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[Sun Cleric] Knight of Dawn can now only occur once every sec
[Starcaller] New node Moonwater Refraction added.
[Starcaller] Cosmic Ripple replaced by Rippling Moonwater.
[Starcaller] Aspect of the Moonwell removed as an Aspect, now Rippling Moonwater passive.
[Starcaller] Moon Priest no longer starts with a switch node choice.
[Starcaller] Essence of the Moonwell no longer has a cooldown and lasts infinitely, but its values have been reduced to 10% from 20% and tick rate increased to 3 sec from 1 sec. It has been reflavored to Celestial Form and has a new transformation model.
[Stormbringer] Body of Lightning is no longer usable while stunned
[Stormbringer] Thunder Ward now has a 3min cd up from 2min
[Runemaster] Added Flames of Fury talent to Engravement
[Reaper] Increased the weapon damage of Dreadwake to 90% at all ranks
[Reaper] Soul Splinters are now a damage over time effect.
[Ranger] Level 10 Passive now also allows Barbed Shot to critically strike
[Ranger] Petalkeeper now also triggers off of any Archery Point spender
[Ranger] Thalassian Brand now has a 2min cd up from 1.5min
[Ranger] Natural Disguise is now usable in combat
[Pyromancer] Floating Lanterns buffed from 3 additional targets to 5.
[Pyromancer] Cataclysm bonus reduced from 10% to 5% per stack
[Pyromancer] Sulfuron Harbinger tick rate increase now 20%, down from 50%.
[Pyromancer] Sulfuron Harbinger no longer increases duration of Ignite/Blaze.
[Pyromancer] Hellscape now properly removes the GCD from Slagstone
[Primalist] Geothermal Vent now has a 24 sec cd up from 18 sec
[Necromancer] All Command spells now specifically state that they are not usable while in Undead:Pacify.
[Necromancer] Ghoul Mastery is no longer a capstone
[Necromancer] Deathly Chill now properly triggers.
[Necromancer] Frigidness’ effect has been split into the new Harrowing Winds talent
[Necromancer] Hail of Arrows reworked into Harrowing Winds
[Necromancer] Crown’s Call now stacks twice and its duration has been increased to 15 sec from 8 sec
[Necromancer] Soulfreeze now properly benefits from spell power on each tick.
[Necromancer] Lich Bolt stack application of Crypt Plague reduced by 2.
[Necromancer] Heartchill now only lasts 5 sec down from 8 sec, value increased from 20% to 30%, but enemies affected by Heartchill are now considered Frozen
[Knight of Xoroth] Flamewrath now properly deals its damage.
[Knight of Xoroth] Fury of Xoroth’s crit buff is properly consumed.
[Knight of Xoroth] Fury of Xoroth can now properly gain stacks.
[Guardian] Added the Breaking the Lines node to the Gladiator tree
[Guardian] Pit Fighter now affects all damage dealt instead of just damage by a couple abilities, but for 15% down from 25%
[Guardian] A new node taking the name of Slayer has been added to the capstone row for Gladiator
[Guardian] Battlemaster has been reworked, its previous effects are now part of the free passive vertical line and learned at level 10
[Guardian] Slayer is now called Making an Entrance
[Guardian] Shield Formation now has a 5min cd up from 2min, but its value has been increased to 50% from 30%
[Guardian] Wreck Formation now works with Tower Formation instead of Shieldforge, but now also works with Shield Formation
[Guardian] The Gladiator tree pathing has been overhauled
[Guardian] Hero’s March now mentions that it does not work with Into the Fray.
[Guardian] With Honor now also works with Valiant Stand and Mow Them Down has been reworked
[Guardian] Heavy Strikes deprecated
[Guardian] Critical Ram has been reworked to Heroism (the effect of Critical Ram wasn’t working so this will not translate to a dps loss)
[Guardian] Battlemaster: Axes now has critical strike chance and critical damage instead of cooldown reduction
[Guardian] Battlemaster: Swords now strikes 3 additional times up from 2, but no longer allows Tendon Slash to strike twice
[Guardian] Battlemaster: Maces no longer has an icd, but its base damage has been reduced by 120 and it no longer ignores armor
[Guardian] Battling for Supremacy no longer works with Sever
[Guardian] Spear Throw no longer refreshes the duration of Tendon Slash baseline and instead grants Motivation baseline. A new talent has been added as a switch node with Opening Play that brings back the Tendon Slash refresh
[Guardian] Stalwart now reduces the cooldown of Brace by 30 sec instead of increasing its DR
[Guardian] Brace now has a 1.5min cd up from 60 sec
[Guardian] Reinforced Armor is now a switch node with Strike the Forge!
[Guardian] Heroic Moment now properly triggers the highest known rank of Sever, instead of always recasting rank 1.
[Guardian] Haunting Melody’s heal reduction now properly works.
[Felsworn] Fel Smite tooltip clarified.
[Felsworn] Consume Magic will no longer create a cube under your target.
[Felsworn] Infernal Whipcrack can now properly hit up to 8 targets.
[Felsworn] Puncture now displays the correct value on the debuff tooltip.
[Felsworn] Felspill’s transformation now properly respects the increased duration of Fel Empowerment if you have Lasting Fury talented.
[Cultist] Issue where Abyssal Covenant and Tales of Woe could go recursive with each other and lag the server fixed.
[Cultist] Horrorbolt Volley will now only shoot projectiles at targets that you are already in combat with.
[Cultist] Bulwark of Horror and Twilight Incarnate no longer restore mana.
[Cultist] New node In And Out of Insanity added, reducing costs of instant spells based on insanity.
[Cultist] Dreadnought is now an active ability usable at 80 insanity, depleting all insanity after it fades. Spec Passive adjusted.
[Cultist] Presence of C’thun now properly persists through logout.
[Cultist] Presence of N’zoth can now properly trigger from any melee damage done.
[Cultist] Vision of Doom no longer references Armageddon if you are in Dreadnought spec.
[Cultist] Summoning a Tentacle of Yogg-saron can now properly trigger Fallen Templar.
[Cultist] Netherborne can now properly trigger from Abyssal Strike.
[Cultist] Wavering Pride can now properly still trigger its AP reduction on enemies immune to the slow.
[Cultist] While you have the instant cast of Malevolence ready through Heretic’s Pennant, you cannot build further stacks until you spend it.
[Cultist] Nightmares can now properly trigger Abyssal Destruction.
[Cultist] Presence of C’thun no longer scales the range increase by your AP, allowing Godblade to have a nearly 500 yd Blade of the Empire xd.
[Cultist] Malevolence’s heal now only has a 20 yd radius down from 40 yds
[Chronomancer] The Time tree capstones have been repathed slightly
[Chronomancer] The Infinite tree has been repathed entirely
[Chronomancer] Chrono Sorcery now works with Spirit instead of Intellect.
[Chronomancer] Unearthed Passage now works with Waves of Time, Reflection, and Backtrack instead of Clasp of Infinity
[Chronomancer] Incarnation of Duality is now called Incarnation of Chaos and has a reworked effect
[Chronomancer] Chronological has been reworked
[Chronomancer] Hourglass of Eternity now triggers increased haste on periodic damage dealt
[Chronomancer] All Chronobeam talents have been repurposed to work with Chaos Shard
[Chronomancer] All order oriented talents have been repurposed to only work with the previous Chaos spells
[Chronomancer] Null Orbs is now a capstone and has a reworked effect focusing on Chaos Shard
[Chronomancer] Warped Reality has been swapped with Erasion and it now also works with Waves of Time
[Chronomancer] Chaos Shard is no longer a capstone and has been moved into Tier 1
[Chronomancer] Duality is now called Infinite and focuses on the previous Chaos Empowerment gameplay. The nodes have all been overhauled or changed with this gameplay loop in mind.
[Chronomancer] Chronobeam, Tome of Time, and all Order spell transforms deprecated
[Chronomancer] Added Unmade node to the Infinite tree
[Chronomancer] Temporal Anomaly now reduces damage taken by 40% up from 30%
[Chronomancer] Stillness of Time is now called Expediting Time and has a reworked effect for Time Out!
[Chronomancer] Truly Infinite deprecated and its effect for Ripple has been baked in baseline
[Chronomancer] Waves of Time no longer deals damage and now also triggers the knockback an additional time after 2 sec
[Chronomancer] Time Guard now reduces damage dealt by 25% for 5 sec when it procs
[Bloodmage] Hemoglobe now has a 1 min cd down from 2 min
[Bloodmage] Dissipate now only requires Blood Rituals on the target to grant them additional movement speed and is otherwise usable all the time
[Bloodmage] Animated Blood no longer requires Mortal Form
[Bloodmage] Shadow Bond is now a switch node with Dark Mending
[Bloodmage] Endure the Curse and One Man’s Curse… are no longer capstones. The Accursed tree capstone row pathing has been adjusted.