Ascension Changelog

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2024/02/27

Obecné

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[Venomancer] Leg Strike now acts as a Cleave spell.

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[Venomancer] Serpent Lord no longer gives additional pushback (as pushback reduction has been made baseline before).

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[Sun Cleric] Sunflare AP and SP scaling increased by 6%.

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[Sun Cleric] Solar Indandescence damage increase to Sunflare halved.

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[Sun Cleric] Solar Champion value increased by 2% per stack, stack count reduced by 10 and duration increased to 10 sec.

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[Sun Cleric] Sins of the Father cast time reduction reduced to 20% down from 25%. Rage gained increased to 8.

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[Sun Cleric] Piety Sun Cleric spec passive Int to Crit conversion increased from 10 to 15%.

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[Sun Cleric] Dawnsear DoT SP scaling increased by 5%.

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[Sun Cleric] Flash base damage increased at every rank.

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[Sun Cleric] Solar Conduit damage increase reduced to 10% down from 15%.

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[Sun Cleric] Radiant Flame SP scaling increased by 5%.

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[Sun Cleric] Scorch Marks stack count reduced to 3 from 5.

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[Sun Cleric] Radiant Marks duration reduced to 10 sec.

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[Sun Cleric] Acute Faith initial cast speed reduction reduced to 30%, decrease per stack reduced to 10%.

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[Sun Cleric] Burning Light SP scaling trippled.

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[Sun Cleric] Herald of Purity damage increase reduced to 20% per stack.

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[Sun Cleric] Base damage of Radiant Flame Rank 5 and 6 reduced slightly.

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[Sun Cleric] Retribution and Solar Crash Swapped.

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[Sun Cleric] Stay of Execution now usable below 35% HP instead of 20%.

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[Sun Cleric] Ray of Illumination radius increased to 10 yds. Visual adjusted to be more closely representative of radius.

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[Sun Cleric] Seeker of Sinners no longer reduces the cooldown of Chosen of the Light, now instead causes Ray of of Illumination to slow enemies within the area.

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[Sun Cleric] Chosen of the Light cooldown reduced by 60s.

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[Sun Cleric] Sun Shackles now increases slow effectiveness instead of range.

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[Sun Cleric] Sun Burn lockout increased to 3 seconds.

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[Sun Cleric] Chains of Light range increased to 25yds.

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[Sun Cleric] Sun Burn in Blessing Spec range increased.

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[Sun Cleric] Guidance: Touch of Light tooltip fixed.

2024/02/26

Obecné

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[Pyromancer] Fixed a Bug where Overheat would increase Blaze's damage by 50% instead of 20%.

2024/02/25

Obecné

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[General] Various stances have been made passive

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[Witch Doctor] Class tree trimmed down and repathed

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[Primalist] Class tree trimmed down and repathed

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[Guardian] Pulverize now reduces healing received by 30% from 50%

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[Ranger] Heartseeker no longer stacks 2 times and gets its full stack effect with a single application

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[Ranger] Excruciating Poison now stacks 3 times and reduces healing by 10% from 5 times and 6%

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[Ranger] Master Marksman is now a passive node

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[Reaper] Soul Splinters adjusted

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[Stormbringer] Lightning capstones updated

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[Stormbringer] Discharge now depletes 10 Static and regens 10% max mana down from 20 static and 20% max mana, but no longer increases movement speed

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[Stormbringer] Dark Skies reworked

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[Stormbringer] Wind's Grace talent adjusted

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[Stormbringer] Thundershocker will now ultimately give you no cooldown on Call Lightning instead of a 1 sec cooldown, if taken with supporting talents

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[Stormbringer] Improved Lightning Rod is now Stormy Days and gives Forked Lightning/Conjure Storm synergy

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[Stormbringer] Weather Warning's horrify effect split into a separate node

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[Stormbringer] New node in Lightning tree: Lasting Storm

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[Stormbringer] Stormshield now makes you immune for 4s and depletes all Static

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[Stormbringer] Storm Rage reworked to give synergy with Vortex

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[Stormbringer] Stormfuse now has no cast time

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[Stormbringer] Giga Flux reworked to give Forked Lightning a stacking dot

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[Stormbringer] Spec passive now refreshes charges of Crackling Surge and Forked Lightning

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[Stormbringer] Crackling Surge and Forked Lightning now have 2 charges

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[Stormbringer] Adjusted Lightning spec tree

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[Witch Hunter] Heartstop Bolt scaling reduced slightly

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[Barbarian] Hereditary Guidance is now Brute Strength and gives crit and haste instead of haste and movement speed

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[Witch Hunter] Battle Preparations updated to make more sense on a tank spec

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[Barbarian] Keg Smash now costs 30 energy baseline down from 50

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[Barbarian] Suring Fury no longer causes some abilities to incur no cooldown, it now only refreshes a charge of Berserker Axe

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[Barbarian] Incursion now reduces the cost and cooldown of Barbaric Whirl

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[Barbarian] Berserker Axe is now on a 3 charge system, otherwise the same

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[Barbarian] Executioner is now an active in the Brutality tree

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[Barbarian] Murderer now reduces healing received by 30% from 50%

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[Barbarian] Kargath's Cruelty removed

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[Barbarian] Empty Kegs removed

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[Barbarian] Blood Pact removed

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[Barbarian] Axe Mastery removed

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[Barbarian] Surge of Vigor heals for 20% max health baseline up from 15

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[Barbarian] Fervor removed

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[Barbarian] Deathless Resolve now has a 2min cd baseline down from 3

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[Barbarian] Barbaric Rage now increases damage instead of attack speed

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[Barbarian] Barbarian class tree repathed

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[Barbarian] Cooldown of Warlord increased to 45 sec from 35 sec

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[Barbarian] Warlord no longer guarantees a crit and instead causes your next ranged attack to apply 3 stacks of Carnage

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[Barbarian] Hate now gives critical strikes with Axe Throw the ability to generate Carnage

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[Barbarian] Gutspiller now scales with Carnage stacks instead of Energy

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[Barbarian] Berserker no longer procs a free Axe Throw, and instead generates 1 Surging Fury stack every 2 seconds

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[Barbarian] Headhunter's Spear now scales with Carnage stacks instead of Energy

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[Barbarian] Berserker Axe now applies Carnage

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[Barbarian] Piercing Throw now applies Carnage

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[Barbarian] Frothing Savage now increases the damage of Axe Throw for each stack of Carnage

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[Barbarian] Hunting Party now grants Bloodfury to allies over time

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[Barbarian] Piercing Throw now reduces armor baseline, the healing reduction is now a node

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[Barbarian] In order to add some consistenty across Barbarian specs, we're adding Carnage to Headhunting

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[Son of Arugal] Duration of Bloody Oath increased by 2 sec.

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[Demon Hunter] Immolation Aura now ticks every 1.5 sec instead for every 1 sec.

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[Demon Hunter] Felstomp periodicity increased from every 1 sec to 2 sec.

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[Demon Hunter] Felgorged now reduces the cooldown Feldrink by 5 seconds flat and increases its healing by 8%.

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[Demon Hunter] Felstomp now on standard GCD.

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[Demon Hunter] Spell power increase from Malice of Gul'dan reduced by 20%.

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[Demon Hunter] Casting time increase of Inevitable Doom reduced by 20%.

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[Demon Hunter] Base casting time of Infernal Doom reduced by 2 seconds.

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[Starcaller] Issue where class buff was not being learned has been fixed

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[Chronomancer] Issue where class buff was not being learned has been fixed

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[Runemaster] Issue where Fire Attunement visual would look brown has been fixed lol

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[Runemaster] Minor node pathing adjustments

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[Runemaster] Master of Realities node reimagined

2024/02/22

Obecné

Změna

[Stormbringer] Stormfuse adjusted

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[Stormbringer] Arcane Lightning is now a 1 point node

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[Stormbringer] Improved Vortex is now a 1 point node

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[Cultist] You Are Void now reduces healing done by 30%

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[Knight of Xoroth] Dismemberment now reduces healing done by 30%

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[Venomancer] Serpent Lord's Gift now only reduces the cooldown of Serpent's Coil by 10 sec