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Allgemein
[Pending Restart] - Fixed a bug where Heat Wave wasn't properly splitting its healing. However, it can now critically strike and trigger effects.
Ragnaros now starts at 30% health, from 40%. His HP value is unchanged.
Wildvine now has a 1% chance to drop from all mobs inside of ZG.
[Pending Restart] - Increased the drop amounts of Wildvine by 200% in the open world.
[Pending Restart] - Fixed a bug where Magic Stagger was not correctly working on Moonguard.
* Earth Engraving deals an additional 10% damage for each target hit while Air Engraving is active.
* Air Engraving’s damage replication increases from 30% to 60% against targets affected by your Icebound Momentum.
* Fire Engraving’s proc chance increases from 30% to 60% while Air Engraving is active.
* Ice Engraving gains 30% increased critical-strike chance against targets affected by your Fire Engraving
[Runemaster] - Added a new talent, Expansive Engraver. This is Engravements new level 50 passive. This talent empowers your Weapon Engravings with the following cross-element synergies:
[Runemaster] - Reworked Arcane Engraving. It no longer reduces healing received and instead marks the target for 5 seconds, dealing 30% of the effective healing received during the mark as Arcane damage when it expires.
[Runemaster] - Reworked Water Engraving to steal a percentage of the Runemaster’s maximum mana from the target, restore the mana actually stolen, and deal Frost damage based on the amount stolen.
[Runemaster] - Switching Weapon Engravings or swapping an engraved weapon now removes all Icebound Momentum stacks applied by that Runemaster.
[Runemaster] - Icebound Momentum lasts 12 seconds and stacks up to 8 times. Each stack causes all direct and periodic damage dealt by the applying Runemaster to deal additional Frost damage.
[Runemaster] - Ice Engraving now applies Icebound Momentum to the target. This can occur once every 5 seconds per target.
[Runemaster] - Air Engraving now passively increases haste by 10%.
[Runemaster] - Increased the base damage and scaling of Sky and Stone by 13.6% against monsters.
[Runemaster] - Increased the base damage and scaling of Primordial Salvos by 14.7% against monsters.
[Runemaster] - Increased the base damage and scaling of Primordial Fury by 14.4% against monsters.
[Runemaster] - Increased the base damage and scaling of Magic Etchings by 13.9% against monsters.
[Runemaster] - Increased the base damage and scaling of Fists of Power by 13.4% against monsters.
[Runemaster] - Increased the base damage and scaling of Earth and Water by 13.7% against monsters.
[Runemaster] - Increased the base damage and scaling of Rune of Impermanence by 13.8% against monsters.
[Runemaster] - Increased the base damage and scaling of Hurricane by 15.2% against monsters.
[Runemaster] - Increased the base damage and scaling of Manuscription by 14.6% against monsters.
[Runemaster] - Increased the base damage and scaling of Sorcerer's Cage by 12.8% against monsters.
[Runemaster] - Increased the base damage and scaling of Sigil Strike by 14.2% against monsters.
[Runemaster] - Increased the base damage and scaling of Turbulence and Turbulent Spiral by 15.4% against monsters.
[Runemaster] - Increased the base damage and scaling of Convergence by 14.5% against monsters.
[Runemaster] - Increased the base damage and scaling of Rune of Resonance by 14.8% against monsters.
[Runemaster] - Increased the base damage and scaling of Earthen Winds by 13.6% against monsters.
[Runemaster] - Increased the base damage and scaling of Wild Steam by 14.7% against monsters.
[Runemaster] - Increased the base damage and scaling of Primordial Pulse by 14.2% against monsters.
[Runemaster] - Increased the base damage and scaling of Fist of the Ancients by 13.9% against monsters.
[Runemaster] - Increased the base damage and scaling of Glyphic Ruin by 14.1% against monsters.
[Runemaster] - Increased the base damage and scaling of Hoarfrost by 13.5% against monsters.
[Runemaster] - Increased the base damage and scaling of Coldrune Blast by 14.3% against monsters.
[Runemaster] - Increased the base damage and scaling of Thaumaturgy by 13.7% against monsters.
[Runemaster] - Increased the base damage and scaling of Runic Brand by 14.4% against monsters.
[Runemaster] - Increased the base damage and scaling of Smolder by 14.2% against monsters.
[Runemaster] - Increased the base damage and scaling of Fragmentation by 14.1% against monsters.
[Runemaster] - Increased the base damage and scaling of Obliteration by 15.7% against monsters.
[Runemaster] - Increased the base damage and scaling of Stratus by 13.9% against monsters.
[Runemaster] - Increased the base damage and scaling of Lithos by 14.8% against monsters.
[Runemaster] - Increased the base damage and scaling of Ignis by 14.3% against monsters.
[Runemaster] - Increased the base damage and scaling of Brine by 13.2% against monsters.
[Runemaster] - Increased the base damage and scaling of Primordial Blast by 14.1% against monsters.
[Runemaster] - Increased the base damage and scaling of Elemental Burst by 14.2% against monsters.
[Runemaster] - Surging Slash now has no target cap.
[Runemaster] - Increased the area-of-effect radius of Earth Engraving, Wild Steam, and Marked: Runic Brand from 5 yards to 8 yards.
[Runemaster] - Increased Windsage from 30% to 75%.
[Runemaster] - Increased the damage of Surging Slash from 125% weapon damage to 150%.
[Runemaster] - Decreased all damage done in PvP by 8%.
[Runemaster] - Decreased the damage done by Palm Sigil: Fire by 10% in PvP.
[Runemaster] - Increased Runeblade's AP scaling from 12.5% to 30% and added 30% SP scaling.
[Runemaster] - Increased the damage of Runeblade Rank 11 from 259 to 344.
[Runemaster] - Increased the damage of Runeblade Rank 10 from 218 to 290.
[Runemaster] - Increased the damage of Runeblade Rank 9 from 189 to 251.
[Runemaster] - Increased the damage of Runeblade Rank 8 from 153 to 203.
[Runemaster] - Increased the damage of Runeblade Rank 7 from 97 to 129.
[Runemaster] - Increased the damage of Runeblade Rank 6 from 79 to 105.
[Runemaster] - Increased the damage of Runeblade Rank 5 from 64 to 85.
[Runemaster] - Increased the damage of Runeblade Rank 4 from 52 to 69.
[Runemaster] - Increased the damage of Runeblade Rank 3 from 40 to 53.
[Runemaster] - Increased the damage of Runeblade Rank 2 from 31 to 41.
[Runemaster] - Increased the damage of Runeblade Rank 1 from 16 to 21.
[Runemaster] - Residual Power now doubles the contribution of Air Engravement and causes it to grant additional attack speed.
The Runemaster Weapon Engraving system has received a broad rework focused on expanding build diversity and making your choice of engravements meaningful. The damage and scaling has been retuned and each element now provides its own unique combat identity and utility. This update also focuses in tying elements of the creature RPG overhaul to reward deliberate engraving combinations against certain creatures like Using Ice + Wind against ragnaros for example. The goal is to move away from a single dominant pairing, broaden the number of viable Runemaster builds, and encourage building alongside the many systems that they already are exposed too ingame.
[Pending Restart] - Increased the amount of Mythic Coins you can get each week by 50%. This is also retroactive.
[Pending Restart] - Doubled the amount of Mythic Caches you can get each week. This is retroactive meaning you will have MORE mythic caches you can open next restart.
[Pending Restart][Cultist] Embodiment of Y'shaarj now provides Attack Power based on absorption value instead of Spell Power. Developer's Note: Embodiment of Y'shaarj in its previous iteration created an infinite loop of increases because your shielding became higher due to higher spell power, which raised potential of absorption of Void Shield higher, which increased the ceiling of absorption, causing the new spell power gained to be higher. Repeatedly. New version should serve its intention better, to provide offensive gain based on absorbs, as Attack Power applies to your auto attacks on top of a higher variety of offensive abilities relevant to the tank spec. We will continue to monitor the strength of Dreadnaught Cultist and ensure that it continues to remain viable throughout all forms of content.
Allgemein
[Reaper] Dominion threat generation increased from 85% to 180%.
[General] Tank Stance abilities that increased threat generation have had their tooltips fixed, now the additional % of threat generated by a specific school shows the actual additional amount generated, rather than the total amount generated.
Allgemein
[Pending Restart] - [Barbarian] - More changes are planned for Ancestry and Headhunting, soon.
[Pending Restart] - [Barbarian] - Damage decreased of all Brutality in PvP by 4%.
[Pending Restart] - [Barbarian] - Damage increased of all Barbarians in PvE by 6.1%.
[Pending Restart] - [Barbarian] - Increased Brutal Swing’s secondary-target radius by 20%.
[Pending Restart] - [Barbarian] - Rancor now triggers 2 additional auto attacks against your current target for every target hit by Brutal Swing.
[Pending Restart] - [Barbarian] - Redesigned Whirling Assault: hitting at least 3 targets with Barbaric Whirl resets its cooldown. This can occur once per Barbaric Whirl cooldown and dynamically benefits from cooldown reductions, including Steelslinger.
[Pending Restart] - [Barbarian] - Decapitate now deals 1% increased damage against monsters for every additional Energy spent.
[Pending Restart] - [Barbarian] - Ancestral Strike now scales with main-hand weapon speed using 2.7 speed as its baseline. Slower weapons deal more damage, with a 3.7-speed weapon dealing approximately 37% increased damage.
[Pending Restart] - [Barbarian] - Crusher now makes Crush instant, reduces its damage by 15%, and removes its stun.
[Pending Restart] - [Barbarian] - Hail of Hammers now reduces Crush’s cast time by a flat 1 second, making it stronger while Hasted, and increases its damage against monsters by 15% instead of increasing its critical-strike damage.
[Pending Restart] - [Barbarian] - Increased Crush’s radius by 25%.
[Pending Restart] - Splashin' on Em now triggers on cast for the Loa's Brew portion of the spell rather effective heal (it has a travel time).
Fixed an error in the Challenge System that was spamming your Error Log in the client, causing FPS issues.
[Pending Restart] - There is now a 100 MS delay between each corpse exploded with corpse explosion. Exploding all at once is causing FPS issues.
[Pending Restart] - Heat Wave has been updated, it no longer ALWAYS heals 5 targets (splitting the heal evenly), it will ignore pets and guardians and prioritize lowest HP targets (healing them more). It now additionally triggers from your Holy Form healing done as well. Due to this update, Heat Wave now heals for 60% less in PvP.
[Pending Restart] - PVP Trinkets behavior now removes all forms of CC: Removes all movement impairing effects, disarms, silences and all effects which cause loss of control of your character.
[Witch Hunter] Developer's Note: Lethal Pursuit was previously not working at all due to a faulty application path. With its fix and related fixes (such as it not affecting Coordinated Killing), the value of the talent resulted in a very significant increase in overall damage output of the spec and made other capstone choices irrelevant. Loksey's Journay provided an uneven value to Lesser Shadow Hounds compared to your main Shadow Hound, Lethal Pursuit effectively tripling its value caused Lesser Shadow Hounds to gain an uneven benefit. For these reasons we have decided to split Lethal Pursuit into two effects and even out the benefits between Shadow Hound and Lesser Shadow Hounds. Overall damage output taking these talents should be slightly increased from the bugfixes and changes.
[Pending Restart][Witch Hunter] Loksey's Journay now causes Shadow Rage to increase the Shadow Hounds haste instead of increasing Shadow Rage damage based on your attack power.
[Pending Restart][Witch Hunter] Lethal Pursuit no longer causes Shadow Rage to increase the Shadow Hounds haste.
[Pending Restart][Witch Hunter] Fixed an issue where Shadow Hounds were not benefitting from Lethal Pursuit haste increase.
[Pending Restart][Witch Hunter] Shadow Rage now correctly gains increased value per stack.
[Pending Restart][Witch Hunter] Shadow Rage triggered from Coordinted Killing now correctly benefits from Lethal Pursuit.
[Pending Restart] - Ragnaros' Too Soon emerge now begins at 40% HP, rather than 50% HP. He still has the same amount of HP from 40% -> 0% as he did. This change just allows him to be in execute range for a longer portion of the fight.
[Pending Restart] [Witch Doctor] Fixed an issue where Spirit Link Idol would not start working until 2 seconds after it was summoned. It will now start redistributing health immediately.
Majordomo's Inferno Aegis now "accumulates" the damage and deals it over 4 seconds, like ignite, instead of all at once, giving more counter play to this mechanic.
[Pending Restart] - Knight of Xoroth - Darkrider Talent now increases your spell penetration by 1.25 per level, 75 at max level.
[Starcaller] Increased the base damage of Unleashed Wisp by 180 and its spell power scaling by 11%