Ascension Changelog

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2023/08/25

Obecné

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[Tinker] Build: Sentry Turret now also teaches Scrap Factory if not already known

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[Tinker] Build: Sentry Turret now has an 8 sec base CD

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[Tinker] Build: Sentry Turret now costs 25 Scrap

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[Tinker] Spare Parts will now appear in the correct spellbook tab

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[Tinker] Bot: Defense Mode now also teleports your Clockwork Knight to you

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[Tinker] Blast Cannon will now fire & target correctly

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[Tinker] Bot: Defense Mode no longer costs scrap

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[Tinker] Fixed an issue with the tooltip of Focusing Round

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[Tinker] Fixed an issue where Focusing Round's stun (Focused Impact) would not correctly DR

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[Tinker] New VFX/SFX for Remote Detonation

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[Tinker] Fixed an issue where Sniper Shot would fail without a mainhand weapon equipped

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[Tinker] Piercing Bullets now also boosts shotgun damage by 15%

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[Tinker] Renamed Deploy Bomb to Deploy Blast Mine

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[Tinker] The old Shrapnel Mines passive is now called Shrapnel Shots and procs a Shrapnel Mine instead of a Deployed Bomb

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[Tinker] Added Deploy Shrapnel Mine to Mechanics tree, which works similarly to Deployed Bombs, but has no knockback, and deals physical damage scaling with RAP

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[Necromancer] Flesh Golem's Unholy Command effect now taunts for 4 sec in addition to slowing

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[Necromancer] Fixed an issue where Transfer Life would appear 'greyed out' when not targetting a minion (now auto-targets minions)

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[Runemaster] Spellbrand now allows Runic Brand to strike 2 additional nearby enemies in addition to incresing Spellsling's damage

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[Primalist] Can now wear Plate in all specs

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[Necromancer] Night of the Living Dead fixed.

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[Stormbringer] Gale Winds no longer depletes Static as if it was a Supercharged effect

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[Witch Hunter] Mechanized Crossbows 2nd rank has been fixed

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[Witch Hunter] Ignite Blade has been fixed.

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[Primalist] Fury of the Wild ranks removed

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[Runemaster] Issue where Master of Runes was not working with all spell critical strikes has been fixed

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[Runemaster] Issue where Deft Touch was not refunding a Frost Sigil has been fixed

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[Runemaster] Wizardry weapon swap has been fixed.

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[Runemaster] Runic Familiar will now properly Mana Shroud with you and the bug making Mana Shroud unusable without Runic Familiar has been fixed

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[Cultist] Issue where all Void Runes would fall off after the duration rather than decaying by 1 every 10s has been fixed

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[Cultist] Reaving Blade damage increase reduced by 5% but now also affects Hammer of Twilight.

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[Starcaller] Huntress Shot and Moon Arrow startattack.

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[Sun Cleric] Gleaming Vigil slightly buffed

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[Sun Cleric] Divine Fire has been fixed.

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[Witch Doctor] Diemetradon now properly spits.

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[Son of Arugal] Consolidation fixed.

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[Ranger] Wild Hunt updated in light of Polearms going baseline

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[Tinker] Combat Augment: Stormstone now scales with the Tinker's Intellect.

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[Tinker] Combat Augment: Flak Guns now scales with the Tinkers RAP.

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[Tinker] Bot abilities no longer ignore LOS. (pulling floors above you etc)

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[Guardian] Warstopper has been fixed.

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[Guardian] Order in the Court has been fixed.

2023/08/24

Obecné

Změna

[Barbarian] Fixed an issue where Bloodlord's Charm was not working.

Změna

Pending Patch + Server Restart.

Změna

[Chronomancer] Fixed an issue where Melt Reality would not benefit from Passage of Time.

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[Chronomancer] Fixed an issue where Collapse was not increase Periodic Damage.

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[Son of Arugal] Fixed an issue where Ragebeast did not increase rage by 20%.

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[Witch Hunter] Fixed an issue where Student of Darkness was not properly connected to Surging Tonic.

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[Reaper] Vampire Knight only increases Shadow Damage of Murder and Soulslam.

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[Son of Arugal] Claw Sweep can now hit Mechanical mobs.

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[Monk] Added connection between Combat Training and Uppercut.

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[Reaper] Fixed tooltip of Soul Tap while Harnessed Life is learned.

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[Witch Hunter] Fixed tooltip of Grim Duty to display value.

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[Runemaster] Runic Familiar now reduces damage taken by 3%, up from 2%

2023/08/22

Obecné

Změna

[Witch Hunter] Fixed a bug where Charged Bolts was only increasing Punishing Bolt damage, instead of all bolts (including Repeater)

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[Witch Hunter] Darkslayer Bolt now does Shadowstrike damage

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[Witch Hunter] Heartstop Bolt now does Shadowstrike damage

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[Witch Hunter] Clarified the tooltip of Witchbane

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[Witch Hunter] Repeater Volley now caps out at 4 additional enemies instead of 3

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[Witch Hunter] Trophy Hunter had its values reduced

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[Witch Hunter] New Talent: Bounty Hunter - increases the chance to find rare drops for all party and raid members by 5%, old "Bounty Hunter" talent renamed

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[Witch Hunter] Trophy Hunter broken up into 2 separate talents

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[Knight of Xoroth] Pillars of Deathfire changed to a 1 point node

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[Witch Hunter] The Right Price changed to a 1 point node

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[Chronomancer] Master of order changed to a 2 point node

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[Chronomancer] Improved Past Self changed to a 2 point node

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[Chronomancer] Master of Chaos changed to a 2 point node

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[Demon Hunter] New Talent: Chaos Blades - crits with Felrend, Twin Slices, and Azzinoth's Fury do additional Chaos Damage

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[Demon Hunter] Glaive Volley changed to a 2 point node

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[Demon Hunter] Felcaked Blades changed to a 2 point node

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[Barbarian] Quick Reflexes changed to a 2 point node

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[Demon Hunter] Fel Doom changed to a 2 point node

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[Son of Arugal] Preyfinder changed to a 2 point node, renamed "Ultra Instincts"

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[Primalist] Fixed a typo with Primal Senses

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[Primalist] Flourishing Growth now increases armor of all allies, rather than increasing speed

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[Primalist] Primal Wave only increases Magic Resistance, instead of MR and Armor

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[Primalist] Frenzied Growth now reduces the cast time of Mending Growth by 1sec on top of its regular effects

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[Primalist] Improved Mending Growth now reduces the mana cost of Mending Growth by 20/40% and increases its healing by 10/20%

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[Primalist] Base cost of Mending Growth increased

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[Primalist] Shifted some early talents around for Life primalists

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[Primalist] Improved Wild Claw changed to a 2 point node

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[Sun Cleric] Improved Sunflare changed to a 2 point node

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[Tinker] Biomechanical Enhancements changed to a 2 point node

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[Tinker] Refined Gunpowder changed to a 2 point node

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[Tinker] Improved Explosives changed to a 2 point node

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[Pyromancer] Cooking With Gas changed to a 2 point node, renamed "Boiling Point"

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[Pyromancer] Cataclysm changed to a 2 point node, renamed "Fire Walker"

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[Pyromancer] Quickburn changed to a 2 point node

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[Pyromancer] Searing Speed changed to a 2 point node

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[Venomancer] Spider Senses changed to a 2 point node

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[Witchdoctor] Stasis Ward has the original Stasis Trap WC3 icon

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[Witchdoctor] Fresh Ingredients changed to a 2 point node

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[Witchdoctor] Praise renamed Juju

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[Runemaster] Runic Affinity reduces the cast time of Runic Familiar by 50%, up from 20%

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[Witchdoctor] Juju changed to a 2 point node called "Sen'jin's Blessing" (rank1) and "Vol'jin's Blessing" (rank2)

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[Runemaster] Familiar: Trispell is no longer on the GCD and can be used while casting

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[Runemaster] New Talent: Words of Havoc - increases the damage of your Words by 10/20%.

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[Runemaster] Magic Tolerance now gives 5% magic damage reduction, up from 4%

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[Runemaster] Broke apart "Magic Tolerance" into two talents

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[Necromancer] Took Ghoul Commander out of the spellbook

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[Runemaster] Shifted around talents in the Runic tree to better differentiate the "Word" and "Familiar" sides of the tree (left/right), to make picks more meaningful