View all of our changes in a minimal format.
Sorted in chronological order.
Dungeons & Raids
Lucifrons health in hardmode has been reduced.
Talents & Abilities
Blade Twisting will now work properly in regular melee range.
Trauma will now work properly in regular melee range.
Waylay will now work properly in regular melee range.
Furor no longer grants its bonuses outside of druid shapeshift forms.
Flametongue Rank 6 passive effect now stacks when dual wielding.
World
Auctioneers have been re enabled.
System Changes
Restored intended Glory values for PvP kills in world and battlegrounds.
Dungeons & Raids
Jin'do now curses everyone who enters the bloodpit with Delusions of Jin'do.
Hakkars Corrupted Blood damage has been slightly reduced.
Hakkars Poison Volley and Poison Cloud damage has been reduced.
Golemagg's Faith frequence and effect have been reduced.
Onyxia Warder Fire Nova and Flame Lash damage corrected.
Onyxia Eruption damage corrected in 25 man.
Reduced the healing granted by Gurubashi Blood DrinkerÂ’s Blood Leech in ZulÂ’Gurub.
Reduced the damage of Shadow HunterÂ’s Multi-Shot in ZulÂ’Gurub.
Mystic Enchants
Many Random Enchant tooltips have been updated.
Booming Echoes Random Enchant now grants significantly less cooldown reduction on Frost Shock and Flame Shock.
Talents & Abilities
Hunger for Blood now requires a bleed effect to be on the target.
System Changes
Alterac Valley is now live!
Item Changes
Droprates for Fused Wiring have been increased.
Talents & Abilities
The Piercing Shots talent is now working properly.
System Changes
You may no longer queue more than 5 players at a time for battlegrounds.
General
You may now hold ctrl while allocation stats in order to allocate 50 points at a time.
We added the slash commands /cs and /changespec to switch between your multi-specs
System Changes
When you join a battleground you will be removed from your other battleground ques.
Reputation granted in Warsong Gulch and Arathi Basin have been doubled.
Dungeons & Raids
Corrected an issue where you could get multiple Edge of Madness spawns.
Talents & Abilities
Omen of Clarity is now being consumed by as intended.
Arcane Potency is now being consumed by all spells as intended.
General
Mystic Runes no longer have a cap to how many you can carry.
Agility now provides only 1 ranged attack power per point.
Players may once again obtain Mindfang and Sageclaw weapons from their respective vendors.
Crusader Enchant and Random Enchant procs have been re-enabled.
Talents & Abilities
Furor talent has been temporarily disabled due to a bug.
Deflection (Combat) now also grants 2 expertise per point.
One-Handed Weapon Specialization (Protection Paladin) now also grants an additional 2% threat generated with physical and holy damage.
One-Handed Weapon Specialization (Protection Warrior) now also grants 1% parry per point.
The Sword and Board effect now increases the threat generated by your next Shield Slam by 20%.
Mortal Strike can now proc Bloodsurge and the Bloodsurge effect now also makes your next Slam ability cost no rage and increase its damage by 10%.
The Taste for Blood effect now also increases the damage of Overpower by 10%.
Twin Disciplines now also increases your critical strike chance with holy spell by 1% per point, and increases your holy healing by 1% per point.
The Molten Core effect now also increases the critical strike chance of Shadow Bolt and Soul Fire by 10% per point and reduces the cast time of Shadow Bolt by 10% per point. Also has a 12% proc rate at each rank.
Improved Shadow Bolt now increases the damage done by your Shadow Bolt spell by 3% per point, up from 2%.
Brain Freeze proc now also increases the damage dealt by Fireball by 10%.
Shredding Blows now grants 3% armor penetration per point, up from 1%.
Seal of Command no longer has an internal cooldown.
Sword Specialization (Arms) has its icd reduced to 2 seconds, down from 6.
Windfury Totem now grants 10% melee haste, up from 6%.
Moonfury now increases the damage done by Starfire, Moonfire, and Wrath by 2% per point, down from 3%, and increases the damage done by Starfall by 7/14/20%, down from 10/20/30%.
Frost Brand Weapon slow reduced to 5 seconds.
Crippling Poison slow reduced to 6 seconds.
Titan's Grip now reduces the damage of your Bladestorm ability by 10%.
Shadow Form now provides 10% damage increase, down from 15%.
Deep Wounds now provides 11/22/33 damage, down from 16/32/48.
Summoned demons which require soul shards now also require you to have the Drain Soul ability learned.
Steady Shot ap scaling reduced to 20%.
Armored to the Teeth tooltip changed to reflect that only melee attack power is given.
World
Reduced the armor of mobs in PvE.
Corrected the Ground Tremor spell used by multiple npcs.
Item Changes
The Lawbringer 8 piece set bonus has had its proc chance corrected.
BonereaverÂ’s Edge proc now grants 33% less armor penetration.
Dungeons & Raids
Hakkar is now using all of his abilities as intended.
Hakkar is now stronger if you do not first kill the other priests/priestesses first.
Gurubashi Blood Drinkers now properly use Drain Life.
Hakkari ShadowcasterÂ’s Mana Burn ability now correctly only targetÂ’s players.
Ragnaros and Hakkar now drop additional mystic runes.
Hardmode bosses now drop additional mystic runes.
JeklikÂ’s Terrifying Screech is no longer interuptable.
ArlokkÂ’s Backstab damage has been reduced.
Hardmode bosses in Molten Core now provide the appropriate reputation.
Corrected 10 and 25 man values for some of the creatures in Molten Core.
Trash mobs in 25 man Molten Core are now properly immune to most Crowd Control effects.
Lava SurgerÂ’s Surge ability will now only target players.
MarÂ’li now uses her poison abilities more often now as intended.
Item Changes
Zul'Gurub set pieces are now unique-equipped and require reputation to equip.
Quests
Quests for the Zul'Gurub set pieces are now repeatable.
Dungeons & Raids
Poisoned Fangs from Venoxis should no longer show up as damage dealt by the player.
Talents & Abilities
Spirit weapons now properly increases the damage of your Flametongue weapon effect.
Dungeons & Raids
Mystic Runes from raid boss kills are now looted/shared by the party.
Hot-fixed an issue where Lava Spawns in Molten Core would drop Mystic Runes.
Corrected an issue with Hakkar's corrupted blood mechanic.
Released Zul'gurub
Magmadar's Offspring no longer deal damage with their charge ability.
Corrected an issue where Majordomo Executus' Flamewaker Elites in 25 man Molten Core were tuned as if they were 10 man Flamewaker Elites.
All raid bosses now drop mystic runes for each raid members.
Reduced the amount of gold dropped by creatures and bosses in 10 man instances by 50%.
Mystic Enchants
Improved Inner Fire RE temporarily disabled due to potential exploit.
Divine Aegis RE temporarily disabled due to potential exploit.
Frost Warding RE temporarily disabled due to potential exploit.
Talents & Abilities
Holy Power now gives 20/40/60/80/100% critical damage bonus as intended.
General
Light of Ascension has been re enabled for players.
Talents & Abilities
Owl's Focus pet talent has been temporarily disabled due to a bug and potential exploit.
The Spirit Weapons talent no longer affects Windfury Weapon
Redoubt now grants 7/14/21% block chance, down from 10/20/30.
Endurance (Combat) no longer reduces the cooldown of sprint.
Improved Sprint now grants 30/60 second CD reduction and causes your sprint to make you slow immune for 2/4 seconds.
Blazing Speed now has a 4 second internal cooldown.
Master Conjuror now grants 50/100% bonus combat rating from your warlock stones, up from 25/50%.
Mystic Enchants
The Longevity Random Enchant now provides 1/2/3% cooldown reduction on your Bestial Wrath, Intimidation, and pet special abilities. (Tooltip awaiting change).