Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Talenty a kouzla
[Area-52] SmF Mortal Strike now deals 10% increased damage in PvP combat.
[Area-52] SmF Overpower now deals 10% increased damage in PvP combat.
[Area-52] Arcane Missiles now deal 10% increased damage in PvP combat.
[Area-52] Arcane Barrage now deals 10% increased damage in PvP combat.
Změny předmětů
[Pending restart] Fixed an issue where some versions of Cudgel of Consecration did not have hit. This change will be active after server restart and visible after cache clear.
Všeobecné
[Pending Restart] [Elune] Fixed a bug where Visions of Plague would affect parts of Devour Mind without the downsides. It no longer affects Devour Mind at all. (Available to reset via Gabril.)
[Elune] Toxic Surge now deals 15% reduced damage in PvP combat.
[Pending Restart] [Elune] Brain Freeze Fireball now deals 15% increase damage from 25% against players.
[Elune] Hydra's Venom now deals 10% increased damage in PvP combat.
[Elune] Venomous Fury now deals 10% increased damage in PvP combat.
[Elune] Hell Scream now deals 10% increased damage in PvP combat.
[Elune] Carnage Rend now deals 10% increased damage in PvP combat.
[Elune] Rend now deals 10% increased damage in PvP combat.
[Elune] Elemental Rend (Frost) now deals 10% increased damage in PvP combat.
[Elune] Elemental Rend (Nature) now deals 10% increased damage in PvP combat.
[Elune] Rake now deals 10% increased damage in PvP combat.
[Elune] Elemental Rend (Fire) now deals 10% increased damage in PvP combat.
[Elune] Deconstruct now deals 10% increased damage in PvP combat.
[Elune] Upheaval now deals 10% increased damage in PvP combat.
[Elune] Disembowel now deals 10% increased damage in PvP combat.
[Elune] Lightning Bolt now deals 10% increased damage in PvP combat.
[Elune] Serpent Venom now deals 10% increased damage in PvP combat.
[Elune] Serpent Sting now deals 10% increased damage in PvP combat.
[Elune] Overpower now deals 10% increased damage in PvP combat.
[Elune] Hammer of Wrath now deals 10% increased damage in PvP combat.
[Elune] Searing Pain now deals 10% increased damage in PvP combat.
[Elune] Backstab now deals 10% increased damage in PvP combat.
[Elune] Devastate now deals 10% increased damage in PvP combat.
[Elune] Sinister Strike now deals 10% increased damage in PvP combat.
[Elune] Wrath now deals 10% increased damage in PvP combat.
Talenty a kouzla
[Area 52] Fixed a bug where Voltaic Bite had an unintended spell power scaling.
Talenty a kouzla
[Pending Restart] [Elune] Vampire Lord now heals for 20% less in PvP combat. (Available to reset via Gabril.)
[Pending Restart] [Elune] Draining Strikes now heals for 20% less in PvP combat. (Available to reset via Gabril.)
[Pending Restart] [Area 52] Arcane Shelling now increases the damage of Arcane Shot by 5% in PvP combat, changed from 10%.
[Pending Restart] [Elune] Unbounded Deathhealer now heals for 20% less in PvP combat. (Available to reset via Gabril.)
[Pending Restart] [Area 52] Doomhammer’s Fury now increases the damage of Pyroblast and Fire Blast by 20% in PvP combat, changed from 40%.
[Pending Restart] [Area 52] Arcane Shot now deals 10% reduced damage in PvP combat.
[Pending Restart] [Area 52] Soul Fire now deals 10% reduced damage in PvP combat.
[Pending Restart] [Area 52] Champion of Justice now reduces the self-healing from Champion of Justice based heals by 50%.
[Pending Restart] [Elune] Shadow Bolt now deals 15% reduced damage in PvP combat. (Available to reset via Gabril.)
Změny předmětů
[Pending restart] Fixed an issue where some versions of the Jaded Crystal Dagger had the wrong speed.
Talenty a kouzla
[Pending Restart][Elune] Fixed a bug where active Devouring Plague could benefit from newly gained Visions of Plague buff if it was refreshed. (Meaning that there was no need to cast a new Devouring Plague. The old one would gain the benefit w/o consuming the effect.)
Talenty a kouzla
[Pending Restart][Elune] Devouring Touch now increases the damage of your next Devouring Plague by 20% per charge consumed if you know Devouring Talent. The damage increase stays unchanged at 60% per charge if do not know this talent.
Všeobecné
[Area-52] [Elune] [Threatening Presence] Increases the threat generated by your physical damage by 30%. This enchant does not stack.
[Area-52] [Elune] Lacerate has had its base damage and scaling increased by 20%.
[Area-52] [Elune] Soul Swap has been fixed to correctly save duration of damage over time effects upon cast.
[Area-52] [Elune] Reduced the global cooldown of Hunter’s Mark to 0.5 seconds.
[Area-52] [Elune] Crusader Strike has been added to Fanaticism it gains a 10/20/30% damage increase against targets affected by your Execution Sentence.
[Area-52] [Elune] Increased scaling of Judgement of Vengeance by 50%.
[Area-52] [Elune] Increased scaling of Judgement of Righteousness by 50%.
[Area-52] [Elune] Doubled scaling of Seal of Vengeance damage-over-time effect.
[Area-52] [Elune] Increased attack power scaling of Seal of Vengeance to match 65% of its Spell power scaling. Now it has 7% Attack Power scaling.
[Area-52] [Elune] Increased attack power scaling of Seal of Righteousness to match 65% of its Spell power scaling. Now it has 2.8% Attack Power scaling.
[Area-52] [Elune] Casting Seals now only triggers a short global cooldown of 0.5 seconds.
[Area-52] [Elune] [Bulwark] Clarified on the tooltip that the damage dealt by Bulwark scales from Shield Slam modifiers.
[Area-52] [Elune] [Bulwark] Lowered the movement speed penalty while channeling Bulwark from 50% to 25%.
[Area-52] [Elune] The capstone of Improved Disciplines has been removed.
[Area-52] [Elune] The Onslaught 3 set bonus for Warrior block tanks has had its Shield Wall cooldown reduction lowered from 60 seconds to 30 seconds.
[Area-52] [Elune] [Improved Disciplines] Reduces the cooldown of your Shield Wall, Retaliation and Avatar abilities by 10/20/30 seconds. While in defensive stance you gain an additional 10/20/30 seconds cooldown reduction.
[Area-52] [Elune] [Hasty Retaliation] The cooldown reduction has been reduced from 15 seconds to 5 seconds.
[Area-52] [Elune] [Hasty Shield Wall] The cooldown reduction has been reduced from 9 seconds to 5 seconds.
[Area-52] [Elune] The cooldown of Shield Wall and Retaliation has been reduced from 5 minutes to 3 minutes.
[Area-52] [Elune] Fixed a bug where Synchronize would count as a single target heal when triggering Divine Aegis and Sheath of Light, It is now considered an Area of Effect heal and will trigger these effects at half value like other Area of Effect heals.
[Elune] Elemental Rend Nature / Fire / Frost now scale of 30% weapon damage (up from 20%), but no longer have an additional bonus scaling from Spell Power and Attack power. (Since weapon damage is already scaling from these, it previously caused Elemental Rends to double dip from your stats).
[Elune] Venomous Wound now increases the damage of mentioned abilities by 5% per stack. Up from 4%.
[Elune] Toxic Strikes now increases damage of Envenom by 6% per stack. Down from 8%.
[Elune] Reduced the damage and scaling of Serpent Venom by 10%.
[Elune] Reduced scaling of Primordial Fury by 15%.
[Elune] Increased base damage and scaling of Deadly Bite by 20%.
[Elune] Arcane Thunder now increases the damage of your Lightning Bolt and Chain Lightning by 5% per stack. Up from 4%. It now correctly affects all transforms of Chain Lightning.
[Elune] Thunder Seer now reduces the channel time of Arcane Missiles by 0.5 sec per stack. Up from 0.25 sec.
[Elune] Gathering Will now increases the damage of your next Fuego by 15% per stack. Down from 18%.
[Elune] Winter’s Mantle now increases the damage of your next Arctis by 22% per stack. Down from 24%.
[Elune] Increased base damage and scaling of Dark Intent by 25%.
[Elune] Titan’s Fury no longer gives additional damage bonus while Titan’s Grip is active.
[Elune] Reduced the base damage and scaling of Sphere of Annihilation by 15%.
[Elune] Titanic Power now increases the damage of your next Warrior ability by 25% while Titan’s Grip is active. Down from 30%.
[Elune] Reduced the base damage and scaling of Ice Prism Shatter by 10%.
[Elune] [Lightning Blade] Now deals Nature damage.
[Elune] [Swirling Maelstrom] - Now has a 30% chance to trigger from Stormstrike and Lava Lash hits. Stacks can only be generated once per cast.
[Elune] [Loose Circuit] - Increased the duration of Loose Circuit from 8 to 12 seconds. Loose Circuit now also increases the chance to trigger Static Shock(if known) by 2% per stack.
[Elune] [Elemental Daggers] - While affected by all three Elemental Daggers, your Backstab deals 33% of its initial hit as Elemental damage.
[Elune] [Elemental Assassin] - Now reduces the cooldown of Stormstrike by 5 seconds, up from 2 seconds.
[Elune] [Interrogator’s Immolation] Increased the scaling of Fanatic Flames from Interrogator’s Immolation by 66%.
[Elune] [Ready for Mayhem] Now also makes your rogue melee combo point-generating abilities have an 18% chance to generate Molten Core.
[Elune] Doubled the scaling of Glacial Spike.
[Elune] Increased base damage and scaling of Water Bolt by 10%.
[Elune] [Ice Barrage] - Triggering 5 stacks of Icicles now also reduces the global cooldown of Ice Lance by 66% and increases its damage by 100% for 3 seconds.
[Elune] [Ice Barrage] - Cone of Cold and Deep Freeze hits now also generate Icicles.
[Elune] [Goldrinn’s Focus] Consuming 3 stacks of Goldrinn’s Focus now makes your next 3 feral finishing moves deal additional Shadow damage. 1 stack/charge per stack of Goldrinn’s Focus consumed.
[Elune] [Lycan Claws] Increased the scaling of the damage proc by 120%, and increased the proc chance to 15%.
[Elune] Shadow Swarm now has a new mechanic: Critical hits with Wrath onto a target afflicted by Shadow Swarm will increase your Shadow critical strike bonus by 15%. Stacks up to 3 times. Lasts 3 seconds. Cannot be refreshed at max stacks.
[Elune] Haunting of Pestilence now increases the damage of your Harbinger’s Bile by 90%. Up from 60%.
[Elune] Increased base damage and scaling of Plague Swarm by 20%.
[Elune] Plaguebringer now has a new mechanic: Dealing damage with Haunt increases the duration of your Eclipse (Solar) by 5 seconds.
[Elune] Wrath of Pestilence now increases the damage of your Diseases by 35%. Up from 20%.
[Elune] Wrath of the Plague now uses Insect Swarm modifiers (used Haunt modifiers previously).
[Elune] Wrath of the Plague now has a new mechanic: Haunt now triggers Eclipse (Solar) if known.
Dungeony & Raidy
[Pending Restart] [Pending Patch] [Mythic+] Mythic Champions now use new models, are overall smaller in appearance and now have unified hitbox scales across all dungeons.
Mystické enchantmenty
[Area-52] [Trick Shots] - With Trick Shots equipped, Lock and Load now affects and is consumed by Multi-Shot. These effects do not affect Focused Burst. This Trick Shot mechanic addition will be live after the next server restart.