Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/05/29

General

Change

[Build Draft] Beastial Ranger: Improved spell ordering for better flow. Swapped Trick Shots for Deadly Aim and added Aimed Shot. Added new Rare Enchants to improve early level flow and mana management.

Change

[Build Draft] Wind Berserker: Added Rare Mystic Enchants to early levels to account for Epic and Legendaries having higher level requirements. Ordered spells to make more sense and added all 1-handed weapons to suggested weapons.

Change

[Build Draft] Dragoon: Made additional updates to the leveling flow and added a missing strength of earth totem that was designed to be learned with Enhancing Totems talent. You will now also learn Taste for Blood as early as possible.

Change

[Build Draft] Boomer: Added early level mana regeneration talents and rare mystic enchants. Reworked spell learns to flow better. Replaced Travel Form with Blink as it was not usable in dungeons.

Change

[Archimonde] Bloodbath damage reduced by 10% in pvp combat.

Change

[Archimonde] Divine Storm Damage reduced by 10% in pvp combat.

Change

[Archimonde] You now take 5% reduced damage versus players.

Change

[Archimonde] Seal of Command damage reduced by 20% in pvp combat.

New

[Archimonde] Overpower Damage increased by 20% in pvp combat.

New

[Archimonde] Fireblast Damage increased by 5% in pvp combat.

New

[Archimonde] Counterattack Damage reduced by 20% in pvp combat

New

[Archimonde] Fireball Damage reduced by 5% in pvp combat

New

[Archimonde] Mortal Strike Damage reduced by 10% in pvp combat

New

[Archimonde] Seal of command Damage reduced by 20% in pvp combat.

New

[Archimonde] Divine Storm Damage reduced by 10% in pvp combat.

Change

[Build Draft] Steward of Eternity - Adjusted the leveling build to ensure it has tools to smoothly heal groups through dungeons.

Change

[Build Draft] Crimson Champion - Replaced Divine Shield with Pain Suppression in the leveling build.

Change

[Build Draft] Bulwark - Added Seal of Command to the leveling build.

Change

[Archimonde][Pending restart] Corrected the tooltip of Predatory Instincts. Now it correctly states that it increases all damage from critical strikes instead of only melee physical.

Change

[Pending Restart] - [Original 9 Classes] - Fixed an issue where Seal of Command was dealing far too much damage (far more than intended). To supplement this bugfix, their overall damage has been increased by 12%.

Change

[Pending Restart] -- Fixed an issue where Clear Mind was not providing haste with Elemental Clearcasting [Original 9 Classes]

Change

[Pending Restart] - Fixed an issue where Lightning Overload was not affected by the blue REs [Original 9 Classes]

Change

[Archimonde] Orgrimmar and Stormwind Guards will now provide directions to their respective faction Sawmills.

Change

[Requires Launcher Update] Circle of Life, Natural Zeal, Momentum and Chaos Burn Mystic Enchants are now available.

Change

[Archimonde] Icicles from Ice Barrage now deal 10% reduced damage in arena.

Change

[Pending Patch Update] - An embossed glyph case has been added to Nordzdormu's mark of ascension rewards, inside you will receive a random glyph mystic enchantment. This aims to improve their overall circulation. REMINDER: These glyphs and glyph case are only usable and purchasable via the original 9 classes.

Change

[Pending Patch Update & Restart] - One Buildmaster Trophy will now be rewarded for the FIRST TIME you hit level 60 as an original 9 class. This allows for an alternative for getting Buildmaster Trophies rather than having them tied exclusively to build draft. Players who have already hit level 60 will receive this item in their mail.

Change

[Pending Restart] [Archimonde] You now take 10% less damage while in 1v1 arena.

Talents & Abilities

Change

Priest Class: Temporarily disabled Shadow Word: Death while we resolve a bug causing it to one shot the caster. While thematic to the name, this was not great gameplay.

Change

Fixed an issue where Demon Armor could not always be learned from Book of Ascension.

Change

Ice Lance (OG Mage) now deals 10% less damage versus players.

Change

Hurricane Strike now deals 20% reduced damage versus players.

Change

[Pending Restart] You now take 100% increased damage versus players while Mana-forged Barrier is active.

World

Change

Hakkar's Offering cache was missing. It will be back in the proper place next restart.

Dungeons & Raids

Change

[Pending Restart] [Sunken Temple] Fixed an issue that prevented Shade of Eranikus from becoming attackable after Hazzas and Morphaz are defeated.

Mystic Enchants

Change

[Fingers of Stone] Increased the duration of the Fingers of Stone buff from 3 seconds to 6 seconds. This will make the enchant much more usable in Boomer Build draft and overall without needed weakauras or pro gamer reflexes.

Change

[Archimonde] [Pending Restart] Fingers of Death now properly explains how the [Mindblast!] buff is obtained - It's gained as an additional buff when [Mind Freeze] is procced, consuming either of these will remove the other one aswell.

2023/05/28

General

New

[Archimonde] Battleground Experience has been increased by 25%

New

[Archimonde] Battleground Experience buff has been increased from 3% per stack to 5%. This aims to make the benefit from potion of experience more comparable to the benefit in dungeons and open world.

Change

[Build Draft] Tainted Thunder Bear Improved spell selection. Adjusted Enchant learn levels to be granted earlier where possible and added Anger Management and Precision Rare Enchant for a smoother early game flow.

Change

[Build Draft] Thunderbear - Added Anger Management and Precision Rare Enchants to improve pacing at early levels.

Change

[Build Draft] Fixed an error where Shadowbear did not have drain soul.

Change

[Build Draft] Eldritch Knight - Improved leveling flow and added Emanating Light into the max level PvE version.

Change

[Build Draft] We will continue improving Build Draft Builds that have their power more weighted towards talents and abilities that require a high level and adding in Rare Mystic Enchants to improve their power and leveling flow!

Change

[Build Draft] Blood Drinker - Replaced Backstab with Sinister Strike as intended and improved talent selection. Added Rare Mystic Enchants to early levels to improve the pacing as most of the build's enchants have higher level requirements.

Change

[Build Draft] Plague Bear - Overall improvements to leveling flow and tanking ability.

Change

[Build Draft] Ascendant - Added additional mana regeneration spells and talents to improve early game mana management. Added Rare Mystic Enchants to early levels to improve the pacing as most of the build's enchants have higher level requirements.

Change

[Build Draft] Searing Blades - Improved early level mana regeneration. Reordered talent learns for smoother progression. Added Rare Mystic Enchants to early levels to improve the pacing as most of the build's enchants have higher level requirements.

Change

[Build Draft] Hellcat - Improved leveling flow. Replaced Demonic Mind with Fiery Charge Enchant. Added Vitality for early game energy regen and Wizard's Claw and Dreamstate for mana management.

Change

[Build Draft] Locust Ranger - Added Tame Beast to the leveling build. Changed the sort order of learned abilities and talents for smoother progression. Added Rare Mystic Enchants to help with early game mana regeneration and damage to account for this build requiring higher level spells and talents.

Change

[Build Draft] Dragoon - Added an early heal spell and added Slam to the build. Added Rare Mystic Enchants to early levels to improve the pacing as most of the build's enchants have higher level requirements.

Change

[Build Draft] Frozen Titan- Added more early level mana regeneration options! Added Wizard's Sinister Strike to ensure smoother mana management.

Change

[Build Draft] Storm Giant - Added additional mana regeneration spells and talents. Adjusted spell learns and Enchant learns to make more sense. Added Wizard’s Thunder Clap and Precision to help with early game damage and mana management.

Change

[Build Draft] Grove Ranger - Improved early game mana regeneration talents. Added Dreamstate and Wizard’s Arcane Shot to ensure a smooth gameplay flow and mana management.

Change

[Build Draft] Tidecaller - Improved learn order of spells and talents. Added Rare Mystic Enchants to early levels to improve mana management and account for the build's enchants having higher level requirements.

New

[Requires Launcher Update] Added more information to the challenge failure indicators on the world map.

Change

Increased the damage that the original 9 classes deal against monsters by approximately 18 to 20% in instances while at max level. This buff is meant to bring up their overall performance and increase the overall viability to perform inside of content.

Change

Fixed an issue where Mauradon and Scarlet Monastery would take you to the wrong entrance.

Change

Fixed an issue where Heroic (and mythic when it releases) was not dropping loot in some lower level heroic and mythic dungeons.

Change

[AddOn: VuhDo] Fixed extreme framerate issue

Change

[Build Draft Thunderbear] 60 PvE build removed Leader of the Pack in exchange for Lightning Shield as intended.

Change

[Pending Patch Update] - Polished the New Glyph Mystic Scrolls for the Original 9 Classes, adding icons, tooltips and correcting their enchant status on the items they're enchanted onto.

Talents & Abilities

Change

[Build Draft] [Blademaster] Adjusted a few talents in the max level PvE version of this build to be slightly less offensive and more tanky.

Change

[Build Draft] [Demoniac] Added the Battlemage talent at levels 17-19 in order to help this build sustain mana while leveling.

Change

[Archimonde] Fixed an issue where Retribution Aura for the Trial Classes had far more SP scaling than intended. It now scales from 3.3% of your Spell damage.

Change

[Build Draft Blood Drinker] Fixed an issue where Blood Drinker was teaching Backstab instead of Sinister Strike. If this is your active build, opening up Hero Architect will update your build!

Mystic Enchants

Change

[Pending restart] Storm of Sword now increases the damage of Slam by less in PvP than PvE, fixing an issue where it was far too bursty against players.

Change

[Archimonde] Glyphs will be temporarily disabled whilst we fix some issues and outlier behaviour with them!

Change

Fixed an issue where Battle Charge from Battle Fervor could incorrectly target players when the tooltip specified creatures. Charge still remains usable against players while this Legendary is equipped.

2023/05/27

General

Change

[Pending Restart] - Fixed an issue where Travel Form (Original 9 Classes) - Was not increasing movement speed.

Change

[Pending Restart] - Taunts on Original 9 Classes can no longer miss. (This is due to a change where we had increased the hit chance requirement from taunts from 8 to 14% with the hybrid update but also made taunts unable to miss).

Change

[Pending Restart] - Reworked the item level algorhythm for deciding what loot you should get from your Callboard Cache and Legion Invasions. If you were too high of an item level and were placed into the next tier for loot, your box would not grant loot, this issue has been fixed.

Change

[Pending Restart] Divine Judgement from Divine Purpose now increases Penance damage by 25% per stack versus players, changed from 75%.

Change

[Build Draft Marksman] Fixed an issue where the PvP version did not learn Aimed Shot. You can swap between PvE and PvP builds to fix active builds.

New

[Requires Restart] Warlock armors are now persistant through death

New

[Requires Restart] Mage armors are now persistant through death

New

Taunts can no longer miss

New

[Requires Restart] Warrior stances are now persistant through death

Change

[Build Draft Plague Bear] Fixed an issue where the Plague Bearer Legendary Enchant was not being applied in PvE build. You can swap between PvP and PvE to fix active builds.

Change

[Requires Launcher Update] Fixed an issue where the Shieldsmasher Mystic Enchant wasn't visible.

Change

[Archimonde] You no longer heal for 15% less while in High-Risk.

Change

[BladedancerBuild Draft] 60 PvE: Removed Sprint and Added Killing Spree as intended to be used with the Massaccre Epic Enchant. Swap between PvP and PvE to update your build.

Change

[Locust Ranger Build Draft] 60 PvE: corrected issue where it had 4 Mystic Enchants, causing it to fail to apply any enchants. Swap between PvP and PvE builds to update active builds.

Change

[Bulwark Build Draft] 60 PvE version fixed to include Drain Soul and added missing stacks of rare mystic enchants. Cycle between PvP and PvE build to fix active builds.

Change

[Stormhammer Build Draft] Swapped Last Stand for Concussive Blow in the End-Game PvP build as this was a required spell. You can swap between PvE and PvP builds to update if you have this build active.

Change

[Thunderbear Build Draft] Fixed an issue where the max level PvE build did not Drain Soul. You can switch to the PvP build, then back to the PvE build to fix already active builds!

Change

Enabled Resolute Gamemode

Change

Rogues will now properly learn Pick Lock at level 16.

Change

[Requires Restart] Fixed an problem where players would end up with the wrong riding skill.

Change

[Requires Restart] Fixed an issue where enchants would be removed from items bought from the Auctionhouse.

Change

[Requires Restart] Fixed all Woodcutting spawns in Highrisk. They were not spawned properly.

Change

Fixed an issue where Woodcutting was not on the Book of Artisans

Talents & Abilities

Change

Fixed an issue where Frozen Orb rank 2 would not deal damage for the whole duration.

Change

[Pending Restart] Fixed an issue where using Gloomblade would remove Metamorphosis.

Change

[Pending Restart] Fixed an issue where using Angelic Feather would remove Tree of Life.

World

Change

[High Risk] Fixed an issue where High-Risk material events were not set to always on. High-Risk materials will drop at these locations next restart.

Mystic Enchants

Change

[Power of Omens] Fixed an issue where Sunder could not trigger the effects.

Change

[Cryotherapist] Spirit Frost no longer requires critical hits to proc. This will further enhance the early game healing potential while leveling. (Pending Restart)

Change

[Cryotherapist] Added baseline healing to Cryotherapy heal over time. This will ensure you have effective healing at low levels before your Frostbolt damage starts really scaling. This will be very noticable at lower levels and less noticable at max level.

Change

Fixed an issue where casting instant Shadow Bolts while in Corrupted Bear Form would take you out of form.