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Systémové změny
Fixed an issue that prevented Call of the Elements, Call of the Ancestors and Call of the Spirits from being offered.
Dungeony a raidy
[Pending Restart] [Molten Core] [Garr] Garr will now be hit by Firesworns Eruption regardless of distance, removing Harden or stopping his assault whenever a Firesworn dies on Normal Difficulty.
Mystická očarování
[New Epic Enchantments] - Lesser Mind Sear! This new epic enchantment teaches you a lesser version of Mind Sear. This ability is usable at level one and does not require Mind Sear to be learned to use this ability.
Fixed an issue with level scaling causing it to be unbalanced at higher levels. You should still be stronger as you progress to higher levels.
Obecné
Correct Leveling Dungeons LFG to be 15-59 like it was in Season 7.
Změny předmětů
Corrected an issue where Blade of the Dragon Bone was soulbound while being Bloodforged.
Fixed an issue where the Mythic Benediction would give you the wrong item when transformiing it.
Dungeony a raidy
[Pending Restart] [Molten Core] [Ragnaros] Increased the time before Ragnaros emerges from alone during his second submerge to 90 seconds up from 60 seconds, same as his first submerge.
[Pending Restart] [Molten Core] [Ragnaros] The Molten Meteor now has a flexible cooldown of 80 to 40 seconds.
[Pending Restart] [Molten Core] [Ragnaros] Reduced the initial cooldown for all Sons of Flame to be able to start a merge to 3 seconds down from 5 seconds.
[Pending Restart] [Karazhan] [Prince Malchezaar] Corrected an issue where Prince Malchezaar could run out of available Infernal spawn positions in Phase Three on Mythic and ascended difficulty, causing him to only summon one Infernal at a time.
[Pending Restart] [Karazhan] [Prince Malchezaar] Corrected an issue where Doom (Line between Prince and Infernal) would inflict no damage to player.
[Pending Restart] [Karazhan] [Shade of Aran] Shade of aran will now ensure to cast a full room spiral before his cowering phase ends and will never cast a full room spiral as first sequence on Mythic and ascended difficulty.
[Pending Restart] [Karazhan] [The Curator] Corrected an issue where The Curator could still start an Evocation and summon Astral Flares after entering Phase Two.
[Pending Restart] [Tempest Keep] [Void Reaver] Dismantle now reduces Armor by 50% down from 100% and now stacks up to 2 times. Duration has been increased to 20 seconds up from 15.
[Pending Restart] [Tempest Keep] Reduced Magic damage dealt by various trash creatures inside The Eye.
Obecné
[Pending Patch Update] - Downported the bonus stats on items from the Mythic Version onto the Normal / Heroic versions. This means Ironweave Leggings (normal) now has Intellect, Stamina Defense and Spell Power instead of only Intellect and Stamina. Smoothening the progression curve for a lot of vanilla items that missed the bonus (even though downscaled) stats.
[Pending Patch Update] - Updated Various Stats, Item Set Bonuses, and implemented new sets for Tier 1 Sets. You can view the updated set bonuses and stats ingame.
Mystická očarování
[Pending Restart] Fixed an issue with the Ironsand bleed where ranks 2-5 were not inheriting the proper scaling.
[Pending Restart] [Requires Launcher Update] Fixed an issue with the Ironsand ability, where its damage over time effect was not properly interacting with other Random Enchantments like Twilight.
[Requires Launcher Update] Updated the tooltip of the Fel Concentration Capstone to clarify that it only works with periodic magic damage.
Obecné
Fixed a few client crashes that could become persistent on Zul'Jin.
[Pending Restart] - Tailored the respawn mob timers for the Lesser Known Issue: A Lesser Known Issue a real ogre of a problem and increased the weighting on the spawn timer that Dynamic Respawn has for all callboard quests meaning crowded areas spawn faster.
Změny předmětů
[Pending Restart] Lesser Ward of Shielding and Greater Ward of Shielding now only absorbs one hit versus players. They now last for 30 min, changed from having no duration.
Mystická očarování
[Pending Restart] Fixed an issue where Dusk Till Dawn was not properly interacting with Twilight Shock.
[Pending Restart] Fixed an issue where the Beast Shot ability from Bloodmage's Beast Shot was benefitting from modifiers to Aimed Shot. Also raised the cooldown reduction provided to Kill Command and Frenzy Shot upon critting with a hunter ability from 1 to 2 seconds.
Fixed an issue with Symbiotic Serendipity that would sometimes not allow you to gain stacks when using nature spells.
[Pending Restart] Blood for the Blood God now reduces your overall bleed damage by 20% versus players. Bathe in Blood stacks no longer gives reduced strength versus players. (This was done due to a bug causing the damage to be inconsistent and the stack damage reduction not working properly.)
[Pending Restart] Necromancers Touch from Darkmaster now increases damage taken of Drain Life by 10% if the target is a player, changed from 20%. (It was possible to stack too many modifiers and deal very high Drain Life damage in PvP with this.)
Obecné
[Pending Restart] Red Whelp - tamed dragonkin - will be able to his Fire Shield only on himself, this prevents some unintended game interactions.
Talenty a schopnosti
[Live] Shadow Ward and Arcane Ward have been added to effect of Frost Warding talent.
[Live] Arcane Ward has been added to the effect of Molten Shields talent.
Fixed an issue where the recent PvP mod buff to Starfire and Starsurge was not live.
[Thrall] Seal of Righteousness now deals 40% reduced damage versus players, changed from 45%. (Correction of previous changelog. This change is a buff.)
Firestarter no longer increases the duration of the Blast Wave slow.
All tamable pets now deal 30% reduced damage versus players, changed from 35%.
Blast Wave slow now lasts for 6 sec, changed from 3.
Silenced - Gag Order now lasts for 2 sec, changed from 3.
Siegebreaker now has a 35 sec cooldown, changed from 40 sec. It now deals 250% weapon damage, changed from 200%. Its secondary effect now deals 200% weapon damage, changed from 150%.
Searing Rage now increases the damage of your Lava Lash when you reach 5 stacks by 30% versus players, changed from 10%.
Shadow Crash now deals 60% reduced damage versus players, changed from 70%.
Fixed an issue where the Bloodbath slow wouldnt be removed by effects that remove slows.
Raging Blow now deals 15% reduced damage versus players, changed from 25%.
Lava Sweep now deals 5% reduced damage versus players, changed from 15%.
Fire Nova now deals 10% reduced damage versus players, changed from 15%.
Thunder Slam no longer deals reduced damage versus players, changed from 5%.
Lightning Blade from Thunder Slam now deals 35% reduced damage versus players, changed from 30%.
[Thrall] Draconic Slam from Dragon Warrior now deals 35% reduced damage versus players, changed from 30%.
Explosive Shot now deals 45% reduced damage versus players, changed from 50%.
Aimed Shot now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Mongoose Bite now deals 35% reduced damage versus players, changed from 30%.
[Thrall] Counterattack now deals 25% reduced damage versus players, changed from 20%.
Seal of Vengeance now deals 15% reduced damage versus players, changed from 20%.
Holy Shock now deals 20% reduced damage versus players, changed from 25%.
Seal of Command now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Overpower now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Seal of Righteousness now deals 40% reduced damage versus players, changed from 35%.
[Thrall] Rend now deals 20% reduced damage versus players, changed from 25%.
Sinister Strike no longer deals reduced damage versus players, changed from a 5% reduction.
[Thrall] Shadow Word: Pain now deals 40% reduced damage versus players, changed from 45%.
Searing Pain (Perilous Pain) now deals 5% reduced damage versus players, changed from 10%.
Scorch (Scorched Earth) now deals 15% reduced damage versus players, changed from 20%.
Searing Pain now deals 10% increased damage versus players, changed from 5%.
Scorch now deals 5% increased damage versus players. It previously did not have a modifier.
Envenom now deals 10% reduced damage versus players, changed from 15%.
Windwalk Totem now has a 35 sec cooldown, changed from 40.
Pyroblast now deals 15% reduced damage versus players, changed from 20%.
Flame Shock now deals 35% reduced damage versus players, changed from 40%.
Shred now deals 30% reduced damage versus players, changed from 35%.
Elemental Reach now increases the range of Flame Shock by 2/4/6 yards, changed from 5/10/15. (Flame Shock being changed to 30 yard baseline a while ago, together with this range being buffed cause it to be too much of an outlier.)
Hoplite Shield Strike now deals 40% reduced damage versus players, changed from 35%.
[Thrall] While Solid Ice from Ice Lash is active, Ice Lance now deals 20% reduced damage versus players, changed from 10%.
[Thrall] Serpent Venom from Serpent Form now deals 45% reduced damage versus players, changed from 40%.
[Thrall] Bloodbath now deals 5% reduced damage versus players. It previously did not have a modifier.
[Thrall] Garrote now deals 25% reduced damage versus players, changed from 20%.
[Thrall] Rupture now deals 15% reduced damage versus players, changed from 10%.
[Thrall] Arcane Barrage from Arcane Gunslinger now deals 30% reduced damage versus players, changed from 50%.
[Thrall] Arcane Bullet from Arcane Gunslinger now deals 20% reduced damage versus players, changed from 40%.
[Thrall] Wrath no longer deals reduced damage versus players, changed from 20%.
[Thrall] Starsurge no longer deals reduced damage versus players, changed from 20%.
[Thrall] Starfire no longer deals reduced damage versus players, changed from 20%.
[Thrall] Frostbolt now deals 15% reduced damage versus players, changed from 20%.
Brain Freeze now increases Fireball damage versus players by 25%.
Fixed a bug where equipping Evoker, Total Eclipse and Arcane Gunslinger was increasing overall damage done versus players. (This bug fix will come together with buffs increasing damage for these builds.)
Dungeony a raidy
[Pending Restart] [Zul'Gurub] [Bloodlord Mandokir] Corrected a rare case where a decapitated players body could spawn in the air, making it impossible for allies to ressurect the player and for Chained Spirits to posses the body.
Mystická očarování
[Pending Restart] Increased the duration of the Loose Circuit buff from the Mechanical Arm Worldforged Mystic Enchantment from 8 to 10 seconds.
Pending Restart] - Fixed an issue where Burning Darkness had unintended damage increases to some other spells. As a result, the duration increase of Shadowflame from Burning Darkness has been increased to 6 seconds, up from 2 seconds, and the debuff from Shadowflame now also increases the damage the target takes from your Corruption and Unstable Affliction by 20%. Buffs from Burning Darkness now last 15 seconds, up from 8 seconds. In addition, the damage increase to Shadow Bolt, Corruption and Unstable Affliction will now apply to all targets hit by Shadowflame, and will be properly removed when the Shadowflame is removed from the target.
Úkoly
Fixed an issue that caused High-Risk Bloody Expedition quests to revert to their old kill quest requirements. They will now require the proper reduced kill requirements.
Obecné
[Pending Restart] - Added additional spawns to highly contested daily areas like Pit of Ash, Stegodon! Stegodont!
[Pending Restart] - A Lesser Known Issue: Daily Quests now require 25 of the denizens to be slain decreased from 30. The rewards are the same.
[Pending Restart] - Threat to Azeroth quests now provide 2,500 Marks of Ascension from 1,500 Marks of Ascension.
[Pending Restart] - Since World Bosses now give loot to everyone involved, they will no longer remove PvE mode since this resulted in most cases unintentional friendly fire. High-Risk world bosses will still have PvP enabled (if toggled on) and some will spawn in tier-1 zones allowing for large scale wars if desired!
Změny předmětů
Extremely elusive items that are received only from summoned bosses from an extensively long quest chain (Theldren, Jarien, Sothos, Kormok, Mor Greyhoof, Isalien) now are merged into a singular "drop pool". This "drop pool" has a 20% chance of being added onto the last boss of every 50+ dungeon as an additional loot template. The following items are in the drop pool: Ironweave Pants, Ironweave Gloves, Ironweave Belt, Huntsman's Harpoon, Hammer of Revitalization, Tome of Divine Right, The Jaw Breaker, Belt of the Trickster, Amalgam's Band, Band of the Steadfast Hero, Blade of Necromancy, Hammer of Divine Might, Totem of Rebirth, Idol of Rejuvenation, Libram of Hope, Boots of Ferocity.
Mystická očarování
[Pending Restart] - Fixed an issue where Rupture was not triggering the Circle of Healing from Dark Surgeon. All rogue damaging finisher abiltiies should be able to trigger this (as stated in tooltip).
[Requires Launcher Update] Reduced the sound effects of Knifestorm.
[Requires Launcher Update] Fixed an issue where Rampant Tornado from Wind Rager did not have a visual.
[Pending Patch Update] - Updated the tooltip of Fire Walk with Me to state that it does not work with Flameburst.
[Pending Patch Update] - Updated the tooltip of Hot Hands that it lowers the Hot Streak damage bonus against monsters to 30%.
[Pending Patch Update] - Corrected the tooltip of Pyrolate to state that it does not work with Elemental Destruction. This removes a layer of hidden knowledge from the enchantment. (In a previous patch, the damage of Elemental Immolation was increased to make up for this interaction being removed).
Úkoly
[Pending Restart] - Halved the respawn timer of all creatures required for Stegodon! Stegodon't! They previously had between 6 and 12 minute respawn timers. They now have between 3 and 6 minute respawn timers (and should still be affected by dynamic respawn timers).