Ascension Changelog

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2023/07/20

Obecné

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[Son of Arugal] Pathing and node placement in the Blood tree has been altered.

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[Son of Arugal] Fleshweaver node has been redesigned.

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[Son of Arugal] A new passive node, Gifts of Lana'thel, which converts spirit into healing spell power and intellect into spell haste, has been introduced to the Blood tree.

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[Son of Arugal] Life Anew has been moved from Blood to Spec tree in place of Crimson Hymn.

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[Son of Arugal] Redpox has been moved to a position under Improved Lifedrinker.

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[Son of Arugal] A new passive node which makes Consume heal allies affected by Blood Rituals, named Consolidation, has been added to the class tree in place previously opened by Panacea.

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[Son of Arugal] A new passive node, called Legion of Darkness, which makes Sanguine Shield apply to allies near the target has been introduced into the Blood tree.

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[Son of Arugal] A new active node, Feast, which leeches health from nearby corposes, has been introduced to the Blood tree.

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[Son of Arugal] Shadow Hemorrhage is now a passive node which makes Bloodmoon Blast apply Shadow Hemorrhage.

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[Son of Arugal] Shadow Craze has been moved to a lower position in the tree.

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[Son of Arugal] Vestigial Muck has been moved to the class tree, along with Lingering Muck.

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[Son of Arugal] Shadow Craze no longer regenerates health and it's cooldown has been increased.

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[Witch Doctor] Phrasing of Bloodspill has been adjusted to more accurately reflect the effect.

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[Cultist] Devour Curse is now learned as a core spell at level 15. Pathing adjusted accordingly.

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[Stormbringer] Spellzap is now learned as a core spell at level 15. Pathing adjusted accordingly.

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[Stormbringer] Introduced a new node into the Wind tree to fill the pathing gap left by Spellzap.

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[Venomancer] Antivenom is now learned as a core spell at level 15. Pathing adjusted accordingly

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[Chronomancer] Fizzle is now learned as a core spell at level 15. Pathing adjusted accordingly

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[Tinker] E.M.P is now learned as a core spell at level 15. Pathing adjusted accordingly

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[Primalist] Spellshake is now learned as a core spell at level 15. Pathing adjusted accordingly

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[Venomancer] Burrow has been moved to a more central position in the Class Tree along with it's directly related node.

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[Sun Cleric] Shatter Curse is now learned as a core spell at 15. Pathing adjusted accordingly

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[Witch Doctor] Hexbreak is now learned as a core spell at 15. Pathing adjusted accordingly

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[Son of Arugal] Panacea is now learned as a core spell at level 15. Pathing adjusted accordingly

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[Starcaller] Wash is now learned as a core spell at level 15. Pathing adjusted accordingly

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[Primalist] Being interrupted while casting Body of Stone no longer locks you out of using the ability till logout. (pending patch)

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[Primalist] Updated the sfx/vfx for Hand of the Earthmother

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[Knight of Xoroth] Moved Oath of Defiance to the Defiance tree

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[Cultist] Moved Herald of Y'shaarj to the Godblade tree

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[Sun Cleric] Moved Seraphim's Oath to the Seraphim tree

2023/07/19

Obecné

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[Witch Doctor] Updated the vfx/sfx of Dark Mojo Crash

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[Ranger] Added spell ranks to Cure Leather spells on the Book of Ascension

2023/07/18

Obecné

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[Monk] Changed the name of Maiming Strike in the core Monk tree

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[Monk] Changed the name for Tyr's Claw to fit the class fantasy

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[Monk] Changed the name for Maiming Claw to fit the class fantasy

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[Monk] Updated the icon and name of Eradicator

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[Monk] Updated the icon and name of Ambidextrous

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[Monk] Updated the icon for Decisive Strike

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[Monk] Decisive Strike now gives 10% critical strike damage bonus at Rank 1 and 20% at rank 2, rather than giving 20% for both ranks.

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Blade of the Serpent now procs off all auto attacks, rather than just melee auto attacks.

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Primal Weapons: Bestial Might now has an animation and sound effect when used.

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Fixed a tooltip error with Improved Hand of the Earthmother to reflect its actual values

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[Venomancer] Lifeblood no longer has a cost.

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[Venomancer] Lifeblood's cooldown has been set at 90sec up from 50sec.

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[Sun Cleric] Solar Wrath's scaling has been reduced.

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[Sun Cleric] Solar Wrath Is now off the global cooldown

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[Sun Cleric] Solar Guidance can no longer be applied through LoS

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[Witch Doctor] Removed Colour from Hexing Strike.

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[Venomancer] Removed Colour from Poison Spit.

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[Venomancer] Nerubian Sting Tooltip updated to display correct value.

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[Venomancer] Leech Poison now only consumes one stack of Lethal Toxin.

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[Venomancer] Lifeblood now applies a 30% damage reduction for 6 sec.

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[Venomancer] Lifeblood's cooldown increaed to 50sec up from 3sec.

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[Venomancer] Lifeblood now heals for 20% of your max health up from 12%

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[Venomancer] Lifeblood can no longer crit.

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[Witch Doctor] Shadowbite Hex consumption damage scaling has been increased.

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[Sun Cleric] Ancient Rites talent fixed.

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[Witch Doctor] Bloodspill talent in Voodoo now additionally makes you gain a mana regen buff after a successful proc.

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(pending patch)

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[Reaper] Fixed an issue where Soulwarden's Resolve couldn't be used without a target

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[Knight of Xoroth] Added two new nodes to the class tree.

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[Starcaller] Changed Warden Training so that it reduces the remaining cooldown of Astral Blade by 1 sec instead of resetting it.

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[Runemaster] Overflowing Mana now increases your spell critical strike damage bonus by 50%.

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[Monk] Renamed Wing Chun to Decisive Strike and changed its icon to something more suitable

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[Stormbringer] Arcane Lightning now increases your spell critical strike damage bonus by 60%.

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[Son of Arugal] Atherann's Anguish now increases your spell critical strike damage bonus by 100%.

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[Pyromancer] Disaster's critical strike damage bonus was increased to 100%.

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[Demon Hunter] Felblood Demon Hunter's critical strike damage bonus only affects Felstrike.

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[Chronomancer] Fixed a bug where Balance of Power was giving increased critical strike damage bonus.

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[Demon Hunter] Felblood Demon Hunter's critical strike damage bonus reduced to 20%.

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[Barbarian] Brutal Axes critical strike damage bonus reduced to 20%.

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[Ranger] Adaptation: Crossbow's ranged haste reduction was reduced to 25%.

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[Witch Doctor] Fixed an issue where Healing Ward was having issues healing targets outside of LoS

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[Ranger] Adaptation: Crossbow's critical strike damage bonus was reduced to 25%.

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[Witch Hunter] Headshot critical strike damage bonus was reduced to 20%.

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[Witch Doctor] Glory of Zandalar now only effects spells.

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[Witch Hunter] Heartseekers critical strike damage bonus was reduced to 10%.

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[Chronomancer] Added 70% increased critical strike damage bonus to Black Hole.

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[Cultist] Updated Cultist's Lightbreaker talent to only effect spell critical strike damage bonus.

2023/07/16

Obecné

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[Sun Cleric] Guidance: Sanctify's distance reduced from 100 yds down to 40yds

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[Sun Cleric] Guidance: Intervention's distance reduced from 100 yds down to 40yds

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[Sun Cleric] Guidance: Calamity's distance reduced from 100 yds down to 40yds

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[Sun Cleric] Guidance: Safeguard's distance reduced from 100 yds down to 40yds

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[Sun Cleric] Guidance: Zealous Trance's distance reduced from 100 yds down to 40yds

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[Sun Cleric] Solar Guidance's distance reduced from 100 yds down to 40yds

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[Sun Cleric] Guidance: Tough of Light's distance reduced from 100 yds down to 40yds

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[Monk] Blademaster Monk (Spec Passive) value has been reduced from 50% to 25%. (pending restart)

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[Barbarian] Splash Zone now additionally increases Spell Power (pending restart after goose)

2023/07/15

Obecné

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[Monk] Tyr's Claw weapon damage has been reduced from 150% to 125%. (This change is live, forgot to changelog it earlier.)

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[Demon Hunter] Tyrant's Gaze now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance

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[Witch Doctor] Dreadful Screech now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance

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[Guardian] Torn Tendon's Root effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance

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[Guardian] Challenge's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance

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[Guardian] Gladiator's Net now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance

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[Cultist] Cosmic Ooze now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance

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[Cultist] Sow Fear now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance

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[Cultist] Abyssal Ward's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance

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[Son of Arugal] Liquify's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance

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[Runemaster] Sorcerer's Cage now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance

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[Necromancer] Ghoulify now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance