
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
We added the slash commands /cs and /changespec to switch between your multi-specs
Systemänderungen
When you join a battleground you will be removed from your other battleground ques.
Reputation granted in Warsong Gulch and Arathi Basin have been doubled.
Instanzen & Schlachtzüge
Corrected an issue where you could get multiple Edge of Madness spawns.
Talente & Fähigkeiten
Omen of Clarity is now being consumed by as intended.
Arcane Potency is now being consumed by all spells as intended.
Allgemein
Mystic Runes no longer have a cap to how many you can carry.
Agility now provides only 1 ranged attack power per point.
Players may once again obtain Mindfang and Sageclaw weapons from their respective vendors.
Crusader Enchant and Random Enchant procs have been re-enabled.
Talente & Fähigkeiten
Furor talent has been temporarily disabled due to a bug.
Deflection (Combat) now also grants 2 expertise per point.
One-Handed Weapon Specialization (Protection Paladin) now also grants an additional 2% threat generated with physical and holy damage.
One-Handed Weapon Specialization (Protection Warrior) now also grants 1% parry per point.
The Sword and Board effect now increases the threat generated by your next Shield Slam by 20%.
Mortal Strike can now proc Bloodsurge and the Bloodsurge effect now also makes your next Slam ability cost no rage and increase its damage by 10%.
The Taste for Blood effect now also increases the damage of Overpower by 10%.
Twin Disciplines now also increases your critical strike chance with holy spell by 1% per point, and increases your holy healing by 1% per point.
The Molten Core effect now also increases the critical strike chance of Shadow Bolt and Soul Fire by 10% per point and reduces the cast time of Shadow Bolt by 10% per point. Also has a 12% proc rate at each rank.
Improved Shadow Bolt now increases the damage done by your Shadow Bolt spell by 3% per point, up from 2%.
Brain Freeze proc now also increases the damage dealt by Fireball by 10%.
Shredding Blows now grants 3% armor penetration per point, up from 1%.
Seal of Command no longer has an internal cooldown.
Sword Specialization (Arms) has its icd reduced to 2 seconds, down from 6.
Windfury Totem now grants 10% melee haste, up from 6%.
Moonfury now increases the damage done by Starfire, Moonfire, and Wrath by 2% per point, down from 3%, and increases the damage done by Starfall by 7/14/20%, down from 10/20/30%.
Frost Brand Weapon slow reduced to 5 seconds.
Crippling Poison slow reduced to 6 seconds.
Titan's Grip now reduces the damage of your Bladestorm ability by 10%.
Shadow Form now provides 10% damage increase, down from 15%.
Deep Wounds now provides 11/22/33 damage, down from 16/32/48.
Summoned demons which require soul shards now also require you to have the Drain Soul ability learned.
Steady Shot ap scaling reduced to 20%.
Armored to the Teeth tooltip changed to reflect that only melee attack power is given.
Welt
Reduced the armor of mobs in PvE.
Corrected the Ground Tremor spell used by multiple npcs.
Item Changes
The Lawbringer 8 piece set bonus has had its proc chance corrected.
Bonereavers Edge proc now grants 33% less armor penetration.
Instanzen & Schlachtzüge
Hakkar is now using all of his abilities as intended.
Hakkar is now stronger if you do not first kill the other priests/priestesses first.
Gurubashi Blood Drinkers now properly use Drain Life.
Hakkari Shadowcasters Mana Burn ability now correctly only targets players.
Ragnaros and Hakkar now drop additional mystic runes.
Hardmode bosses now drop additional mystic runes.
Jekliks Terrifying Screech is no longer interuptable.
Arlokks Backstab damage has been reduced.
Hardmode bosses in Molten Core now provide the appropriate reputation.
Corrected 10 and 25 man values for some of the creatures in Molten Core.
Trash mobs in 25 man Molten Core are now properly immune to most Crowd Control effects.
Lava Surgers Surge ability will now only target players.
Marli now uses her poison abilities more often now as intended.
Item Changes
Zul'Gurub set pieces are now unique-equipped and require reputation to equip.
Quests
Quests for the Zul'Gurub set pieces are now repeatable.
Instanzen & Schlachtzüge
Poisoned Fangs from Venoxis should no longer show up as damage dealt by the player.
Talente & Fähigkeiten
Spirit weapons now properly increases the damage of your Flametongue weapon effect.
Instanzen & Schlachtzüge
Mystic Runes from raid boss kills are now looted/shared by the party.
Hot-fixed an issue where Lava Spawns in Molten Core would drop Mystic Runes.
Corrected an issue with Hakkar's corrupted blood mechanic.
Released Zul'gurub
Magmadar's Offspring no longer deal damage with their charge ability.
Corrected an issue where Majordomo Executus' Flamewaker Elites in 25 man Molten Core were tuned as if they were 10 man Flamewaker Elites.
All raid bosses now drop mystic runes for each raid members.
Reduced the amount of gold dropped by creatures and bosses in 10 man instances by 50%.
Mystische Verzauberungen
Improved Inner Fire RE temporarily disabled due to potential exploit.
Divine Aegis RE temporarily disabled due to potential exploit.
Frost Warding RE temporarily disabled due to potential exploit.
Talente & Fähigkeiten
Holy Power now gives 20/40/60/80/100% critical damage bonus as intended.
Allgemein
Light of Ascension has been re enabled for players.
Talente & Fähigkeiten
Owl's Focus pet talent has been temporarily disabled due to a bug and potential exploit.
The Spirit Weapons talent no longer affects Windfury Weapon
Redoubt now grants 7/14/21% block chance, down from 10/20/30.
Endurance (Combat) no longer reduces the cooldown of sprint.
Improved Sprint now grants 30/60 second CD reduction and causes your sprint to make you slow immune for 2/4 seconds.
Blazing Speed now has a 4 second internal cooldown.
Master Conjuror now grants 50/100% bonus combat rating from your warlock stones, up from 25/50%.
Crusader Strike now deals 85% of your weapon damage, up from 75%.
Two-Handed Weapon Specialization (Arms) now grants 1/2/3% damage dealt with two-handed weapons and 2/4/6 expertise, changed from 2/4/6% damage.
Two-Handed Weapon Specialization (Retribution) now grants 1/2/3% damage dealt and melee crit with two-handed weapons, changed from 2/4/6% damage.
Incineration now grants 3/6/9% crit chance, up from 2/4/6%.
Spell Impact now grants 3/6/9% bonus damage, up from 2/4/6%.
Precision (Fury) now also grants 1% crit per point.
Dual Wield Specialization (Fury) now also grants 1% melee hit per point.
Blood Frenzy now grants 2/4% melee haste, up from 1/2%.
Eradication has had its proc chance doubled from 6% to 12%.
Cruelty now also grants 1% strength per point.
Malice now also grants 2% energy regeneration per point.
Improved Chain Heal now grants 5/10% bonus healing to Chain Heal, down from 10/20%.
Instanzen & Schlachtzüge
Ragnaros should no longer bring any of his cousins to come hand out with him anymore.
Mystische Verzauberungen
The Longevity Random Enchant now provides 1/2/3% cooldown reduction on your Bestial Wrath, Intimidation, and pet special abilities. (Tooltip awaiting change).
Instanzen & Schlachtzüge
Hot fixed an issue where 25 man Onyxia's Lair inherited damage values from its Wrath of the Lich King version.
Allgemein
Temporarily disabled Light of Ascension due to potential exploit.
Instanzen & Schlachtzüge
Hot fixed an issue where 25 man Onyxia's Lair inherited the Wrath of the Lich King heroic Onyxia's Lair level requirement.
Instanzen & Schlachtzüge
Disproportionate Fortitude and Disproportionate Strength on Garr now tick 10% slower.
Removed Mind Controls casted by Lucifron.
Optimizied instance data/boss state setting in a way that prevent exploitability of raid lockouts and prevents 10 man from resetting 25 man molten core.
Spaced out Baron Geddon's initial Living Bombs.
Fixed an issue where Majordomo Executus' Cache of the Firelord was dropping too much loot (this is not a nerf, it is a bug fix).
Nerfed Lucifron's Shadow Shock by 33%
Gehennas' Rain of Fire ticks every 3 seconds (up from 2 seconds)
Fixed an issue where Baron Geddon did not revert to normal mode after hard mode was triggered.