View all of our changes in a minimal format.
Sorted in chronological order.
General
[Quality of Life] Any Vendor that would sell items that belong to an item set will now organize the items by their set bonuses.
The Sunder Armor applied by many non-boss NPCs inside of Blackrock Depths now stacks only 5 times (reducing armor by 10%) from 10 times and duration has been reduced to 30 seconds (from 60 seconds).
General
To compensate, we have doubled the amount of possible spawn locations for the Crow's Cache in Eastern Kingdom and Kalimdor which includes enticing locations for group world pvp.
Removed Certain & Unfun Crow's Cache locations such as: The Drowned Reef, Arathi Highlands where the Crow's Cache would spawn underwater or The Twin Colossals, Feralas where you could instantly be knocked off the ledge right after your game was finished loading.
Added Portal to Undercity in Orgimmar to give players a quick option to get out of Orgrimmar when it has so many players.
Added Portal to Ironforge in Stormwind to give players a quick option to get out of stormwind when it has so many players.
Added Skill card Exchange to Undercity.
Added Chromie to Undercity.
Added Chromie to Ironforge.
Added Skill card exchange to Ironforge.
Patch an issue with caching that caused lag spikes during prime time yesterday.
Added Booty Bay to Experimental Teleporter.
Added Undercity to Experimental Teleporter.
Add Ironforge to Experimental Teleporter.
Increased visibility distance in start zones.
Talents & Abilities
Fixed an issue where Rank 1 of Tranquility could bug out and heal for more than intended.
Item Changes
[Alar] Twisted Demonic Rune will no longer be soulbound. (Pending Restart)
Dungeons & Raids
[ZulGurub [Hakkar] Player send into the Realm of the Blood God on Ascended difficulty now have their total threat against Hakkar reduced by 90% upon entering the realm.
[ZulGurub [Hakkar] Hakkar will now recognise a player as a healer and prioritise other targets over them with some of his abilities.
[ZulGurub [Hakkar] Corrected an issue where Hakkar could fail to repeat some of his events if he was unable to find a valid target for his abilities on ascended difficulty.
General
Drastically reduced spawn time of creatures in start zones.
[Requires Restart] Personal Bank can now store soulbound items!
Item Changes
[Alar] New Alchemy Flasks requiring High-Risk ingredients will now properly drop in Dungeons and Raids.
[Alar] Fixed an issue causing Hipfire, Precision and Reflex Scopes to not apply to Guns, Bows or Crossbows. (Pending Restart)
General
Fixed Questmarkers for Start Zones in the new instanced maps.
Reworked some portions of Auctionhouse to improve performance.
Increased Rare Skill card drop chance.
Fixed a bug causing delays when looting.
Reduced Visibility distance and increased notify timers in capital cities to improve performance and increase FPS.
World
[Alar High-Risk] Beast Nest Creatures will now correctly have a 100% drop rate on ZG gear.
Item Changes
Corrected an issue where Item Limit Categories got restored for a number of weapons that previously had them removed. If you lost your weapon, it should appear in your mail. You may have to clear cache to be able to equip this weapons again.
Dungeons & Raids
[Serpentshrine Cavern] [Lady Vashj] Pending Restarts: Corrected an issue where Coilfang Siren (Ascended) could potentially spawn in unreachable areas.
[Serpentshrine Cavern] [Lady Vashj] Pending Restarts: Reduced the flying altitude of Toxic Sporebats by 10%.
[Serpentshrine Cavern] [Lady Vashj] Pending Restarts: Doubled the initial cool-down for Toxic Sporebats to cast Toxic Spores.
[Serpentshrine Cavern] [Lady Vashj] Pending Restarts: Player under the effect of Song of Lethargy (Ascended) now take 99% less Nature damage.
General
Fixed an issue where bloodforged affixes were not showing up properly.
Fixed an issue where characters after prestiging would have their character sometimes locked.
Added 25 Marks of Ascension to every dungeon boss in Vanilla.
Added 100 Marks of Ascension to every raid boss.
Fixed an issue where players would get double loading screens when zoning into our new maps.
Implementing additional performance improvements to keep up with growing population.
Optimized Titan Scroll Performance.
Increased visibility distance even more!
Fixed item caching bug.
[Alar] Added Quest Givers to start zones that offer Tank based skillcards.
[Alar] The base drop chance for High-Risk Materials has been significantly increased. The bonus For the Horde/Alliance! drop chance has also been significantly increased.
The Duration of the Arcane Dexterity enchant now lasts for 8 seconds.
World
Removed an ability called "Thrash" from 150 world creatures. Thrash would grant creatures a chance to hit its target 3 times per hit.
Item Changes
[Alar] Reduced cooldown on Mark of War.
[Alar] All level 60 PvP sets have a new set bonus! (The same as the previously updated level 70 ones.)
Dungeons & Raids
[ZulGurub] [High Priestess Jeklik] Reduced the duration of Screech.
[ZulGurub] [High Priestess Jeklik] Pending Restart: Increased the cast time of Bat Riders Unstable Concoction to 5 seconds up from 4.
[ZulGurub] [Hakkar] Corrected an issue where Hakkar would not all of his abilities on Heroic difficulty.
[ZulGurub] [Hakkar] Pending Restarts: Increased the damage dealt to Hakkar when he cast Blood Siphon on a player effected by Poisonous Blood by 100%.
[ZulGurub] [Hakkar] Pending Restarts: Reduced the duration of Blood Siphon to 5 seconds down from 8.
[ZulGurub] [Hakkar] Pending Restarts: Increased the time between Straight to the Heart conditioned summoned creatures by 50%.
[ZulGurub] [Hakkar] Pending Restarts: Doubled the time between Son of Hakkar spawns.
[ZulGurub] [Hakkar] Pending Restarts: Doubled the time between Corrupted Blood Puddle spawns.
[ZulGurub] [Hakkar] Doubled the duration of Corrupted Blood.
[ZulGurub] Pending Restarts: Corrected multiple patch issues causing player not be able to see spell effects throughout ZulGurub, especially in the heroic version. A new patch is available on the launcher that will be required to see new effects. Dont forget to clear your cache!
Mystic Enchants
Fixed an issue where Avatar of Lightning wasn't functioning properly. (Requires patch update.)
General
Fixed Minimaps and maps in start zones and capital cities.
The Great Sea can no longer become a hotspot lol.
[Alar] (Pending Restart) Fixed an issue with Hidden Cache loot. Rare and Epic keys always drop ZG loot now.
Increased dynamic respawn rates for mobs.
Fixed an issue where tooltips would not display their cooldown reduction in the tooltip or actionbars and would come off cooldown when the cooldown of the spell matched your cooldown reduction for said spell. It will properly tick down with cooldown reduction.
Fixed stopcasting functions. Pressing escape or a macro with the /stopcasting command will now properly (and not just visually) stop ongoing spell casts.
Drastically increased the performance of the auction house.
Fixed the fluidity and responsiveness of certain ability & functionalities with GCD & CDs. Example: Execute & Overpower would not light up when useable at certain times.
Increased visiblity range in the Open World.
Fixed an issue where talents or mystic enchantments that would reset the cooldown of abilities would not properly show their cooldown. Examples: Lock & Load with explosive shot would show the ability had no global cooldown, but would not let you cast it until the global cooldown was expended.
Updated the responsiveness of the global cooldown - sometimes failing to casting an ability even though the cooldown showed as if the spell was ready to be cast.
Fixed an issue where spells that modified the cast time of the spells would also not reduce the global cool down, examples: Decimation & Backdraft.
Fixed an issue where Auto Shot with the Hawk Eye talent would not allow you to start shooting at more than 35 yard range and require you to start at 35 yard range, allowing you to back up to 41 yard range while not cancelling your Auto Shot.
Fixed an issue where certain random enchantments such as: Perilous Pain & Scorched Earth would not have their range increased by talents like destructive reach & flame throwing.
Tooltip Correctors should now show updated damage - I.e. if you have divine storm, then pick up the art of war talent, your divine storm damage will show the damage dealt correctly. This applies to all talents & abilities.
Luck of the Draw will grant 15% bonus to health, damage, and healing up from 10%. Luck of the Draw is a buff granted to a party finding random party members using the random dungeon que.
Fixed an issue where you could not have multiple items of the unique - equipped quality. This is fixed with a patch update. Your client will experience a crash if you do not have the latest patch from the launcher and obtain more than one of these items.
Overhauled our Tooltip Modification System. This is a systemic change that will fix things like Overpower, Revenge, Execute, Range modifiers on spells, Cooldowns not ticking down properly, and much more! You'll need the patch from the launcher for this one.
Talents & Abilities
Fixed an issue where the final rank of Nature's Reach didn't increase the range of Entangling Roots by the proper amount.
Item Changes
[Alar] Cooking Suppliers will now offer Soothing Spices used in High-Risk cooking recipes.
[Alar] Fixed incorrect ingredient costs for High-Risk Gnomish Masterkey. They now require the same material counts as High-Risk Homicite Keys. (Requires patch to see updated values in-game)
Dungeons & Raids
[ZulGurub] [High Priestess Jeklik] Corrected an issue where Frenzied Bat Riders would spawn on Flex Mode difficulties.
[ZulGurub] [Gahzranka] Disabled Gahzrankas Growth mechanic.
[ZulGurub] The following bosses have seen greater reworks, including Ascended mechanics. Jeklik, Marli, Venoxis, Arlokk, Thekal, Hakkar.
[ZulGurub] [All Bosses] All Bosses within ZulGurub have been been modernised to TBC standards. Bosses will now properly engage and disengage, adjust flex scaling, send additional boss frames and overall have improved AIs.
General
Prestige will now grant 5 Sealed Cards when you reset to level 1.
Talents & Abilities
Fixed an issue where the Test of Faith update wasn't properly applied. [Pending restart]
Fixed an issue where some ranks of Typhoon had a targeting circle. [Requires launcher update]
The movement speed increase buff from the Survival Tactics capstone effect now starts after you land.
Improved Gouge is now a 3 point talent, changed from 5. It now reduces the cooldown of Gouge by 1/2/3 sec and increases the duration by 0,33/0,66/1 sec.
Test of Faith Capstone has been reworked. It now reduces spell damage taken by 10% while casting Smite, Holy Fire or any Priest healing spell.
Kidney Shot now has a 40 second cooldown, changed from 45.
Improved Kidney Shot is now a 3 point talent, changed from 5 and reduces the cooldown of Kidney Shot by 5/10/15 sec, changed from 4/8/12/16/20 sec.
Reduced the mana cost of all low-level healing spells by up to 20%.
Survivalist is now a 3 point talent, changed from 5. It now increases the duration of Deterrence by 1/2/3 seconds and reduces its cooldown by 15/30/45 seconds.
The Anger Management capstone now lasts for 4 seconds, up from 3.
Dissolving Shadows is now a three point talent, reducing the cooldown of Dispersion by 20/40/60 seconds (from 12/24/36/48/60) and increasing its damage reduction effect by 5/10/15% (from 6/12/18/24/30%).
Dispersion now reduces damage taken by 80%, up from 60%.
Backdraft now also increases the damage of Shadowburn by 7/14/20%.