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[Witch Hunter] Shadow Growl now allows your Shadow Hound to generate additional threat for a duration after using it
[Witch Hunter] Slinging Bolts now increases the damage of Damnation as well as allowing its use regardless of the targets health
[Witch Hunter] Tonics no longer have a mana cost
[Witch Hunter] Bringing the Law’s hit rating has been removed and added to a new baseline spell called Brand of the Profane
[Witch Hunter] Noctis Blade healing now scales with your level
[Witch Hunter] Added Dark Barrier as a switch node with Calm Under Pressure
[Witch Hunter] Added Resourceful Pursuit as a switch node with Neverending Pursuit
[Witch Hunter] Added Bane of Evil as a switch node with Bane of Darkness
[Witch Hunter] Darkbane added as a switch node with Relentless
[Witch Hunter] Boltslinger capstones have been re-pathed with the above changes in mind
[Witch Hunter] Everything You Have no longer drains health and instead has a new reworked effect
[Witch Hunter] Neverending Pursuit increased to 40 from 20
[Witch Hunter] Dark Intent now provides CDR to Burrow Bolt instead of healing for 3% maximum health
[Witch Doctor] Shadowstalker now stacks 10 times up from 8 and ticks every 0.5 sec up from 1 sec
[Witch Doctor] Shadowstalker value increased from 5% to 10%
[Witch Doctor] Spirit Volley capstone replaced with a new effect
[Witch Doctor] Spirit Volley is now the level 50 passive for Shadowhunting
[Witch Doctor] Added an additional rank to Reclamation, spacing its damage growth across more levels.
[Witch Doctor] Encroaching Night now fully works with Malefic Wrath as well as Hexfire
[Witch Doctor] Soul Marionette now also increases the damage of Bad Juju
[Witch Doctor] Spirit Volley no longer does 50% of the damage dealt by the single target strike and instead does its own separate damage that has its own scaling
[Witch Doctor] Spirit Volley now collects a Spirit
[Venomancer] Pendo’s Charm and Catalyst now have an additional effect
[Venomancer] Poison for Everyone! added as a switch node with Drown in Poison
[Venomancer] Scorpid Alacrity now has Chitin Rush synergy, the flat dodge chance it provided has been baked into the scaling level 20 passive and the new Scorpid Alacrity effect
[Venomancer] Scorpid Claw now generates 20 Rage up from 10, but now has a 4 sec cd up from 2 sec
[Venomancer] Venomancy Expert now works with Fungify instead of Miasma
[Venomancer] Chitin Rush added baseline, usable only in Scorpid Form
[Venomancer] Tunnel Beetle has been reflavored, now requires Stalker Form, and now hits in a cone behind you instead of only usable on 1 target. Its duration has been increased to 4 sec from 3 sec.
[Venomancer] Parasite now costs 100 Energy up from 50, and lasts 1 min up from 15 sec.
[Venomancer] Parasite is no longer usable in combat and now has no cooldown
[Tinker] Added J27 Upgrade as a switch node with X15
[Tinker] Nanobot Swarm now also redirects all threat from the Tinker to the target it is placed on. (Meaning damage dealt from the Nanobot Swarm generates threat for the target and not the Tinker as well)
[Tinker] Clockwork Guardians now last 12 sec down from 20 sec
[Tinker] Clockwork Guardians now summons 2 Guardians down from 3
[Templar] Paragon now provides Stamina instead of maximum health.
[Sun Cleric] Vindicator value reduced by 5%.
[Sun Cleric] Sunslam % Weapon Damage reduced by 10%.
[Sun Cleric] Valkyrie - Level 20 Passive value ceiling reduced by 10%.
[Sun Cleric] A new node named Sunflare Aegis has been added as a switch node with Crown of the Chosen
[Sun Cleric] Sunflare Aegis renamed to Blessed One
[Sun Cleric] Devoted to the Light added as a switch node with Devoted to the Sun
[Sun Cleric] Scaling of Horusath Blast and Rapture increased by ~10-15%
[Sun Cleric] Base damage of Horusath Blast has been increased
[Sun Cleric] Burn the Heretics now also works on healing done
[Sun Cleric] Radiant Fury no longer gives 6% critical strike chance, instead has a new effect
[Sun Cleric] Sunder added as a switch node with Sunburn in the Piety tree
[Sun Cleric] Valkyrie capstone row pathing adjusted with the above changes in mind
[Sun Cleric] Pendant of the Sun now increases all damage instead of just Physical
[Sun Cleric] Light’s Blessing now also works with Pendant of the Sun
[Sun Cleric] Seraphim Stride movement speed increased to 250% from 150%, and you may now press the ability again to cancel it early.
[Sun Cleric] Vow of Light now properly triggers from periodic damage as well.
[Sun Cleric] Arbiter of Light and Arbiter of Flames now have reworked effects with the same theme but are now Vow-related
[Sun Cleric] Gift of the Sun now also provides additional attack power scaling to Horusath Blast
[Sun Cleric] Impartial value down to 10% from 20%
[Sun Cleric] Vow of the Eclipse’s Blinded effect should now properly be removed when the target uses an attack
[Sun Cleric] Sunrise and Sunset requirement as part of the Duality of Light talent have been swapped
[Stormbringer] Stormfury now has a 90sec cd up from 45 sec
[Stormbringer] Stormfury now costs Static instead of mana and its damage has been increased greatly, but its range has been reduced to 15 yds from 30 yds.
[Stormbringer] Added Ionic Aura as a switch node with Storm Sorcery
[Stormbringer] Improved casting logic of Flurry, now triggers from any Air Elemental attack and scales with player spell power.
[Stormbringer] Added Heavy Winds and Pulse Conversion to the class tree
[Stormbringer] Thunder Orbs now cleave 3 nearby enemies down from 5
[Stormbringer] Deluge now hits 6 enemies down from 10
[Stormbringer] Scaling of Drown increased by 15%
[Stormbringer] Waterfall talent reworked
[Stormbringer] Conduction damage increase value reduced to 20% from 30%
[Stormbringer] Blessing of Lei Shen added as a switch node with Prodigy of Lei Shen
[Stormbringer] Cyclone’s Embrace added as a switch node with Cyclone’s Recharge
[Stormbringer] Cloudy reworked and now has Body of Lightning synergy
[Stormbringer] Forked Lightning is no longer on a charge system
[Stormbringer] Lightning Rod reworked
[Stormbringer] Thunder King no longer transforms you into a dwarf
[Stormbringer] The damage increase to Deluge per stack of Conduction is now part of the Voltaic Mastery talent
[Stormbringer] Deluge now triggers Conduction, but no longer applies a Volatile Zone
[Stormbringer] Amped Flow now allows 1 additional target to be hit down from 2
[Stormbringer] Pressure Release has been reflavored to Exhale
[Stormbringer] Rolling Storm reworked and Lord of Lightning is now a passive
[Stormbringer] Binder of Storms now has a 60% chance to proc up from 30%
[Stormbringer] Hydro Powered value increased to 15% from 10%
[Stormbringer] Forked Lightning now has a 40 yd range up from 30 yd
[Stormbringer] Kinetic Energy stacks now do not refresh on additional applications and Hydro Powered no longer consumes them
[Stormbringer] Deluge now has no cd. Quick Conduction has been renamed and no longer reduces the cd of Deluge and has a new effect.
[Stormbringer] Shocking now also affects Conjure Storm
[Stormbringer] Stormy Days now increases the tick rate of Conjure Storm
[Stormbringer] Violet Monsoon and Flux Arc now also works with Arm of Thorim
[Stormbringer] Updraft now transforms from Conjure Storm
[Stormbringer] Added 3 Pressure auras baseline
[Stormbringer] Conjure Storm and Eye of the Storm have been swapped (Eye of the Storm is now in the class tree, Conjure Storm is now baseline)
[Stormbringer] Conjure Storm no longer has a cooldown but now costs 50 Static and is instant cast
[Stormbringer] Volt can now be placed on more than 1 target, but it now only generates 2 Static down from 5 per tick, and it slows for 25% down from 40%.
[Stormbringer] Washed Away added as a switch node with Bursting
[Starcaller] Will of Elune effect halved.
[Starcaller] Moon Guard - Level 30 Passive armor contribution increase reduced to 10%.
[Starcaller] Asteroid Belt scaling reduced by 5%.
[Starcaller] Moonstone Hilt value reduced by 2% and 5%.
[Starcaller] Chosen of the Moon now has an additional effect
[Starcaller] Moonlit Bulwark now has a 90 sec cd down from 3min
[Starcaller] Moonlit Bulwark now additionally regenerates a portion of your missing mana over time while active
[Starcaller] Font of Magic and Moonlit Bulwark swapped positions, Font of Magic reworked