Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
Redistributed PVE/PvP Power on gear to be more weighted towards weapons. This means weapons will have more PVE/PvP power and other slots will have less.
Cleaned up Build draft and featured build text to clarify their differences.
Improved some edge cases where Build Drafts would fail to unlock enchants when hitting 60.
Fixed various issues that could cause Invasions to get stuck.
Increased Healing and Damage Taken contribution during invasions by 25%
[Pending Restart] - [Original 9 Classes] - Fixed an issue where Ferals were not learning Feline Grace at level 4.
[Original 9 Classes] - Fixed an issue where Shamans were not learning call of the (elements, spirits, etc).
[Build Draft] Nature's Prayer: Replaced Brilliance Aura with Life Tap. Added early game Rare Mystic Enchants to account for the Epic and Legendary Enchants requiring higher level spells to unlock.
[Pending Restart] - Fixed an issue where the original versions of the class spells and the classless hero spells would stack with each other.
[Build Draft] Grove Warden: Added early game power with Rare Mystic Enchants to account for the build's epic and legendary enchants requiring higher level spells. Shifted some talents around to make the overall flow smoother.
[Pending Restart] - Fixed an issue where talents that affected your chance to hit with spells and abilities was not visually increased via your character panel.
[Pending Restart] - [Original 9 Classes] - Corrected an issue where Mind Flay had an incorrect Spell Power scalin
[Pending Restart] - [Original 9 Classes] - Fixed an issue where Conflagrate, Chimaera Shot and Seal of Command were "double dipping" on modifiers. The damage for the respective specializations has been increased to supplement the bugfix and try to retain their viability at endgame only.
Všeobecné
[Build Draft] Cryotherapist: Added additional Rare Enchants to early levels to grant some additional needed power to those early levels.
[Build Draft] Wet Work: Added Rare Mystic Enchants to add early level power to account for Legendary and Epic Enchants relying on higher level abilities.
[Build Draft] Fleshripper: Shifted talent learn order to give Improved Revenge earlier. Added rare Mystic Enchants to improve early level flow.
[Build Draft] Demoniac: Fixed an issue where the 60 PvE version was missing Bloodrage and Soul Link.
[Build Draft] Beastial Ranger: Improved spell ordering for better flow. Swapped Trick Shots for Deadly Aim and added Aimed Shot. Added new Rare Enchants to improve early level flow and mana management.
[Build Draft] Wind Berserker: Added Rare Mystic Enchants to early levels to account for Epic and Legendaries having higher level requirements. Ordered spells to make more sense and added all 1-handed weapons to suggested weapons.
[Build Draft] Dragoon: Made additional updates to the leveling flow and added a missing strength of earth totem that was designed to be learned with Enhancing Totems talent. You will now also learn Taste for Blood as early as possible.
[Build Draft] Boomer: Added early level mana regeneration talents and rare mystic enchants. Reworked spell learns to flow better. Replaced Travel Form with Blink as it was not usable in dungeons.
[Archimonde] Bloodbath damage reduced by 10% in pvp combat.
[Archimonde] Divine Storm Damage reduced by 10% in pvp combat.
[Archimonde] You now take 5% reduced damage versus players.
[Archimonde] Seal of Command damage reduced by 20% in pvp combat.
[Archimonde] Overpower Damage increased by 20% in pvp combat.
[Archimonde] Fireblast Damage increased by 5% in pvp combat.
[Archimonde] Counterattack Damage reduced by 20% in pvp combat
[Archimonde] Fireball Damage reduced by 5% in pvp combat
[Archimonde] Mortal Strike Damage reduced by 10% in pvp combat
[Archimonde] Seal of command Damage reduced by 20% in pvp combat.
[Archimonde] Divine Storm Damage reduced by 10% in pvp combat.
[Build Draft] Steward of Eternity - Adjusted the leveling build to ensure it has tools to smoothly heal groups through dungeons.
[Build Draft] Crimson Champion - Replaced Divine Shield with Pain Suppression in the leveling build.
[Build Draft] Bulwark - Added Seal of Command to the leveling build.
[Archimonde][Pending restart] Corrected the tooltip of Predatory Instincts. Now it correctly states that it increases all damage from critical strikes instead of only melee physical.
[Pending Restart] - [Original 9 Classes] - Fixed an issue where Seal of Command was dealing far too much damage (far more than intended). To supplement this bugfix, their overall damage has been increased by 12%.
[Pending Restart] -- Fixed an issue where Clear Mind was not providing haste with Elemental Clearcasting [Original 9 Classes]
[Pending Restart] - Fixed an issue where Lightning Overload was not affected by the blue REs [Original 9 Classes]
[Archimonde] Orgrimmar and Stormwind Guards will now provide directions to their respective faction Sawmills.
[Requires Launcher Update] Circle of Life, Natural Zeal, Momentum and Chaos Burn Mystic Enchants are now available.
[Archimonde] Icicles from Ice Barrage now deal 10% reduced damage in arena.
[Pending Patch Update] - An embossed glyph case has been added to Nordzdormu's mark of ascension rewards, inside you will receive a random glyph mystic enchantment. This aims to improve their overall circulation. REMINDER: These glyphs and glyph case are only usable and purchasable via the original 9 classes.
[Pending Patch Update & Restart] - One Buildmaster Trophy will now be rewarded for the FIRST TIME you hit level 60 as an original 9 class. This allows for an alternative for getting Buildmaster Trophies rather than having them tied exclusively to build draft. Players who have already hit level 60 will receive this item in their mail.
[Pending Restart] [Archimonde] You now take 10% less damage while in 1v1 arena.
Talenty a kouzla
Priest Class: Shadow Word: Death is now enabled again and will deal the correct amount of damage to the caster.
Priest Class: Temporarily disabled Shadow Word: Death while we resolve a bug causing it to one shot the caster. While thematic to the name, this was not great gameplay.
Fixed an issue where Demon Armor could not always be learned from Book of Ascension.
Ice Lance (OG Mage) now deals 10% less damage versus players.
Hurricane Strike now deals 20% reduced damage versus players.
[Pending Restart] You now take 100% increased damage versus players while Mana-forged Barrier is active.
Svět
Hakkar's Offering cache was missing. It will be back in the proper place next restart.
Dungeony & Raidy
[Pending Restart] [Sunken Temple] Fixed an issue that prevented Shade of Eranikus from becoming attackable after Hazzas and Morphaz are defeated.
Mystické enchantmenty
[Fingers of Stone] Increased the duration of the Fingers of Stone buff from 3 seconds to 6 seconds. This will make the enchant much more usable in Boomer Build draft and overall without needed weakauras or pro gamer reflexes.
[Archimonde] [Pending Restart] Fingers of Death now properly explains how the [Mindblast!] buff is obtained - It's gained as an additional buff when [Mind Freeze] is procced, consuming either of these will remove the other one aswell.
Všeobecné
[Archimonde] Battleground Experience has been increased by 25%
[Archimonde] Battleground Experience buff has been increased from 3% per stack to 5%. This aims to make the benefit from potion of experience more comparable to the benefit in dungeons and open world.
[Build Draft] Tainted Thunder Bear Improved spell selection. Adjusted Enchant learn levels to be granted earlier where possible and added Anger Management and Precision Rare Enchant for a smoother early game flow.
[Build Draft] Thunderbear - Added Anger Management and Precision Rare Enchants to improve pacing at early levels.
[Build Draft] Fixed an error where Shadowbear did not have drain soul.
[Build Draft] Eldritch Knight - Improved leveling flow and added Emanating Light into the max level PvE version.
[Build Draft] We will continue improving Build Draft Builds that have their power more weighted towards talents and abilities that require a high level and adding in Rare Mystic Enchants to improve their power and leveling flow!
[Build Draft] Blood Drinker - Replaced Backstab with Sinister Strike as intended and improved talent selection. Added Rare Mystic Enchants to early levels to improve the pacing as most of the build's enchants have higher level requirements.
[Build Draft] Plague Bear - Overall improvements to leveling flow and tanking ability.
[Build Draft] Ascendant - Added additional mana regeneration spells and talents to improve early game mana management. Added Rare Mystic Enchants to early levels to improve the pacing as most of the build's enchants have higher level requirements.
[Build Draft] Searing Blades - Improved early level mana regeneration. Reordered talent learns for smoother progression. Added Rare Mystic Enchants to early levels to improve the pacing as most of the build's enchants have higher level requirements.
[Build Draft] Hellcat - Improved leveling flow. Replaced Demonic Mind with Fiery Charge Enchant. Added Vitality for early game energy regen and Wizard's Claw and Dreamstate for mana management.
[Build Draft] Locust Ranger - Added Tame Beast to the leveling build. Changed the sort order of learned abilities and talents for smoother progression. Added Rare Mystic Enchants to help with early game mana regeneration and damage to account for this build requiring higher level spells and talents.
[Build Draft] Dragoon - Added an early heal spell and added Slam to the build. Added Rare Mystic Enchants to early levels to improve the pacing as most of the build's enchants have higher level requirements.
[Build Draft] Frozen Titan- Added more early level mana regeneration options! Added Wizard's Sinister Strike to ensure smoother mana management.
[Build Draft] Storm Giant - Added additional mana regeneration spells and talents. Adjusted spell learns and Enchant learns to make more sense. Added Wizard’s Thunder Clap and Precision to help with early game damage and mana management.
[Build Draft] Grove Ranger - Improved early game mana regeneration talents. Added Dreamstate and Wizard’s Arcane Shot to ensure a smooth gameplay flow and mana management.
[Build Draft] Tidecaller - Improved learn order of spells and talents. Added Rare Mystic Enchants to early levels to improve mana management and account for the build's enchants having higher level requirements.
[Requires Launcher Update] Added more information to the challenge failure indicators on the world map.
Increased the damage that the original 9 classes deal against monsters by approximately 18 to 20% in instances while at max level. This buff is meant to bring up their overall performance and increase the overall viability to perform inside of content.
Fixed an issue where Mauradon and Scarlet Monastery would take you to the wrong entrance.
Fixed an issue where Heroic (and mythic when it releases) was not dropping loot in some lower level heroic and mythic dungeons.
[AddOn: VuhDo] Fixed extreme framerate issue
[Build Draft Thunderbear] 60 PvE build removed Leader of the Pack in exchange for Lightning Shield as intended.
[Pending Patch Update] - Polished the New Glyph Mystic Scrolls for the Original 9 Classes, adding icons, tooltips and correcting their enchant status on the items they're enchanted onto.
Talenty a kouzla
[Build Draft] [Blademaster] Adjusted a few talents in the max level PvE version of this build to be slightly less offensive and more tanky.
[Build Draft] [Demoniac] Added the Battlemage talent at levels 17-19 in order to help this build sustain mana while leveling.
[Archimonde] Fixed an issue where Retribution Aura for the Trial Classes had far more SP scaling than intended. It now scales from 3.3% of your Spell damage.
[Build Draft Blood Drinker] Fixed an issue where Blood Drinker was teaching Backstab instead of Sinister Strike. If this is your active build, opening up Hero Architect will update your build!
Mystické enchantmenty
[Pending restart] Storm of Sword now increases the damage of Slam by less in PvP than PvE, fixing an issue where it was far too bursty against players.
[Archimonde] Glyphs will be temporarily disabled whilst we fix some issues and outlier behaviour with them!
Fixed an issue where Battle Charge from Battle Fervor could incorrectly target players when the tooltip specified creatures. Charge still remains usable against players while this Legendary is equipped.
Všeobecné
[Pending Restart] - Fixed an issue where Travel Form (Original 9 Classes) - Was not increasing movement speed.
[Pending Restart] - Taunts on Original 9 Classes can no longer miss. (This is due to a change where we had increased the hit chance requirement from taunts from 8 to 14% with the hybrid update but also made taunts unable to miss).
[Pending Restart] - Reworked the item level algorhythm for deciding what loot you should get from your Callboard Cache and Legion Invasions. If you were too high of an item level and were placed into the next tier for loot, your box would not grant loot, this issue has been fixed.
[Pending Restart] Divine Judgement from Divine Purpose now increases Penance damage by 25% per stack versus players, changed from 75%.
[Build Draft Marksman] Fixed an issue where the PvP version did not learn Aimed Shot. You can swap between PvE and PvP builds to fix active builds.
[Requires Restart] Warlock armors are now persistant through death
[Requires Restart] Mage armors are now persistant through death
Taunts can no longer miss
[Requires Restart] Warrior stances are now persistant through death
[Build Draft Plague Bear] Fixed an issue where the Plague Bearer Legendary Enchant was not being applied in PvE build. You can swap between PvP and PvE to fix active builds.
[Requires Launcher Update] Fixed an issue where the Shieldsmasher Mystic Enchant wasn't visible.
Talenty a kouzla
Fixed an issue where Frozen Orb rank 2 would not deal damage for the whole duration.
Mystické enchantmenty
[Power of Omens] Fixed an issue where Sunder could not trigger the effects.