Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/08/21

General

Change

Disabled instant logout while we address bugs related to it.

Quests

New

Added the quest "Old World Old Sins" outside the Dark Portal to reset Law rep to neutral for Outlaws only.

2020/08/20

General

Change

Lowered Base HP of level 60 to correlate into TBC levelling.

Talents & Abilities

Change

Moonglow now grants 2/4/6% spell haste in addition to 10% spirit on its proc effect.

Change

Furor now increases your Arcane and Nature spell damage done in Moonkin Form by 2/4/6% (changed from 2/4/6% intellect)

Change

Nature's Splendor now: Increases the healing of your Rejuvenation, Regrowth and Lifebloom by 2/4/6% up from 1/2/3%.

Change

Improved Mindblast now reduces healing taken by 40%, from 50%.

Change

Ignite now reduces healing taken by 40%, from 50%.

Change

Winter’s Chill now reduces healing taken by 8% per stack, from 10%.

Change

Furious Attacks now lasts for 8 seconds, from 6.

Change

Furious Attacks now reduces healing taken by 30%, from 40%

Change

The Healing Reduction of Aimed Shot is now increased by 4/7/10% by the Barrage talent.

Change

Aimed Shot now reduces healing taken by 40%, from 50%.

Change

Would Poison now reduces healing taken by 40%, from 50%.

Change

Mortal Strike now reduces healing taken by 40%, from 50%.

Change

Deflection (Warrior) now gives 1/2/3% increased parry chance, from 2/4/6%, but now also gives 1/2/3% Stamina.

Change

Increased the instant damage of Conflagrate to 70%, from 60% but reduced its periodic portion to 20%, from 40%.

Change

Stoneform, Will of the Forsaken and Every Man for Himself now share a 30 second cooldown with PvP trinkets.

Change

Stoneform no longer grants immunity to poisons, bleeds and disease effects, but now increases armor by 20%, from 10%. It still dispels any poison, bleed and disease effects on use.

Change

Surefooted now reduces the duration of movement impairing effects by 7/14/20%.

Change

Updated the tooltip of Feral Swiftness not to incorrectly state that the talent also increases dodge chance.

Change

Fixed a bug where Lunar Guidance also gave a small amount of healing power.

Change

Critical Block trigger chance and block increase is now 50%, from 100%.

Change

Shadowfury now stuns for 2.5 seconds, from 3.

Change

Weapon Mastery now gives 8 expertise per stack, from 10.

Change

NEW TALENT - Raze: Increases your spell critical strike chance by 2/4/6%.

Change

NEW TALENT - Improved Polymorph: Reduces the cast time of Polymorph by 0.1/0.2/0.3 seconds. Capstone Bonus: Your Polymorph also applies Detect Magic to the target.

Change

The base cast time of Polymorph has been increased by 0.3 seconds.

Change

Arcane Focus has been renamed to Alacrity. It now increases spell haste by 2/4/6%.

Change

Arcane Stability now reduces the mana cost of all Arcane Mage spells by 3/6/9%. Previously it reduced Arcane Missiles mana cost by 2/4/6%.

Change

Suppression has been renamed to Death’s Grasp. It now increases spell hit chance by 2/4/6%.

Change

The Frozen Core capstone now also silences in addition to rooting its targets.

Change

Sting (pet ability) no longer reduces the targets armor.

Change

Black Arrow now increases the damage dealt with Hunter abilities only. (We will likely add Mystic Enchants to expand on this in the future)

Change

Survival of the Fittest now increases armor contribution by 4/7/10%, from 5/10/15%.

Change

Thick Hide (feral) now increases armor contribution by 5/10/15% and calculates in the same way as Survival of the Fittest. (This talent is now significantly stronger than before.)

Change

Cyclone is now removed by immunities.

Change

Frozen Power is now a 3-point talent.

Change

Unrelenting Assault now grants a 1/2 second cooldown reduction, from 1.5/3 seconds.

Change

Fixed an issue where tooltips for Rockbiter Weapon stated an incorrect amount of attack power. The amount of attack power given by this ability has not changed.

Change

Concussion Blow now stuns the target for 3.5 seconds, from 4.

Change

Shockwave now requires Defensive Stance.

Change

Reduced the base damage and threat of Revenge by approximately 10%.

Change

Fixed an issue where ranks 5 and 6 of Shield Slam had a lower threat modifier than intended. These ranks will now generate 15% more threat.

Change

Exorcism no longer has a guaranteed critical strike chance against Undead and Demon targets, but now stuns them instead.

Change

The Beast Within immunity duration now lasts 6 seconds, up from 5. The damage increase buff is no longer separate and also lasts 6 seconds.

Change

Beast Within is now an enrage effect that can be dispelled by enrage-removing mechanics such as Tranquilizing Shot.

Change

Improve Hammer of Justice is now a 3-point talent and now reduces the cooldown of Hammer of Justice by 5/10/15 seconds, from 10/20.

Change

The Stun duration of Hammer of Justice is reduced by 1.5 seconds for all ranks. The Improve Hammer of Justice talent now increases stun duration by 0.5/1/1.5 seconds.

Change

Preparation no longer resets the cooldown of Sprint.

Change

Damage Shield now only triggers off unmitigated direct damage.

Change

Increased the base damage and scaling of Seed of Corruption by 20%.

Change

Fixed a bug where the Sharpened Claws sometimes was still incorrectly triggering.

Item Changes

Change

The Cenarion 8-piece set bonus now reduces the cooldown of Tranquility by 25%, from 50%.

Change

Flask of Mighty Restoration now gives 30 mana per 5 seconds and 70 healing power.

Change

Flask of Supreme Power now gives 60 spell power, from 70.

Mystic Enchants

Change

Increased the effect of Balance of Power RE from 1% to 2%.

Change

Increased the effect of Darkness RE from 1% to 2%.

Change

Increased the effect of Crusade RE from 1% to 2%.

Change

Increased the effect of Celestial Focus RE from 1% to 2%.

Change

Increased the effect of Find Weakness RE from 1% to 2%.

Change

Increased the effect of Genesis RE from 1% to 2%.

Change

Increased the effect of Precision RE from 1% to 2%.

Change

Increased the effect of Critical Mass RE from 1% to 2%.

Change

Increased the effect of Holy Power RE from 1% to 2%.

Change

Increased the value of Concentrated Mystic Enchants that were 3% to 5%.

Change

Increased the value of most Taunting Mystic Enchants from 10% to 12%, Excluding abilities that typically generate high threat.

Change

Increased the value of Critical Mystic Enchants from 1% to 2%.

Change

Increased the value of Concentrated Mystic Enchants that were 10% to 15%.

Change

Increased the value of Concentrated Mystic Enchants that were 3% to 5%.

Change

Increased the value of Accurate Mystic Enchants from 3% to 4%

Change

Increased the value of Accrual Mystic Enchants that were 1% to 2%

Change

Increased the value of Powerful Mystic Enchants that were 1% to 2%

Change

Increased the value of all Brutal Mystic Enchants from 1% to 2%.

Change

Fixed an issue where some of our new Mystic Enchants would proc off triggered spells like Flametongue Weapon.

Change

The Damage Shield Mystic Enchantment has been reworked. It is now called Blunt Force Trauma and makes your Damage Shield hits to apply a high-threat bleed to the target. While bleeding, they take increased damage from further Damage Shield hits.

Change

Holy Radiance now reduces the mana cost of Renew by 30%, from 20%.

Change

Transcendental Embrace is now Epic rarity.

Change

The spell power scaling of Hammer of the Righteous from Sparing No Rod has been reduced to 9%, from 12%.

Change

The attack power scaling of Searing Pain from Double the Pain has been reduced to 8%, from 10%.

Change

The Taunting Mystic Enchants have had their percentages lowered for some abilities that already dealt a high amount of threat.

Change

Ice Age has been converted to Legendary quality and now also makes your Frost Nova undispellable.

Change

The Mental Quickness Mystic Enchant now gives 2% AP conversion, from 4%. Just like the talent it is doubled by Strength allocation.

Change

Shadow Strikes now has a chance to proc off any melee ability, regardless of if it's a critical strike or a normal hit.

Change

The Critical Block Random Enchant is now Epic rarity and increases the chance for your Critical Block talent to trigger by 10% and the critical strike chance of your Shield Slam by 5%.

Change

The Hasted Eruption mystic enchant has been replaced by Hasty Lava Lash.

Change

Reduced the attack power scaling of Crackling Thunder slightly.

Change

Reworked Nature’s Fervor. The new version now empowers your next Feral ability after you fully apply Lacerate to a target.

Change

Fixed an issue where Blood Drinker could trigger its heal twice.

New

Added the Seeds of Flame Mystic Enchantment!

New

Added the Winter Solstice Mystic Enchantment!

New

Added the Druidic Rites Mystic Enchantment!

New

Added the Coax to Darkness Mystic Enchantment!

New

Added the Growing Rage Mystic Enchantment!

New

Added the Fiery Barrage Mystic Enchantment!

New

Added the The Natural Order Mystic Enchantment!

New

Added the Shadow Propellant Mystic Enchantment!

New

Added the Cold Break Mystic Enchantment!

New

Added the Ice the Burn Mystic Enchantment!

New

Added the Frozen Crusade Mystic Enchantment!