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Talente & Fähigkeiten
[Area-52] [Felborne] - Increased the base damage and scaling of Fel Meteor by 100%.
[Area-52] [Fel Strike] - Unleash Fel Strike can now have up to 4 charges, up from 1.
[Area-52] [Fel Strike] - Increased the base damage and scaling of Fel Strike by 30%.
[Area-52] [Fel Strike] - Fel Strike charges are now granted upon reaching 4 stacks of Fel Skies, down from 5.
[Area-52] [Fel Strike] - Increased the chance to grant Fel Skies stacks to 100%, up from 40%.
[Area-52] [Fel Strike] - Fel Skies stacks are now granted on cast, stacks were previously generated on hit.
[Area-52] [Abiding Fel Energy] - Unleash Fel Energy has been renamed to Abiding Fel Energy, it is now automatically triggered upon reaching 5 stacks. The spell Unleash Fel Energy is no longer taught to the player when you have the Abiding Fel Energy Mystic Enchantment active.
[Area-52] [Abiding Fel Energy] - Increased the base damage and scaling of Unleash Fel Energy by 100%.
[Area-52] [Abiding Fel Energy] - The stacks from Abiding Fel Energy have been renamed to Fel Energy, and can now be obtained from all direct damaging spells and abilities, Fire is no longer excluded.
[Area-52] [Fel Corruption] Increased the base damage and scaling of Fel Flame Weapon by 8%.
[Area-52] [Fel Corruption] Increased the weapon damage of Fel Cleave to 120%, up from 115%.
[Area-52] [Fel Corruption] Increased the weapon damage of Felblade to 240%, up from 230%.
[Area-52] [Deadly Bite] Savage Blade now has 110% weapon damage baseline, down from 130%. It now gains 2% weapon damage per level. Previously it granted 1% per level. This adds up to 250% at level 70, it was previously 200% at level 70.
[Area-52] [Deadly Bite] Increased the base damage and scaling of Deadly Bite by 30%.
[Area-52] [Deadly Bite] Deadly Instinct now lasts for 12 seconds, up from 10 seconds.
[Area-52] [Deadly Bite] Deadly Bite now increases the damage taken from the casters Raptor Strike and Savage Blade by 20% per stack, up from 17% per stack.
[Area-52] [Assuaging Shadows] Shadow of Death’s base damage is now 20% of the damage of the triggering Ambush or Ravage, it was previously 16%.
[Area-52] [Deadly Bite] Carving Strikes now makes Deadly Bite increase the damage taken from the casters Glaive Toss by 20% per stack, up from 17% per stack.
[Area-52] [Assuaging Shadows] The base damage and scaling of Last Gasp has been increased by 20%.
[Area-52] [Elemental Destruction] - Elemental Destruction buff now lasts 8 seconds. Up from 6. It can no longer be refreshed at max stacks.
[Area-52] [Elemental Destruction] - Damage increase to your Immolate and Flame Shock now also affects Lava Burst.
[Area-52] [Elune] [Starweaver] - The Starweaver talent now also reduces the cooldown of your Starsurge by 1/2/3 seconds.
[Area-52] [Total Eclipse] - Now also increases the damage of Starfall by 30% and its duration by 3 seconds.
[Area-52] [Celestial Fury] - Increased base damage and scaling of Celestial Fury Epic Mystic Enchant by 30%.
[Area-52] [Temporal Shift] - Lunar Eclipse now also increases damage of your Moonfire by 45%
[Area-52] [Righteous Flames] - Now reduces the cooldown of Holy Fire by 2 seconds.
[Area-52] [Temporal Shift] - Lunar Eclipse increases damage of your Starfire and Starsurge by 45%. Up from 30%.
[Area-52] [Righteous Flames] - Now reduces the amount of Inner Fire charges by 30%. Down from 50%.
[Area-52] [Midnight Flames] - Shadow Kindling now increases the damage of your Fireball and Fireblast by 8%. Up from 5%.
[Area-52] [Midnight Flames] - Midnight Flames now increases the damage of your Immolate and Shadowflame by 20%. Up from 17%.
[Area 52] [Eldritch Knight] Casting Melee abilities while Eldritch Knight is active grants a stack of Anomaly. Upon reaching 20 stacks you are empowered by an Eldritch Horror that reduces your damage taken by 12%, increases your attack speed by 30% and causes your melee attacks to deal additional Spellshadow damage and restore 5% of your maximum mana.
[Area 52] [Eldritch Knight] Eldritch Knight now reduces all damage taken by 8%.
[Area 52] [Eldritch Knight] Eldritch Knight now restores 8% of your missing mana when you use a melee ability.
[Area 52] [Eldritch Knight] Triggering Eldritch Weapon now lowers the cooldown of Eldritch Wrath by 3 seconds.
[Area 52] [Eldritch Knight] Increased the damage and scaling of Eldritch Explosion by 50%.
[Area 52] [Hoplite] Phalanx Strike now also increases the damage dealt by Shield Strike by 10% per stack.
[Area 52] [Hoplite] Skewered now increases the damage dealt by your next Colossus Smash by 20% per stack, up from 15%.
[Area 52] [Hoplite] Increased the base damage and scaling of Shield Strike by 20%
[Area 52] [Hoplite] Increased the base damage and scaling of Javelin by 20%.
[Area 52] [Son of Gruul] Increased the weapon damage of Upheaval to 300%, up from 290%.
[Area 52] [Son of Gruul] Increased the base damage and scaling of Shatter by 10%.
[Area 52] [Son of Gruul] Increased the weapon damage of Hateful Strike to 110%, up from 100%.
[Area 52] [Son of Gruul] Increased the base damage and scaling of Ground Slam by 5%.
[Area-52] [Elune] [Concussion] - Concussion Mystic Enchant now increases the damage of your Lightning Bolt and Chain Lightning by 3%.
[Area-52] [Whispers of the Old Gods] - Now has a new mechanic: Casting Mindblast on a monster reduces the cooldown of Grasp of Darkness by 5 seconds.
[Area-52] [Frost Bomb] - Dealing damage with Deep Freeze can now trigger Frost Bomb Pulses.
[Area-52] [Darkmaster] - Ruptured Soul now increases the damage taken by 28%. Up from 25%.
[Area-52] [Prayer of Preservation] - Has a new effect: when Prayer of Preservation is used together with Divine Favor, it applies Shield of Preservation.
[Area-52] [Prayer of Preservation] - Prayer of Preservation healing has been increased by 10%.
[Area-52] [Garden of Growth] - Garden of Growth range has been increased to 20 yards, up from 10 yards.
[Area-52] [Overflow] - Overflow is now a smart heal and will prioritize targets to heal accordingly.
[Area-52] [Urgent Touch] - Now reduces the bonus healing effects by 2%, down from 5%.
[Area-52] [Overflow] - Has a new effect: Chain Heal now reduces the cooldown of Tranquility by 1 second per target healed.
[Area-52] [Overflow] - Has a new effect: triggered Living Seeds now restore 1% base mana to the caster.
[Area-52] [Bloodmage’s Beast Shot] The base damage and scaling of the damage over time effect of Beast Shot has been increased by 33%.
[Area-52] [Bloodmage’s Beast Shot] The cooldown reduction for Kill Command and Frenzy Shot has been increased to 3 seconds, up from 1 second.
[Area-52] [Elune] Unleashed Fury talent ranks now also increase Tamed Beast special attack damage by 5/10/15/20/25%. And the Mystic Enchant also increases Tamed Beast's special attack damage by 3%.
[Area-52] [Bloodmage’s Beast Shot] Now deals 180% weapon damage, up from 120%.
[Area-52] [Elune] Frenzy Shot now deals 250% ranged weapon damage, up from 200%.
[Area-52] [Elune] [Arctic Winds] Now also increases Frost damage by 1/2/3%.
[Area-52] [Elune] [Ice Shards] The capstone of Ice Shards now increases the damage against Frozen targets by 12%, up from 8%.
[Area-52] [Elune] The base damage and scaling of Dispatch has been increased by 20%.
[Area-52] [Elune] The base damage and scaling of Lightning Shield has been increased by 10%.
[Area-52] [Elune] Glaive Toss now deals 175% weapon damage, up from 150%.
[Area-52] [Elune] The weapon damage of Stormstrike has been increased from 120% to 140%.
[Area-52] [Astral Tempest] - Astral Power now also increases spell haste by 6%.
[Area-52] [Astral Tempest] - Astral Tempest is now 10 yards wide. Up form 8.
[Area-52] [Astral Tempest] - Increased the base damage and scaling of Astral Tempest by 50%.
[Area-52] [Edge of Fury] - Triggering Killing Spree at 5 stacks of Edge of Fury now hastens the Killing Spree by 50%.
[Area-52] [Warcry] - The duration of Battle Fatigue has been increased to 24 seconds, up from 20.
[Area-52] [Edge of Fury] - Now teaches you a toggleable spell that allows you to block the teleport from Killing Spree, the damage will instead happen from your original position up to 10 yards away. This will still lock you in place during the Killing Spree.
[Area-52] [Warcry] - Now displays the duration of Battle Fatigue.
[Area-52] [Warcry] - Can now trigger from Warbanners and Warrior Shouts, triggering Battle Fatigue from a Warbanner or Warrior Shout, except for Warcry triggers a 30-second internal cooldown.
[Area-52] [Warcry] - Now increases Physical damage taken from the caster by 12%, up from 10%.
[Area-52] [Double Down] - Now increases the damage of your Eviscerate by 100%.
[Area-52] [Double Down] - Now works with Titan’s Grip.
[Area-52] [Double Down] - No longer stops Sinister Strike from generating Combo Points.
[Area-52] [Amal’thazad’s Curse] - Increased the base damage and scaling of Amal’thazad’s Malediction by 50%.
[Area-52] [Amal’thazad’s Curse] - Can now trigger from periodic effects.
[Area-52] [Amal’thazad’s Curse] - Each stack on the caster now also increases critical strike damage by 2%.
[Area-52] [Purification By Light] - Now displays its proc chance in the tooltip.
[Area-52] [Purification By Light] - Both damaging effects of Purification By Light has had its base damage and scaling increased by 50%.
[Area-52] [Purification By Light] - Being struck by the damaging effects of Purification By Light now increases Holy damage taken from the caster by 8% for 8 seconds.
[Area-52] [Aimed Explosive Shot] - Increased the base damage and scaling of Aimed Explosive Shot by 20%.
[Area-52] [Aimed Explosive Shot] - Now increases the damage taken from the caster’s Explosive Shot, Immolation Trap and Explosive Trap by 20%.
[Area-52] [Overloaded Froststorm] - Increased the base damage and scaling of Overloaded Froststorm by 50%.
[Area-52] [Overloaded Froststorm] - Overloaded Mind now causes your Nature and Frost Spells to apply Maelstrom to the target dealing 20% of the damage dealt as Froststorm damage.
Allgemein
Fixed an instancing issue where you would be moved to a new instance unnecessarily when entering dungeon areas like Wailing Caverns, Uldaman, Sunken Temple, Dire Maul and more.
Website
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Increased the maximum absorb of the on use effects of Devastation and Phaseshift Bullwark to 10 million, up from 1 million to keep up with higher trial levels Pyrobalst damage.
Item Changes
[Pending restart and Clear Cache] [Rune of Transmogrification] is now a paperweight.
Instanzen & Schlachtzüge
[Pending Restart] [Sunwell Plateau] [High Commander Arynyes]: Volatile Imps now have a cooldown on their Blastwave ability.
[Pending Restart] [Sunwell Plateau] [The Eredar Twins]: Lady Sacrolash's clones will now teleport to the edges of the room instead of the centre when they decide to be stuck on Mythic and Ascended difficulty.
[Pending Patch] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where the Netherstrand Longbow would not allow player to use its Netherspike ability.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Kael'thas would not Mind Control player on Mythic and Ascended difficulty but instead permanently reduce their damage dealth by -90%.
Instanzen & Schlachtzüge
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Improved the proximity damage scaling of Kael'thas's Flamestrike ability.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Updated Kael'thas's Mana Shield to the latest version. Mana Shield now absorbs a percentage of damage equal to his current percentage of available mana, meaning the lower his mana pool, the less damage it can absorb.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Kael'thas now uses the Season 9 death-proof version of Mind Control for his Domination mechanic.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Improved Kael'thas's caster AI to switch more efficiently between casting Fireball, Pyroblast, melee attacks, and Evocation.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Players can now "loot" arsenal weapons by clicking on them after they become friendly. The weapon conjures a duplicate for the player's inventory. Each player can hold one arsenal weapon at a time, and looting another destroys any previously looted arsenal weapon. Players can loot once per minute until Kael'thas joins combat.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Weapons summoned by Kael'thas no longer die. Instead, they now become "lootable" when reduced to 1 health, teleporting back to their spawn position and becoming friendly to players until Kael'thas joins combat.