
View all of our changes in a minimal format.
Sorted in chronological order.
General
Majordomo's Inferno Aegis now "accumulates" the damage and deals it over 4 seconds, like ignite, instead of all at once, giving more counter play to this mechanic.
Majordomo's Inferno Aegis now "accumulates" the damage and deals it over 4 seconds, like ignite, instead of all at once, giving more counter play to this mechanic.
[Pending Restart] - Knight of Xoroth - Darkrider Talent now increases your spell penetration by 1.25 per level, 75 at max level.
[Starcaller] Increased the base damage of Unleashed Wisp by 180 and its spell power scaling by 11%
[Pending Restart] - [Moon Guard] - Shrouded Stars - in addition to its previous effects, now causes you to stagger 30% of all magic damage, taking 3% of the initial damage taken over 10 seconds.
[Pending Restart] - Lucifron is now nearly as vulnerable to Arcane Damage as he is to Holy damage, resulting in an increase of over 15% to all Arcane Damage done on that fight.
[Pending Restart] - Basalthane is now nearly as vulnerable to Arcane Damage as he is to frost damage, resulting in an increase of over 10% to all Arcane Damage done on that fight.
[Pending Restart] - Moon Guard now additionally increases your Health equal to 10% of your Maximum Mana.
[Pending Restart] - [Moon Guard] - Moonstone Hilt now increases your Block Value by 25/50% up from 15/30%.
[Starcaller] - Warden - Astral Blessing - Level 40 Passive now causes mana gains to no longer generate threat. This was causing Starcallers to generate an asymmetrical amount of threat.
[Starcaller] - Moon Priest- Moon Gazing - Level 40 Passive now causes mana gains to no longer generate threat. This was causing Starcallers to generate an asymmetrical amount of threat.
[Starcaller] - Sentinel - Astral Archer - Level 20 Passive now causes mana gains to no longer generate threat. This was causing Starcallers to generate an asymmetrical amount of threat.
[Starcaller] Increased the scaling of Scattered Stars by 5%
[Starcaller] Increased the damage of Starsweep Rank 7 from 176 to 229.
[Starcaller] Increased the damage of Starsweep Rank 6 from 110 to 143.
[Starcaller] Increased the damage of Starsweep Rank 5 from 103 to 134.
[Starcaller] Increased the damage of Starsweep Rank 4 from 72 to 94.
[Starcaller] Increased the damage of Starsweep Rank 3 from 58 to 76.
[Starcaller] Increased the damage of Starsweep Rank 2 from 44 to 57.
[Starcaller] Increased the damage of Starsweep Rank 1 from 32 to 42.
[Starcaller] Mooncharged Blades now reads "Critical strikes with Starsunder or Starsweep now guarantees you to parry the next attack. In addition, your spells cost 30% less mana."
[Starcaller] Vengeful Inspiration now gives 30% attack speed up from 10%
[Starcaller] Starbound is now doubled while below 50% health instead of 20%.
[Starcaller] Ishnu'alah now also reduces the cast time of Huntress Shot and Moon Arrow by 10%.
[Starcaller] Tyrande's Guidance now also works with Lunar Lance.
[Starcaller] Increased the base damage of Starfire triggered through Lo'sho Amplification by 30% and its scaling by 12%.
[Starcaller] Increased the base damage of Second Moon by 200.
[Starcaller] Starcall Rank 5 damage increased from 342-392 to 478-548.
[Starcaller] Starcall Rank 4 damage increased from 267-286 to 373-400.
[Starcaller] Starcall Rank 3 damage increased from 204-218 to 285-305.
[Starcaller] Starcall Rank 2 damage increased from 165-184 to 231-258.
[Starcaller] Starcall Rank 1 damage increased from 91-105 to 127-147.
[Starcaller] Lunar Splinters has been reworked and now has Burning synergy
[Starcaller] Hunter's Sight now gives you a chance to consume no mana with your next Huntress Shot and increase its damage by 25%
[Starcaller] Enduring Hunt now also increases the damage dealt by Huntress Shot and Trueshot
[Starcaller] Starcrash increased from 10/20% to 15/30%.
[Starcaller] Sentinel's Focus increased to 50% chance up from 20%.
[Starcaller] Sentinel Glaive mana scaling increased by 10%.
[Starcaller] Sentinel Glaive base Arcane damage increased from 53-61 to 105-122.
[Starcaller] Reduced the cooldown of Bonds of Justice to 30 sec from 40 sec.
[Starcaller] Stellar Amplification now also resets the cooldown of Astral Blade
[Starcaller] Fury of the Stars values increased to 15/30% up from 10/20% and now also works with Starsunder and Warden's Blade
General
[Pending Restart] - Glyph of Impact is now available - you can now spread your Pyroblast, Living Bomb and Ignite to nearby targets when you use Fire Blast with an Impact Proc active.
Atonement now heals for 60% more inside of PvE content.
[Pending Restart] - A Brand New Legendary Mystic Enchantment is available: Seed of Life - Rejuvenation and Regrowth plant a seed of life in the target, gaining stacks with each time they heal. Seed of Life heals for (14*0.02SP) * stacks at level 60 per second. Once you reach 8 stacks the seed is consumed, blooming, and healing up to 3 nearby allies for 225 + 25% nature spell power.
Fixed a bug where Decomposition was not correctly benefitting from Haste, gaining the bonus ticks. Every 1s of duration added to this spell's duration (4.4% haste ~) will add another tick to the end.
[Pending Restart][Sun Cleric] Vow of Light healing from damage/healing taken reduced from 20% to 10%. This effect is buffed back to 20% in the Piety and the Valkyrie Tree.
[Pending Restart][Sun Cleric] Sun-Touched Armor no longer increases your Stamina by 15%. Instead, it grants you health equal to the armor value provided by your shield.
[Pending Restart][Sun Cleric] Shining Shield duration increased from 8 sec to 1 minute.
[Pending Restart] [Reaper] Fixed an issue where you could stack multiple different Deathwinds if you used them at different ranks.
[Pending Restart] [Darkmoon] [Dawnrise] - Fixed a bug that could make Raise Dead uncastable after its ghoul died. You can now summon another ghoul without waiting for the corpse to despawn.
[Pending Restart] [Darkmoon] [Dawnrise] - Raise Dead now has a 10-second cast time and no cooldown.
[Pending Restart] [Witch Hunter] Fixed an issue where Low Dawn was not adequately reducing the time between ticks, resulting in a loss of overall ticks. The intended function is that it stays at 6 ticks but that happens in 1s with the talent instead of 1.5s without it.
[Pending Restart] - Moon Guard now additionally increases your Health equal to 10% of your Maximum Mana.
[Pending Restart] [Witch Doctor] Fixed an issue where Sen'jin's Swiftness was reducing the cooldown of Mojo: Jungle Thistle as well. This was an unintended interaction.
[Pending Restart] [Witch Doctor] Fixed an issue where if Mojo Madness was gained mid-cast, the spell would consume the charge upon cast completion, even though it did not benefit from it.
[Pending Restart] [Witch Doctor] Mojo Cauldron now has a 5 minute cooldown.
Fixed a bug where a spell called Burning Demeanor could trigger while Flameweaving.
[Pending Restart] - Kael's Command now heals for 989 ~ from 484 per tick and the healing spell coefficient for Kael's Command has been increased to 0.728 per tick from 0.35. This will now be worthy of its 2 minute cooldown.
[Pending Restart] - [Primalist] - Fixed a bug where Tank's "Snap Threat" was not working for Mountain King. Many tanks have a massive boost in threat the moment they get in combat with a mob, this was not working for Mountain King.
[Pending Restart] - [Bloodmage] - Eternal Curse now grants 95% threat up from 80%, plus an additional 50% threat from spells that cost health.
[Pending Restart] - [Reaper] - Dominion now grants 85% threat up from 70%, plus an additional 85% Frost and Shadow threat up from 70%.
[Pending Restart] - [Primalist] - Heart of the Mountain now grants 150% threat up from 125%.
[Pending Restart] - [Witch Hunter] - Night's Watch now grants 210% threat up from 175%, plus an additional 75% threat from all non-Holy schools.
[Pending Restart] - [Sun Cleric] - Sol Invictus now grants 85% threat up from 70%, plus an additional 90% Holy and Fire threat up from 75%.
[Pending Restart] - [Starcaller] - Lunar Authority now grants 120% threat up from 100%, plus an additional 120% Arcane threat up from 100%.
[Pending Restart] - [Knight of Xoroth] - Demonic Power now grants 180% threat up from 150%, plus an additional 50% Fire threat.
[Pending Restart] - [Templar] - Divine Stand now grants 180% Holy threat up from 150%, and 135% threat from all other schools up from 115%.
[Pending Restart] - [Guardian] - Footman's Calling now grants 180% Physical threat up from 150%.
[Pending Restart] - [Felsworn] - Agonizing Presence now grants 150% threat up from 125%.
[Pending Restart] - [Venomancer] - Beetle Form now grants 140% threat up from 120%, plus an additional 60% Nature threat up from 50%.
[Pending Restart] - [Cultist] - Twilight Domain now grants 180% threat up from 150%, plus an additional 180% Shadow threat up from 150%.
[Pending Restart] [Pyromancer] Fixed an issue where after 60 seconds of the Phoenix being alive, Kael's Command would no longer function.
[Pending Restart] - Basalthane is now nearly as vulnerable to Arcane Damage as he is to frost damage, resulting in an increase of over 10% to all Arcane Damage done on that fight.
[Pending Restart] - Fixed a bug where Champion of the Sun was gaining double the benefit from your level 50 passive in Sun Cleric without being mentioned in the tooltip. However, this spell has been buffed to be 100% baseline, the same behavior as it was pre-bug-fix (pending patch).
Developer's Note: This brings the chance to Trigger Fired Up to 70% with Roasted Alive. The same as if you had both talents and fixes the unintentional behavior.
[Pending Restart][Pyromancer] Roasted Alive now causes increases the chance to trigger Fired Up by 30%, up from 20%.
[Pending Restart][Pyromancer] Fired Up now has a base 40% chance to trigger, up from 30%.
[Pending Restart][Pyromancer] Fixed an issue where Heat Wave was unintentionally giving Fired Up an additional 20% chance to trigger.
[Cultist] - Wrath of the Black Empire spell power scaling has been increased by 20%.
Netherstrike now generates 20 insanity up from 10.
[Cultist] - Void Shield spell power scaling has been increased to 200% of your spell damage up from 60% of your healing power.
[Cultist] - The Dreadnought Cultist capstone row has been repathed
[Cultist] - Embodiment of Y’shaarj now also causes Dreadnought’s absorb effect to ignore 25% of damage taken
[Cultist] - Inner Darkness has been swapped with Deep Secrets.
[Cultist] - Void Tolerance has been reworked and now gives you 100% increased chance to critically block after casting Abyssal Ward
[Cultist] - Strength of the Sha now also gives spell damage as a percentage of Intellect and now grants 10% of your Intellect as spell hit rating instead of 6%.
[Cultist] - Eldritch Bastion now also gives a 5/10% chance on Shadow Damage dealt to reset the cooldown fo Twilight Shieldtoss
[Cultist] - Boon of Y’shaarj now also grants health equal to 400% of your intellect.
[Cultist] - Increased the damage scaling of Tentacles of Y’shaarj by 40%.
[Cultist] - Crushing Dissonance now has a 3 sec duration up from 2 sec.
[Cultist] - Worrisome Idol - Fixed a bug where the mana regeneration was scaling with your spell power. As a result, the mana regeneration was extremely low. It now gives 10% of your missing mana every 10 sec up from 1%
[Cultist] - Inner Darkness swapped with Deep Secrets
[Cultist] - Void-Enhanced Shield value increased to 25/50% up from 20/40%.
[Cultist] - Eldritch Entities swapped with Shadowy Symbiosis
[Cultist] - Entropic Retaliation now also increases your dodge chance per stack and has been swapped with Malignant Armor.
[Cultist] - Inner Darkness now grants Abyssal Ward an additional charge with reduced cooldown.
[Cultist] - Embrace the Void (Corruption Spec Tree) renamed to Teachings of Cho’gall.
[Cultist] - Swapped the positions of Twisted Seal and Lost in the Void
[Cultist] - General of Y’shaarj now also works with damage dealt by your Tentacles