Ascension Changelog

Zobrazte všechny naše změny v minimálním formátu.

Seřazeno v chronologickém pořadí.

2023/01/25

Obecné

Změna

[Pyromancer] Fixed a bug where Archon of Flame would not proc from healing done by Path of Flames

Změna

[Pyromancer] Archon of Flame now has a 1 sec ICD

Změna

[Pyromancer] Burning Vigil now refunds 20 sec of its CD when conditions are met, down from 35 sec

Změna

[Pyromancer] Burning Vigil can no longer target self

Změna

[Runemaster] Plasmacaster now lasts 12 sec up from 10 sec

Změna

[Runemaster] Plasmacaster is now a magic effect, and is limited by Silence

Změna

[Runemaster] Plasmacaster now specifically buffs Spellsling

Změna

[Runemaster] Scrying Orb now lasts 15 sec up from 10 sec

Změna

[Runemaster] Changed impact visual of Primordial Blast

Změna

[Runemaster] Spellhop now allows Thaumaturgy to spread Runic Brand to up to 4 additional enemies, in addition to current effects

Změna

[Runemaster] Thaumaturgy now spreads Runic Brand to a nearby enemy

Změna

[Runemaster] Spellsling against enemies affected by Runic Brand now only consumes the brand from the primary target, rather than all enemies struck

Změna

[Runemaster] Increased scaling of Manastorm significantly

Změna

[Runemaster] Reduced the Mana cost of Spellsling significantly

Změna

[Runemaster] Increased SP & Int scaling of Spellsling

Změna

[Runemaster] Reduced SP scaling of Spellwrath

Změna

[Venomancer] Changed Serpent Lord's functionality a bit

Změna

[Venomancer] Acidfang stacks now reduce the CD of Facemelter by 4% per stack up from 3%

Změna

[Venomancer] Acidfang now only stacks to 20 down from 24

Změna

[Venomancer] Facemelter's duration now scales down less than its tickrate speeds up with Acidfang stacks, meaning more stacks causes a greater total amount of ticks over a slightly longer duration for more overall damage

Změna

[Venomancer] Arachnophobia is now a passive with a new effect

Změna

[Venomancer] Nerubian Sting now on regular GCD

Změna

[Venomancer] Nerubian Sting now costs 20 Rage down from 30

Změna

[Venomancer] Widowmaker now causes Shadow Damage instead of Nature

Změna

[Venomancer] Widowmaker no longer costs Mana

Změna

[Venomancer] Fang of Shadra now on regular GCD

Změna

[Venomancer] Fang of Shadra no longer costs Mana

Změna

[Venomancer] Facemelter now costs 30 Rage

Změna

[Venomancer] The Fortitude spec passive now causes you to spawn a pool of slime when you take damage, causing nature damage to enemies in the area

Změna

[Venomancer] Leg Strike now on regular GCD

Změna

[Venomancer] Leg Strike no longer costs Mana

Změna

[Venomancer] Rotweaver Form should now correctly be toggleable

Změna

[Venomancer] Fixed tooltip of the RoT DoT

Změna

[Venomancer] Slightly altered Rotfang's missile motion

Změna

[Venomancer] Reduced scaling of Rotfang's damage

Změna

[Guardian] Added some AP scaling to Pulverize

Změna

[Guardian] Upper Hand now has increased proc chance while using 2H Weapons

Změna

[Starcaller] Wave Crash now gains increased knockback while in High Tide

Změna

[Starcaller] Converted Spellchoke into a passive called Choking Water

Změna

[Starcaller] Added a new passive to Tides

Změna

[Starcaller] Flow of Water can now proc from both healing and damage

Změna

[Tinker] Now gets a spell called Disassemble which deconstructs your active turrets

Změna

[Tinker] Rearranged the level at which many spells are learned in the core kit

Změna

[Tinker] Guns are now displayed in the stance bar

Změna

[Tinker] Fixed an issue where Repair costed Mana instead of Energy

Změna

[Ranger] New VFX for Survival Expertise

Změna

[Ranger] Survival Expertise now cleanses all harmful effects when used, instead of 2 Poison and 2 Disease effects

Změna

[Ranger] Survival Expertise now has a 1 min CD up from 40 sec, and a Focus cost of 30 up from 15

Změna

[Witch Doctor] Vitality Ward now invokes Sseratus

Změna

[KoX] Demonfury now makes movement speed unable to be reduced below 75% while active down from 100%

Změna

[Primalist] Moved around some nodes in the Geomancy tree

Změna

[Primalist] Changed the levels at which some core abilities are learned

Změna

[Primalist] Primal Shred now starts ticking at application

Změna

[Primalist] New VFX for Primal Wave

Změna

[Primalist] New VFX/SFX for Primal Shred

Změna

[Primalist] Body of Stone now causes the caster to be Stunned for 2.5 sec at 10 stacks of Tectonic Shift instead of dropping Body of Stone

Změna

[Primalist] Primal Weapon: Bestial Might now increases AP total by 15% instead of boosting crit bonus damage

Změna

[Primalist] Boon of the Wolf now makes movement speed unable to be reduced below 75% while active down from 100%

Změna

[Demon Hunter] Infernal Quickness duration now capped at 20 sec

Změna

[Witch Hunter] Repeater ticks now regenerate 3% mana

Změna

[Witch Hunter] Increased AP scaling of Repeater

Změna

[Witch Hunter] Fixed Darkslayer's proc

Změna

[Witch Hunter] Added some weapon damage to Repeater's bolts

Změna

[Starcaller] Fixed a bug where Celesital Strike's mana regeneration could proc on-struck effects on the caster

Změna

[Barbarian] Fixed Hullbreaker

Změna

[Barbarian] Dragonflayer Charge now lasts 10 sec up from 8 sec

Změna

[Barbarian] Ancestral Strike now correctly costs energy instead of mana

Změna

[Barbarian] Rampage now correctly costs health instead of mana

Změna

[Barbarian] Axe Throwing now correctly costs energy instead of mana

Změna

[Barbarian] Fixed tooltip of Ancestral Strike

Změna

[Barbarian] Fixed buff tooltip of Ancestor's Fury

Změna

[Witch Doctor] Fixed an issue causing Voodoo Serpent Beam to gain too much benefit from Devotion of Sseratus

Změna

[Runemaster] Runed Orb's buff should now be correctly consumed by Runeblast

Změna

[Runemaster] Runed Orb's buff should now be correctly consumed by Glyphic Ruin

Změna

[Necro] Winds of Northrend now grounds enemies

Změna

[Necro] Winds of Northrend has a new icon and its tooltip has been cleaned up

Změna

[Necro] The Sleet passive now increases Deathchill proc chance by 5% passively

Změna

[Necro] Splintering Ice no longer costs Runic Power

Změna

[Necro] Splintering Ice now increases the proc chance of Deathchill while active

Změna

[Necro] Frost Lich Form's cooldown is reduced by 4 sec every time you apply Deathchill to an enemy

Změna

[Necro] Frost Lich Form is no longer on the GCD

Změna

[Necro] Frost Lich Form is now instant and no longer costs mana

Změna

[Necro] Lichborn is now called Frost Lich Form, and Lord of Winter's effect has been merged into it

Změna

[Necro] Fixed a bug where Arctic Blast would generate Runic Power for every target hit when cleaving

Změna

[Necro] Sleet no longer activates Lord of Winter

Změna

[Necro] Fixed a bug where Chill Touch would generate Runic Power for every target hit when cleaving

Změna

[Necro] Bonefreeze now slows for 50% up from 30%

Změna

[Necro] Glacial Shift stacks now increase the cost of Glacial Dagger by 5 instead of by 50%

Změna

[Necro] Bonefreeze now Grounds

Změna

[Necro] Bonefreeze now applies Deathchill and generates 25 Runic Power up from 20

Změna

[Necro] Bonefreeze now has an increased cooldown and duration

Změna

[Necro] Coldwind is now a passive that causes Chill Touch to apply a Slow, and no longer grounds enemies

Změna

[Necro] Flesh Golem's taunt will now only trigger with Foul Bidding: Assault active

Změna

[Necro] Increased the cooldown of Flesh Golem's taunt, and reduced its duration

Změna

[Necro] The heal from Rotling explosions now heals for 5% down from 10%

Změna

[Necro] Reduced the stamina scaling of Flesh Golems

Změna

[Necro] The heal from Rotling explosions now correctly shows in combat log

Změna

[Necro] Fixed an issue where Black Ice costed mana instead of Runic Power

Změna

[Necro] Fixed Frozen Heart's stacking cost reduction

Změna

[Necro] Banshee's Wail can no longer be reflected/redirected