Zobrazte všechny naše změny v minimálním formátu.
Seřazeno v chronologickém pořadí.
Obecné
Fixed an issue where the weapon DPS contribution of spell damage was calculated in correctly in character screen tooltips. (The actual damage hasn't changed.)
Talenty a schopnosti
Fixed a tooltip issue with Careful Aim stating it gives 2/2/3% hit, instead of the intended 1/2/3% hit.
Změny předmětů
[QoL] Reduced the time required for destroying various Hakkari Bijou items from 4 to 1,5 seconds.
Mystická očarování
[Pending Restart] Devour Mind has been reduced to 4 stacks instead of 6, It's now 7% damage per stack instead of 5%.
Obecné
Corrected the Strength amount on the Newly Reworked Drakeadon Stompers - Intended Strength amounts: Normal - 22, Heroic - 24, Mythic - 26, Ascended 28
[Thrall] [Pending Restart] Resilient Constitution has been increased by 10% (This mean players will take 10% less damage against other players)
Resilient Constitution has been increased by 10% (This mean players will take 10% less damage against other players)
[Thrall] Ambush Damage has been reduced by 10% in Arena.
[Thrall] Conflag Damage has been reduced by 10% in Arena.
[Thrall] Black Widow Strike Damage has been reduced by 20% in Arena.
[Thrall] Fire watch Damage has been reduced by 50% in Arena.
[Thrall] Shadow Arrow damage reduced by 15% in Battlegrounds.
[Thrall] Shadow Arrow damage reduced by 30% in arena.
[Pending restart] Fixed an issue where many effects that increase spell power were giving twice as much bonus healing as intended.
Talenty a schopnosti
[Pending restart] Fatal Wounds (Agility allocation two-handed bonus) now grants 20% increased critical strike damage to all melee and ranged abilities, instead of being limited to physical damage. This means it now benefits magic-damage abilities such as Hammer of the Righteous and Explosive Shot.
Chimera Shot and Chimera Shot - Serpent now deals 15% less damage versus players.
[Pending Restart] Burnout capstone now has a scaling of 3% SP and 1.95% AP.
[Pending Restart] Fixed an issue where the Mace Specialization talent had gotten the wrong values for armor pen and attack speed. It is now correctly back to 2% Armor Penetration and 3% Melee Attack Speed per rank.
[Pending restart] FIxed an issue where Totem of Wrath and Flametongue Totem did not grant bonus healing power.
Změny předmětů
[Talisman of Binding Shard] The resistances will no longer proc from beneficial effects cast by allies.
Mystická očarování
Renamed the Blooming Shot heal effect to Blooming Shot (Heal) to make recount and details logging addons happier.
Fixed an issue where Blooming Shot could trigger block procs from allies.
[Grove Warden] Blooming Shot can now trigger Earthliving Weapon. (Pending Restart)
Fixed an issue where disenchanting Atal'ai Totem was now awarding the Worldforged Scroll on Area 52.
[Pending Restart] [Fire Watch] - Exploding storm now increases the damage of your Explosive trap by 18% per stack, down from 25%.
[Pending Restart] [Fire Watch] - Exploding storm now increases the damage of your Immolation trap by 30% per stack, up from 25%.
Obecné
Added additional clarity to Glacial Light's tooltip to indicate the Icy Veins cooldown reduction requires the final rank of Shatter and Fingers of Frost talents.
[Area52] Fixed an issue where an NPC was missing required to acquire Symbiotic Serendipity.
Fixed an issue where the rare spawn capable of dropping Absolute Zero did not have a 100% chance to drop. This rare will always drop the enchant now. Doubled the chance for this enchant to drop from the non-rare mobs.
[Pending Patch Update] - Fixed an issue where the Dark Ranger's Disguise could sometimes fail on delivery from vanity collection.
[Pending Restart] - With the release of Chapter 2 Seasonal Collection, additional Mark of Ascension achievements have been added! (These achievements will help everyone who is wanting to gain additional achievement points for the collection rewards, solidifying playing how you want and still being able to make progress towards your goals)
Talenty a schopnosti
[Pending Restart] Fixed an issue on Improved Glaive Toss Capstone where it would cause Glaive Toss to chain onto a target that has already been hit. In addition, fixed an issue where the slow from Improved Glaive Toss would not apply correctly to targets further than 15 yards away.
[Pending Restart] - While in PvP Combat, Ice Barrier is 30% less effective when used with Mana Shield active (and vice versa). Ice Barrier and Mana are two independently strong spells, but when used in tandem the strength of the spells is exponentially stronger. This nerf is meant to target absorption stackings and to not nerf the individual use case of the spells, allowing them to keep their niche.
Změny předmětů
Dark Ranger's Disguise will persist through death (requires restart)
Mystická očarování
[Pending Restart] [Dark Ranger] Fixed an issue where the level scaling of Shadow artillery was far too high, causing it to deal vastly more damage than intended at lower levels.
Fixed an issue where Devour Mind, when used with Improved Mind Flay talent, did not apply a stack of The Devourer on the instant tick of damage.
Fixed a bug where Devour Mind did not have a GCD.
[Pending Restart] Updated the tooltip of the In for the Kill Mystic Enchantment to clarify that it does not refresh the duration of Hell Scream, it does however increase its base duration.
[Grove Ranger] Fixed an issue where Blooming Shot had a very short cast time when it should have been instant. This fix is live now, however, the tooltip will not update until next launcher update.
Úkoly
Fixed an issue that prevented gameobjects required to obtain Lei Shen's Legacy from being looted. (may require restart)
Obecné
Removed a handful of Deprecated Mystic Scrolls that were still dropping from creature loot.
[Requires Restart] Damaged Hourglass is now a Realm-Bound Enchantable item. This allows you to send Worldforged enchants put on it to your alts.
Změny předmětů
[Soulsong Crystal] Soul Hymn will now heal up to 5 targets within 8 yards of it, previously healed the closest target.
[Raid Item Procs/Effects] Tooltips have been fixed and should now display correct values.
Mystická očarování
Fixed an issue where Stormborn was reducing the cooldown fo Stormstrike by 3 seconds in two different places, causing it to make Stormstrike spammable. The tooltip of the enchant will be updated on next patch push to show that the cooldown reduction to Stormstrike is permanent and no longer tied to Elemental Mastery or Shamanistic Rage.
[Pending Restart] Fixed an issue with Arugal's Gift where it would not always benefit from the damage mod from Impending Doom.
[Pending Restart] Fixed an issue with Arugal's Gift where it could not proc Darkness after Chapter 2.
[Pending Restart] [Dark Ranger] Reduced the damage dealt by Blood Arrow between rank 1 and rank 5, by 20%. This will reduce the damage Blood Arrow deals whilst leveling whilst keeping it's damage the same at level 60 and beyond.
[Stormborn] Fixed an issue where Stormstrike was not having it's cooldown reduced while Elemental Mastery or Shamanistic Rage was active. (requires restart)
[Devouring] Epic Enchant can now refresh Devouring Plague when casting Wraith. (requires restart)
Úkoly
[Dreadsteed of Xoroth] Black Lodestone, J'eeve's Jar and Xorothian Glyphs can now be sold back at 20% of their purchase cost.
Obecné
Stab in the Dark is now correctly 15% (up from its old unchanged value of 7%) once again.
Preacher's Curl is now correctly 15% (up from its old unchanged value of 5%) once again.
Fixed an issue where the Combat Potency capstone would reduce the killing spree cooldown by more than 1 second.
[Pending Restart] - Fixed an issue where Don't Make Me Angry had its old unchanged value of 7%. It is now correctly 20%.
Fixed an issue where Rank 2 of Mayhem had the wrong cast time.
[Thrall] Chaos Bolt damage reduced by 7% in Battlegrounds, and open world pvp
[Thrall] Blood Arrow (dot) Damage reduced by 15% in pvp combat.
[Thrall] Holy shock healing has been reduced by 30% in 1v1 arena.
[Thrall] Riptide healing Has been reduced by 30% in 1v1 arena.
[Thrall] Raging Blow damage has been reduced by 15% in arena combat.
[Thrall] bloodthirst damage has reduced by 5% in pvp combat.
[Thrall] Counterattack Damage has reduced by 15% in pvp combat.
[Thrall] Mortal Strike damage has been Increased by 10% in 1v1 arena.
[Thrall] Storm Smash Damage reduced for ranks 1-5 in Battlegrounds by 30%
[Thrall] Mutilate damage has been reduced by 25% in pvp combat.
[Thrall] Circle of healing(Dark surgeon) Passive heal effect reduced by 30% in 1v1 Arena combat.
Změny předmětů
[Fix] Certain pieces of equipment would still be soulbound after being Bloodforged, this will be fixed with next restart.
[The Ten Storms (Healer)] Intended statline re-added, previously had it stats reverted.
[Onyxia's Lair] Mace of the Dragon Knight's haste effect now grants increased haste in higher difficulties, rather than an increased PPM.
[Fix] Set bonuses and buffs granting Expertise now grant Hit rating as intended.
[BWL] Living Blood Gem grants 33% more Stamina, while below 60% health the effect decays and heals you for each stack removed this way. (Used to fall off after 3 sec below 60%)
[BWL] Living Blood Gem and Soulsong Crystal are now unique - equip accross difficulties.
[BWL] Chromatics Boots have been renamed to Drakeadon's Stompers and have received a stat overhaul.
[T2 - Fury of the Ten Storms] Sabatons of the Ten Storms and Epaulets of the Ten Storms (Normal), have had their hit rating fixed.
[Tailoring (High-Risk)] Linings now have a unique icon, in an effort to differentiate them from Leatherworking Gambesons.
[Engineering (High-Risk)] Polishes now have a unique icon, in an effort to differentiate them from Scopes.
[Engineering (High-Risk)] Scopes may now be applied to any ranged weapon, previously excluding wands for classic and thrown weapons.
[Item Enhancements (High-Risk)] All High-Risk item enhancements now have updated tooltips, in an effort to prevent confusion as to what items they are applied to.
Mystická očarování
[Pending Restart] Fixed an issue where using Shadow Cleave with Demonic Rage still had a cooldown.
Skull of the Man'ari - Red will now appear under consolidated raid buffs.
Titan Scroll: Aggramar will now appear under consolidated raid buffs.
Titan Scroll: Golganneth will now appear under consolidated raid buffs.
Titan Scroll: Eonar will now appear under consolidated raid buffs.
Titan Scroll: Norgannon will now appear under consolidated raid buffs.
Titan Scroll: Khaz'goroth will now appear under consolidated raid buffs.
Keeper's Scroll: Crafting Speed will now appear under consolidated raid buffs.
Keeper's Scroll: Ghost Runner will now appear under consolidated raid buffs.
Keeper's Scroll: Gathering Speed will now appear under consolidated raid buffs.
Keeper's Scroll: Featherfall will now appear under consolidated raid buffs.
Keeper's Scroll: Steadfast will now appear under consolidated raid buffs.
[Grove Ranger] Medicinal Sting Damage SP and RaP scaling buffed from 0.0429 to 0.066.
[Grove Ranger] These changes should further nudge the build in the right direction, seeing an overall increase to healing and damage output and moving Blooming Shot effectiveness more towards your individual skill versus your allies ability to stand still(this is hard). These changes are pending restart.
[Grove Ranger] Reduced the mana cost of Medicinal Sting from 9% base mana, reduced to 6% base mana.
[Grove Ranger] Blooming Shot Healing RaP scaling buffed from 0.1 increased to 0.187.
[Grove Ranger] Reduced the mana cost of Blooming Shot from 25% base mana, reduced to 12% base mana.
[Grove Ranger] Blooming Shot Damage SP and RaP scaling buffed from 0.135 increased to 0.145.
[Grove Ranger] Watching your allies run out of your healing area and die while casting Blooming Shot resulted in big sadness. Blooming Shot is now instant cast. This should be more fun and effective now.
[Fire Watch] Explosive charges buff will now persist through death.
[Pending Restart] Steward of eternities Synchronise heal now has 40 yard range up from 30 yards.