Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[Witch Hunter] Issue where casting Searing Blade while transformed causes crashes fixed.
[Witch Hunter] The Boltslinger tree has been repathed slightly with the above changes in mind
[Witch Hunter] The rage decay prevention from Expert Killer now properly works.
[Witch Hunter] Momentum’s damage buff now properly applies to the dot from Tormentor Bolt.
[Witch Hunter] Witching Blast (the triggered proc from using Witching Bolt on a target with Tormentor Bolt active) can now trigger on all enemies hit when Ricocheted, instead of only the first.
[Witch Hunter] Dusk Blade now properly heals.
[Witch Hunter] Hunt is now on a gcd (but is on a separate gcd by itself) so that you cannot double tap it and waste both charges.
[Witch Hunter] Hatred and Vitriol can now trigger off auto attacks.
[Witch Hunter] Hatred and Vitriol now triggers the correct buffs (they were reversed on accident)
[Witch Hunter] Wide Swings now also works with Grasp of the Undying
[Witch Hunter] Dark Intent now also works with Pommel Smash
[Witch Hunter] Heavy Crossbows now increases the cast time of Coiling Shot by 0.5 sec down from 1 sec
[Witch Hunter] Dead and Gone no longer guarantees a crit and instead increases damage dealt
[Witch Hunter] Smite Evil now deals 140% Weapon Damage up from 110%
[Witch Hunter] Bolt and Dash reworked
[Witch Hunter] Coiling Shot casting time reduced.
[Witch Hunter] Witching Bolt now leeches for 200% of the damage dealt up from 100%
[Witch Hunter] Searing Hope now properly triggers the heal absorption.
[Witch Hunter] Ricochet now also works with Burrow Bolt
[Witch Hunter] Tormentor Bolt now generates 10 Rage up from 5
[Witch Hunter] Witching Bolt now generates 20 Rage up from 5
[Witch Hunter] Heartstop Bolt now generates 15 Rage up from 5
[Witch Doctor] Souleater’s tooltip now references the correct Spirit effect.
[Witch Doctor] Mass Serpent Ward will now properly trigger all 3 stacks of Wardmaster.
[Witch Doctor] Mimic will now properly duplicate Bad Juju via Voodoo Unleashed and Souleater via Mojo High every time. (The Mimic had a cooldown of its own which has been removed, as it should only rely on the players casts)
[Witch Doctor] Mojo Talisman no longer provides an unmentioned movement speed buff.
[Witch Doctor] Mark of Malice is now properly the stated Nature damage.
[Witch Doctor] Rare bug where Spirit Eclipse would occasionally fail to cast fixed.
[Witch Doctor] Viper Ward no longer resets your auto shot timer.
[Witch Doctor] Fool’s Play now has a 1 min cd down from 1.5min
[Witch Doctor] Using Mirage with Pernicious talented will properly give you the full movement speed value.
[Witch Doctor] Hollow Spirit debuff tooltip corrected.
[Witch Doctor] Spice: Earthroot now displays the proper value in its buff tooltip.
[Witch Doctor] Shadowhunting tree pathing adjusted, capstone positioning adjusted.
[Witch Doctor] Guile of the Serpent reworked
[Witch Doctor] Unstable Concoction can now properly trigger if your Potion Toss was cast during the channel of Mojo Beam.
[Venomancer] Regenerative Properties swapped with Shadra’s Gift, Shadra’s Gift values reduced slightly
[Venomancer] Scorpid Speed now requires a critical strike but its values have been increased from 10% to 20%
[Venomancer] Leg Strike now generates 5 additional Rage baseline
[Venomancer] Scorpion King and the Stalking spec passive no longer increase the rage gen of Leg Strike
[Venomancer] Venom Fanatic no longer increases the healing of Shadra’s Vigil by a huge amount.
[Venomancer] Molt no longer requires you to have a target selected to cast it.
[Venomancer] Weakening Venom buff tooltip corrected to match its effect.
[Venomancer] Venom Bolt’s tooltip now includes its SP scaling in its damage formula.
[Venomancer] Intoxicating Venoms now properly works.
[Venomancer] Toxic Expulsion now properly triggers.
[Venomancer] Ranks 6, 7, and 8 of Serpent’s Coil now properly have their projectile visual back.
[Venomancer] Serpent’s Coil now properly triggers its heal
[Venomancer] Fungify can no longer proc other spells (this is to prevent it from triggering things like your Venoms and immediately breaking itself)
[Venomancer] Leg Strike tooltip corrected to no longer mention the old cleave that it had as it is now a single target ability.
[Venomancer] Ticks of Venomtip Poison no longer consume Death Spray, preventing it from stacking up properly.
[Venomancer] Ticks of Facemelter no longer consume Acidfang, preventing it from stacking up properly.
[Venomancer] Withering Venom now properly triggers a Miasma while in Serpent Lord.
[Tinker] Questionable Methods and Preventative Medicine are now a switch node with each other
[Tinker] Field Medic now removes the cast time instead of reducing the cast time, but now only affects 1 spell cast down from 2
[Tinker] Increased the healing of Restorative Beacon by 30%
[Tinker] Bandage Gun reworked
[Tinker] Master Mind now also affects Battery Swap
[Tinker] Epiphany now only works with Beacons but reduces cooldowns by 20 sec up from 10 sec
[Tinker] Turbo Inventor now only works with Beacons but now only requires 5 stacks
[Tinker] Bomb on a Stick now also works with Blackpowder Shot
[Tinker] Basic Intuition now restores 15% missing mana on cast instead of 3% maximum mana and only works with Beacons
[Tinker] Replenishment Beacon now restores 3% missing mana up from 1%
[Tinker] Increased the healing power scaling for Emergency Heal by 22%
[Tinker] Build: Minelayer Bot now has a 10s cooldown.
[Tinker] Scrappy will now deal damage as a percentage of the damage dealt 2 additional times, rather than just recasting the same Scrap Slam (which ate your Scrap Slam charges)
[Tinker] Unstable Battery now properly only affects Sentry Turret and not any other summon or even the tinker themselves.
[Tinker] Upgrade! no longer transforms Scraptron into an enormous artillery cannon.
[Tinker] Freeze Ray tooltip corrected, damage unchanged (it was displaying the damage of a single tick instead of the whole spell)
[Tinker] Bot: Crash & Thrash now mentions in its tooltip that it requires you to have Clockwork Assistant active.
[Tinker] Bot: Hydraulic Charge can now properly trigger Mechaplating.
[Tinker] Deploy Blast Mine now mentions its target cap.
[Tinker] Nanobot Cleanser no longer triggers Bombs Away!
[Tinker] Base Damage of Boomshot has been increased by 120 at level 60. Boomshot now also deals 150% Ranged Weapon Damage up from 100%.
[Tinker] Master Technician stacks now build from Mechsuit: Sawblade as well instead of just Spanner Smash.
[Tinker] Scrappy now also works with Bot: Crash & Thrash
[Tinker] Battle Turret X-13 now has a 5min cd up from 1.5min. This change was done because Battle Turret X-13 is an incredibly powerful cooldown that gives you high damage and high durability and we would rather keep it strong than nerf it to match the current cooldown.
[Tinker] Sentry Turrets now last 1min down from 2min
[Tinker] Explosives Expert now also applies 1 stack of Tracer Augmentation
[Tinker] Hasty Swap is now called Hasty Tech and now provides a flat % reduction to the cast time of Blackpowder Shot and Repair Shot
[Tinker] Boomshot now triggers automatically rather than transforming
[Tinker] Rocket Launcher can no longer be cast while moving
[Tinker] The Big One! has been reworked and now has Sticky Bomb synergy
[Tinker] Freeze Ray no longer does damage
[Tinker] Incendiary Bullets debuff tooltip corrected.
[Tinker] Increased the Weapon Damage of Blackpowder Shot from 120% to 150%
[Tinker] Explosive Augmentation can now only occur once per sec
[Templar] Diligence passive node has been replaced by an active called Divine Charge
[Templar] Added Warrior of Tyr node to Crusader
[Templar] Scourgebane now properly cleaves with the Holy Edge talent.
[Sun Cleric] Burden of Sacrifice now works off of critical strikes
[Sun Cleric] Piety capstone row has been repathed
[Sun Cleric] Hot Spot and Harmonious Bells reworked
[Sun Cleric] Sins of the Father now also works with Rapture damage
[Sun Cleric] Sun Downs base damage has been increased by 160
[Sun Cleric] Spears of Glory reworked
[Sun Cleric] Ward of Light no longer reduces healing of Illumination by 20% but now only increases its critical strike chance by 5% down from 10%
[Sun Cleric] Increased the base damage of Sins of the Father by 100
[Sun Cleric] Acute Faith is no longer a capstone but now only gives an instant cast Dawnsear or Sunflare
[Sun Cleric] Burning Heat reworked