Ascension Classic+ Alpha Announcement: Bronzebeard The Original 9 Class Realm

Ascension Classic+ Alpha Announcement: Bronzebeard The Original 9 Class Realm

BY Ascension

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Ascension Classic+ Alpha Announcement: Bronzebeard The Original 9 Class Realm

BY Ascension

6 months ago

Article Outline
  1. Introducing Bronzebeard 
  2. What is Bronzebeard?
  3. Realm Overview
  4. Features:
  5. Experience a World Reborn
  6. Alpha Details:
  7. Elune -
  8. Area 52 - 
  9. Detailed Overview
  10. The Original Classes
  11. New Race Class Combos
  12. Expanded Classes
  13. Warrior
  14. Paladin
  15. Hunter
  16. Druid
  17. Rogue
  18. Mage
  19. Warlock
  20. Priest
  21. Mystic Enchantments
  22. New: Artifact Enchantment
  23. Legendary Enchantments
  24. Epic Enchants
  25. Rare Enchantments
  26. A Revitalized RPG
  27. In an Expanded World
  28. Immersive Gear Drops: 
  29. New Items to Discover
  30. Crafting Overhaul
  31. New Crafting Upgrade Kits
  32. Level Scaling Zones
  33. Changes to Level Scaling: 
  34. Ascension Custom Features
  35. Hardcore Trials
  36. Trial Architect
  37. Prestige Mode
  38. Transmogrification
  39. Realm Wide Achievements and Reputations
  40. Cross-Faction
  41. Hybrid Risk System
  42. PvE Mode
  43. No Risk PvP
  44. Optional High-Risk PvP
  45. Progress in the Open World: The Hero’s Call Board
  46. Expanded PvE
  47. Dungeon Scaling for ALL Dungeons
  48. New Dungeon Difficulties
  49. New Original Dungeons
  50. Karazhan Crypts
  51. Future Expansion Dungeons
  52. Raids
  53. Loot Lockout System
  54. Enhanced Raids
  55. World Bosses
  56. End-Game Itemization Overhaul
  57. New Tier Sets
  58. Expanded PvP
  59. New Battlegrounds
  60. Arena
  61. Optional High Risk PvP
  62. Crow’s Cache
  63. Honorable Combat Zones
  64. Full Time Staff
  65. Anti Cheat Systems
  66. Conclusion
  67. Elune -
  68. Area 52 - 

Ascension WoW

Bronzebeard

Alpha Announcement Article

 

Adventurers!

Prepare for a new adventurea fresh start never before seen on Ascension. Play as any of the Original 9 Classes and embark into a revitalized Azeroth progressing through Warcraft’s most iconic trilogy: Vanilla, The Burning Crusade, and Wrath of the Lich King enhanced with Ascension’s classic+ content.

 

Enter the world as a Warrior, Mage, Rogue, Hunter, Shaman, Warlock, Priest, Paladin and Druid with NEW Race and Class Combinations, new spells and talents, and mystic enchantments tailored to the original classes.

 

Experience New quests, new professions, over 20,000+ new items, new spells, new rare creatures, new dungeons, mythic+ dungeons, enhanced raids, both new and upgraded battlegrounds and arenas, and even entirely new ways to play like Hardcore Trials or Adventure Mode.

Introducing Bronzebeard 

Bronzebeard is a new upcoming Ascension classic+ realm dedicated solely to the Original 9 Classes. This realm expands Azeroth with 8 years of custom content from Ascension and so much new content you’ve never seen before.

On Bronzebeard, you’ll discover new ways to play the classes you love. Play the way you remember or in brand new ways and challenge all of Ascension’s Classic+ content.

 

What is Bronzebeard?

Realm Overview

  • An Ascension Classic+ Server dedicated solely to the Original 9 Classes
  • x1.5 Experience Rates
  • All-New Content: in Classic+ Azeroth
  • Progress through Classic, TBC, and WotLK
  • Professionally developed by a Full-Time Team 
  • Ascension has been online for 8+ Years

Features:

  • New Ways to Empower the Original 9 Classes
    • New Race Class Combos
    • WotLK Talent Trees in Vanilla
      • Unprecedented customization for your class and your identity
      • New Talents added to Baseline WotLK Trees
    • Mystic Enchantments
      • New Artifact Enchants
    • New Tamable Types
      • Tameable Dragonkin for Mage
      • Permanent Enslaved Demons for Warlocks
      • Tamable Elementals for Shaman
  • Expanded Open World
    • Over 150 new rare creatures were added throughout the World of Azeroth.
    • Revitalized and Expanded RPG Mechanics
    • Putting the RPG back in the Open World
    • 7,000 Hand-tailored new Items to discover in the Open World
    • Gear up on your adventure and experience next-level RPG progression
    • New Quests
  • Crafting Overhaul
    • New Crafting Upgrade Kits to make crafting while leveling important
    • Experience from Crafting
    • Crafting Affixes
    • New Professions: Woodcutting and Woodworking
  • Overhauled End-Game Itemization
    • Global Tier Tokens
    • Expanded Tier Sets
    • Horizontal Progression
  • Massively Expanded PvE
    • See individual section for details
  • Massively Expanded PvP
    • See individual section for details
  • 50 Unique Hardcore Trials
  • Cross-Faction
    • Grouping
    • Guilds
    • Auction House
  • Hybrid Risk System
    • Toggle between PvE, PvP, and Optional High Risk PvP all on one realm
    • Opt-in High Risk PvP
  • TOGGLEABLE Transmogrification

 

Bronzebeard merges Ascension’s 8+ years of original content with the OG 9 classes to forge a nostalgic-yet-brand-new experience. Bronzebeard recaptures the magic of stepping into Azeroth for the first time 

Experience a World Reborn

For the past two decades you’ve explored Azeroth’s caves and catacombs, mapped out its dangers, and conquered many of its trials. One of its greatest strengths is how vast and wide the world is.

Bronzebeard introduces NEW ways to explore the world you love! This new experience from Ascension: Custom WoW revitalizes the world by introducing new, original content that feels at-home in Azeroth. New spells, items, dungeons, mechanics, bosses, and ways to empower yourself collide in the most robust Classic+ experience ever.

On Bronzebeard, you’ll experience an incredible new adventure and use your mastery of Azeroth to become a legend.

 

Alpha Details:

 

  • Bronzebeard Alpha Releases the 21st 18:00 server time
  • The Bronzebeard Alpha will have staggered level caps starting at 25 and increasing by 10 every few weeks to balance each bracket and get feedback on brand new content featured later in this article.
  • Anyone who gets either of the Alpha Founder bundles will have access to all Bronzebeard test realms until release.
  • Bronzebeard Alpha Founders will get access to a discord to discuss with developers updates for the realm and give feedback on the direction.

Elune -

 

Bronzebeard Alpha Founder Bundle (100dp)

https://ascension.gg/store/elune/1127/bronzebeard-original-9-classless-alpha-pack/ascension-bundles

 

Bronzebeard Alpha Master’s Founder Bundle (200dp)

https://ascension.gg/store/elune/1174/bronzebeard-original-9-classes-alpha-master-bundle/ascension-bundles

 

Area 52 - 

Bronzebeard Alpha Founder Bundle (100dp)

https://ascension.gg/store/area-52/1127/bronzebeard-original-9-classless-alpha-pack/ascension-bundles

 

Bronzebeard Alpha Master’s Founder Bundle (200dp)

https://ascension.gg/store/area-52/1174/bronzebeard-original-9-classes-alpha-master-bundle/ascension-bundles

 

 

Detailed Overview

The Original Classes

  • Play as the Original 9 Classes
  • New Spells
  • New Talents
  • Mystic Enchantments

 

Bronzebeard features the original 9 classes enhanced with new ways to play: embark into Azeroth with the classic champions you know and love–Warrior, Mage, Rogue, Warlock, Priest, Paladin, Druid, Hunter, and Shaman.

 

Play them the way you remember or with NEW spells and talents, ensuring that specs you’ve always wanted to play in Classic but have never been able to like Arcane Mage and Retribution Paladin can thrive.

 

Harness the power of TBC and Wrath spells in vanilla to unlock new playstyles, Discover new talents added to the base WOTLK talent trees to bolster specs that didn't have support:

 

New Race Class Combos

The following Race/Class combos are unlocked in Bronzebeard:

 

 

  • Troll Druid
    • Troll Druid with customizable shapeshift forms by changing hair/facial features.

 

Expanded Classes

On Bronzebeard, you’ll find both the classic spells and talents you love as well as new spells and talents that unlock new ways to play.

  • Unlock essential spells like Arcane Blast and Crusader strike while leveling so that you can play specs like Arcane Mage and Retribution Paladin while leveling in Classic
  • Unlock spells from future expansions downscaled to Vanilla to enhance the depth of your journey
  • Discover completely new spells and talents tailored for the Classic+ setting

 

Here are JUST SOME of the Spell and Talent changes to the Original 9 Classes:

Not including all of the mystic enchants!

Warrior

  • NEW Talent: Single-Minded Fury
  • Improved Defensive Stance Talent now also reduces your chance to be Critically Hit
  • Wrecking Crew is now 3 talent points but still provides the same value as its 5 point counterpart.
  • Defensive Stance, Taunt, and Sunder Armor are now available at level 10. 
    • Instead of being learned through a quest
  • Slam is now available at level 20.
  • Downscaled Spell: Intervene is now available at level 40.
  • Downscaled Spell: Enraged Regeneration is now available at level 44.
  • Downscaled Spell: Heroic Throw is now available at level 46.
  • Downscaled Spell: Spell Reflection is now available at level 50.
  • Downscaled Spell: Commanding Shout is now available at level 56.
  • Downscaled Spell: Shattering Throw is now available at level 60.

Paladin

  • Crusader Strike is now a starting ability.
  • Righteous Fury is now available at level 10.
  • Hand of Reckoning is now available at level 10.
  • Sacred Duty Talent now reduces your chance to be Critically Hit
  • Downscaled Spell: Divine Plea is now available at level 16.
  • Downscaled Spell: Crusader Aura is now available at level 32.
  • Downscaled Spell: Seal of Vengeance or Corruption is now available at level 40.
  • Downscaled Spell: Shield of Righteousness is now available at level 40.
  • Downscaled Spell: Avenging Wrath is now available at level 48.
  • Downscaled Spell: Sacred Shield is now available at level 60.

Hunter

  • Pets now have 5 more talent points available at level 60.
  • Serpent’s Swiftness is now 3 talent points but still provides the same value as its 5 point counterpart. 
  • Kindred Spirits is now 3 talent points but still provides the same value as its 5 point counterpart. 
  • Counterattack and Mongoose Bite scaling increased and now scales with ranged attack power instead of melee attack power.
  • Savage Strikes is now a point 3 talent, up from 2. Increasing the critical strike chance of your Raptor Strike, Mongoose Bite and Counterattack by 8/16/24%.
  • Expose Weakness can now trigger from all hunter shots and abilities rather than just ranged ones.
  • New Talent: Relentless
    • Damage from Mongoose Bite, Raptor Strike and Counterattack pierce through 7/14/20% of the target's armor.
  • New Talent: Deadly Focus
    • Decreases the cooldown of Mongoose Bite by 0.1/0.2/0.3/0.4/0.5 seconds. Mongoose Bite has a 10/20/30/40/50% chance to enable the use of Counterattack. This chance is doubled for Critical Strikes.
  • New Talent: Hunting For Sport
    • Increases the damage of your melee abilities on targets under 35% health by 6/12/18%. Raptor Strike has a 33/66/100% chance to increase the melee haste of party and raid members by 20% for 20 seconds.
      • Since Death Knights aren’t available yet, without this change only enhancement shamans could bring the melee haste buff.
  • Downscaled Spell: Steady Shot is now available at level 1.
  • Tame Beast is now a baseline ability at level 10 
    • instead of learned through a quest and is available at level 10.
  • Downscaled Spell: Kill Command is now available at level 34.
  • Downscaled Spell: Kill Shot is now available at level 36.
  • Downscaled Spell: Freezing Arrow is now available at level 46.
  • Downscaled Spell: Snake Trap is now available at level 52.
  • Downscaled Spell: Call Stabled Pet is now available at level 60.
  • Downscaled Spell: Misdirection is now available at level 60.


 

 

Druid

  • Combo Points are now bound to the player, rather than the target meaning if you swap targets, you keep all your combo points.
  • Rend and Tear is now a 3 point talent. 
  • Wrath of Cenarius is now a 3 point talent.
  • Bear Form and Growl is now available at level 10
    • Instead of being learned through a quest.
  • Increased threat generation in Bear Form.
  • Growl can no longer miss.
  • Swipe is now available at level 10.
  • New Spell: Thrash is now available at level 40.
    • Thrash can trigger Savage Defense when it critically strikes and with the talent Primal Gore, Thrash’s Periodic Critical Strikes can also trigger Savage Defense.
  • Downscaled Spell: Lacerate is now available at level 30.
  • Downscaled Spell: Starsurge is now available at level 32.
  • Downscaled Spell: Lifebloom is now available at level 50.
  • Downscaled Spell: Savage Roar is available at 54.
  • Downscaled Spell: Nourish is available at level 58.
  • Downscaled Spell: Cyclone is available at level 60.
  • Downscaled Spell: Maim is available at level 60.

Rogue

  • Combo Points are now bound to the player, rather than the target meaning if you swap targets, you keep all your combo points.
  • Poisons are now learned spells from your trainer rather than items and no longer require a quest to be completed to learn.
  • Rogues now start with the ability to dual-wield.
  • Downscaled Spell: Fan of Knives is now available at level 36.
  • Downscaled Spell: Envenom is now available at level 40.
  • Downscaled Spell: Shiv is now available at level 50.
  • Downscaled Spell: Cloak of Shadows is now available at level 60.
  • Downscaled Spell: Tricks of the Trade is now available at level 60.

Mage

  • Downscaled Spell: Arcane Blast is now available at level 24.
  • Downscaled Spell: Ice Lance is now available at level 30.
  • Downscaled Spell: Molten Armor is now available at level 50.
  • Downscaled Spell: Frostfire Bolt is now available at level 60.
  • Downscaled Spell: Mirror Image is now available at level 60.
  • Fixed Ignite Munching
    • Hitting a target at the nearly same time with Fireball and Pyroblast or Fireball and Fireblast would cause only your second critical strike to apply ignite damage rather than both critical strikes.
  • Glyph of Arcane Barrage now provides 5% of your missing mana when you use Arcane Barrage.
  • Increased the damage and scaling of Arcane Barrage.
  • Increased the damage and scaling of Deep Freeze.
  • Implemented and completely rescripted Summon Water Elemental.
  • Brain Freeze now has a 7/14/20% chance to trigger instead of 5/10/15%.

Warlock

  • Summon Imp, Voidwalker, Felhunter and Succubus are now available via the trainer at levels: 1, 10, 30 respectively.
  • Downscaled Spell: Incinerate is available at level 30.
  • Downscaled Spell: Shadowflame is now available at level 38.
  • Downscaled Spell: Soulshatter is now available at level 46.
  • Downscaled Spell: Fel Armor is available at level 50.
  • Downscaled Spell: Demonic Circle: Summon is now available at level 54.
  • Downscaled Spell: Demonic Circle: Teleport is now available at level 54.
  • Downscaled Spell: Ritual of Souls is now available at level 60.
  • Downscaled Spell: Seed of Corruption is available at level 60.
  • Increased the damage and scaling of Chaos Bolt.

Priest

  • Downscaled Spell: Shadowfiend is now available at level 30.
  • Downscaled Spell: Mind Sear is now available at level 38.
  • Downscaled Spell: Prayer of Mending is now available at level 44.
  • Downscaled Spell: Shadow Word: Death is now available at level 46.
  • Downscaled Spell: Binding Heal is now available at level 54.
  • Downscaled Spell: Divine Hymn is now available at level 60.
  • Downscaled Spell: Hymn of Hope is now available at level 60.
  • New Talent: Afterkindling
    • Increases all damage done to targets affected by your Holy Fire by 1/2/3/4/5% and increases its duration by 0.6/1.2/1.8/2.4/3.0 seconds.
  • New Talent: Blessed Vengeance
    • Increases the critical strike damage of your Smite, Holy Fire, Holy Nova and Penance by 20/40/60/80/100%.
  • New Talent: Radiant Fury
    • Increases the damage of your Smite, Holy Fire and Holy Nova up to 3/6/9/12/15% of your Spell Damage.
  • New Talent: Divine Accuracy
    • Increases your Hit Rating by 4/8/12% of your Spirit.

 

  • Shaman
  • Shamans now start with the ability to parry… 
  • Downscaled Spell: Lava Lash (which also teaches you Dual Wield) is available at level 20.
  • Downscaled Spell: Bind Elemental is available at level 26.
  • Downscaled Spell: Wrath of Air totem is now available at level 30.
  • Downscaled Spell: Lava Burst is now available at level 46.
  • Downscaled Spell: Heroism/Bloodlust is now available at level 60.
  • Downscaled Spell: Earth Elemental Totem is now available at level 60.
  • Downscaled Spell: Fire Elemental Totem is now available at level 60.
  • New Talent: Two-Handed Weapon Specialization
    • Increases your chance to critically strike by 2/4/6% and increases the damage of Stormstrike by 10/20/30%.

 

Mystic Enchantments

Augment your power with a new Mystic Enchantment system tailored to the original 9 classes.

  • 4 Different Rarities
  • New: Artifact Mystic Enchantments
  • Legendary Mystic Enchantments
  • Epic Mystic Enchantments
  • Rare Mystic Enchantments

 

Mystic Enchantments enhance your class with new spells, abilities, and power so you can specialize where you want. These enhancements feature an intuitive UI where you can explore and slot them effortlessly. 

 

Mystic Enchantments feature iconic spells you know from future expansions, as well as potent passive abilities and even entirely new original skills.

 

New: Artifact Enchantment

Artifact Quality enchantments are a new type of mystic enchantment exclusive to the Original 9 Classes. Use them to harness a variety of powerful utility cooldown spells for your class that will help refine your strengths: spells like Mass Invisibility for Mages, Smoke Bomb for Rogues, and Avatar for Warriors are just a few of the Artifact Spells you’ll discover. 

 

You can have 1 Artifact mystic enchantment.

 

Legendary Enchantments

Legendary Enchantments put colossal power where you want it: from passive power like Marksmanship Mastery and Spreading Tide to DEVASTATING new spells like Cremation and Colossus Smash, legendary Enchantments are extremely powerful effects that define your class. 

 

Examples of Legendary Enchantments for the Mage:

 

  • Cremation: A new powerful custom spell.
  • Meteor: A spec defining spell from future expansions.
  • Hot Hands: A Passive Ability that changes the way you play.
  • Tame Dragonkin: Allows you to tame Dragons, granting mages a permanent pet.
  • Fire Mastery: An extremely powerful passive that doesn’t change how you play, instead it powers up the Fire Mage spec you know and love.

 

 

 

Epic Enchants

Epic enchantments augment your abilities in unique ways: they can teach you new spells and abilities, change how existing spells work, or grant powerful passive power.

 

 

Some enchantments will be ones you may know from Classless realms or even future WoW expansions, tailored to the Original 9 Classes.

 

 

Others will be completely new abilities or passives.

 

 

Rare Enchantments

Rare enchantments give you access to glyphs or fully powered-up key talents from other trees like Spell Impact, Cruelty, and Deep Wounds. Rare Enchantments allow you access to talents you wouldn’t have been able to choose with only 51 talent points, completing your rotation, and unlocking even more ways to play your class. You can have up to 6 rare enchantments.

 

Since Bronzebeard allows you to go deeper into Talent Trees than you could in Vanilla, you need a way to ALSO get critical crossover talents crucial to your build. With Rare Enchantments, you can get essential talents while getting to the bottom of your preferred tree. 

 

The majority of 10-25 talents are available as Mystic Enchantments. These enchantments do not stack with existing talent.

 

Below are some examples of Warrior Rare Enchantments:

 


These Mystic Enchantments are tailored to the original 9 classes, opening up new ways to play and supporting classic playstyles. Whether you want to play a classic Fire Mage or dive into something completely new like a Crimson Defender Paladin, you’ll find Enchantments that suit your playstyle.

 

On Bronzebeard, you’ll find Mystic Enchantments hidden in the Open World—in that crypt or cavern you’ve always known about but have never had a reason to venture into, or in the dusty corner of an abandoned house in Andorhal, something extraordinary could be hidden.

 

There are over 1000+ Mystic Enchantments across all 9 classes for you to seek out and master. 

 

Unlock your enchantments, forge your identity, and leave your mark on Azeroth.

A Revitalized RPG

Azeroth is filled with hundreds of different creatures: monsters, thugs, elementals, beasts, bandits, and more. Part of the thrill of an RPG is knowing that each and every creature has its own strengths and weaknesses, and being able to figure out what they are and beat them. Knowing that the Scarlet Crusader in plate has high armor (so you should use Expose Armor on them) or that a Defias Bandit is going to attack faster and crit you more (so you should kite them) changes how you interact with the world.  It’s what allows your unique strengths to manifest.

 

It’s what makes your decisions matter

 

Over time on Ascension, creatures lost many of the things that made them unique: attack speed, class, damage, immunities, cast times etc.

 

  • Over the past 8 years, one by one many of the RPG elements that made Classic WoW a great RPG were lost. The downstream repercussions of this were significant.
    • Armor was the same across all creatures.
    • Attack speed was the same across all creatures
    • Resistances, Spell Penetration, Expertise, Dodge, Parry, Glancing and Crushing Blows were removed.
    • Parry Hastening was removed.

 

This made all encounters feel the same, and made it so that the only thing that mattered was your DPS. If you had big damage, you were good in every single situation. This is not what makes an RPG great!

 

Ascension aims not just to re-introduce these classic RPG elements, but to enhance and expand on them. 

 

  • Making the foundations of each Creature you fight unique: 
    • New Creature Classes, e.g.
      • “Rogue” - Creatures who have the “Rogue” classification will have:
        • Higher Critical Strike Chance
        • Slightly Faster attack speed
        • Lower armor than warrior creatures
      • “Hunter” - Creatures who have the “Hunter” classification will have:
        • More ranged AP
        • Lower armor than warrior creatures
    • Hand-Tailored Attack Speed: Creatures attack speeds are now reflective of the weapons they use
      • Creatures with faster weapons like Daggers attack faster and deal less damage
      • Creatures with big giant 2-handed weapons attack slower and deal more damage
      • You can now predict how a fight with a creature is going to go based on what you can SEE!
    • New Creature stats
      • Spell Penetration
      • Expertise
      • Armor Penetration
      • Dodge
      • Parry
      • Block Chance
      • Block Amount

 

The principle here is simple: if you can see unique aspects of a creature (like the armor they’re wearing, their size, or their weapons), it should MATTER. 

 

  • If you see a Defias Bandit with two daggers, he’s going to crit you more and attack faster
  • If you see a big Dire Maul Ogre with a giant 2-handed mace, it’s going to attack slower but hit you for BIG damage
  • If you see a naked barbarian in nothing but a loincloth? You can be sure your physical attacks will deal much more damage to them

 

Here are some general changes to bring back RPG elements to Bronzebeard.

 

  • Creatures with shields have more armor now. (Why didn’t they have more armor before?)
  • Creatures who are wearing less armor, actually have less armor, attack slightly faster, and deal slightly more damage
  • Creatures in the Open World can now critically strike again,  making them more dangerous
  • Creatures with shields can now block but deal less damage
    • Block chance and value is based on the class of the creature
  • Creatures have varying chances to dodge, parry, critical strike, block based on their class, weapons, and armor.
    • Rogues attack slightly faster than warriors
  • Creatures can dodge, parry, and block again.

 

The implications of these updates are significant:

 

  • Now every single one of the Original 9 Classes and every single spec has a place where it can shine: where you will be stronger than your allies and uniquely capable of dealing with challenges
  • You now have opportunities to take advantage of enemies weaknesses by using spells you otherwise would have never used. 
    • As a Rogue you may use expose armor and lean more on bleeds on the creature with a shield
    • As a Hunter, you might opt to use Arcane Shot on an armored creature since it uses magical damage
    • As a Mage you’ll probably try and use Frostbolt to take down that fire elemental.

 

This is the beginning of creating a much more dynamic meta, where just because someone topped the meter on one encounter doesn’t mean they will on the next.

 

 

In an Expanded World

Immersive Gear Drops: 

So: the world is now teeming with dangerous, unique creatures each with their own strengths and weaknesses, but what do you get for killing them?

 

All Creatures now have a chance to drop the gear that they’re wearing when slain! This gear will have the stats that the monster represents!!!

 

  • If you kill a Defias Bandit, you can expect leather agility gear 
  • You might find a sword on creatures wielding a sword!

 

If it is a humanoid, and you can see the equipment, you can loot it!

 

  • The stats on the gear that drops are hand-tailored to the unique RPG characteristics of the creature you looted it from and reflect the unique strengths of that creature
  • All stats will be available at earlier levels such as armor penetration, haste, spell penetration, expertise and more

 

Even Bosses drop their equipped gear:

 

  • Adventurer’s Caches have been substantially reduced to improve immersion
  • This adds 19,000 unique items with stats based on the characteristics of the creature that dropped them between all three expansions.
    • 9,000 unique items in vanilla
  • This opens up a whole array of new transmogrification for you to unlock.
  • This is a feature that will debut on the Bronzebeard Alpha but will come to all realms.

 

New Items to Discover

Bronzebeard places discoverable, LOOTABLE items in the Open World so that you can find valuable, powerful gear while out on an adventure.

 

  • 600 Unique New items to discover just in the first 25 levels

 

Azeroth now has 600 unique, lootable items and-placed in iconic locations throughout Azeroth that you can go find. These are pieces of gear that you can SEE (with your eyes) and LOOT, encouraging you to adventure, explore, and discover powerful loot.

 

Go places you’ve never gone! Get to the bottom of that cave: who knows, you might find a badass item there. The items are always there: you won’t have to wait for them to respawn, and you can only loot them once.

 

These items are hand placed to not just be fun to find, but to tell a story.

  • You may find a suspicious looking jar in a cave full of spiders.

 

  • You may find a washed up Ship Navigation wheel that you will make your shield.

 

  • You may climb to the top of the tower and find a crossbow with unique effects.

Crafting Overhaul

Crafting and professions are the lifeblood of Azeroth, providing a unique way to obtain gear, trade with others, and create powerful weapons. In Bronzebeard, crafting receives an enormous overhaul to ensure that it’s useful, relevant, and powerful. Not only can you use crafting to level up completely on its own, but you can also forge some of the most powerful gear in the game, complete with additional stats.

 

As new dungeon and raid difficulties were added to Ascension, this really shifted the gameplay from the open world and professions to instanced content, because that is where you got the very best gear.

 

One of Bronzebeard’s goals is to continue to make crafting an enticing, important part of Azeroth.

New Crafting Upgrade Kits

 

With the release of Bronzebeard, you will be able to upgrade your crafted gear multiple times using crafting kits you can make with base materials in that tier.

 

This is available for the following professions:

 

  • Blacksmithing
  • Leatherworking
  • Tailoring
  • Engineering
  • Make crafting kits for each profession to upgrade your crafted items
  • You can now use base materials from that level range to upgrade your items
  • There are currently two upgrades
    • Refined
    • Superior

 

 

  • Crafting and Gathering now grant Experience

 

Every time you gather or craft an item, you’ll receive experience based on what you did: crafting rarer, more powerful items provides more experience, while something like gathering Peacebloom may award the same as slaying a monster. This allows Professions to be a more integrated part of leveling, helping you progress on your adventure, rather than being a ‘side task’ that has no relation to your progress.

 

 

  • Crafted items now have additional Affixes appended to them

 

Items you create will additionally receive ‘...of the Eagle’, ‘...of the Bear’, etc. along with the stats that those affixes provide. For example, you might craft an ‘Arcanite Reaper of Strength’ and get an additional chunk of strength on your weapon! This makes crafted items extremely valuable, and sometimes even more powerful than other items! Craft, trade, and power up!

 

 

 

  • New powerful Craftables

 

Additional powerful craftables such as new food items, new item enchants, (belt buckles, cape linings, necklace augments) and new items expand the ways you can craft and trade on Ascension. These make crafting a living, breathing part of the world and ensure the community can work together to strengthen themselves.

 

 

  • New Profession: Woodcutting

 

A new profession invites you to scour the forests of Azeroth: welcome to the World of Woodcutting! As a budding lumberjack, your mission is clear-cut: venture into the verdant forests and unleash your inner timber titan. Armed with an axe, you'll embark on a tree-mendous adventure, chopping down mighty oaks, towering pines, and gnarled elders. Harness the power of nature's bountiful resource and convert it into precious lumber, the lifeblood of craftsmen and builders alike. With every swing of your trusty tool, you'll harvest a treasure trove of wood, unlocking the potential for glorious rewards. So, prepare to branch out, embrace the call of the wild, and let the forest be your arboreal playground. It's time to leaf your mark on this arboreal escapade!

 

 

 

 

 

Level Scaling Zones

In preparation for Bronzebeard, Ascension sent out a poll in a newsletter (signup for newsletter). Here were the results of that poll on whether or not the community wanted level scaling. While the majority still wanted level scaling, a portion of the community does not like it. 

 

By understanding why players both do and don’t want level scaling, Bronzebeard can have the best option for all players.

 

Upsides of level scaling:

 

  • Enjoy being able to finish an entire quest zone without creatures becoming grey
  • Getting interesting scaled up gear
  • Being able to play meaningfully with friends of any level
  • Vastly improved Dungeon Queue times if you decide you want a break from questing

 

Downsides to level scaling:

 

  • Most notably it could feel like you weren’t getting stronger
  • You might not be encouraged to continue your adventure into the next zone.
  • Poor scaling between different levels

 

With Bronzebeard, changes come to level scaling that make it fit better into classic and resolve those downsides.

Changes to Level Scaling: 

 

  • Creatures will now trail behind your level: instead of scaling exactly to you, they will slowly fall behind your level to become green
    • This make sure you’re DEFINITELY getting stronger as you level up
      • Your chance to hit, crit, dodge, parry, block, etc. is all better on a lower level creature
      • The creature’s chance to hit, crit, dodge, parry, block, etc. is all worse when attacking you at a higher level
      • Your base HP and HP provided from gear goes up while the monster’s damage does not increase
  • Additionally, dropped items now scale based on the level of the creatures not your level
    • This means you can find better, stronger loot by stepping into danger in higher level zones
  • On top of that, level scaling values have been refined to just be more accurate.
    • Before, the level scaling had some BAD MATH
    • Now it has spicy new GOOD MATH
  • These new level scaling changes make it clear and obvious when you should travel to the next zone
    • Higher level zones generally have more quests with better rewards, better vendors with level appropriate food and water and would make you stronger
    • While you certainly could stay in Elwynn Forest for many levels, it did not really promote that feeling of exploration in the open world

 

The changes to level scaling bring back the benefits of moving through and exploring the Open World, and eliminate the feeling of everything in the Open World feeling same-y.

 

  • All zones have a variety of creatures in them, and those creatures could be different levels
    • i.e. Hogger was a higher level than the gnolls surrounding him
    • With the previous system, all of those creatures would be the same level, leading to the world feeling same-y.
  • With the new system, higher level creatures will still feel strong relative to the surrounding creatures
    • i.e. even if you level up to beat Hogger, he’ll still be stronger than the surrounding gnolls, making the RPG elements of the game feel real and meaningful
  • With the new system, you’ll actually be able to gain an advantage on these strong creatures
    • i.e. in the previous level scaling system, Hogger would always scale to your level. If you really wanted to take him down but couldn’t, leveling up wouldn’t help you. Now, with the new system, you can gain the advantage on Hogger by leveling up a few times!

 

 

During the Alpha, this new level scaling will be tested on Bronzebeard. Moving forward, level scaling in general will be repolled during different development phases.

Ascension Custom Features

Bronzebeard is the most robust classic+ server ever. It features all of the original content Ascension created for its classless realms over the past 8+ years. Every new feature, quality of life improvement, small bit of polish, or big sweeping gameplay change you love about the classless realms can be enjoyed with the original 9 classes.

 

  • Hardcore Trials
  • Prestige Mode
  • Transmogrification
  • Realm-Wide Achievements and Reputations
  • Loot Lockout System
  • Honorable Combat Zones
  • Cross Faction Grouping and Auction House
  • Hybrid Risk System
  • Hero’s Call Board
  • …and so much more

Hardcore Trials

Hardcore Trials are challenges that provide new ways to adventure and have while leveling, while simultaneously offering great rewards to make the journey worth it. Hardcore Trials imbue a sense of danger and excitement to your adventure, providing unique, exciting experiences whether you’re playing solo or with friends.

 

 

Hardcore Trials provide brand new adventures for players who want to enhance their nostalgic leveling adventure with something new. They feature specific, challenging rules that you MUST complete while leveling–from slaying certain notorious monsters to completing every vanilla dungeon solo. If you complete this set of challenges, you’ll earn stylish cosmetic rewards and END-GAME LOOT!

 

Completing a Hardcore Trial rewards you with a crate of end-game loot, ensuring that even if you choose a harder, longer challenge, you won’t fall behind! Hit level cap and be ready to jump into the end game.

 

…if you can complete it, that is. If you die, you’ll fail the challenge, so take them on if you dare!

 

 

There are 3 broad categories of Trials:

 

  • Hardcore
    • 1 Life Challenges
    • Succeed and win big spoils, but die and fail the challenge
    • You can group with other Hardcore players
  • Ironman
    • Solo Self-Found
    • No grouping
    • No outside help AT ALL (no trading, no mail, no auction house, etc.)
  • Nightmare
    • Limited Lives
    • Massively Increased Damage Taken
  • Adventure Mode
    • Control the difficulty of the Open World
    • Make creatures elite for a greater leveling challenge

 

Once you reach level cap, you’ll complete the challenge, and can either choose to stay in Hardcore Mode, or you toggle off your hardcore mode. But beware: if you die before toggling it off, you fail the challenge.

 

Trial Architect

The Trial Architect lets you mix and match individual challenges to create your own unique Trial to share with the community. Make a SUPER hard custom trial, then challenge other players to complete it.

 

 

  • New Trials to Reinvigorate the World
  • Choose your Ideal rules
    • Group
    • Solo
  • Create your own Trials with the Trial Architect
  • Hundreds of New ChallengesMake the world dangerous

Prestige Mode

Lots of players LOVE leveling adventure and would love to be continue leveling to progress their character. Now you can with Prestige Mode.

 

 

Prestige Mode allows you to make continual progress on a single character through leveling.

 

When you prestige, you keep everything important about your character: your items, bank, reputation, skills, professions, etc. Your level then gets reset to 1! This allows you to embark on a new adventure (maybe tackling a hardcore trial!) with your same character. Hit level cap again to earn a chest of end-game rewards.

 

Prestige Mode allows you to gear up for the end-game by leveling! If you prefer the leveling adventure instead of running dungeons or raids, you can progress through leveling. This puts control of how you play and progress in your hands.

 

 

Additionally, resetting to level 1 gives you the chance to tackle Hardcore Trials, which also offer end-game loot. With prestige and a few hardcore trials, you might be totally ready to fight Ragnaros!

Transmogrification

Bronzebeard features a fully open Transmog system where you can make any item look like any other item. There are no limits, so you can make your character look however you want and forge a unique, personal identity.

 

Make your Combat Rogue look like a flaming assassin!

Realm Wide Achievements and Reputations

Bronzebeard has a REALM WIDE REPUTATION and Achievement system. 

 

When you get an achievement or gather reputation with a faction you love, you’ll have it across your entire account. This means you only have to hit exalted once to enjoy the benefits on all characters. It also means that if you do something really phenomenal, like get a World First Title, you can show it off on any character you make.

Cross-Faction

Partner up with friends regardless of your faction! Bronzebeard features Cross-Faction grouping, guilds, parties, and more to ensure that the community can work together to overcome challenges. This makes queue times shorter and provides a wider pool of potential allies so you can do more of what you love.

 

Enjoy Cross-Faction:

 

  • Guilds
  • Parties
  • Dungeons
  • Raids
  • Battlegrounds
  • Arena Queues
  • Auction House

Hybrid Risk System

Bronzebeard takes place entirely on a single server so that the whole population can play and thrive together. 

 

To account for this, players can toggle between Risk Styles at any time in a city, changing between PvE, PvP, and High-Risk PvP modes. This allows strictly PvE heroes to never worry about fighting other players, while providing the flexibility to shift and play around at any time. By the same token, it allows PvP focused adventurers to play their way while gaining the benefits of more potential allies for PvE activities like Dungeons, Raids, and even Battlegrounds.

 

You can toggle between any risk style you like in Capital Cities. 

 

 

PvE Mode

Become completely immune to PvP combat so you can enjoy your adventure. PvE heroes will never have to fight another player.

No Risk PvP

No Risk PVP is exactly like playing on an oldschool PvP server: you’re unflagged in faction controlled territory and become automatically PvP flagged in contested zones.

Optional High-Risk PvP

Put your gear on the line in savage PvP combat where slaying another player earns you a single piece of their equipped gear! You can also find PvP specific dungeon and raid gear off of monsters in the open world. High risk, high reward! This system is completely optional for players who love adrenaline.

 

 

The Hybrid Risk system allows the entire Ascension community to play on a single realm and get all the benefits of a large population while still playing the way you want to play. 

Progress in the Open World: The Hero’s Call Board

The Hero’s Call Board allows you to gear up for end-game in the Open World!

 

With the Call Board, you’ll get quests that take you into End-Game Zones like Winterspring, the Plaguelands, and Silithus. Completing these quests gets you chests of end-game gear, allowing you to progress at end game entirely in the Open World.

These Quests also serve as hotspots for players to flock to, potentially meeting new allies or new enemies (depending on your risk style!).

 

 

The Hero’s Call Board features a variety of Daily and Weekly quests. Each of these quests can be completed up to 7 times (once a day, but they stack over the week). This means that if you want to blast them out in one session, you can! Or if you want to do one a day, you can do that too.

 

There are several categories of Call Board Quests including Open World Quests, Dungeon quests, Raid Quests, and even High Risk PvP quests. They can also be completed with gold, so if there’s a type of quest you really don’t want to do, you don’t have to miss out on getting rewards from it. 

 

Call Board quests typically appear in the same general location. Every day, an area and sub-area are selected, and six quests relevant to that zone appear on the board. This helps everyone flock to the same location to group up, complete quests, and get rewards.

 

Expanded PvE

Delve into nostalgic dungeons and raids revitalized with new mechanics: Bronzebeard introduces a massively expanded roster of PvE activities. Nostalgic vanilla dungeons with brand new difficulties and a completely custom Mythic+ system, expanded raid mechanics, new original world bosses, events, and more.

Dungeon Scaling for ALL Dungeons

Bronzebeard introduces level scaling for ALL Vanilla Dungeons. This has a number of benefits:

 

  • Faster queue times
    • Higher level players will be able to enter scaled up lower-level dungeons like Deadmines and Shadowfang Keep to play with lower level players while still getting loot relevant to their level
  • More Dungeon Variety
    • You’ll see WAY more dungeon variety on your adventure
    • Not stuck running the same 5 dungeons at end game
  • You can play with your friends regardless of level
  • You’ll still get loot relevant to your level because loot scales
  • You can find brand new ways to gear up your character (level 60 thief’s blade??)

 

You will still unlock dungeons incrementally: if you’re level 16, you won’t be able to just jump straight into Scholomance. 

 

 

 

New Dungeon Difficulties

Bronzebeard completely overhauls all Vanilla dungeons to fully support different difficulties:

 

  • Normal
  • Heroic
  • Mythic
  • Full Mythic+ Vanilla Dungeon System

 

Dive into Mythic Deadmines, Scarlet Monastery, Zul'farrak, and more to earn powered-up versions of that dungeon’s gear. Climb through Mythic+ in an ascending staircase of difficulty where you’ll always find a challenge.

 

 

More difficult dungeons award enhanced versions of that dungeon’s gear. This means you can get Mythic+ versions of powerful dungeons items like Ironfoe or the Hand of Justice. Find new ways to power up your hero, or try out wild new playstyles made possible by powerful gear!

 

New Original Dungeons

Embark into dungeons originally intended to be in Classic but that were never finished: Bronzebeard completes these dungeons to offer you a new experience with multiple levels of difficulty!

 

Karazhan Crypts

Deep within Deadwind Pass beneath the Tower of Karazhan lies the forgotten Karazhan Crypts. 

Originally built as a resting place for the dead, the crypts became a site of horror. Something wicked stirs in the depths, and its up to you to stop it.

 

 

 

This new dungeon features 4 new bosses. It will have relevant items to acquire throughout each expansion in the trilogy.

 

Karazhan Crypts

Future Expansion Dungeons

Bronzebeard additionally offers dungeons from future expansions that fit into the Vanilla world. Iconic future dungeons will make an appearance in Bronzebeard to enrich the lore of Azeroth, provide new challenges to face, and overall make for a more robust Classic+ experience. 

 

Blackrock Caverns

 

And that’s not all: there’s much more in the works. Bronzebeard will continue to get updates over time to expand and get bigger.

 

 

 

 

Raids

Bronzebeard offers four tiers of Raid Difficulties: 

 

  • Normal
  • Heroic
  • Mythic
  • Ascended

 

All raids are flex raids from 10-25 players, meaning you can raid no matter your group size. Additionally, all raids feature custom boss mechanics that revitalize the experience and provide a unique, tailored challenge.

 


Ascended is a new raid difficulty that serves as the pinnacle of PvE content. Ascended raids feature new original mechanics designed for the best players. You’ll need cunning, skill, and an excellent group to overcome them.

 

Grab your guild and compete for realm firsts, in Leaderboard challenges, and more in the ultimate PvE content.

Loot Lockout System

On Bronzebeard, raid lockouts aren’t a thing: sometimes your guild might need you, or your friends might want to run a raid–or sometimes you might want to PUG a few bosses without screwing up your scheduled raid later that day. In normal Classic, you’d be locked to a single instance of a raid and not able to enter any others. Not so on Bronzebeard.

 

In Bronzebeard, you’re locked to BOSSES, not the raid. This means you can enter as many new raids as you want as many times as you want, but you’ll only be able to get LOOT from a particular boss ONCE in the lockout time span. So if you run Molten Core and kill Garr once, you’ll get loot–and if your buddy then needs help killing Garr, you’ll still be able to go in and kill him, you just won’t be able to get loot from him.


Loot Lockout makes sure you can raid as much as you want while still enforcing original lockout rules. It’s designed to increase your flexibility with how you play.

 

  • New Mechanics for Dungeons and Raids
  • New Difficulties for Dungeons
    • Normal
    • Heroic
    • Mythic
    • Mythic+
  • Mythic+ Dungeons
    • Vanilla Leveling Dungeons
    • Vanilla End-Game Dungeons
    • TBC Dungeons
    • Wrath Dungeons
  • Raids
    • Flex Raids 10-25
    • 4 tiers of difficulty with rewards to match
      • Normal
      • Heroic
      • Mythic
      • Ascended
        • The ultimate PvE Challenge
  • Leaderboards

 

Enhanced Raids

  • Zul’Gurub

 

Zul’gurub, the entry raid in Vanilla, features more than just enhanced mechanics: each Specialization and class now has a corresponding enchantment from this iconic raid. For example: if you’re a Feral Druid or an Enhancement Shaman, you’ll have your own unique, fitting enchantment–and won’t be forced to settle for the Spell Power ZG enchants anymore.

 

  • Ruins of Ahn’Qiraj

 

The Ruins of Ahn’Qiraj, once designed to be a catchup raid, has been reborn to stand on its own. It’s been reworked to be a meaningful part of progression with new loot, sets, and set bonuses to pursue. A huge amount of work went into making this raid shine, and with new buffed items to make it desirable, you won’t want to miss it.

World Bosses

Bronzebeard features enhanced existing World Bosses and NEW Custom World Bosses to expand the Open World.

 

Dive into the open world and band together with other adventurers as you take on World Bosses: powerful creatures that roam Azeroth’s wilds. These bosses require large groups to take down, and reward truly epic gear when slain. On Bronzebeard, you can look forward to new gear and new challenges from World Bosses.


World Bosses award treasure to everyone who participated in their downfall, making them always worth seeking out.

 

Classic World Bosses:

 

  • Kazzak
  • Azuregos
  • The Dragons of Nightmare
  • And a BUFFED Setis

 

New, Original World Bosses:

 

 

These bosses have new custom spells and mechanics to challenge large groups of heroes. Take them down, and everyone who participated will earn loot! 


World Bosses add more exciting content to the Open World so that there’s always something for you to head out into Azeroth and challenge. Like all World Bosses, these two will announce their appearance in World Chat when they arrive. They are also visible on the map.

 

 

End-Game Itemization Overhaul

Bronzebeard features over 20,000 new items across the original trilogy (Classic, TBC, WotLK).

These new items include:

  • Revamped dungeon items (improving items that sucked)
  • Brand NEW items to outfit playstyles that didn’t have gear
  • New Tier Sets for specs that didn’t have tier sets.

 

New Tier Sets

Ascension has introduced new Tier Sets specifically tailored for different specs. These tier sets include (but are not limited to…)

 

  • 4 different unique Druid Sets in each tier so each playstyle is supported
  • 2 different Priest Tier Sets
    • Supporting both Holy/Discipline and Shadow specs
  • 3 different Shaman sets
  • …and more

 

Vanilla WoW made strange decisions when it came to itemization, leaving certain specs unaccounted for. Bronzebeard overhauls itemization across all expansions to ensure that there are TONS of different gear options for any sort of build you’d like to play. From reworked dungeon items (like the famous Rainbow Girdle) to completely new Tier Set bonuses, and even entire new tier sets, itemization updates ensure that there is always a way to outfit your hero with powerful gear.

 

 

 

Additionally, there are new ways to obtain gear so you can better get your hands on powerful items.

 

  • Global Tier Tokens

 

Originally, Raid Bosses dropped random pieces of the fabled tier sets. However, because these drops were random, there was a chance you wouldn’t see the piece you needed for months at a time.

 

Bronzebeard introduces Global Tier Tokens drops from bosses. These can be exchanged for any set piece of that slot: for example, you might find a Molten Girdle and be able to exchange it for any Tier 1 belt you desire. This makes raiding more rewarding by guaranteeing that all drops are useful.

 

 

  • Horizontal Tier Progression


Lastly, once you exchange any tier token you will gain an achievement that lets you purchase tier slots you’ve already unlocked or obtained for gold. This means that once you get a Tier 1 belt for ONE of your specs, you can buy Tier 1 belts for ALL of your specs. This helps you play different specs without needing to raid to gear up every single one, giving you the flexibility to play how you want when you need to.

 

 

 

 

  • Raider’s Commendations

 

No one likes spending two hours raiding just to take home no loot: Raiders Commendations prevent this from ever happening by making sure you’re always making progress towards the piece of gear you want.

 

Raider’s Commendations drop from all bosses in every raid. Collect them, and you can exchange them for raid gear. This means that even if you don’t need any gear in Zul’gurub, you can run it, collect Raider’s Coms, and trade them in for that Talisman of Ephemeral Power you’ve been eying.

 

 

In order to use Raider’s Commendations, you need to slay the boss that drops the gear you want: for example, if you want to trade them for a Choker of the Firelord, you’ll need to slay Ragnaros first. Once you do, you’ll unlock the ability to purchase items that the boss drops.

 

 

Raider’s Commendations ensure that you’re always making progress towards better gear.

 

  • Mark of Triumph

 

Similarly to the well known Badge of Justice from TBC, Marks of Triumph are a currency collected from Heroic and Mythic dungeons that you can trade for gear like trinkets, rings, and necklaces. These items will be strong, and they make sure that Heroic and Mythic Dungeons stay relevant even at higher tiers of play. Collect Marks of Triumph and trade them for powerful items.

 

Expanded PvP

Challenge your might against other players in savage PvP combat: battlegrounds, arenas, and Optional High Risk PvP all appear in Bronzebeard. From exciting new maps to conquer to guild-vs-guild combat scenarios, there’s plenty of war left for you to wage.

New Battlegrounds

Charge into new battleground maps that offer unique twists on classic maps: Winter Warsong Gulch and Winter Arathi Basin provide interesting terrain changes to these classic maps, and serve to expand the BG’s you see when challenging other players. Meanwhile imported maps like the Temple of Kotmogu and Twin Peaks provide new battle objectives and scenery.

 

Arena

Dive into the arena in 2v2 and 3v3 brackets. With Solo Queue, you can queue up and participate even if you don’t have a dedicated arena team. Compete for epic PvP gear, ranking, and glory.

 

 

Bronzebeard features all the Arena Maps from TBC and WotLK, and additional maps from future expansions to enhance variety and the ways you can succeed. It even features new, original arena maps that you can master to dominate the competition.

 

Optional High Risk PvP

The most intense, spine tingling PvP imaginable: your gear is on the line, slaying other Heroes in the Open World lets you loot a piece of their equipped gear, and dying means dropping a piece of your own. Steal from enemies, protect allies, win infamy, and become the most feared name on the server: this is Optional High Risk PvP!

 

 

High Risk PvP is the ultimate predator-prey engagement: set off into the High Risk Open World in search of valuable crafting ingredients and Bloodforged PvP gear. 

 

Bloodforged PvP Gear is a PvP version of some iconic dungeon or raid piece: you can get a Bloodforged Bonereaver’s Edge, a set of Bloodforged Netherwind attire, or even a Bloodforged Azuresong Mageblade. These Bloodforged items give you increased damage and defense in PvP.

 

These valuable items drop from monsters, and the more you get, the better PvP items you can craft. But the real thrill starts when you find an enemy hero:

 

Meeting a foe in High Risk PvP is the most heart pounding experience on Ascension: your gear is on the line. Slaying an enemy hero means looting a piece of their equipped gear and several items from their bags. But dying yourself means you lose those items instead. Are you confident enough in your skills to dominate foes in PvP? Are you sneaky enough to gather valuable crafting and bloodforged gear without being caught? You can gain massive treasure whether you’re a savage wolf or a cunning fox: earn loot by slaying enemies or staying hidden and looting treasure from monsters.

 

Set off into the Open World, gather rare items, and make it back to town alive!

 

High Risk is a completely optional experience for Heroes who love the thrill of PvP. You can opt-in any time at cities.

Crow’s Cache

Gather your guild and engage in the most savage guild-vs-guild combat to compete for a chest of Bloodforged PvP gear: Crow’s Cache is a massive event that happens every so often on Bronzebeard.

 

 

This PvP World Event announces itself 30 minutes before it starts: when it does, a spectral chest spawns somewhere in the world. This chest contains a ton of powerful PvP Bloodforged Gear, and the first person to loot the chest gets it. But be warned: it takes the full 30 minutes for the chest to materialize, and that means plenty of time for your enemies to rally. Defend the spectral chest, be the first one to open it, and reap the rewards inside.


Crow’s Cache is a High Risk Only World Event, so you’ll need to be in High Risk to participate. This makes the combat even more exciting, as you have the potential to sweep tons of gear out from competing guilds.

 

Prove your dominance: destroy the competition and reap the rewards.

 

  • New Battlegrounds
    • Twin Peaks
    • Temple of Kotmogu
    • Arathi Basin Winter
    • Warsong Gulch Winter
  • Arena
    • 2v2 Solo Queue
    • 3v3 Solo Queue
    • New Arenas from future expansions
  • High Risk PvP
    • Item Drop on Death
    • Bloodforged Gear
    • Powerful Craftables
    • High Risk Crafting
    • Honorable 1v1 Combat Zones
  • Crow’s Cache
    • Guild v Guild combat

Honorable Combat Zones

Whether you’re braving the dangers of Optional High Risk PvP or just out questing, sometimes you don’t want to worry about being ganked by 4 people at once. Honorable Combat Zones are 1v1 zones where only 1v1 combat is allowed. When you attack another player, you’re locked into 1v1 honorable combat with them until one of you dies or the timer runs out. Once you slay them, you’re granted a grace period of a few seconds to rest and recover before you’re targetable again.

 

This ensures that fights are honorable). You’re pitting yourself against a single other player, and the strongest one survives. Thanks to the grace period, skilled fighters may be able to take on multiple enemies one after the other.

 

Honorable Combat Zones are particularly useful in High Risk PvP, when you truly want to pit your strength against another.

Full Time Staff

Ascension features a full-time staff and has been online for 8+ years. This ensures that Bronzebeard will not only be the most robust Classic+ experience on launch, but will continue to grow and improve over time. 

 

Bronzebeard will have a full time GM and Development Squad will keep the game improving, and anti-cheat systems keep the game fair and curated.

Anti Cheat Systems

To preserve the integrity of your accomplishments, Ascension and all of its realms has a robust anti-cheat system.

Conclusion

Embark on a new adventure: a fresh, new start into the world you love. Play the Original 9 Classes in classic and brand new ways and embark into a revitalized Azeroth. Progressing through the best WoW expansions, dive into years worth of Ascension’s Classic+ content, make a name for yourself, and become a legend.

Experience New quests, new professions, over 20,000+ new items, new spells, new rares, new dungeons, mythic+ dungeons, enhanced raids, both new and upgraded battlegrounds and arenas, and even entirely new ways to play like Hardcore Trials or Adventure Mode.

On Bronzebeard, you’ll discover new ways to adventure in the world you love.

See you in Azeroth, Heroes. The Bronzebeard Alpha is live now.

 

  • Bronzebeard Alpha Releases the 21st 18:00 server time
  • The Bronzebeard Alpha will have staggered level caps starting at 25 to balance each bracket and get feedback on brand new content featured in this article.
  • Anyone who gets either of the Alpha Founder bundles will have access to all Bronzebeard test realms until release.
  • Bronzebeard Alpha Founders will get access to a discord to discuss with developers updates for the realm and give feedback on the direction.

 

Elune -

 

Bronzebeard Alpha Founder Bundle (100dp)

https://ascension.gg/store/elune/1127/bronzebeard-original-9-classless-alpha-pack/ascension-bundles

 

Bronzebeard Alpha Master’s Founder Bundle (200dp)

https://ascension.gg/store/elune/1174/bronzebeard-original-9-classes-alpha-master-bundle/ascension-bundles

 

 

Area 52 - 

Bronzebeard Alpha Founder Bundle (100dp)

https://ascension.gg/store/area-52/1127/bronzebeard-original-9-classless-alpha-pack/ascension-bundles

 

Bronzebeard Alpha Master’s Founder Bundle (200dp)

https://ascension.gg/store/area-52/1174/bronzebeard-original-9-classes-alpha-master-bundle/ascension-bundles