Ascension Changelog

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2023/12/14

Obecné

Změna

[Son of Arugal] Bloodclaws now works off of single target damage abilities, rather than just Physical

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[Son of Arugal] Mortal Wounds now works off critical strikes rather than only melee critical strikes

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[Son of Arugal] Shadow Howl added to the class tree

2023/12/10

Obecné

Změna

[Son of Arugal] Blood Delirium reworked

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[Son of Arugal] Bloodborn reworked

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[Son of Arugal] Transfusion now costs Rage and no longer heals for % max hp, pending giving this ranks.

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[Son of Arugal] Lingering Muck reworked into Lingering Blood

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[Son of Arugal] Vestigial Muck reworked into a slow

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[Son of Arugal] Shadowfang Shield node adjusted

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[Son of Arugal] Experiment of Arugal node adjusted

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[Son of Arugal] Blood Armor node added to the tree

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[Son of Arugal] Blood Runs Cold node reworked

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[Son of Arugal] Blood Debt node added to the tree

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[Son of Arugal] Exsanguination is now a 1 point node

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[Son of Arugal] First pick node for Blood is now Lifedrinker instead of Taldaram's Torment

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[Son of Arugal] Class tree repathing is in progress

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[Son of Arugal] Dark Curse now gives 4/8% haste up from 3/6%

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[Cultist] Fixed various typos and adjusted the clarity of tooltips and descriptions for Influence Cultist

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[Cultist] Switch node added to Hallucination

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[Cultist] Switch node added to Isolate

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[Cultist] Adjusted Influence Cultist capstones

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[Cultist] Eldritch Reserves now restores missing mana

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[Cultist] Edicts now generate 1 Void Rune

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[Cultist] New Talent: Old God's Command

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[Cultist] Eldritch Smite combined with Saronite Cube

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[Cultist] Cooldown of the Mindbenders Entropic Union reduced to 5 sec, and the healing reduced by roughly 35%.

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[Cultist] Mindbender now gives a magic reduction aura

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[Cultist] Entropic Host now only gives a 15 sec debuff down from 30

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[Cultist] Dark Rites reworked

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[Cultist] Repathed the Influence Cultist tree

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[Sun Cleric] New choice node added to the Piety tree: Blinding Light

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[Sun Cleric] New choice node added to the Piety tree: Solar Champion

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[Sun Cleric] Gleam now also allows your Dawnbringer to taunt all affected enemies

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[Sun Cleric] Lightspark's damage effect now triggers from blocks and parries, rather than damage taken, but it no longer has 10 charges

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[Sun Cleric] Lightspark now has a 10 sec duration, a 20 sec cooldown, and increases parry chance and block value by 10% for the duration

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[Sun Cleric] Dawnsear no longer requires 5 Solar Power to be used

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[Tinker] Invention Tinker capstones adjusted

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[Tinker] Added a new passive talent ot the Invention tree as a choice node with Build: Bounce Pad: Speedy Recovery

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[Tinker] Added new active talent to the Invention tree as a choice node with Another Man's Treasure: Basic Intuition

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[Tinker] Beacons will no longer have their overcharge effects require you to hold the shift button down to view

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[Tinker] Fixed various typos in Invention talent descriptions

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[Tinker] Technician now also reduces the area effect damage taken of Beacons

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[Tinker] Battery Swap now restores base mana and its duration is increased to 15s, up from 10

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[Reaper] Anguish node adjusted

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[Reaper] Crow's Harvest now requires a target to cast

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[Reaper] Fixed a bug where Crow's Harvest wasn't generating a Soul Fragment

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[Reaper] Backswing will no longer cast a second Reap, but instead will give a chance for Reap to deal additional Weapon Damage (still generates a Soul Fragment)

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[Reaper] Soul Harvester passive will now proc Replenishment

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[Reaper] Proc chance of Harvester's Scythe increased from 8% to 10%

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[Reaper] Damage of the bubble burst from Masochistic Rage increased by roughly ~50%

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[Reaper] Values of Fatesealer reduced to 1/2/3 down from 2/4/6

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[Reaper] Fatesealer now increases parry chance rather than reduces physical damage taken

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[Reaper] Fatesealer now restores missing mana rather than maximum mana

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[Reaper] Beyond Saving now lasts 8 seconds up from 5 seconds

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[Reaper] Cooldown of Ghastly Screech increased to 1.5min, standardizing it more with other aoe silences in the game

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[Reaper] Blood Siphon will no longer heal for double the damage done, and instead will only heal 1:1

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[Reaper] Hulking Harvester reworked to increase the damage of consecutive Crow's Harvests (and it increases your size :^))

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[Reaper] Blood Siphon is now targeted instead of conal, but still affects up to 5 enemies around your target.

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[Reaper] Sanguine Soldier now restores base mana

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[Reaper] The Weapon Damage of Doomrend will now increase incrementally with ranks

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[Reaper] Updated the visual of Masochistic Rage

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[Reaper] Doomrend will now have both base health scaling and flat health scaling per rank

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[Reaper] Harvest Reaper healing through the spec passive increased to 25%, up from 15%

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[Reaper] Some Harvest talents and abilities have had their values adjusted after the most recent rework

2023/12/09

Obecné

Změna

[General] All weapon-based abilities should not be unusable while disarmed.

Změna

[Starcaller] New node Meteor Showers added as a switch node to Cosmic Duality.

Změna

[Reaper] Harvest spec tree adjusted for better pathing and clarity

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[Reaper] Reaper class tree adjusted for better pathing and clarity

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[Reaper] Empyrean Fortitude dodge chance increased from 1/2% to 2/4%

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[Reaper] Ghost Dance values increased to 10% up from 8%

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[Reaper] Vicious Murderer values doubled

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[Reaper] Fatesealer reworked

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[Reaper] Spectral Affinity reworked

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[Reaper] Thirsting Scythe reworked

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[Reaper] Vital Offense reworked

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[Reaper] The Grim Reaper node added to the Harvest spec tree

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[Reaper] Bountiful Harvest reworked

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[Reaper] Cursed Rosary adjusted

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[Reaper] Annihilation node reworked

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[Reaper] All spells that consumed %max hp in the Harvest spec will now consume %base hp instead

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[Reaper] Harvest capstones adjusted

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[Reaper] Some spells that costed mana now cost base health

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[Reaper] Soul Slip no longer pacifies you

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[Reaper] Anima Drinker now also reduces all damage taken by 3% for the duration

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[Reaper] Vampire Knight adjusted

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[Reaper] Cooldown of Shudder Scythe reduced to 20 sec baseline from 30

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[Reaper] Blood Binding added to the Harvest spec tree

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[Reaper] Revelry values increased from 1 sec to 3 sec

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[Reaper] Masochistic Rage reworked

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[Reaper] The cooldown of Blood Siphon is now 15 sec baseline down from 40

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[Reaper] The cooldown of Crimson Harvest is now 45 sec baseline down from 90 sec

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[Reaper] The cooldown of Crimson Scythe is now 15 sec baseline down from 30

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[Reaper] Darkrend Scythe now works with Crow's Harvest

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[Reaper] Crimson Scythe now has a Soul Infusion effect and no longer generates a Soul Fragment

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[Reaper] Improved Desolate now affects Crow's Harvest

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[Reaper] Added Ap scaling to the heal from Reap and increased its base heal slightly

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[Reaper] Crimson Tendrils reworked to Crimson Power

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[Reaper] Reworked Dark Conquest

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[Reaper] Crow's Harvest reworked into an active ability

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[Reaper] Extinction reworked