Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Elune] Stone shard damage reduced by 15% in player v player combat.
[Elune] Exorcist slash damage increased by 10% in player v player combat.
Změny předmětů
[Pending Restart] [The Black Temple] [Items] For limited time only, player can now find Gnarf Schnar The "Collector" at the Black temple entrance. Gnarf Schnarf is interested in trading your shiny items for his shiny items. He is currently looking for The Brutalizer, Swiftsteel Bludgeon, Reaver Cleaver and The Taskmaster.
[Pending Restart] [The Black Temple] [Items] Three new items will now drop from Black Templer Trash mobs: Reaver Cleaver - A 1 Handed Tank Axe, The Taskmaster - A 1 Handed Melee Mace, Finkle's Vibroblade - A 1 Handed Strength Sword.
[Pending Restart] [The Black Temple] [Items] Shadowmoon Insigni's periodic damage application can now be removed with effects that make the player entirely immune to it.
[Pending Restart] [The Black Temple] [Items] The Cursed Vision of Sargeras now has a 1 second cooldown, down from 30 minutes, allowing to toggle the demon tracking effect to be turned on or off and now persists through death.
[Pending Restart] [The Black Temple] [Items] The Bulwark of Azzinoth now proc at 100% chance from damage taken at or below 35% health and will then have a 1 minute cooldown.
[Pending Restart] [The Black Temple] [Items] Shadowmoon Insigni's periodic damage application can now be removed with effects that make the player entirely immune to it.
[Pending Restart] [The Black Temple] [Items] Corrected an issue where the effect of the Shadowmoon Insignia could deny pvp credits by the user killing himself through the periodic damage effect. If the Insignia would kill the user, it will now leave the user 1 health point.
[Pending Restart] [The Black Temple] [Items] Corrected multiple issues where spell proc and use effects would give no information on their active auras on how much of a stat they increased or how much damage they inflict. Effects that inflict damage or healing now calculate spell and attackpower on their effect tooltipps.
[Pending Restart] [The Black Temple] [Items] Corrected an issue where The Black Bow of the Betrayer would not grant ranged attack power.
[Pending Restart] [The Black Temple] [Items] Corrected an issue where the Momento of Tyrande would apply its effect to the entire raidgroup.
[Pending Restart] [The Black Temple] [Items] Corrected an issue where the Siphon of the Nathrezim would not proc on heroic and higher difficulties.
[Pending Restart] [The Black Temple] [Items] Corrected an issue where the following items had no upscalled or differencing effects between difficulties, Crystal Spire of Karabor, Siphon of the Nathrezim, Tome of the Lightbringerr, Totem of Ancestral Guidance, Idol of the White Stag, Bulwark of Azzinoth.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where bloodforging a number of items would turn them into different items.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where the Bloodforged version of a number of items had different stats then their normal version.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where the Heroic, Mythic and Ascended version of a number of items had different stats then their normal version. Effected items are: Felstone Bullwark, Girdle of the Light Bearer, Gloves of Unfailing Faith, Grips of Damnation, Illidari Runeshield, Pillagers Gauntlets, Shard of Azzinoth, Softstep Boots of Tracking, Swiftsteel Bludgeon, Syphon of the Nathrezim, The Brutalizer, Treads of the Den Mother, Nature Wardens Treads.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where items were missing socket slots, socket boni and pvePower.
[Pending Restart] [The Black Temple] [Items] Rising Tide is no longer unique equipped and player are now able to wield two Rising Tides at the same time.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where items had a limit 1 restriction, preventing player from having more then one copy of an item on their character, preventing the item from being distributed.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where items would not diplay the correct item level for their drop source. This doesn't effect their stat values.
[Pending Restart] [The Black Temple] [Items] All following changes are also requiring a Patch Update.
Všeobecné
[Elune] Instant posion Damage increased by 15% in player v player combat.
[Elune] Deadly poison damage increased by 15% in player v player combat.
[Elune] Vampiric Touch Damage increased by 10% in player v player combat.
[Elune] Devouring plague damage increased by 15% in player v player combat.
[Elune] Unstable Affliction damage increased by 15% in player v player combat.
[Elune] Eclipse Strike Damage reduced by 15% in player v player combat.
[Elune] Oracle of the eclipse Healing reduced by 10% in player v player combat.
[Elune] Penance Healing reduced by 10% in player v player combat.
[Elune] Lifebloom healing Reduced by 10% in player v player combat.
[Elune] Repentant Reconciliation Healing reduced by 10% in player v player combat.
[Elune] Rejuvenate healing Reduced by 10% in player v player combat.
[Elune] Dark Reclamation Damage agaisntp layers reduced from 3% to 2% per stack.
[Elune] Shadow born Damage against players reduced from 10% to 5% per stack.
[Elune] Damage taken in player v player Combat reduced by 10%.
[Elune] Arcane bullet Damage reduced by 10% in player v player combat
[Elune] Victory Rush Damage reduced by 10% in player v player combat
[Elune] Hateful Strike Damage reduced by 10% in player v player combat
[Elune] Execute Damage reduced by 10% in player v player combat
[Elune] Hazardous Escape Damage reduced by 8% in player v player combat.
[Elune] Arcane missiles Damage reduced by 10% in player v player combat.
[Elune] Mind Flay damage reduced by 15% in player v player combat
[Elune] Pure chaos bolt reduced by 5% in player v player combat
[Elune] Chaos bolt Damage reduced by 5% in player v player combat
[Elune] Desolate Winds damage reduced by 5% in player v player combat
[Elune] Storm surge damage reduced by 5% in player v player combat
[Elune] Righteous Zealot damage reduced by 5% in player v player combat
[Elune] Stormbringer damage reduced by 5% in player v player combat
[Elune] Purification by light damage reduced by 5% in player v player combat
[Elune] Harbinger of flames damage reduced by 5% in player v player combat
[Elune] Seething Flames damage reduced by 5% in player v player combat
[Elune] Unbounded Deathbringer damage reduced by 5% in player v player combat
[Elune] Deathbringer damage reduced by 5% in player v player combat
[Elune] Overheating Strikes damage reduced by 5% in player v player combat
[Elune] Dreadnaught damage reduced by 10% in player v player combat.
[Elune] Slam Damage reduced by 10% in player v player combat
[Elune] Draconic Slam damage reduced by 20% in player v player combat.
[Elune] Energy Bolt Damage reduced by 18% in player v player combat.
[Elune] Mayhem Damage reduced by 15% in player v player combat.
[Elune] Ambush Damage reduced by 15% in player v player combat.
[Elune] Divine Judgement Damage against players Reduced from 40% to 35%
[Elune] Prayers of the Penitent Damage reduced by 10% in player v player combat.
[Elune] Penance Damage reduced by 10% in player vs player combat.
[Elune] Explosive shot damage reduced by 15% in player v player Combat.
[Elune] Flashpoint Pyroblast damage reduced from 11% per stack to 6% in player vs player combat.
Dungeony & Raidy
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will now correctly be able to die while in Demon Form after his first Demon Phase in Phase 5 has been completed.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected several issues where Illidan could die at unintended times, eventually causing him to become stuck.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected several issues where Illidan could switch phases at uninteded times, eventually ending up in multiple phases at the same time.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will now trigger Maiev's traps correctly after leaving a Demon Phase if the raid failed to trap him in the previous normal phase.
[Pending Restart] [The Black Temple] [The Illidari Council] Corrected an issue where Gathios the Shatterer would cast the empowered version of his Consecration ability on Normal and Heroic difficulty if he held the Crown of Command.
[Pending Restart] [The Black Temple] [Sahde of Akama] Corrected an issue where Akama would take excessive healing from certain spells.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would not grant credit towards the Jugger-Not achievement.
Svět
[A52] There'll now be portals connecting Auberdine and Azuremyst Island to compensate the absence of the boat connecting the two places. These portals will be in the respective ports and usable by both factions.
Změny předmětů
Tomes e.g. (Tome of Lockpicking) that come from vendors Millhouse Manastorm and Harrison Jones didn't have any bindings on them, they were meant to be Bind on Pickup same as other items on the respective vendors. This fix is no live yet, but will be coming in the future, so you can still sell the extra ones you might have acquired in the meantime.
Dungeony & Raidy
[Elune] Fixed an issue that was causing certain manastorm segments magic damage to scale higher than intended. This included the following dungeons: Scarlet Monastery, ZF, BFD, Uldaman, RFD and Maraudon.
Dungeony & Raidy
[Pending Restart] [Elune] Crimson Initiate has had it's scripting modified, it will no longer spam cast renew if you purge the effect and instead adopt timed sequenced behaviour.
[Pending Restart] [Elune] Scarshield Acolyte has had it's scripting modified, it will no longer spam cast renew if you purge the effect and instead adopt timed sequenced behaviour.
Talenty a kouzla
[Both Realms] [Touched By the Light] Touched By the Light now triggers once every 2 seconds, up from once every 1 second.
[Both Realms] [Touched By the Light] While active, Touched by the Light will now cause Shroud of Light to heal you based on 25% of the damage taken, down from 30%.
[Both Realms] Increased the threat of Power Surge by 33%.
[Both Realms] Shield Mastery now increases the damage reduction of Shield Wall by 7/15%.
[Both Realms] [Mana-Forged Barrier] Increased the base threat of Mana-forged Barrier by 5%.
[Both Realms] [Crimson Champion] Power Word: Shield now reduces all damage taken by 30% down from 50% for 5 seconds.
[Both Realms] The Capstone Bonus of the Divinity talent now reduces the cooldown of Divine Protection by 1 second instead of 2 seconds when being healed by others.
[Both Realms] [New Capstone] [Elder Hide] Ironfur now increases your healing received by 4% per stack.
[Both Realms] Challenging Roar and Challenging Shout have had their cooldown reduced to 90 seconds from 180 seconds.
[Both Realms] [New Capstone] [Improved Bloodrage] Casting Bloodrage clears your current Stagger, this effect can only occur once every 30 seconds.
[Both Realms] Improved Bloodrage talent now makes Bloodrage reduce your damage taken while you are in Defensive Stance by 2/4%.
[Both Realms] Improved Defensive Stance talent now reduces your damage taken by 3/6% up from 2/4% and when you become enraged you gain 6/12% increased Physical damage up from 5/10%.
[Both Realms] [New Capstone] [Fracture] Triggering the talent also applies Fractured Defenses to the target lowering their armor by 5%, this does not stack with similar effects.
[Both Realms] The attack power reduction of the Fracture talent can now be triggered by any damaging Warrior ability.
[Area 52] [Debilitating Roar] The cooldown reduction of Challenging Roar has been adjusted to 30 seconds from 120 because the base cooldown has been changed, this still results in Challenging Roar being reduced to a 1 minute cooldown with the epic RE investment and not nerfed.
[Area 52] [Bundle of Shurikens] Weapon Scroll has been removed from the Bundle of Shurikens random enchantment.
[Area 52] [Bundle of Shurikens] Fixed a bug where Hidden Shuriken would get consumed when casting Glaive Toss at 3 stacks of Sharpened Glaive.
[Area 52] [Circle of Life] Circle of Healing and Prayer of Mending casts now grant 4 second cooldown reduction up from 3 seconds to Halo (Circle of Life).
[Area 52] [Circle of Life] Greater Heal and Flash heal casts now grant 5 second cooldown reduction up from 4 seconds to Halo (Circle of Life).
[Area 52] [Bloodsail Captain] Increased the Agility to Parry rating conversion from 20% to 30%.
[Area 52] [Bloodsail Captain] Fixed an issue causing Puncture to increase the cost of Hammer the Gap drastically instead of lowering it.
[Area 52] [Bloodsail Captain] Blurring Blade now restores 5 energy when you dodge or parry, with a one second internal cooldown.