Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2025/05/23

General

Change

[Pyromancer] Blaze duration increased by 3 sec.

Change

[Pyromancer] Draconic Form now reduces all damage taken by a reduced amount, rather than JUST fire damage taken

Change

[Pyromancer] Malygos' Revenge no longer consumes the duration of Blaze.

Change

[Cultist] Rift slow increased from 30% to 60%

Change

[Cultist] End Times range decreased from 35 yds to 25 yds

Change

[Cultist] Entropy’s healing reduction increased from 30% to 40%

Change

[Cultist] Doomcloak is no longer usable while mounted. (You can still cast it if you are initiating a fight from mount, but it will dismount you)

Change

[Cultist] Eldritch Devastation/C’thun’s Grasp are now interruptible.

Change

[Cultist] Mind Rot now reduces casting speed instead of increasing resource costs

Change

[Cultist] Forbidden Resilience increased to 20% up from 10%

Change

[Cultist] Too Many Voice talent deprecated

Change

[Cultist] Misery now also affects Psychic Suppression

Change

[Cultist] The absorb on Edict of Pride is now properly attributed to the Cultist instead of the person who triggered it.

Change

[Bloodmage] Infection is now a flat AP reduction scaling with level instead of a 10% Ap reduction.

Change

[Bloodmage] Aortic Assault no longer requires a target to start the channel.

Change

[Bloodmage] Pursuit, when used as Eternal spec, now teleports you in front of the target instead of behind. This is to prevent dangerously spinning a boss as a tank while still preserving the mobility identity of the spell. Spell is unchanged for non-Eternal specs.

Change

[Bloodmage] Eternal Resolve now decreases damage taken by 15%, up from 10%.

Change

[Bloodmage] Eternal’s spec passive no longer has an internal cooldown, meaning you will apply Eternal Thirst to each target struck by Claw Sweep, instead of only the first.

Change

[Barbarian] Thane’s Guard now provides its movement speed increase to your Honored Ancestor as well so it doesn’t fall behind.

Change

[General] Scaling Auras for DPS specs moved from level 60 to 40.

Change

[General] Flat armor reduction debuffs are now grouped under effect called Puncture.

Change

[General] Fixed a bug where raid aura of “Reduces Physical Damage taken by all party and raid members by X%’ type did not benefit the source player of the aura.

Change

[General] All stat class buffs are now of flat value and ranked.

Change

[General] 6% reduced chance to be critically struck effects on tank talents have been moved to tank spec passives, meaning you no longer have to consciously talent for this effect.

2025/05/19

Quests

Change

[Pending Restart] Vanilla Callboard daily quests from (PvE/High Risk sections) received fixes to their POIs (Location on the Map) as well as additions and corrections to Supertracker!

2025/05/16

General

New

[Witch Doctor] Bwonsamdi's Gift can now also trigger from Souleater.

New

[Witch Doctor] Serpent Ward and Mass Serpent Ward are now off the GCD.

New

[Witch Doctor] Hex Master now also affects Hexfire.

New

[Witch Doctor] Malignant now also works with Hexfire.

New

[Witch Doctor] Cooldown of Bad Juju reduced by 10 sec.

New

[Witch Doctor] It’s Da Voodoo reworked, now causes periodic damage to reduce the cooldown of Shadowflare and increases its damage.

New

[Witch Doctor] Staff of the Coven now provides critical strike chance based on active Spirits.

New

[Witch Doctor] Hextension now Hexplosion, causing Bad Juju to make next Hexfire critically hit.

New

[Witch Doctor] Dark Magics reworked, now grants a chance for Shadow Puppets to collect a Spirit and increase your spell haste.

New

[Witch Doctor] Voodoo Mind reworked, now increases duration of Shadow Puppets and makes them do damage faster based on Spirits collected.

New

[Witch Doctor] Shadowflare adjusted, no longer does periodic damage. Base damage and scaling increased.

New

[Witch Doctor] Godslayer cooldown increased to 20 sec from 15 sec.

New

[Witch Doctor] Spirit Eclipse cooldown reduced to 15 sec down from 30 sec

New

[Witch Doctor] Souleater now generates a Spirit

New

[Witch Doctor] A Price To Pay now has Spirit Eclipse synergy

New

[Witch Doctor] Soul Feeder now reduces the cooldown of Souleater and increases its damage dealt for each active Spirit on you

New

[Witch Doctor] Mojo High now has Mimic synergy

New

[Witch Doctor] Souleater no longer explodes baseline and that effect has been moved to the Soul Feeder talent.

New

[Witch Doctor] Shadow Puppets no longer summons a spirit.

New

[Witch Doctor] Soul Eater now has a cast time

New

[Witch Doctor] Spirit Eclipse reimagined, and now spends all of your active spirits, sending them at the enemy to explode.

New

[Witch Doctor] Dambala’s Lethality and Dark Loa’s Incantation now have Shadowflare synergy

New

[Witch Doctor] To accommodate the spirit rework, a new visual is attached to spirits to keep the thematics of spirits intact.

New

[Witch Doctor] Spirits reworked, and are now attached to the caster. You no longer summon, or have to run over them. Where you would previously summon a spirit, you are now just granted the buff.

New

[Templar] Chastise Icon updated

New

[Sun Cleric] Reborn in Flames reworked to Dawnfall

New

[Sun Cleric] Sunrise Holy Damage increased from 15% to 30%

New

[Sun Cleric] Missing Sun Ray ranks added

New

[Sun Cleric] Sun Ray range increased to 40 yds

New

[Stormbringer] Flux Arc reworked, now causes Forked Lightning to mark targets, marked targets explode for percentage of received damage from your Call Lightning.(note: While original Flux Arc was effective and simple, it did not support your loop of building/spending Static. With this version you can now effectively build Static using Forked Lightning and use Call Lightning to contribute to AOE damage.

New

[Stormbringer] Forked Lightning is now a linear spell in front of you instead of a wide cone. (note: While wanting to maintain the Lightning Stormbringer’s range, keeping it as a standard procedure cone caused you to pull enemies significantly outside of normal pull radius and hard to control who you want to hit)

New

[Reaper] Ghost Form is no longer useable indoors

New

[Pyromancer] Slagdragon value reduced.

New

[Pyromancer] Overwhelming Flames now in switch with a new node Concentrated Breath., a new talent that increases damage of Breath of Neltharion but reduces its target count

New

[Pyromancer] Breath of Nozdormu reworked, now causes Destroyer’s Maw to trigger twice for its duration.

New

[Pyromancer] Draconic Tempest now increases the damage of Draconic Fang and causes it to reduce the cooldown of Destroyer’s Maw, but increases the cast time of Draconic Fang.

New

[Pyromancer] Might of Drakkisath ICD reduced by 1 sec.

New

[Pyromancer] Dragonstorm now in a switch with new node Draconic Attunement.

New

[Pyromancer] Dragonstorm reworked.

New

[Pyromancer] Valdrakken Adept reworked, now causes Slagstone to deal additional periodic damage against targets affected by Blaze. (note: this will partially fill the proc source gap of Magmatic created by transformation of Ignite.

New

[Pyromancer] Breath of Neltharion now hits multiple enemies, with reduced value per additional target. (note: This and following changes are to move some of your damage into spell usage rather than procs, which is a common confusion point for players trying to pick up this spec)

New

[Pyromancer] Malygos’s Revenge now interacts with Blaze instead of Ignite, consumes 1 less second.

New

[Pyromancer] Breath of Malygos is now a transform of Ignite.

New

[Necromancer] The heal from Transfer Life is no longer logged in combat logs.

New

[Necromancer] Transfer Life will now only target your Raises (Abomination, Skeletal Archer, Grave Mage, etc) and will no longer target your Animates (Zombies, Putrid Thralls, etc)

New

[Necromancer] Base damage of Lich Blast increased by ~150 by level 60.

New

[Necromancer] Heartchill no longer triggers additional damage and instead increases the damage the enemy takes from Lichfrost and Ice Barrage alongside reducing healing received.

New

[Necromancer] Curse of the Lich no longer triggers additional damage and instead increases the damage of your Lich Blast (10 stack Deathchill damage proc from Lich Form) with each stack alongside reducing casting speed.

New

[Necromancer] Deathly Chill talent swapped positions with Hail of Arrows to put Hail of Arrows in the Icequake talent line

New

[Necromancer] Icicle Shards has been reworked into Rotting Ice. This change should be similar in output, but give more value to spells and effects like Unholy Frenzy.

New

[Necromancer] Arctic Blast is now reflavored to Animate: Frost Giant. It is the same spell, but it now also animates a Frost Giant and has no visual missile.

New

[Necromancer] Command: Abomination now slows the target’s movement speed to a halt instead of rooting. (Which resulted in occasional interaction of root preventing the pull)

New

[Necromancer] Soulfreeze now has a 3 sec duration and ticks every .3 sec, down from 4 sec duration ticking every .4 sec. Its base damage per tick has been increased by ~20.

New

[Necromancer] Soulfreeze now also refreshes the duration of Glacial Shift with each tick

New

[Necromancer] Bone Legion now works with any command spell instead of just Command: Skeletal Archers

New

[Necromancer] Deathly Chill reworked to no longer give critical damage as it was essentially a copy of another node in the same tree (Coldwind)

New

[Necromancer] Soulfreeze now generates Runic Power (Exactly as Crypt Swarm does)

New

[Knight of Xoroth] Warbeast now also works with Demonstrike.

New

[Knight of Xoroth] Fixed a bug with Absolutism and Chaos Feast where affected spells instead of ignoring given % value of armor were considered as attacking an enemy with % more armor.

New

[Guardian] Calculated Strikes now also works with Spear Throw

New

[Guardian] Centurion Strike no longer regains charges of Valiant Strike baseline, the effect now requires the Battling for Supremacy talent.

New

[Felsworn] Issue where Fel Rift: Orgrimmar had no icon has been fixed

New

[Cultist] Cultists can once again equip staves.

New

[Chronomancer] Scepter of Time cooldown reduced by 2 sec.

New

[Chronomancer] Tome of Time cooldown reduced from 1 min to 30 sec.

New

[Chronomancer] The Vast Infinite adjusted, Infinite Power now speeds up the recovery rate of Bronze Protector’s spells instead of reducing the cooldown they incur.

New

[Bloodmage] Sanguine Essence now persists through death so you do not have to retoggle it with every death.

New

[General] Spec passives will now also appear in your specialization talent tree for gigachad levels of clarity

New

[General] Ragnaros can now drop the Pyroclasmic Longbow, an int/sp/haste bow.

2025/05/09

General

New

[Bloodmage] Cunning now also procs from Dark Blessing.

New

[Runemaster] Ley Lock now has a 24 sec cd down from 25 sec

New

[Primalist] Cave In now has an 18 sec cd down from 25 sec

New

[Venomancer] Nullifying Toxin is now 40 yds baseline and now has a 24 sec cd up from 15 sec

New

[Sun Cleric] Solar Burn now has a 24 sec cd down from 25 sec, but now lasts 3 sec down from 4

New

[Starcaller] Halt now has an 18 sec cd down from 25 sec, but now lasts 3 sec down from 4