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Seřazeny chronologicky.
Všeobecné
[Cultist] Null Zone CD increased by 30 sec and value reduced by 10%.
[Cultist] Dark Celerity value reduced by 10%.
[Cultist] Heretic - Level 10 Passive increase to Presence of Yogg-Saron up by 10%. (compensation for damage reduction)
[Cultist] Blade of the Empire no longer benefits from AP twice.
[Cultist] Blade of the Empire Rank 9 no longer has a 250% value increase from previous rank instead of intended 30%.
[Cultist] Blade of the Empire now has a static scaling across all ranks.
[Cultist] Deprecated approx 10 old auras connected to Cultist specs which were not intended to persist.
[Cultist] Removed an old aura linked to spec that was increasing healing of Void-Touched by 15%.
[Bloodmage] Blood Pact now increases damage of Bloodbolt and Bloodfang Bite.
[Bloodmage] Bloodlord’s Curse now causes you to heal for 10% of critical damage.
[Bloodmage] Barely Human and Bloodlord’s Curse swapped.
[Bloodmage] Thirst For Blood no longer grants armor on triggering of Endless Thirst.
[Bloodmage] Bloodhunt now increases damage of Vital Shred and Veinburst.
[Bloodmage] Hunger now affects Bloodfang Bite.
[Bloodmage] Fang over Fang now procs from Bloofang Bite.
[Bloodmage] Bloomoon Blast now becomes Ravenous Strike and Taldaram’s Torment becomes Bloodfang Bite (previously opposite)
[Bloodmage] Final Embrace, Aortic Assault, and Veinburst now also have a health cost
[Bloodmage] Veinburst is now a Cursed ability with a transform instead of an ability with both a Mortal Form and Cursed Form effect
[Bloodmage] Animated Blood cooldown reduced to 30 sec.
[Bloodmage] Blood Moon now causes Animated Blood to spawn two amalgams.
[Bloodmage] Enthraller reworked.
[Bloodmage] Cascading Torment now works with Bloodbolt.
[Bloodmage] Fleshbending now causes Taldaram’s Torment damage to generate rage and increase the healing of next Dark Liturgy.
[Bloodmage] Taldaram’s Torment now a bleed.
[Bloodmage] Marrowbite replaced by Bloodbolt. An instant no CD spell costing rage.
[Bloodmage] Veinburst has been reflavored and now costs health and no longer restores health, but now its mortal form effect reduces enemy resistances
[Bloodmage] Bloodbolt now also works with Night Hunter
[Bloodmage] Gore Barrage now leeches health
[Bloodmage] Terror now instead works with Vital Shred and Taldaram’s Torment
[Bloodmage] Taldaram’s Torment now transforms into Finger of Death (previous the Cursed Form variant of Veinburst) and Veinburst now transforms into Vital Shred. Vital Shred now has a 15 sec cd up from 8 sec and Finger of Death now has a 10 sec cd down from 15 sec
[Bloodmage] Insatiable for Accursed now renamed to Hunger and now instead works on all damage
[Bloodmage] Accursed Form is now what reduces the cost of your Cursed Form abilities instead of the Accursed Spec level 10 passive
[Bloodmage] Level 40 Accursed passive has been reworked into a passive that allows cast while moving with damaging abilities while in mortal form, but sets the maximum range of damaging mortal form abilities to 30 yds.
[Bloodmage] The Accursed level 10 passive has been reworked to work with the new Bloodbolt ability in mind and Accursed players will no longer remove the health cost of Mortal Form abilities
[Bloodmage] Feast Upon Flesh now works with Taldarams Torment and is now renamed to Corrupted Blood
[Bloodmage] Blood Clot talent no longer has an ICD but now adds a cast time to Vestigial Muck
[Bloodmage] Thirst cost increase reduced to 5% from 8%. No longer provides AOE damage reduction.
[Bloodmage] Blood Curse no longer has a rage cost, now has a minor health cost.
[Bloodmage] Insatiable no longer reduces healing taken.
[Bloodmage] Darkcasting now also works with Bloodbolt
[Barbarian] Fixed an issue which caused Vengeance For Zul'jin to prevent Gutspiller to not cause Guts Spilled more than once.
[Barbarian] Axes, Axes Everywhere stack count reduced by 1, value increased by 5%.
[Barbarian] Frothing Savage now affects Barbed Spear instead of Javelin Toss
[Barbarian] Hunting for Sport value increased by 25%.
[Barbarian] Rage Tosser now causes Axe Volley to hit additional damage instead of Axe Twirling.
[Barbarian] Perfect Aim now also affects Impaling Spear.
[Barbarian] Frothing Savage value increased by 5%.
[Barbarian] Puncture Wounds can now proc from all direct ranged crits at 2 second longer duration.
[Barbarian] Headhunting - Level 50 Passive added.
[Barbarian] Berserker cost reduced by 10.
[Barbarian] Fixed an issue which caused Throw Weapon to have a cooldown.
[Barbarian] Crushing Slam CD increased by 2 sec.
[Barbarian] Overkill value reduced by 10%.
[Barbarian] Hail of Hammers now also triggers through critical strikes with Smash
[Witch Hunter] One Shot can now stack. (Note: If you got lucky during the Bolt and Dash window and got several crits, you lost a lot of potential value from this talent).
[Witch Hunter] Boltslinger - Level 50 Passive proc value increased by 20%.
[Witch Hunter] Damnation RAP scaling increased by 5%.
[Witch Hunter] Silver Bolts now provides a baseline damage increase to Damnation, doubled vs Undead and Demons and Shadow Trap.
[Witch Hunter] Lucky Shot now increases damage of Heartseeking Bolt.
[Witch Hunter] Misbegotten’s Lantern can no longer recursively proc from AOE sources.
[Witch Hunter] Sin Spreader removed.
[Witch Hunter] Down with the Wicked now makes Pyro Tonic increase your critical strike chance.
[Witch Hunter] Flourish (Wickedness) no longer increases damage dealt by Flames of Sin and affects 3 less enemies.
[Witch Hunter] Fiery Judgement will now still properly trigger Sensed Evil stacks if you do not have any already built.
[Necromancer] Cost of Lich Bolt reduced by 10.
[Necromancer] Chronic Disease now causes Lichfrost to increase the target's damage taken from Expunge.
[Bloodmage] Pursuit now causes you to face your target when you teleport to them.
[Reaper] Spectre Stride now properly teleports you behind the target, instead of inside of them.
[Ranger] Guile of the Ranger now applies to your next 10 casts, instead of your next 10 hits.
[Primalist] Issue where Primalist pets were double dipping into scaling has been fixed.
[Primalist] Rylak’s Bite no longer triggers a Lesser Rylak’s Bite on your pet (your pet still charges, just the damaging aspect was removed)
[Primalist] Pulverize talent reworked with Totemic Smash baseline aoe in mind
[Primalist] Issue where Elemental Berserker was cleaving 3 targets but was not mentioned in the tooltip has been fixed, it is now mentioned in the tooltip
[Primalist] Totemic Smash now deals AoE Damage baseline
[Primalist] Wildwalking proc chance increased to 50%
Entering an inn will grant you a "Resting" buff. Once inside the inn for atleast 10 minutes, you will gain a 5% experience boost to killing monsters for 2 hours
Všeobecné
[Necromancer] Crypt Fiend scaling reduced.
[Necromancer] Call of Anub’Arak now reduces the duration of Crypt Fiend.
[Necromancer] Command: Animates Putrid Thrall scaling doubled. Base damage increased by 25%.
[Necromancer] Zombies no longer do Zombie Plague on their first hit. Zombie Plague from Command: Animates base damage and scaling doubled.
[Necromancer] March of the Dead base damage and scaling reduced by 15%.
Všeobecné
[Venomancer] Scorpid Alacrity Venomtip Poison value reduced to 5 from 12.
[Runemaster] Airbrand can now properly trigger.
[Runemaster] Battle Engravings is no longer a 2 rank talent.
[Witch Hunter] Darkslayer now on standard GCD. Quickdraw on separate category.
[Witch Hunter] Darkness - Level 40 Passive value halved.
[Witch Hunter] Vigilante of Darkshire now reduces the cost of Witchblaster and Darkflock and increases their damage.
[Witch Hunter] Fixed an issue where Darkness - Level 40 Passive also affected Darkness - Level 50 Passive.
[Witch Hunter] Dark Penance now triggers from both Dawn Blade and Desecrate.
[Witch Hunter] Darkness level 20 passive now properly increases crit rating by 20% of your intellect, instead of your strength.
[Witch Hunter] Trap Card no longer reduces the damage of Desecrate by 10000. Xd
[Witch Doctor] Umbral Glaive is now properly on the GCD (It was in this weird state where it was not triggering a GCD but was still obeying it if it was triggered by other spells. It will now trigger a proper gcd itself.)
[Witch Doctor] Hex of Malice damage in tooltip corrected (it was saying you were getting vastly more benefit from your spell power than you actually were)
[Venomancer] Rank 7 of Alkahest now properly obeys its charges.
[Venomancer] Impale no longer has a knockback component and is just a stun. (Note: this was breaking mob pathing.)
[Chronomancer] Decomposition is now castable while casting for Artificer.
[Runemaster] Attunements and Runeshroud now follow a set order on the buff bar to prevent them from shuffling around and messing up keybinds.
[Bloodmage] Blood Rituals will now properly only trigger off of Dark Liturgy, and not any other heal/cast.
[Pyromancer] Ember Touch will no longer fail to selfcast if you have an enemy targeted.
[Felsworn] Consumed By Flames now reduces the cooldown of Fel Consumption when it triggers.