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Seřazeny chronologicky.
Všeobecné
[Pending Restart] - Fixed an issue where Shadowfiend were not inheriting class based auras from priests, causing its damage to be much lower than intended.
[Pending Restart] - Fixed an issue where Warlock Pets were not inheriting the class based aura from warlocks causing their damage to be much lower than intended.
Talenty a kouzla
Thunderstorm now has a 35 sec cooldown, changed from 40.
Typhoon now has a 30 sec cooldown, changed from 35.
Controlled Blast now reduces Blast Wave cooldown by 10, changed from 15.
Blast Wave now has a 30 sec cooldown, changed from 35.
Spirit Dash Mystic Enchant now grants 60% speed, changed from 55%, and lasts for 2 seconds, changed from 3. (This Mystic Enchant will be removed in the future as the same effect now exists in a talent.)
The damage from Burning Rush no longer breaks crowd control effects.
Improved Ghost Wolf is now a 3 point talent, changed from a 2 point talent. It now reads: Increases movement speed in Ghost Wolf by 4/7/10%, and reduces damage in Ghost Wolf by 4/7/10%%. Capstone Bonus: With the final rank of this talent, using Ghost Wolf removes all movement impairing effects and increases your speed by 60% for 2 seconds. This can only occur once every 20 seconds.
[Archimonde] Burning Rush now costs 1 legendary gem, changed from 2. Now costs 2 AE, changed from 3.
[Archimonde] Improved Sprint has been changed and now reads. Increases your Sprint duration by 0.5/1/1.5 sec. Capstone Bonus: Activating Sprint reduces the duration of root effects by 50% and your movement speed can't be lowered below 100% of normal movement speed while Sprint is active.
[Archimonde] Sprint now lasts for 6 sec, changed from 9 sec. It now has a 1 min cooldown, changed from 3. Now costs 1 legendary gem, changed from 2. Now costs 2 AE, changed from 3.
[Archimonde] Fleet Footed no longer increases the duration of Sprint.
Webová stránka
[Ascension DB] Resolved a bug that prevented Guides from loading their content.
Všeobecné
[Pending Restart] - These changes are meant to work in tandem with one another to split the difference on the healing overhaul and ensuring fights are still dangerous while also allowing heals to meaningfully scale throughout the expansion.
[Pending Restart] - The Damage reduction from PvE Power is now 37% from 49%.
[Pending Restart] - Increased coefficient scaling on healing by approximately 25 to 30% of their current values.
[Area52] Mutilate damage reduced by 10% in pvp combat
Talenty a kouzla
[Pending Restart] - Mana Burn now has a 25 yd range down from 30 yards.
Mana Burn now has a cast time of 3.5 seconds, increased from 2.5 seconds.
[Area 52] Mana Burn range has been decreased from 36yd to 25yd
[Area 52] Mana Burn cast time has been increased from 2.5s to 3.5s.
Mana Burn cast time has been increased from 2.5s to 3.5s
[Area 52] Mana Burst cast time has been increased from 2.5s to 4.5s.
[Cloudburst Totem] The healing from this ability will now only target players.
[Archimonde] [Divine Star] Fixed an issue where Divine Star had twice as much scaling as intended.
Fixed an issue where Hypnosis was not affected by Natural Alacrity.
Fixed an issue where Hypnosis was not affected by Predatory Strikes.
Fixed an issue where Hypnosis was not affected by Predatory Strikes
Fixed an issue where Hypnosis was not affected by Natural Alacrity
[Archimonde] Fixed an issue where Sanctified Wrath from the Original Paladin would apply twice while Retribution Aura is active.
[Archimonde] Fixed an issue where Sanctified Retributions 3% damage aura would stack with other similar affects available to the Hero class.
[Archimonde] [Original 9 classes] Fixed an issue where Charge under certain circumstances would have a 5 second cooldown.
Dungeony & Raidy
[Pending Restart] [Thrall] [Blackwing Lair] [Nefarian] Nefarious Intent no longer applies a stacking Veil of Shadows to affected targets. Instead, Nefarious Intent will now refresh Veil of Shadows on the affected player every second, reapplying Veil of Shadows with a healing absorb value equal to the base value of Nefarious Intent's spell difficulty and the remaining healing absorption of the previous Veil of Shadows. Previously, each second would add a stack of Veil of Shadows, causing the absorption to be calculated based on the base value of Veil of Shadows multiplied by the current stack amount. For example, an old Veil of Shadows with 5 stacks would absorb 650 healing, regardless of how much healing had already been absorbed on lower stack charges. Under the new system, a fresh Veil of Shadows that lasts for 5 seconds will absorb 130 healing for every second it is applied to its target, minus any healing that has been prevented during that time. This means that over the course of 5 seconds, a Veil of Shadows will absorb a total of 650 healing, assuming no healing has been prevented. If, for example, 500 healing has already been prevented during that time, the healing absorption value on the next refresh would be the old value (650) minus the already prevented healing (500), plus an additional second of Nefarious Intent's duration (130), resulting in a remaining healing absorption of 280 on the 6th second refresh. Nefarious Intent is still removed if Veil of Shadows is removed by any means, whether it's dispelled, the target gains immunity, dies, or the healing absorption is fully replenished. The base healing absorption of Veil of Shadows has been increased by 200% for each second of its duration on Heroic, Mythic, and Ascended difficulty.
[Pending Restart] [Thrall] [Blackwing Lair] [Nefarian] Nefarious Intent no longer applies a stacking Veil of Shadows to affected targets. Instead, Nefarious Intent will now refresh Veil of Shadows on the affected player every second, reapplying Veil of Shadows with a healing absorb value equal to the base value of Nefarious Intent's spell difficulty and the remaining healing absorption of the previous Veil of Shadows. Previously, each second would add a stack of Veil of Shadows, causing the absorption to be calculated based on the base value of Veil of Shadows multiplied by the current stack amount. For example, an old Veil of Shadows with 5 stacks would absorb 650 healing, regardless of how much healing had already been absorbed on lower stack charges. Under the new system, a fresh Veil of Shadows that lasts for 5 seconds will absorb 130 healing for every second it is applied to its target, minus any healing that has been prevented during that time. This means that over the course of 5 seconds, a Veil of Shadows will absorb a total of 650 healing, assuming no healing has been prevented. If, for example, 500 healing has already been prevented during that time, the healing absorption value on the next refresh would be the old value (650) minus the already prevented healing (500), plus an additional second of Nefarious Intent's duration (130), resulting in a remaining healing absorption of 280 on the 6th second refresh. Nefarious Intent is still removed if Veil of Shadows is removed by any means, whether it's dispelled, the target gains immunity, dies, or the healing absorption is fully replenished. The base healing absorption of Veil of Shadows has been increased by 200% for each second of its duration on Heroic, Mythic, and Ascended difficulty.
[Naxxramas] [Sapphiron] Freezing Cold now deals 25% less damage on all difficulties.
Mystické enchantmenty
[Pending restart][Battlemage] Fixed an issue where Battlemage could trigger from auto-attack replacing abilities such as Heroic Strike and Cleave. Not it correctly requires a global cooldown ability.
[Circle of Life] Clarified the tooltip on Circle of Life to correctly show that Renewed Life does not require Renew to be learned in order for it to trigger. (This heal does not scale from Renew modifiers and only takes increased healing from your generic Holy % modifiers and Spellpower.)
Talenty a kouzla
[Archimonde] Fixed an issue where the Original Curse of the Elements and Heroes version of Curse of the Elements would stack.
[Thrall] [Archimonde] Fixed an issue where Healing Stream Totem was missed by the Healing Squish. Its scaling and base heal amounts have been reduced by the same amount other heals were reduced by.
[Archimonde] [Demonic Pact] Fixed an issue where Greater Demonic Pact would stack with Reborn warlocks Demonic Pact effect. Now only the highest effect will remain between the two.
[Archimonde] [Original 9 classes] Fixed an issue where the Warrior talent Deep Wounds incorrectly scaled off attack power.
Corrected a tooltip of Chimera Shot to state that it: Instantly deals 90% of the damage done by your Serpent Sting. This was always the case, the tooltip just did not match the behavior.
Dungeony & Raidy
[Pending Restart] [Archimonde] [Zul'farrak] Mythic Plus - increased the required bosses for this is
[Pending Restart] [Archimonde] [Zul'farrak] Ruuzlu - Ruuzlu now counts as a boss for m+ completion. - Dev note: Ruuzlu is a mandatory encounter with the last boss of the instance, but has health matching that of a normal boss. this change is to reflect the time it takes to kill this double encounter.
[Pending Restart] [Archimonde] [Zul'farrak] Dustwraith - fixed an issue where Dustwraith did not count as a boss for m+ completion
[Archimonde] [Razorfen Downs] Thunder Clap - Dev note: The thunderclap in this instance is different than other instances. Previously this was bugged and was slowing much more than intended, additionally it was a magic effect that clogged up your debuff pull where there are other more important magic effects that you may want to dispel. Changes were made to remove this effect from the pool of effects you can dispel, and the slowing amount of the thunderclap was greatly reduced. going from 80% movespeed reduction to 20% movespeed reduction.
[Pending Restart] [Archimonde] [Razorfen Downs] Amnennar the Coldbringer - Reduced the base damage of Steal Warmth 25%
[Pending Restart] [Archimonde] [Razorfen Downs] Ragglesnout - Fixed an issue where Ragglesnout was not kickable.
Mystické enchantmenty
[Pending Restart] [A52] Arc Aim Concentration has been updated on A52.
[Pending Restart] [A52] Arcane Infusion has been updated on A52.
[Pending restart][Glacial Light] Fixed an issue where Shatter would not properly benefit Glacial Light. Now it correctly increases your chance to crit by 50% while the target is frozen.
[Pending restart][Glacial Light] Fixed an issue where Shatter talent was increasing the duration and dot tick frequency of Glacial Light.
[Pending restart][Ice Barrage] Lifted most of the pvp mods on Icicles as a result of previous changes.
[Pending restart][Ice Barrage] Fixed an issue where Icicles dealt far more damage than intended. The problem was caused by incorrect AP and SP scaling coefficient behavior. Now it correctly scales 20% of your SP and 13% of your AP.
[Pending restart][Ice Barrage] Brain Freeze via Frostflame shock interaction now increases the damage of your Icicles by 30%. It previously increased the damage of your Frost Bolt and Ice Lance by 9%.
Všeobecné
[Pending Patch Update] - [Area-52] - Fixed an issue where Void Assault & Dread Assault High Risk Enchantments for the past few days had mix-matched tooltips & behaviors, things are now as they were before the update to High Risk enchantments hit live.
Webová stránka
[Ascension DB] Build Draft builds can now be viewed on the Ascension DB (https://db.ascension.gg/?builddraft=all)
[Ascension DB] Fixed an issue that caused the Spell, Skill and Profession pages to not list all available trainers.
Dungeony & Raidy
[Pending Restart] [Archimonde] [Zul'Gurub] [Hakkar] Hakkar will no longer target original classes with Will of Hakkar.
[Archimonde] [Deadmines] [Pending Restart] Fixed an isue where Boons were missing from Deadmines on mythic difficulty.
Všeobecné
[Archimonde] Rotting breathe damage increased by 10% in pvp combat.
[Pending restart] Epic Enchantment Sniper Now stacks every second down from every 3 seconds.
[Pending Restart] - Fixed an issue where Arcanist 5 Set was providing more intellect than intended.
Fixed an issue where Wild Felfire (Chaos Bolt) did not have its PvP mod applied.
Změny předmětů
Fixed an issue where Mage Tier 1 Arcanist 5 set bonus was giving far more than the stated 25 intellect.
[AQR Accessories] Adjusted the power of many AQR set items to be more fitting (This allows for better and more meaningful upgrades during the transition between tier 2.5 and tier 3 content)
Všeobecné
[Area52] Waterbolt (hydromancer) damage reduced by 10% in pvp combat.
Epic enchantment Fire And Ice no longer removes deep freeze from the target.
[Pending Restart] - Healing done by Spirit Primary Stat has been increased by 10% in PvP combat. (This was previously reduced by 20%, it is now only reduced by 10%).
Talenty a kouzla
[Pending restart] Healing spells at levels 15-30 have had their mana costs reduced by up to 15% and their base healing increased by up to 12%. This change is intended to smooth out the difficulty curve while leveling.
[Archimonde] [Original 9 classes] Fixed an issue where Swift Retribution would apply twice if the paladin had Retribution Aura active.
[Archimonde] Fixed an issue where Improved Moonkin Form and Swift Retribution from Original Paladin and Druid classes, would stack with Classless hero buff equivalents.
[Archimonde] [Orginal 9 classes] Fixed an issue where Improved Moonkin Form did not require Moonkin Form to apply its haste or spell damage conversion buffs.
[Archimonde] Fixed an issue where original classed Battle Shout and original classed Blessing of Might could stack and grant their buffs simultaneously. Now only the most powerful effect will remain present on targets.
Mystické enchantmenty
Fixed an issue causing Glyph of Stoneclaw Totem not to work.
Všeobecné
[Archimonde] Gloomblade damage reduced by 10% in pvp combat.
Fixed an issue where Earth and Moon was stacking between the original 9 classes and classes
Immolthar now slows the attack speed and cast speed by 20% in normal and heroic difficulty down from 75% and deals significantly less damage in normal and heroic dungeons. Scaling is unchanged in mythic.
Všeobecné
[Thrall] - Fixed an issue where Naxxramas items was not accessible from the Commendation Vendor.
[Thrall] - Fixed an issue where Loatheb's Deathbloom was adding stacks too fast.
[Thrall] - Fixed an issue where Crusader of the Light was not 10% health and 10% damage.
[Pending Restart] - [Original 9 Classes] - Fixed an issue where Shaman Totems, Feral Spirits, Warlock Pets were not inheriting the class damage aura. For now, this will only increase their damage against monsters until further tuning is applied.
[Original 9 Classes] - Fixed an issue where Call of Flame and Improved Fire Nova mystic Enchantments were not increasing the damage of Fire NOva.
[Original 9 Classes] - Fixed an issue where Torment the Weak was not increasing the damage of spells.
[Original 9 Classes] - Fixed an issue where Combustion was not increasing the critical strike chance of Scorch or Pyroblast.
[Original 9 Classes] - Fixed an issue where Hack and Slash Random Enchantment was not increasing the chance to proc Hack and Slash.
[Original 9 Classes] - Fixed an issue where By Fire Be Purged was not increasing the critical strike chance of Fire Nova.
[Original 9 Classes] - Fixed an issue where Call of Flame was not increasing Fire Nova Damage.
[Original 9 Classes] - Fixed an issue where Improved Fire Nova was not increasing the damage of Fire Nova
[Original 9 Classes] - Fixed an issue where Elemental Fury was not increasing the damage of Fire Nova.
[Archimonde] Blooming shot(grove ranger) healing increased by 20% in pvp combat.
[Archimonde] Tranquility Healing increased by 10% in pvp combat.
[Archimonde] Healing touch Healing increased by 20% in pvp combat.
[Archimonde] Earth Shield healing increased by 20% in Battlegrounds and open world pvp.
[Archimonde] Halo Healing increased by 75% in pvp combat.
[Archimonde] Halo (circle of life) Healing increased by 75% in pvp combat.
[Archimonde] Penance healing increased by 10% in BG's and open world pvp.
[Archimonde] Tidal Shield healing increased by 20% in Battlegrounds and open world pvp.
Talenty a kouzla
[Archimonde] Demonic Pact from Original Warlocks will now only apply if its the strongest effect active on the target. (This means if a player has Original Totem of Wrath. The warlock will need atleast 1200 Spell power for the effect to apply because it takes 10% of their Spell Damage and applies it as a Spell Power buff to the raid.)