Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2016/08/14

Talents & Abilities

Change

Mind Mastery now provides 2/4/6/8/10% spell damage from intellect, down from 3/6/9/12/15%

Change

Improved Tree of Life now provides 4/8/12% healing power from spirit, down from 5/10/15%

Change

Omen of Clarity now costs 2 Ability Essence and 1 Talent Essence.

Change

Lunar Guidance now provides 2/4/6% spell power from intellect, down from 4/8/12%

Change

Improved Moonkin Form now provides 2/4/6% spell damage from spirit, down from 10/20/30%

2016/08/13

Talents & Abilities

Change

Warlock and Mage pets should now receive 30% of your intellect.

Change

Scripted various Reactive State Auras. This includes: Overpower, Riposte, and Counterattack.

Change

Aspect of the Viper now reduces Healing by 50%.

2016/08/12

World

Change

Added Potion of Experience to the Store.

Change

Bloodthirst and Mortal Strike no longer share a cooldown.

Change

'Trueshot Aura' now costs 2 Ability Essence and 1 Talent Essence.

Change

'Piercing Ice' Talent now costs 1 Talent Essence as intended.

Change

Adjusted Hunger Scaling. Hunger should nolonger exceed the size of the bar.

Change

Implemented new Stat Allocation UI.

Change

Implemented initial changes to display Hunter Pet Happiness.

2016/08/11

World

Change

Mace of Unending Life is now a Main Hand weapon again.

2016/08/08

World

Change

Added 'Scroll of Mass Dispel' to the Store.

Change

Greater Blessings were removed from the Character Advancement UI. They are now ranks of regular Blessings.

Change

Added Portal Mastery to Arcane Spells. This will grant you the ability to learn Portals and Teleports from respective Portal trainers.

Change

Added Glory System for PvP Titles.

Change

Scripted pet talents. Should be working as intended.

Change

Fixed Security issue causing Talents to be unlearned periodically

Change

Scripted Pet Stables for Hero Class

Change

Tame Pet now works as intended.

Change

Food is now limited from vendors. (This is a hardcore realm feature)

Change

Warrior abilities now require rage.

Change

Parry is now fully functional.

Change

Rage has been implemented and is ready for testing!

2016/08/06

Talents & Abilities

Change

Base stats have been increased to meet minimum threshold for proper scaling.

2016/08/05

World

Change

Implemented the Gate of Ahn'qiraj

Dungeons & Raids

Change

Implemented various dungeon scripts

2016/07/23

Talents & Abilities

Change

Ability Changes

Change

Rogue

Change

-Slice and Dice now only provides a 20% attack speed increase, down from 40%

Change

Hunter

Change

-Aspect of the Monkey now only provides 2% dodge, down from 18%

Change

-Aspect of the Beast now only provides 5% attack power, down from 10%

Change

Shaman

Change

-Windfury Totem now only provides 6% melee haste, down from 16%

Change

Talent Changes

Change

Paladin

Change

-Judgements of the Pure now only provides a maximum of 5% melee/spell haste, down from 15%

Change

-One-handed Weapon Specialization now only provides a maximum of 3% bonus damage, down from 10%

Change

-Combat Expertise now only provides a maximum of 3% Stamina, 3% Strength and 3 Expertise, down from 6% Stamina, 6% Strength and 6 Expertise.

Change

-Two-handed Weapon Specialization now only provides a maximum of 3% bonus damage, down from 6%

Change

-Vengeance no longer provides a physical damage bonus.

Change

-Sanctified Retribution now only provides a 1% damage bonus, down from 3%

Change

Shaman

Change

-Flurry now only provides a maximum of 10% attack speed, down from 30%

Change

-Unleashed Rage now only provides 5% attack power and 3 expertise, down from 10% attack power and 9 expertise

Change

-Weapon Mastery now only provides a maximum of 3% damage bonus, down from 10%

Change

-Dual Wield Specialization now only provides a maximum of 3% hit chance while dual wielding, down from 6%

Change

-Toughness now only provides a maximum of 5% stamina, down from 10%

Change

-Shamanistic Rage now only provides 15% damage reduction, down from 30%

Change

-Elemental Warding now only provides a maximum of 3% damage reduction, down from 6%

Change

Warrior

Change

-Flurry now only provides a maximum of 10% attack speed, down from 25%

Change

-One-handed Weapon Specialization now only provides a maximum 5% bonus damage, down from 10%

Change

-Strength of Arms now only provides a maximum of 2% Stamina, 2% Strength and 2 Expertise, down from 4% Stamina, 4% Strength and 4 Expertise.

Change

-Blood Frenzy now only provides a maximum of 2% attack speed, down from 10%

Change

-Two-handed Weapon Specialization now only provides a maximum of 3% bonus damage, down from 6%

Change

-Enrage now only provides a maximum of 5% bonus damage, down from 10%

Change

-Wrecking Crew now only provides a maximum of 5% bonus damage, down from 10%

Change

Hunter

Change

-Trueshot Aura now only provides 5% attack power, down from 10%

Change

-Improved Aspect of the monkey now only provides a maximum of 3% dodge, down from 6%

Change

-Aspect Mastery Aspect of the Monkey now only provides 2% damage reduction, down from 5%

Change

-Survival Instincts now only provides a maximum of 2% damage reduction, down from 4%

Change

-Survivalist now only provides a maximum of 5% stamina, down from 10%

Change

Rogue

Change

-Weapon Expertise now only provides a maximum of 4 expertise, down from 10

Change

-Deadened Nerves now only provides a maximum of 3% damage reduction, down from 6%

Change

-Deflection now only provides a maximum of 3% parry, down from 6%

Change

Warlock

Change

-Molten Skin now only provides a maximum of 3% damage reduction, down from 6%

Change

-Demonic Embrace now only provides a maximum of 3% stamina, down from 10%

Change

Mage

Change

-Prismatic Cloak now only provides a maximum of 3% damage reduction, down from 6%