
View all of our changes in a minimal format.
Sorted in chronological order.
General
Mending Mist now prioritizes: Allies without any rank of Mending Mist, lowest HP% first. Then: Allies already affected, lowest HP% first, only to fill remaining slots.
Talents & Abilities
[Darkmoon] [Dawnrise] - New Spell Power held-in-off-hand enchants are available. Enchant Held in Off-Hand: Spell Power grants 60 Spell Power.
[Pending Restart] [Darkmoon] - Titan's Grip now reduces Magic damage and healing done by 10% while a staff is equipped in your main hand.
[Pending Restart] [Darkmoon] [Dawnrise] - Master of Ghouls now also causes your Ghoul to grant you 5% increased Strength and reduces your damage taken by 5%.
[Pending Restart] [Darkmoon] [Dawnrise] - Soul link now works with Raise Dead's Ghoul.
[Pending Restart] [Darkmoon] [Dawnrise] - Crimson Ward now reduces Vampiric Blood’s cooldown by 2 seconds, up from 1 second.
[Pending Restart] [Darkmoon] [Dawnrise] - Unholy Commander now also reduces Summon Gargoyle’s cooldown by 60 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Saronite Phalanx’s damage bonus has been increased to 50%, up from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Runic Maelstrom now causes your next Scourge Strike, Heart Strike, or Frost Strike to deal 50% increased damage, up from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Invocation now reduces damage taken by 35%, up from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Clad in Frost now reduces all damage taken by 12%, up from 8%. While active, Frost spell casts reduce Ice Barrier’s remaining cooldown by 1 second.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Aegis Overdrive]: Activating Mana Shield triggers your highest known rank of Arcane Explosion. When Mana Shield expires naturally, it triggers Arcane Explosion again.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Skeleton King]: While in Frost Presence, Death Pact restores all charges of your active Bone Shield and increases your maximum Health by 15% while Bone Shield remains active.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Revengeful Sentinel]: Shield Slam increases the damage of your next Revenge by 20%. Revenge cast this way reduces Shield Wall’s cooldown by 5 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Authority]: Execution Sentence’s periodic damage increases the damage the target takes from your next Shield of Righteousness by 10% per stack. Consuming these stacks grants 3% damage reduction per stack consumed. Casting Shield of Righteousness has a 20% chance to reset Execution Sentence’s cooldown.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Icy Onslaught]: Icy Touch against a target afflicted by your Blood Plague empowers your next Rune Strike. Rune Strike deals 100% increased damage and reduces all damage you take by 8% for 6 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Consuming a stack of Dark Arrows now restores 2% of your maximum Mana.
[Pending Restart] [Darkmoon] [Dawnrise] - Piercing Shots now causes critical Hunter shots to deal 13%/27%/40% of their damage over 8 seconds, up from 10%/20%/30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Big Game Shot's weapon damage has been increased by 25% across all ranks.
[Pending Restart] [Darkmoon] [Dawnrise] - Compound Shot's weapon-damage contribution has been increased by 50%. It now deals 75% base weapon damage plus 40% per combo point, for 115% to 275% weapon damage.
[Pending Restart] [Darkmoon] [Dawnrise] - Fixed a bug causing Steady Shot's Classless ranks and transforms to use incorrect weapon-damage scaling. Steady Shot now scales from 75% to 110% by rank and deals 100% weapon damage at level 60; its active mixed-school transforms now scale from 50% to 70%.
[Pending Restart] [Darkmoon] [Dawnrise] - Aimed Shot now deals 150% weapon damage, up from 100%. Its active mixed-school transforms now deal 100% weapon damage, up from 65%.
[Pending Restart] [Darkmoon] - A new Legendary Talent and Talent Card is now available! [Clean Pass]: Glaive Toss consumes your Piercing Shots bleed to deal its full damage, increased by 100%.
[Pending Restart] [Darkmoon] [Dawnrise] - Mortal Arms now converts 7% of Strength into Armor Penetration per stack, up from 4%.
[Pending Restart] [Darkmoon] [Dawnrise] - Titanic Strike now deals up to 210% combined weapon damage, up from 180%.
[Pending Restart] [Darkmoon] [Dawnrise] - Judge, Jury, Executioner now causes the next Execute to ignore 100% of the target's armor.
[Pending Restart] [Darkmoon] [Dawnrise] - Shadow Crash's Spell Power and Attack Power scaling have been doubled.
[Pending Restart] [Darkmoon] [Dawnrise] - Heavyweight now increases the damage and critical strike chance of the next Mortal Strike by 33%, up from 20%, and its Thunder Clap strike now deals 250% weapon damage, up from 150%.
[Pending Restart] [Darkmoon] [Dawnrise] - Battle Fatigue now increases Physical damage taken from the caster by 8%, up from 5%.
[Pending Restart] [Darkmoon] [Dawnrise] - Deadly Bite now causes Mongoose Bite, Counterattack, and Savage Blade to apply a bleed equal to 40% of the triggering damage, up from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Windfury Weapon's internal cooldown has been reduced by 33%.
[Pending Restart] [Darkmoon] [Dawnrise] - Martial Crescendo now stacks up to 5 times and increases attack speed by 6% per stack.
[Pending Restart] [Darkmoon] [Dawnrise] - Tools of War now stacks up to 5 times and increases Physical damage dealt by 3% per stack.
[Pending Restart] [Darkmoon] [Dawnrise] - Crushing Impact now increases damage taken from the caster by 10%, up from 5%.
[Pending Restart] [Darkmoon] [Dawnrise] - Spellstorm now grants an additional 80% chance to trigger Brain Freeze and Missile Barrage, up from 70%.
[Pending Restart] [Darkmoon] [Dawnrise] - Evoker now increases damage by 4% and critical strike chance by 2% per stack, up from 2% and 1% respectively.
[Pending Restart] [Darkmoon] [Dawnrise] - Impending Doom now increases the next five periodic Shadow damage hits by 25%, up from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Lava Surge now gives Flame Shock periodic damage a 15% chance to reset Lava Burst's cooldown, up from 10%.
[Pending Restart] [Darkmoon] [Dawnrise] - Power Overwhelming now reduces Arcane Power and Presence of Mind's cooldowns by 1.5 seconds per qualifying direct-damage event, up from 1 second.
[Pending Restart] [Darkmoon] [Dawnrise] - Spell Slinger's damaging proc now deals 20% more damage.
[Pending Restart] [Darkmoon] [Dawnrise] - Spell Slinger now gives Arcane Burst 45% Spell Power and 30% Attack Power scaling, up from 35% and 25% respectively.
[Pending Restart] [Darkmoon] [Dawnrise] - Rapid Shatter now increases the damage of the next Mage spell cast after Frostbolt by 45%, up from 35%.
[Pending Restart] [Darkmoon] [Dawnrise] - Inevitable Decimation now reduces Soul Fire's cast time and global cooldown by 50%, up from 40%.
[Pending Restart] [Darkmoon] [Dawnrise] - Controlled Chaos now causes cast-time spells to reduce Chaos Bolt's cooldown by 2 seconds, up from 1.5 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Agonizing Coil now gives Drain Life and Drain Soul periodic damage a 25% chance to reduce Death Coil's cooldown, up from 18%.
[Pending Restart] [Darkmoon] [Dawnrise] - Afflicted Soul now consumes 12 stacks, down from 15, to apply Ruptured Soul. Ruptured Soul's 25% payoff is unchanged.
[Pending Restart] [Darkmoon] [Dawnrise] - Touch of Elune now also increases the damage and critical strike chance of Wrath, Starfire, and Starsurge by 15%.
[Pending Restart] [Darkmoon] [Dawnrise] - Divine Prophet: Divine Wrath now increases the damage of your next Smite or Holy Fire by 25% per stack, up from 15%.
[Pending Restart] [Darkmoon] [Dawnrise] - Psychic Influence now also increases damage taken from Devouring Plague.
[Pending Restart] [Darkmoon] [Dawnrise] - Thunder Swarm's additional tick damage and scaling have been increased by 50%.
[Pending Restart] [Darkmoon] [Dawnrise] - Arcane Motes now increases the damage of Starfire and Moonfire by 10%, up from 6%.
[Pending Restart] [Darkmoon] [Dawnrise] - Glacial Light's cooldown reduction has been increased to 7 seconds, up from 4 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Stay Frosty now increases the chance to trigger Fingers of Frost by 3% per stack, up from 2%.
[Pending Restart] [Darkmoon] [Dawnrise] - Eclipse Bomber now increases Lunar Flames potency to 10% and Solar Flames potency to 15%, up from 6% and 10% respectively.
[Pending Restart] [Darkmoon] [Dawnrise] - Precision Impact's proc chance has been doubled.
[Pending Restart] [Darkmoon] [Dawnrise] - Frozen Chaos now also increases Chaos Bolt damage by 15%.
[Pending Restart] [Darkmoon] [Dawnrise] - Destructive Bargain now increases Mana costs by 70% per stack, down from 90%.
[Pending Restart] [Darkmoon] [Dawnrise] - Gul'dan's Chosen now lasts 10 seconds, up from 8 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Controlled Burn now causes Chaos Bolt to extend Immolate by 6 seconds, up from 5 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Wrath of the Plague's damaging effect now ticks 2 additional times.
[Pending Restart] [Darkmoon] [Dawnrise] - Endless Agony now increases Curse of Agony and Curse of Doom damage by 10% per stack, stacking up to 25 times, for 6 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Fixed a bug where mechanics that are supposed to trigger from physical abilities would not trigger from the newly interoduced physical + magic school abilities. (Talents such as Art of War, Vengeace etc.)
General
Auctioneer Yerg is now available in Graysky - Pale Reach
Corruption - Cultist - now deals 13% increased damage with all spells and abilities in PvE.
Godblade - Cultist - now deals 9% increased damage with all spells and abilities in PvE.
[Pending Restart] [Tinker] Clockwork Guardians will now be redirected by your Scrap Shot, just like Sentry Turret is.
[Pending Restart] [Bloodmage] Fixed an issue where only one instance of Rotclaw could be applied at a time if multiple Eternals were trying at the same time.
[Runemaster] Mind Wrath - has been buffed as a switch node with Battle Engravings. It now affects 2 targets up from 1.
[Runemaster] Swapped Mind Over Matter in the Class Tree with Battle Engravings in the Talent Tree, meaning all Runemasters can now take Battle Engravings.
[Pending Restart] [Runemaster] Leyline Adjustment no longer breaks stealth when cast.
Raised the max instance cap from 5 to 10. This will allow you to do "World Boss Tours" and still raid directly after.
Raised the max instance cap from 5 to 10. This will allow you to do "World Boss Tours" and still raid directly after.
[Pending Restart] - Aeon of Protection now stacks when you heal the same target, but is capped to the target's max health * 20%.
[Pending Restart] - Aeon of Protection now stacks when you heal the same target, but is capped to the target's health * 20%.
[Chronomancer] Chronicler reimplemented. It now reads: "Each cast of Fortify Timeline will now extend Accelerated Recovery by an additional 5 seconds, and the maximum length that Fortify Timeline can extend Accelerated Recovery by is increased by 15 seconds."
[Chronomancer] Fortify Timeline can now extend Accelerated Recovery by a maximum of 15 seconds baseline.
Geomany - Primalist now deals 6% increased damage in PvE with all spells and abilitie.
Draconic Pyromacner now deals 10% increased damage in PvE with all spells and abilities.
War - Knight of Xoroth - now deals 9% increased damage with all spells and abilities in PvE.
Hellfire - Knight of Xoroth - now deals 8% increased damage with all spells and abilities in PvE.
Rot - Venomancer - now deals 12% increased damage with all spells and abilities in PvE. This has been active with ZG launch.
Stalking - Venomaner - now deals 21% increased damage with all spells and abilities in PvE. This has been active with ZG launch.
Piety - Sun Cleric - now deals 6% increased damage with all spells and abilities in PvE.
Riftblade - Runemaster - now deals 7.5% increased damage with all spells and abilities in PvE.
Slayer - Felsworn - now deals 9% increased damage with all spells and abilities in PvE.
Ranger - Brigand - now deals 21.5% increased damage with all spells and abilities in PvE.
Bloodmage - Sanguine - now deals 14% increased damage with all spells and abilities in PvE.
Stormbringer - Maelstrom - now deals 11% increased damage with all spells and abilities in PvE.
Stormbringer - Lightning - now deals 13% increased damage with all spells and abilities in PvE.
[Pending Restart] - Hellforge Forgemaster now increases your chance to Block Fierce Blows by 50% in addition to increasing your Block Value 30%.
[Pending Restart] - Weaver Form in Rot Venomancer now has a 15% chance to trigger its mana restoration effect up from 5%.
[Darkmoon] - Blessed Resilience now has a 18 second internal cooldown.
[Pending Restart] [Darkmoon] [Dawnrise] - Fixed a bug that allowed Ebon Plaguebringer and Crypt Fever to stack between multiple players, causing unintended multiplicative damage bonuses.
General
Aeon of Resilience Spread has been increased from 8 yards to 20 yards.
Fixed a bug with the recent change to Accelerated Recovery where it was not rapidly applying when it was first applied and keeping that timer always. Here's how it ticks: First 3 ticks are 1s - Next 2 Ticks are 1.5 seconds - Next 4 ticks are 2 seconds and all further ticks are 3 seconds long.
Increased the healing throughput in PvE for Vizier by 20%.
Fixed a bug where Aeon of Resilience was spreading the Accelerated Recovery to all nearby allies instead of 1 nearby allies.
[Pending Restart] - Asteroid Belt has been doubled in scaling.
[Pending Restart] - Infernal Bulwark now further absorbs damage by 20% up from 15%.
[Pending Restart] - Celestial Guard has been increased to 15% damage reduction and mana return up from 10%.