Zobrazte všechny naše změny v minimálním formátu.
Seřazeno v chronologickém pořadí.
Obecné
[Tinker] Build: Sentry Turret now also teaches Scrap Factory if not already known
[Tinker] Build: Sentry Turret now has an 8 sec base CD
[Tinker] Build: Sentry Turret now costs 25 Scrap
[Tinker] Spare Parts will now appear in the correct spellbook tab
[Tinker] Bot: Defense Mode now also teleports your Clockwork Knight to you
[Tinker] Blast Cannon will now fire & target correctly
[Tinker] Bot: Defense Mode no longer costs scrap
[Tinker] Fixed an issue with the tooltip of Focusing Round
[Tinker] Fixed an issue where Focusing Round's stun (Focused Impact) would not correctly DR
[Tinker] New VFX/SFX for Remote Detonation
[Tinker] Fixed an issue where Sniper Shot would fail without a mainhand weapon equipped
[Tinker] Piercing Bullets now also boosts shotgun damage by 15%
[Tinker] Renamed Deploy Bomb to Deploy Blast Mine
[Tinker] The old Shrapnel Mines passive is now called Shrapnel Shots and procs a Shrapnel Mine instead of a Deployed Bomb
[Tinker] Added Deploy Shrapnel Mine to Mechanics tree, which works similarly to Deployed Bombs, but has no knockback, and deals physical damage scaling with RAP
[Necromancer] Flesh Golem's Unholy Command effect now taunts for 4 sec in addition to slowing
[Necromancer] Fixed an issue where Transfer Life would appear 'greyed out' when not targetting a minion (now auto-targets minions)
[Runemaster] Spellbrand now allows Runic Brand to strike 2 additional nearby enemies in addition to incresing Spellsling's damage
[Primalist] Can now wear Plate in all specs
[Necromancer] Night of the Living Dead fixed.
[Stormbringer] Gale Winds no longer depletes Static as if it was a Supercharged effect
[Witch Hunter] Mechanized Crossbows 2nd rank has been fixed
[Witch Hunter] Ignite Blade has been fixed.
[Primalist] Fury of the Wild ranks removed
[Runemaster] Issue where Master of Runes was not working with all spell critical strikes has been fixed
[Runemaster] Issue where Deft Touch was not refunding a Frost Sigil has been fixed
[Runemaster] Wizardry weapon swap has been fixed.
[Runemaster] Runic Familiar will now properly Mana Shroud with you and the bug making Mana Shroud unusable without Runic Familiar has been fixed
[Cultist] Issue where all Void Runes would fall off after the duration rather than decaying by 1 every 10s has been fixed
[Cultist] Reaving Blade damage increase reduced by 5% but now also affects Hammer of Twilight.
[Starcaller] Huntress Shot and Moon Arrow startattack.
[Sun Cleric] Gleaming Vigil slightly buffed
[Sun Cleric] Divine Fire has been fixed.
[Witch Doctor] Diemetradon now properly spits.
[Son of Arugal] Consolidation fixed.
[Ranger] Wild Hunt updated in light of Polearms going baseline
[Tinker] Combat Augment: Stormstone now scales with the Tinker's Intellect.
[Tinker] Combat Augment: Flak Guns now scales with the Tinkers RAP.
[Tinker] Bot abilities no longer ignore LOS. (pulling floors above you etc)
[Guardian] Warstopper has been fixed.
[Guardian] Order in the Court has been fixed.
Obecné
[Barbarian] Fixed an issue where Bloodlord's Charm was not working.
Pending Patch + Server Restart.
[Chronomancer] Fixed an issue where Melt Reality would not benefit from Passage of Time.
[Chronomancer] Fixed an issue where Collapse was not increase Periodic Damage.
[Son of Arugal] Fixed an issue where Ragebeast did not increase rage by 20%.
[Witch Hunter] Fixed an issue where Student of Darkness was not properly connected to Surging Tonic.
[Reaper] Vampire Knight only increases Shadow Damage of Murder and Soulslam.
[Son of Arugal] Claw Sweep can now hit Mechanical mobs.
[Monk] Added connection between Combat Training and Uppercut.
[Reaper] Fixed tooltip of Soul Tap while Harnessed Life is learned.
[Witch Hunter] Fixed tooltip of Grim Duty to display value.
[Runemaster] Runic Familiar now reduces damage taken by 3%, up from 2%
Obecné
[Witch Hunter] Fixed a bug where Charged Bolts was only increasing Punishing Bolt damage, instead of all bolts (including Repeater)
[Witch Hunter] Darkslayer Bolt now does Shadowstrike damage
[Witch Hunter] Heartstop Bolt now does Shadowstrike damage
[Witch Hunter] Clarified the tooltip of Witchbane
[Witch Hunter] Repeater Volley now caps out at 4 additional enemies instead of 3
[Witch Hunter] Trophy Hunter had its values reduced
[Witch Hunter] New Talent: Bounty Hunter - increases the chance to find rare drops for all party and raid members by 5%, old "Bounty Hunter" talent renamed
[Witch Hunter] Trophy Hunter broken up into 2 separate talents
[Knight of Xoroth] Pillars of Deathfire changed to a 1 point node
[Witch Hunter] The Right Price changed to a 1 point node
[Chronomancer] Master of order changed to a 2 point node
[Chronomancer] Improved Past Self changed to a 2 point node
[Chronomancer] Master of Chaos changed to a 2 point node
[Demon Hunter] New Talent: Chaos Blades - crits with Felrend, Twin Slices, and Azzinoth's Fury do additional Chaos Damage
[Demon Hunter] Glaive Volley changed to a 2 point node
[Demon Hunter] Felcaked Blades changed to a 2 point node
[Barbarian] Quick Reflexes changed to a 2 point node
[Demon Hunter] Fel Doom changed to a 2 point node
[Son of Arugal] Preyfinder changed to a 2 point node, renamed "Ultra Instincts"
[Primalist] Fixed a typo with Primal Senses
[Primalist] Flourishing Growth now increases armor of all allies, rather than increasing speed
[Primalist] Primal Wave only increases Magic Resistance, instead of MR and Armor
[Primalist] Frenzied Growth now reduces the cast time of Mending Growth by 1sec on top of its regular effects
[Primalist] Improved Mending Growth now reduces the mana cost of Mending Growth by 20/40% and increases its healing by 10/20%
[Primalist] Base cost of Mending Growth increased
[Primalist] Shifted some early talents around for Life primalists
[Primalist] Improved Wild Claw changed to a 2 point node
[Sun Cleric] Improved Sunflare changed to a 2 point node
[Tinker] Biomechanical Enhancements changed to a 2 point node
[Tinker] Refined Gunpowder changed to a 2 point node
[Tinker] Improved Explosives changed to a 2 point node
[Pyromancer] Cooking With Gas changed to a 2 point node, renamed "Boiling Point"
[Pyromancer] Cataclysm changed to a 2 point node, renamed "Fire Walker"
[Pyromancer] Quickburn changed to a 2 point node
[Pyromancer] Searing Speed changed to a 2 point node
[Venomancer] Spider Senses changed to a 2 point node
[Witchdoctor] Stasis Ward has the original Stasis Trap WC3 icon
[Witchdoctor] Fresh Ingredients changed to a 2 point node
[Witchdoctor] Praise renamed Juju
[Runemaster] Runic Affinity reduces the cast time of Runic Familiar by 50%, up from 20%
[Witchdoctor] Juju changed to a 2 point node called "Sen'jin's Blessing" (rank1) and "Vol'jin's Blessing" (rank2)
[Runemaster] Familiar: Trispell is no longer on the GCD and can be used while casting
[Runemaster] New Talent: Words of Havoc - increases the damage of your Words by 10/20%.
[Runemaster] Magic Tolerance now gives 5% magic damage reduction, up from 4%
[Runemaster] Broke apart "Magic Tolerance" into two talents
[Necromancer] Took Ghoul Commander out of the spellbook
[Runemaster] Shifted around talents in the Runic tree to better differentiate the "Word" and "Familiar" sides of the tree (left/right), to make picks more meaningful