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[Reaper] Greater Crimson Pact is no longer improperly capped to 5 targets.
[Pyromancer] Inferno can now be cancelled early, but will only do the big pulse of healing if you channel the full duration.
[Pyromancer] Rekindle no longer improperly triggers Offering of Executus.
[Pyromancer] Overheat now properly causes Slagstone to cleave to one additional nearby target.
[Primalist] Call of Ursoc now instantly resets the cooldown of both Bear’s Maw and Totemic Smash, instead of causing the next one of them to not incur a cooldown, but the cooldown has been increased. (Note: Through other talents, a core loop of Rylak’s Bite -> Bear’s Maw -> Totemic Smash has been established, and this talent broke that core loop by resetting one of them and not the other, desyncing it.)
[Knight of Xoroth] Melt can now properly trigger Pestilence Unbound.
[Knight of Xoroth] Inferno Blast now properly increases the damage of Seeking Flame instead of Infernal Strike.
[Knight of Xoroth] Flames of Xoroth rank 2 no longer splits damage (this was removed on other ranks last week, this rank accidentally got missed)
[Guardian] Elegant Combat now highlights Pulverize.
[Felsworn] Immolation Aura now properly generates threat, puts you in combat, etc.
[Cultist] The Heretic level 30 and level 40 spec passives now require the correct level (they were reversed).
[Cultist] Hammer of Twilight now properly cleaves 2 additional nearby targets, instead of only 1.
[Cultist] Malevolent Power can no longer build stacks while you have the instant cast buff active.
[Cultist] Saronite Shield now requires Black Blood on the target, instead of Void-Touched.
[Bloodmage] The free Vampiric Fang from casting Transgression now properly triggers its heal.
[Bloodmage] Bloodborn now just affects the spell haste of your next 3 casts instead of specifying specific spells
[Necromancer] Value of Summoning Adept reduced by 5%.
[Necromancer] Value of Fetid Mark reduced by 1%.
[Necromancer] Base damage and scaling of Command: Skeletal Archer reduced by 5%.
[Necromancer] You can no longer cast Command spells while casting or channeling other spells.
[Chronomancer] Discordance no longer triggers Unearthed Pools without the talent.
[Witch Hunter] Darkness capstone row has seen the following talents reworked: Low Dawn, Anguishing Flock, Deal with the Devil, Magical Blasting Powder
[Witch Hunter] Boltslinger Spec Passive now grants ranged attacks and abilities a chance to shoot a shot dealing damage based on ranged attack power.
[Witch Hunter] Bane of Witches now increases your Physical Damage for a short period after using a Bolt.
[Witch Hunter] Darkness, No More replaced with Neverending Pursuit, causing Damnation crits to refund rage.
[Witch Hunter] Tormentor Bolt renamed to Tormentor.
[Witch Hunter] Abrasive now causes Tormentor Bolt to tick faster.
[Witch Hunter] Strafing Shot now causes ranged direct crits to spread Tormentor Bolt to one nearby enemy.
[Witch Hunter] Expect the Unexpected makes Witchbane and Darkslayer do more damage against targets affected by Tormentor Bolt.
[Witch Hunter] Giantslayer now affects both bolts.
[Witch Hunter] Lucky Shot no longer increases bolt crit chance.
[Witch Hunter] Rapid now makes Witchbane do its full damage over shorter period of time.
[Witch Hunter] Crossbow Expert now affects Damnation and Darkslayer.
[Witch Hunter] Trophy Hunter now makes Heartseeking Bolt crits increase the damage of next Darkslayer.
[Witch Hunter] One Shot now causes Heartseeking Bolt and Witching Bolt crits to bleed.
[Witch Hunter] Arbalest Mastery now causes Witchbane to deal increased damage with each shot unleashed.
[Witch Hunter] Relentless now causes Witchbane to hit an additional target.
[Witch Hunter] New capstone Everything You Have replacing Bag of Tricks, doubles the duration of Dark Frenzy but causes it to drain your health.
[Witch Hunter] Bounty Hunter damage increased.
[Witch Hunter] Dead and Gone now reduces the CD of Bolt and Dash and increases its damage boost.
[Witch Hunter] Heavy Crossbows now affects Heartseeking Bolt instead of Witching Bolt with reduced chance to proc and reduced ICD.
[Witch Hunter] Boltslinger - level 50 Passive grants a chance on direct ranged allow use of Witching Bolt.
[Witch Hunter] Boltslinger - Level 30 Passives now causes Darkslayer and Witchbane damage to reduce armor, stacking.
[Witch Hunter] Boltslinger - Level 20 Passive now causes all Bolts to generate mana.
[Witch Hunter] Empowered Heartseeking Bolt now guarantees Heartseeking Bolt crit.
[Witch Hunter] Witching Hour no longer affects Tormentor Bolt and Witching Bolt.
[Witch Hunter] Empowered Ricocheting Bolt now holds the old effect of Empowered Heartseeking Bolt.
[Witch Hunter] Witching Hour Empowered Darkslayer Bolt replaced by Empowered Ricocheting Bolt.
[Witch Hunter] Darkbane now a capstone allowing Bolt and Dash to affect additional use of Bolts.
[Witch Hunter] Bolt and Dash no longer a capstone, now a mid level talent causing your next bolt to deal more damage and incur no shared CD. Cooldown now 45 seconds.
[Witch Hunter] Witching Bolt now an execute spell with increasing damage based on Rage spent, called Damnation
[Witch Hunter] Ricochet remade into Ricocheting Bolt, dealing damage to up to 5 enemies, increasing with each enemy hit. Shares cooldown with Heartseeking Bolt.
[Witch Hunter] Heartseeking Bolt now a 6 second cooldown and costs rage.
[Witch Hunter] Witchbane is now a channeled stationary ability dealing damage over time. No longer restores mana.
[Witch Hunter] Witchblood Tonic no longer heals.
[Witch Hunter] Black Knight tree pathing has been adjusted with the above Black Knight changes in mind
[Witch Hunter] New level 20 passive has been added to the Black Knight vertical line, previous level 20/40 passives have been moved down the line
[Witch Hunter] Shadowstorm talent now triggers on damage dealt instead of on cast but its proc chance has been reduced to 20% from 25%
[Witch Hunter] Destroyer of Evil now also allows Dawn Blade to apply Shadow Brand
[Witch Hunter] Desecrate now has no cd but its rage cost has been increased to 40 from 25
[Witch Hunter] Witchblight cd increased to 30 sec from 16 sec, but now heals for a % of your maximum health, and applies a debuff to enemies struck that reduces their damage dealt
[Witch Hunter] Secret Society adjusted with the above change in mind
[Witch Hunter] Knights Seal now only affects 1 target but no longer has to be consumed to get the Desecrate heal
[Witch Hunter] Desecrate now heals for a flat amount baseline + an additional amount for each target affected by Shadow Brand
[Witch Hunter] Destroyer of Evil now deals a % of damage dealt by Dawn Blade over time instead of flat scaling damage
[Witch Hunter] Bulwark of Darkness no longer allows Dawn Blade to cleave and instead gives increased damage for each stack of Pommel Strike
[Witch Hunter] Searing Blade damage fixed (was doing significantly less than intended)
[Witch Hunter] Expert Shot now increases damage of Shadowblast and Shadow Shot.
[Witch Hunter] Sharpshooter now affects Witchblaster and Darkflock.
[Witch Hunter] Darkness - Level 30 Passive now causes Shadowblast crits to generate an additional stack of Blasting Powder.
[Witch Hunter] Witchblaster and Darkflock cost reduced.
[Witch Hunter] Shadow Shot now costs rage and has no cooldown.
[Witch Hunter] Anguish is now a passive
[Witch Hunter] Slayer’s Mark CD increased to 90 sec from 60 sec but it now also increases all attackers attack power against the target
[Witch Hunter] Expulsion of Evil is now a chance for a full CD reset from direct ranged attacks and abilities.
[Witch Hunter] Darkness tree pathing adjusted.
[Witch Hunter] Holstered changed to Unholstered, increasing damage of Flintlock Shot and reducing its cost.
[Witch Hunter] Quickdraw now makes the next Flintlock Shot instant.
[Witch Hunter] Blasting Powder no longer affects Shadowblast, Shadow Shot and Quickdraw.
[Witch Hunter] Shadow Show Weapon Damage reduced by 25% base cooldown increased by 4 sec.
[Witch Hunter] Darkflock no longer scales with modifiers to Flintlock Shot. Now is affected by Blasting Powder and consumes it and does AOE damage upfront, not after a single target hit.
[Witch Hunter] Repulse now knocks back baseline and Spreading Darkness now reduces its cooldown.
[Witch Hunter] Darkslayer and Shadowblast have been combined into 1 spell called Shadowblast
[Witch Hunter] Coiling Shot and Flintlock Shot have been combined into 1 spell called Darkslayer
[Sun Cleric] Justice now costs Rage.
[Sun Cleric] Justice % Weapon damage lowered by 20.
[Sun Cleric] Justice cooldown increased by 2 sec.
[Sun Cleric] Warrior’s Light now provides individual values for Sunflare and Justice.
[Sun Cleric] Light of the Sun now provides damage increase instead of crit damage increase.
[Sun Cleric] Dawn effects of Justice and Glorious Execution swapped.
[Sun Cleric] Seraphic Bulwark cost reduced by 10.
[Sun Cleric] Bastion of Vengeance removed from switch node with Seraphic Justice.
[Sun Cleric] Seraphic Justice and Dawn’s Arrival now proc from Dawnbringer instead of Righteous Slam.
[Sun Cleric] Vengeance no longer causes Righteous Slam to generate rage per hit.
[Sun Cleric] Solar Eclipse delay lowered to 1 sec.
[Sun Cleric] Divine Right now increases damage of Gavel of Atonement and Justicar’s Wrath instead of being a separate damage instance proc.
[Sun Cleric] Seraphim - Level 20 Passive reworked. Now provides you with mana based on direct healing value.
[Sun Cleric] Seraphim - Level 10 Passive now provides rage on damage avoidance.
[Sun Cleric] Angelic Presence now also affects Spears of Light, making it instant and cost less.
[Sun Cleric] Righteous Slam is no longer a transform of Spears of Light. Now has no cooldown and costs Rage. Dawn effect removes cost.