Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2021/06/07

General

Change

Stay Frosty''s behavior has been reverted to now proc from any damaging spell from any damaging cast ability.

Change

Fixed an issue where players below level 70 would gain too much damage reduction from the baseline resilience.

Website

Change

[Builder] Fixed issue preventing users from allocating more than one of the same rare/uncommon Mystic Enchant.

Dungeons & Raids

Change

[Karazhan] [The Curator] Corrected an issue where Astral Flares would cast Arcing Sear twice per second instead of once.

2021/06/06

Talents & Abilities

Change

Rip now deals 30% reduced damage against players, from 25%.

Change

Claw now deals 15% reduced damage against players, from 10%.

Change

Faerie Fire (Feral) now deals 20% reduced damage against players. It previously did not have a PvP modifier.

Change

Everlasting Affliction Rank 1 no longer incorrectly grants bonus spell damage to Seed of Corruption. Rank 2 and 3 were unaffected.

Item Changes

Change

Darkmoon Card: Vengeance will now only trigger from melee attacks and will no longer critically hit for 200%, but rather 150%.

Change

Significantly increased the PvP mod of Darkmoon Card: Vengeance.

Change

Leggings of the Sacred Crest now have Spellpower.

Change

Reduced the cool-down of the on use effects of the Armor Smith upgrade-able Plate and Mail Chest Pieces to 10 minutes down from 30 minutes.

Dungeons & Raids

Change

[The Underbog] [Swamplord Muselek] Corrected an issue where Multi-Shot would deal an absurd amount of damage.

Change

a!changelog add fix live [Karazhan] [Shade of Aran] Shade of Aran will now cast Phase 1 abilities after he loses Nether Protection like he does on Ascended difficulty on all difficulties.

Change

[Karazhan] [Shade of Aran] Shade of Aran will now cancel Blizzard if he falls below 20% health.

Change

[The Steamvault] Corrected the orientation of the console that unlocks the Main Chamber of Warlord Kalitresh behind Hydromancer Thespia. The console can now be interact with from in front.

Mystic Enchants

Change

Insect Swarm now deals 20% less damage to players while Faerie Swarm is active.

2021/06/05

General

Change

Fixed an issue where Wildhammer was not resetting raids on the correct days. Every Friday at 03:00, all raid difficulties will now reset.

Change

Mythic Dungeons should now display when they reset in the raid info tab.

Talents & Abilities

New

Corruption and Seed of Corruption can now both be active on the same target.

Item Changes

Change

Pending Restart: All Mythic Quality items will now disenchant into Void Crystal's.

Change

Fixed an issue where Auslese''s light channeler would not proc from effects like Holy Shock and Penance

Dungeons & Raids

Change

[Karazhan] [Prince Malchezaar] Pending Restart: Corrected an issue where Prince Malchezaar would not drop the Smoldering Ember Wyrm mount. The mount is still meant to be a 100% drop for both 10 and 25 player Ascended difficulty.

Change

[Hellfire Ramparts] [Watchkeeper Gargolmar] Reduced the duration of Mortal Wound to 15 seconds down from 30 seconds.

2021/06/04

General

Change

Pending Restart and Patch Update, fixed the mythic dungeon finder displaying multiple of the same instance.

Change

Corrected the loot in the Crow's Cache.

Change

Pending Restart, fixed an issue where level 60 epic gear gained pve & pvp power.

Change

The Second Boss from Shattered Halls will now drop loot.

Change

Fixed an issue where the gauntlet in shattered halls would not start and cause the NPCs to bug out on Mythic Difficulty.

Change

Increased the base health of players at lvl 70 by 500.

Talents & Abilities

Change

Maim now has a 30 second cooldown, up from 20 seconds.

Change

Fixed a bug where Moonkin Form was unable to use Garrote.

New

[New Capstone]: Gift of the Earthmother - Allows your Rejuvenation spell to benefit from spell haste.

Change

Light's Grace now also reduces the cast time of your next Prayer of Healing.

Change

Increased the AP scaling of Wing Clip to 40%, up from 25%.

Change

Fixed an issue where Molten Fury would affect all Fire damage, instead of only Mage spells.

Change

Improved Leader of the Pack now heals for 1.5/3%, down from 2/4%.

Change

Crusader Strike (One with the Light) now deals 15% reduced damage against players, from 20%.

Change

Divine Storm (One with the Light) now deals 15% reduced damage against players, from 20%.

Change

Berserker Rage now has a 6 second duration, up from 5. If Berserker Rage is used to break a CC, the duration is reduced to 3 seconds.

Change

Mocking Blow damage reduction from Iron Will talent will now last 6 seconds when used in PVP, down from 10 seconds,

Change

Reckoning now deals 20% reduced damage against players. It previously did not have a PvP modifier.

Change

Mocking Blow now deals 30% reduced damage against players. It previously did not have a PvP modifier.

Change

Ice Lance now deals 15% reduced damage against players, from 10%.

Change

Retaliation now deals 10% reduced damage against players. It previously did not have a PvP modifier.

Change

Wing Clip now deals 20% reduced damage against players. It previously did not have a PvP modifier.

Change

Whirlwind now deals 15% reduced damage against players, from 20%.

Change

Thunder Clap now deals 5% increased damage against players. It previously did not have a PvP modifier.

Change

Slam now deals 10% increased damage against players, from 5%.

Item Changes

Change

Firemaul of Destruction from Warbringer Omrogg will now have PvE Power in its pristine version.

Change

Fixed the resilience and PVP values of some Bloodforged items and PVP items from PVE missing one or both stats.

Change

Romulo's Poison Vial now deals 30% reduced damage against players, from 20%.

Dungeons & Raids

Change

[The Shattered Halls] [Kargath Bladefist] Kargath Bladefist will now prefer to hit a long distance target with his Charge ability.

Change

[The Shattered Halls] [Kargath Bladefist] Kargath Bladefist will now start his Blade Dance 5 seconds after his adds have spawnt. Before he would start it with their spawn.

Change

[The Shattered Halls] [Kargath Bladefist] Corrected an issue where Kargath Bladefist would cast charge twice at the same time at the same target causing the target to take double damage.

Change

[The Shattered Halls] [Warbringer Omrogg] Omrogg will now send out a raid warning 4 seconds before he changes his mind to attack another player.

Change

[The Shattered Halls] [Warbringer Omrogg] Reworked the Scheduling of Warbringer Omroggs abilities to not have multiple overlap with each other, causing abilities used at the same time to be hidden as another cast is in progress.

Change

[The Blood Furnace] [Kelidan the Breaker] Kelidan the Breaker will now use Corruption more often.

Change

[The Blood Furnace] [Kelidan the Breaker] Removed random timer for Fire Nova. Fire Nova will now repeat every 30 seconds.

Change

[The Blood Furnace] [The Maker] The Maker will now prefer to hit a long distance target with his exploding beaker.

Change

[Hellfire Ramparts] [Vazruden and Nazan] Reduced the health of Vazruden and Nazan by 50%. Their combined health pool now is equal to the hp of other bosses.

Change

[Hellfire Ramparts] [Omor the Unscarred] Pending Restart: Omor will no longer repeat his Demonic Shield ability once he used it below 20% health.

Change

[Hellfire Ramparts] [Watchkeeper Gargolmar] Pending Restart: Gargolmar will no longer repeat his Retaliation ability once he used it below 20% health.

Change

[Hellfire Ramparts] [Watchkeeper Gargolmar] Pending Restart: Gargolmar will now prefer to hit a long distance target with his Surge ability.

Change

[Hellfire Ramparts] [Watchkeeper Gargolmar] Pending Restart: Removed random timers for Gargolmars Mortal Wound and Surge ability. Mortal Wound will now stack every 10 seconds. Surge will now repeat every 15 seconds.

Change

[Karazhan] [Nightbane] Disabled cone target selection for Smoldering Breath. Smoldering Breath will now only target the primary target.

Mystic Enchants

Change

Fixed an issue where Demonic Mind was not available. [Pending restart] [Requires launcher update]

Change

Blood Will Out now increases the duration of Maim by 0.5 seconds, down from 1 second.

Change

All the Forged Weapon Mystic Enchants, such as Flameforged Weapon now deal 10% reduced damage against players. They previously did not have a PvP modifier.

Change

Void Eruption now increases the cooldown of Backlash by 50%. It previously doubled it.

Change

Twisted Mind now increases spell power by 1 per level, up from 0.5.

Change

Nimble Mind now grants 5% spell haste, up from 3%.

Change

Molten Mind now increases the mana cost of spells by 3%, down from 5%.

Change

Holy Radiance now spreads 25% of the healing of Greater Heal, Flash Heal and Penance, down from 30%.

Change

Words of Healing no longer reduces the duration of Borrowed Time.

Change

Tidecaller now reduces the effectiveness of Healing Wave on the target by 3% per stack, down from 5%.

Change

In for the Kill now also extends the base duration of your Rend by 6 seconds.

Change

Weapon Command now reduces physical damage done to players by 3%.

Change

Titanic Mutilate now deals 70% weapon damage per weapon, up from 60%.

Change

Fixed an issue where damage triggered by the Master of Shadows Legendary Enchant could cause spell pushback.

Change

Sacred Unity is now epic, but no longer refreshes Beacon of Light.

Change

Spirit Dash now removes all movement impairing effects. This effect now has a 15 second cooldown, down from 20.

Change

Unchained now immobilizes nearby enemies for 2 seconds, down from 3.

Change

In the Zone is now also usable outside of PVP.

Change

Clarified the tooltip of Ice Lash to state that Spirit Weapons works if your off-hand weapon is enchanted with Frostbrand, and that Ice Lash scales with modifiers to Lava Lash, like the talents Frozen Power and Lava Flows.

Change

Soul Leech Mystic Enchant now increases the amount healed by your Soul Leech by 5%, up from 2%.

Change

Lightning Discharge now stuns for 2.5 seconds, up from 2 seconds, and deals 100% increased damage, up from 50%.

Change

Reduced the range of Scorch (Scorched Earth) to 25 yards, down from 30.

Change

The Ice Lance from Ice Barrage now deals 70% damage against players.

Change

Lengthy Abolish Poison and Lengthy Abolish Disease now both increase their respective spell duration by 2 seconds, down from 3 seconds.

Change

Stay Frosty will no longer gain a stack when casting a spell, it will instead now gain a stack on dealing damage.

Change

Fixed an issue where Master of Shadow would stop doing extra shadow damage on Rupture and Garrote if you die with the bleeds on targets.

Change

Changed the tooltip of Indomitable and Undaunted to clarity they require the Stagger debuff from Tactical Mastery capstone.

Change

Fixed an issue where Cruel Play would not affect Mutilate's damage.

New

[New Rare Enchant]: Growing Corruption - Increases your spell critical strike chance against targets afflicted by your Seed of Corruption by 20%. When your Seed of Corruption explodes it afflicts the target with Corruption (if known). Corruption and Seed of Corruption can now both be active on the same target.

New

[New Epic Enchant]: Holy Chains - Your Holy Fire shackles the target with heavy chains, reducing their movement speed by 70% for 3 seconds.

New

[New Legendary Enchant]: Stormhammer - Your Concussion Blow is transformed into Concussion Blow (Stormhammer), an attack with 15 yard range that deals Nature damage. This attack does not stun the target, but increases your spell damage by 30% of your Stamina and reduces your physical damage taken by 10% for 6 seconds. Dealing damage with Thunder Clap empowers your Lightning Bolt and Chain Lightning for 4 seconds, increasing their threat by 50% and making them reduce the cooldown of Concussion Blow (Stormhammer) by 5 seconds.

New

[New Epic Enchant]: Demonic Mind - Replaces Demon Armor with Demonic MInd. While active, dealing direct damage with spells reduces the targets healing taken by 10%, stacking up to 3 times. This does not stack with other similar effects. Additionally, your spell critical strike chance is increased by 5% but healing done reduced by 10%. This can not be used together with other bar-changing abilities such as Stances or Forms.

New

[New Epic Enchant]: Frozen Mind - Replaces Frost Armor with Frozen MInd. While active, taking critical physical damage has a chance to make the attacker unable to critically strike for 3 seconds. This effect can only occur once every 15 seconds. Additionally Increases your armor by 200% of your Intellect, but reduces your health by 5%. This can not be used together with other bar-changing abilities such as Stances or Forms.

New

[New Legendary Enchant]: Holy Spirit - Healing with Penance leaves a lingering Holy Spirit on the target, increasing the healing and critical effect chance of your next Holy Shock on the target by 15%, stacking up to 4 times. In addition, effective healing with Holy Light reduces the cooldown of Penance by 3s, and Penance now channels for 1 extra second, shooting an extra volley of light.