ascension) on level up despite having no effect rather than rare but immense client lag.
[Pending Restart] Fixed an issue where the visual for Hoarfrost was too large.
Talenty a kouzla
[Pending Restart] Fixed an issue where the damage threshold of Mass Entanglement wasn't lowered while Inescapable Roots was active.
Harbinger of Pestilence will now properly increase the damage of Disease Cloud.
Svět
Fixed an issue preventing Epic Nether Leather from being skinned.
Všeobecné
Fixed a recent issue where PvP mods were not correctly applying to Shield Strike, Impaled (Javelin DoT), Rupture and Garrote.
[Thrall] Ambush damage has been reduced by 7% In Open world PvP.
[Thrall] Ghostly Blow damage has been reduced by 10% in PvP
Talenty a kouzla
[Pending Restart] Shield Wall now reduces damage by 50% in PvP, changed from 60%. (Unchanged for PvE.)
[Pending Restart] Blocks now block 50% less damage in PvP.
[Pending Restart] Missile Barrage can now also trigger from Arcane Orb with a 33/66/100% chance.
[Pending Restart] Earthquake can no longer stun when Feral Quake is active.
[Pending Restart] Blood Horror now has a 40 sec cooldown, changed from 35.
[Pending Restart] Incanter's Absorption now increases the damage absorbed by your Mana Shield, Frost Ward, Fire Ward, and Ice Barrier by 7/14/20%, changed from 8/16/25%.
Mystické enchantmenty
[Pending restart] Knifestorm is now considered a Physical damage spell. Also fixed an issue where its coefficient was much higher than intended.
Razorlash now properly scales with modifiers to Rupture and has its coefficients applied.