Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/02/09

General

Change

Talisman of Binding Shard (Tank Necklace) Added a new effect increasing resistances based on damaging spell's school of magic and reduced base resistance.

Change

Stormborn: damage is lowered when damaging more than 5 targets, up from 3 targets.

Change

Stormborn: now reduces the cooldown of Elemental Mastery by 6 seconds when dealing damage with Lightning Bolt or Chain Lightning, up from 3 seconds, and now also reduces the cooldown of Shamanistic Rage.

Change

Stormborn now reduces the cooldown of Elemental Mastery by 10 seconds when dealing damage with Lightning Shield, up from 5 seconds.

Change

Stormborn now no longer reduces the cooldown of Stormstrike by half while you have Stormborn active from using Elemental Mastery. Instead using the Legendary Mystic Enchant reduces the cooldown passively by 3 seconds. This is to introduce a more consistent rotation instead of varying greatly depending on the uptime of your Elemental Mastery.

Change

The base damage of the area of effect proc when using Stormstrike with Stormborn has been increased by 35%.

Change

Snake Form: Reduced Coefficient of Poisonous Strikes and made it scale with Instant Poison Talents. This is to make it more oriented for poison builds versus other variants that benefited from the passive on-hit damage.

Change

Snake Form: Reduced Energy of Serpent Strikes to 40 from 45.

Change

Snake Form: Change Deadly Poison bonus damage from 1 to 2%. This was much lower in the parses than Instant and was an opportunity to emphasize poison variants more.

Change

Talent: Quick Reflexes now has a threat reduction capstone. This threat reduction capstone does not stack with other threat reduction capstones.

Change

The Improved Felhunter talent capstone now reduces the cooldown of Shadowbite by 4.5 seconds. This allows Shadowbite to line up with the Felhunter's GCD.

Change

Hot Streak increases the damage your next Pyroblast hit deals. In addition, Hot Streak proc now also reduces mana cost of your next Pyroblast by 50%

Change

Pyroblast! Makes your next Pyroblast instant cast. This is only consumed with an instant cast Pyro and will not be consumed by a hardcasted pyro.

Change

Hot Streak is split into 2 buffs now.

Change

Vampire Lord: Beacon of Shadow no longer increases Unholy Light heal (it's now just baked into the base heal since it only hits tanks).

Change

[Improved Stings Mystic Enchant] Reduced the damage increase of Serpent Sting to 8%, down from 10%. This brings the power gain of this Mystic Enchant more in line with other Rare Mystic Enchants.

Change

Unbounded Mind Flay is no longer usable with Curse of Arugal.

Change

Separated the Mind Flay and Mind Sear on Goldrinn's Focus mods, Mind Sear is now 20% per stack.

Change

Upped the Mind Flay mod on Goldrinn's Focus from 25% per stack to 66% per stack. This is to make Mind Flay more competitive in Curse of Arugal type builds.

Change

Guardians of the Grove: Treants won't cast swiftmend anymore (they just used it randomly on targets with nothing to consume). And when you cast swiftmend you reduce the cooldown of Force of Nature by 6 seconds.

Change

Thunder Slam: Veins of Lightning now increases the damage dealt by your Lightning Blade by 10% per stack, stacking up to 5 times and lasting for 6 seconds.

Change

Hellish Pursuit. Added: Each Hellfire pulse that deals damage reduces the active cooldown of Burning Rush by 2.5 seconds.

Change

New Talent: Improved Rampage grants you 1/2% personal critical strike chance and 1/2% melee haste when your Rampage is active.

Change

New Talent: Improved Trueshot Aura grants 1/2% personal attack power and 1/2% Hit Chance when your Trueshot Aura is active.

Change

Molten Earth: Added a new mechanic to Molten Earth called Super Hot. When you deal a critical strike with a Fire spell you gain Super Hot. Super Hot increases the damage dealt by your next Lava Lash by 20%.

Change

Renamed Warrior's Precision to Fervor and gave it a new icon.

Change

Warrior Precision now gives critical strike chance to all spells and abilities while in Berserker Stance, instead of just ranged and melee critical strike chance.

Change

Weapon Expertise now gives 1/2% hit in addition to the melee 1/2% critical strike chance.

Change

Protection Warrior's Vitality is renamed to Resolve to prevent name overlap with other talents.

Change

Protection Warrior's Vitality now increases your chance to hit by 1/2/3%, your stamina by 1/2/3%, and your Strength by 1/2/3%.

Change

Protection Paladin's Combat Expertise now gives 1/2/3% Hit Chance in place of the expertise it had.

Change

Thunder Slam: Lowered the damage reduction of Thunder Clap from the Overloaded Blade (Passive) from 45% to 35%.

Change

Astral Bomber: Increased damage and scaling of Astral Plasma by 15%

Change

Astral Bomber: Increased damage and scaling of Astral Flare by 10%

Change

Astral Bomber: Lunar phase of Astral Bomber has been slightly reworked. Now it reads: During Lunar Eclipse, your Astral Flare and Astral Plasma hits grant you a stack of Solar Bomber. You lose all stacks of Solar Bomber when Eclipse (Solar) ends.

Change

Astral Bomber: Scoring 2 critical hits in a row with Astral Flare resets the cooldown of Astral Plasma.

Change

Astral Bomber Astral Bomber now also transforms Starsurge into Astral Plasma, an ability doing Astral Damage.

Change

Removed Additional Rake scaling from Arugal's Gift.

Change

Legendary Mystic Enchants and talents with a Primary Stat or Swashbuckling Requirement should now follow those requirements properly.

Change

Lifetap can now trigger a stack of Soulbender. Giving more flexibility in its rotation.

Change

Bright Lights now gives 4% spell haste and 4% Holy damage up from 3%.

Change

Hellish Pursuit: Hellfire will now reduce the cooldown of Burning Rush by 1 second.

Change

Lava Sweep: Eruption now increases your chance to critically strike with Pyroblast and Fire Blast by 8% per stack, up from 4%.

Change

Master of Elements talent now gives spell critical strike chance, changed from Fire critical strike chance.

Change

Warden of Demon Reach stack cap changed to 4, down from 5.

Change

Fixed an issue where Intellect and Agility of a pet was not contributing to their critical strike chance.

Change

Increased the coefficient of Fire Watch by 20%, from 15% SP/AP to 18% SP/AP. This should bump the single target slightly higher, and put it in a safe spot due to its high AoE potential.

Change

Fire Watch: Increased Scaling of Fire Watch proc by 10%.

Change

Fire Watch: Exploding Storm now increases the damage dealt with Explosive Trap and Immolation Trap by 25% per stack, up from 20%.

Change

Damage done of ammo was increased by flat +5 damage per second on all projectiles

Change

Astral Storm now grants 15% missing mana when used against monsters.

Change

The tooltip of Hasty Stormstrike no longer states specifically it reduces Wind Strike, the tooltip is now listed in Wind Rager legendary Mystic Enchant instead.

Change

Wind Rager now reduces the effect of Empowered Stormstrike and Hasty Stormstrike by half.

Change

Static Shock now has a 2 second internal cooldown, but now has a 5/10/15% proc chance per point, up from 4/8/12%.

Change

Reduced the scaling of Lightning Shield by 15%.

Change

Wild Wrath now refreshes the duration of your Insect Swarm and also resets the cooldown of your Chimera Shot when cast at full stacks.

Change

Wild Wrath now increases the damage dealt by Wrath by 8% per stack.

Change

Wild Wrath now restores 25% base mana up from 12% base mana.

Change

Wild Wrath can now also be triggered by Chimera Shot in addition to Steady Shot.

Change

Darkmaster: Necromancer's Touch now increases targets damage taken from Drain Life by 25%, up from 20%. (10% against players).

Change

Darkmaster: Your Drain Life can now critically hit.

Change

Increased the damage buff to your next Wrath or Starfire after using Eclipse Strike from Knight of the Eclipse to 100% stacking 2 times, up from 50% stacking 2 times.

Change

Fixed a bug where Heroic Strike would benefit and consume Titanic Power from Fury of the Titans.

Change

Fixed a bug causing Titanic Power from Fury of the Titans would affect some unintended spells but not be consumed by those spells.

Change

Righteous Flames: Inner Fire stacks are now reduced by 25%, down from 50%. This aims to increase the overall power of the Legendary Mystic Enchant while also making mob hits in dungeons less punishing.

Change

Righteous Flames: Increased damage and scaling on Holy Fire (Righteous Flames) by 10%

Change

Inducing Trauma now fully refreshes the duration of Rend instead of adding 4 seconds to it. In addition, Mutilate now also refreshes the duration of Rend.

Change

Invocation now grants Stun immunity while active.

Change

The absorb effectiveness of Mana-forged Barrier is now halved against magic damage. This is intended to bring Mana-forged Barrier tanks' magic mitigation more in line with that of other tank archetypes.

Change

Mana-forged Barrier no longer grants permanent Stun immunity.

Change

Thunder Slam: Lightning Blade no longer applies 20% Nature damage taken debuff, it now copies behavior of Stormstrike

Change

Wind Rager: Wind Strike no longer applies 20% Nature damage taken debuff, it now copies behavior of Stormstrike

Change

Added New Talent: Battlemage - Your melee attacks have a chance to restore 7%/14%/20% of your base mana and grant Replenishment to your party. This effect can only occur once every 10 seconds. Capstone Bonus: With the final rank of this talent you can weave melee attacks inbetween your casted spells with no reset. This talent will be used for Int users to still be able to have cast time not reset swing timer with investment.

Change

Elemental Frost from Elemental Lord now causes your tethered elemental to restore 1% maximum mana to the owner, down from 3%.

Change

Elemental Aftershock now lasts for 3 seconds, down from 4 seconds, instead the base and scaling of Elemental Aftershock has been increased by approximately 40%, while also increasing the level scaling significantly.

Change

Elemental Lord: Fixed a bug where the instant part of Flame Shock would not have a chance to reset Lava Burst if you already didn't have the Elemental Lava buff from casting an empowered Flame Shock already.

Change

Elemental Lord can now also trigger the Elemental buffs from critical hits from Lava Burst. In addition, the chance to reset the Lava Burst when casting the empowered Flame Shock has been increased to 60%, while the periodic proc chance remains at 20%.

Change

Elemental Lord now also increases your damage with the selected shock ability by 100%.

Change

Devouring: Devouring Epic Enchant now reduces the duration of Devouring Plague by 6 seconds. From 24 down to 18 seconds. The application of your Warlock damage over time effects now resets the duration of your Devouring Plague spell on the target.

Change

Fixed an issue where the Dragon Fury buff from Dragon Warrior was being consumed by Dragon Roar.

Change

The proc from Master of Shadows now inherits the critical strike chance from the triggering ability. The Shadow damage proc will now only critically hit when your abilities critically hit. This incentivises pushing for higher critical strike chance, and keeps the build invested into Agility like before.

Change

Controlled Burn now fully refreshes the duration of Immolate instead of adding 6 seconds to it. This is to correct unintended snapshotting behavior. It will now “recast” the immolate every time it is refreshed.

Change

Reduced the base mana cost of Delirium by 15% to compensate for the loss of 15% total intellect scaling granted by Mana Fiend, allowing for more Legendary Mystic Enchantment options available for Mana-Forged-Barrier tanks to choose from.

Change

Mana Fiend now no longer grants 15% more Intellect.

Change

Mana-Charged Strike now triggers after spell casts, rather than on your next melee swing. Opening up more weapon options to explore, such as using staves for 10% haste and getting quicker spell casts out without losing out on the opportunity of triggering Mana-Charged Strikes and thus getting into delirium quicker. Previously Mana Fiend users would have to choose weapons with appropriate weapon swing speeds to be able to Mana-Charged strike quicker to get more damage from the Strike itself but also have a faster rate of triggering Delirium.

Change

Manafiend’s Delirium now stacks every 2 seconds, up from 1 second. This doubles the uptime of Delirium and reduces the time spent in the low power Recovery phase, making damage be less bursty but more sustained.

Change

Manafiend: You now get 5% of your intellect as spell damage per stack, down from 10%.

Change

Added 20% weapon damage scaling to the triggered direct damage of Seal of Vengeance. This means it will benefit from attack power as well as spell power. With this change its scaling extreme weapon speed is also reduced, making its power more consistent.

Change

Counterattack has had its base damage increased by 10%.

Change

Expunge now allows your Mongoose Bite to add a stack of the Cobra Venom debuff to a target that already has an existing Cobra Venom debuff.

Change

Improved Counterattack capstone has now been replaced with - Your Mongoose Bite and Raptor Strike critical hits now lower the internal cooldown of Killer Instinct.

Change

Improved Counterattack now also grants an additional 5/10/15% Counterattack damage.

Change

Added a new talent Hunting for Sport - This talent increases your Counterattack, Mongoose Bite and Raptor Strike damage by 5/10/15%.

Change

Point of No Escape Mystic Enchant now grants 2% increased damage on targets afflicted by Black Arrow, Counterattack, Concussive Shot, Frost Trap, Freezing Trap and Freezing Arrow.

Change

Point of No Escape is now a 3 point talent, granting 2% increased damage on targets afflicted by Black Arrow, Counterattack, Concussive Shot, Frost Trap, Freezing Trap and Freezing Arrow.

Change

Additionally the Savage Strikes mystic enchantment has been reduced to 3% critical strike chance to Counterattack, Mongoose Bite, Raptor Strike and Wing Clip from 4%.

Change

Savage Strikes now has 3 talent ranks each which grants increased critical strike chance of Counterattack, Mongoose Bite, Raptor Strike and Wing Clip by 7%/14%/20%.

Change

Shadow Waste Bolt now has a 15% reduced base damage and scaling, but Waste base damage over time and scaling has been increased by 50%. This was just a better version of Shadow Bolt. Now, successfully weaving in Shadow Waste Bolts into your rotation should increase your overall damage.

Change

Invigoration: Now also has the Replenishment effect to increase options for mana maintenance.

Change

Improved Drain Soul: Now also Increases damage of Drain Soul by 5/10%.