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Talenty a schopnosti
[Chronomancer] Mend Timeline now states its target cap.
[Reaper] Harvest spec passive now heals for an additional 3% max health, but no longer generates a reaped soul.
[Reaper] Reap self heal nerfed by 20-50% depending on rank (Max rank untouched)
[Reaper] Reap now heals on every other cast
[Reaper] Murder Rank 2 base damage reduced by ~15%
[Reaper] Dirge base damage reduced by ~15%
[Reaper] Fixed ranks of Dreadwake showing incorrect damage values and/or having disparities between ranks that showed no noticable difference
[Pyromancer] Omega Beam now properly pierces absorbs.
[Pyromancer] Pyromancy now works.
[Pyromancer] Draconic Hunger now works.
[Pyromancer] Death From Above now has a 1min cd down from 2min
[Pyromancer] Scorching Demeanor now also affects Breaths
[Cultist] Tree pathing has been adjusted with the above changes in mind
[Cultist] Netherstrike now properly pierces absorbs.
[Cultist] Herald of Yogg-saron no longer has hidden INT to Haste and INT to SP modifiers outside of the Cult Rituals talent.
[Cultist] Feeding Darkness mana regeneration is now logged.
[Cultist] Herald of the Depths now properly fully prevents any source of insanity generation.
[Cultist] Gaze of C'thun no longer fails to heal on a target affected by an immunity.
[Cultist] Entropic Slam now only drains Insanity for Godblade and Dreadnought specs
[Cultist] Eternal Tentacles is now Eternally Void and has Smite of the Empire synergy
[Cultist] Gaze of C'thun now has a 40 yd range baseline
[Cultist] Gift of C'thun now increases Shadow Damage and healing done
[Cultist] Twilight Initiate now augments Abyssal Reconstruction rather than all healing
[Cultist] Mind Rot no longer increases periodic damage and now exclusively works with damage dealt by Darkwither
[Cultist] Tentacle Time now has Smite of the Empire synergy
[Cultist] Wrath of the Black Empire now specifically requires 6 Void Runes
[Cultist] Darkwither no longer costs a Void Rune
[Cultist] Yawning Decay now specifically procs off every 3rd Horrorbolt, but now deals increased damage over time
[Cultist] Unbound Codex now allows you to refresh the duration of Darkwither
[Cultist] Psychic Leech removed
[Cultist] Dual Nightmare now also works with Wrath of the Black Empire
[Cultist] Succumb to Madness now works with Wrath of the Black Empire and Eldritch Blast
[Cultist] Eldritch Devastation is now Sanity Tap
[Cultist] Feeding Darkness now only causes direct Shadow Damage dealt to have a chance to regain mana
[Cultist] Call of N'zoth now causes Wrath of the Black Empire to trigger a Nightmare
[Cultist] Wrath of the Black Empire no longer generates Insanity, but now no longer has a cooldown or is guaranteed to critically strike
[Cultist] Empire Commander now also gives Intellect
[Cultist] Abyssal Hunger now has Obliteration Beam and Darkwither synergy
[Cultist] Veiled Knight now increases Physical Damage rather than all damage
[Bloodmage] Tree pathing has been adjusted with the above changes in mind
[Bloodmage] Fixed an issue where if you had Agony and Bloodborn up at the same time, Hematophage would not be an instant cast.
[Bloodmage] Health Funneler now gives Dark Blessing synergy
[Bloodmage] Cursed Guile (Cursed Form) now gives attack speed instead of haste.
[Bloodmage] Anguished now also affects Valanar's Vengeance and Cursed Fang/Finger of Agony, but no longer affects Atherann's Anguish
[Bloodmage] Blood Feast no longer clears Thirst/Insatiable
[Bloodmage] Embrace of the Vampyr now also increases the range of Rending Slash by 35 yds while active
[Bloodmage] Valanar's Vengeance now has an 8 sec cd down from 20 sec
[Bloodmage] Blood Parasites now gives Hematophage 5% increased crit and generates 3 rage on periodic critical strikes
[Bloodmage] Vampiric Fang and Embrace of the Vampyr now cost rage
[Bloodmage] Blood Lord no longer grants additional stacks of Bloodsores
[Bloodmage] Blood Banquet now grants Bloodborn
[Bloodmage] Redpox now increases the critical damage of Cursed Fang/Finger of Agony
[Bloodmage] Essence Harvester now also procs off of Cursed Fang/Finger of Agony
[Bloodmage] Barely Human now affects your next 2 Sanguine Ruptures or Claw Sweeps, up from 1
[Bloodmage] Dark Mending added as a switch node with Blood Pact
[Bloodmage] Lifedrinker is now usable on yourself
[Bloodmage] Lifedrinker is no longer in the class tree, Fleshweaver and Sanguine talents have been adjusted with this change in mind, Lifedrinker moved to the Fleshweaver tree
[Bloodmage] Atherann's Wickedness now gives 5% crit and critical damage down from 10%
[Bloodmage] Finger of Agony now gives you an instant cast Hematophage
[Bloodmage] Hemostasis is now an active instead of a passive
[Bloodmage] Finger of Agony now works with Endless Thirst and has been adjusted with this in mind for Sanguine players
[Bloodmage] Darkfallen's Embrace now works off Physical Damage taken instead of spell critical strikes
[Bloodmage] Vampiric Fang is now baseline at level 12 for Sanguine players
[Note] The goal with the above two changes is to keep the gameplay exactly the same, but to smooth out the early game pacing and ability acquisition, while debloating the tree
[Bloodmage] Shadow Hemorrphage is now an active called Hematophage, which does instant damage plus additional damage over time
[Sun Cleric] Solar Crash recoded to allow it to affect bosses by separating the slow from the damage component.
[Bloodmage] Bloodmoon Blast now transforms into Atherann's Anguish for Sanguine players
[Sun Cleric] Sun Clerics now learn Shoot.
[Sun Cleric] Judgement Day now works.
[Sun Cleric] The rage generation on Valkryrie Sun Cleric's spec passive now also properly works.
[Sun Cleric] Solar Scripture now properly reduces the cooldown on Solar Prayer.
[Sun Cleric] Valkyrie Sun Cleric spec passive now properly allows Glorious Execution to trigger Purging Flames.
[Sun Cleric] Glimmering Well no longer heals on cast.
[Barbarian] Axe Volley now properly generates threat and can engage enemies that are not in combat.
[General] The Enchanted Silk PvP 6 set now works!
[General] Stat conversion nodes for non-stance based classes (Cultist/Runemaster) have gone baseline
Talenty a schopnosti
[Cultist] Wave of Doubt available one row earlier. Connected nodes adjusted to match.
[Cultist] Feeding Darkness proc chance increased by 25%, value of restore reduced by 20.
[Cultist] Tentacle of Cthun and Wicked Intentions swapped.
[Cultist] Seething Void damage reduced early.
[Cultist] Early damage of Blade of the Empire reduced.
[Cultist] Void Shield now baseline at level 12. Additional ranks added.
[Cultist] Void Blessing now gained at level 3.
[Cultist] Mana cost of Eldritch Blast, Horrorbolt and Gaze of C'thun adjusted.
[Reaper] Ghostly Weapon damgae lowered early.
[Reaper] Slaughter now generates a bonus stack of Blood Harvest.
[Reaper] Slaughter self damage lowered early.
[Reaper] Desolate self damage and damage lowered early.
[Reaper] Damage of Reap and healing reduced early.
[Reaper] Can now equip two handed maces...
[Reaper] Base damage of Dirge lowered early.
[Reaper] Domination Reaper passive now also causes Dreadwake to generate minor amount of mana.
[Reaper] Reap ranks added, ranks now closer together and paced more evenly.
[Reaper] Confidence value halved.
[Reaper] Dreadwake cooldown reduced by 5 sec.
[Venomancer] Cost of Shapeshifts reduced early.
[Venomancer] Tunnel Below now at level 13 down from 16.
[Venomancer] Leg Strike rage generation reduced by 5.
[Venomancer] Windowmaker rage generation reduced by 5.
[Venomancer] Fang of Shadra early damage reduced. Now additionally generates 10 rage.