
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Doctor] Bethekk's Cunning now triggers off all ranged attacks instead of just Shadow Glaive
[Witch Doctor] Added Bloodcursed Glaive talent to the Shadowhunting tree
[Witch Doctor] Increased RAP the scaling of Hexing Shots by 9% and the base damage at level 60 by 54
[Witch Doctor] Increased the RAP scaling on the mana regenerated through Bethekk's Cunning by 10%
[Guardian] King's Valor has been reworked and is now baseline and learned at level 40
[Guardian] Added a switch node to Hero's Journey in the Gladiator tree
[Necromancer] Underking now resets the cooldown of Tomb King
[Necromancer] Crypt Keeper is no longer an active, and is instead an in-combat transform of Animate: Zombies with Unholy Command synergy
[Necromancer] Blight now has scaling
[Necromancer] Ritual of the Damned is now a channel with progressive cooldown reduction and allows the use of Raise, Animate and Command spells during the channel. Now generates Runic Power instead of reducing damage taken
[Necromancer] Increased the base damage of Plague Mastery by 98
[General] Gnomes can now be Witch Hunters
[General] Tauren can now be Runemasters
[Runemaster] Unleash Runes removed
[Runemaster] Inscribed Runes removed
[Runemaster] Spellslinger renamed to Glyphic
[Runemaster] Runic Familiar remains in the Engravement talent tree, and functions similarly to an overhauled Searing Totem
[Runemaster] Conjuration reworked to Engravement- a dual wielding agility bruiser
[Runemaster] Riftblade now uses 2H weapons
[Runemaster] Riftblade Runestone Combinations removed- and iterative changes made to maintain a similar skillset
[Runemaster] Attunements added baseline to the class
[Runemaster] Weapon Engravings added baseline to the class
[Runemaster] Spellwrath removed
[Runemaster] Runed Cascade removed
[Runemaster] Spellslinger no longer transfers glyphs, and now generates and directly unleashes them.
Talents & Abilities
[Runemaster] Added Sigil spells that require Runeshroud as base abilities
[Runemaster] Runeshroud is now baseline for Runemasters
[Runemaster] The Riftblade tree has been re-imagined as a 2H magical assassin
Dungeons & Raids
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Telonicus's Fragmentation Bomb would determine a target was hit when it was cast rather than when it landed. Players can now blink or outrun Fragmentation Bombs.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Telonicus is now significantly better at shooting and handling a gun, no longer switching to his dagger inbetween shots.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Master Engineer Telonicus no longer awkwardly backsteps in a spinning rotation when his primary target gets too close. This behavior has been corrected (for real this time).
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Thaladred now has a single charge of his Charge ability, which he uses when his chase target is more than 20 yards away. He gains a new charge each time he selects a new target for his gaze.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Thaladred no longer auto-attacks. Instead, he now casts Mortal Rend continuously when his target is within melee range.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Greatly improved Thaladred the Darkener's chase movement and target selection.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Capernian's Conflagrate would determine a target was hit when it was cast rather than when it landed. It is now possible to blink through Conflagrate.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Capernian's Conflagrate now removes all threat from targets hit. Conflagrate now has a 12-second cooldown, up from 10 seconds.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Capernian no longer casts Blast Wave on a cooldown. Instead, she will cast Blast Wave instead of Fireball whenever her primary target gets too close.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Grand Astromancer Capernian can now cast all her spells while moving. However, she will prefer to keep a distance from her primary target.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Solarian can now cast Fierce Shadow Strikes in addition to her normal Shadow Strikes.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Increased Solarian's hitbox size by 100% while in Voidform.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Corrected an issue where High Astromancer Solarian's Disrupting Void had a much smaller radius than its visual effect.
[Pending Restart] [The Eye] [Void Reaver]: Corrected an issue where Void Reaver dealt slightly more damage and took slightly less damage than intended.
[Pending Restart] [The Eye] [Void Reaver]: Corrected an issue where Proximity Mines had a smaller explosion radius than their detection radius, effectively preventing them from hitting targets just by walking nearby.
[Pending Restart] [The Eye] [Void Reaver]: The Emergency Enemy Elimination Engine (E.E.E.E) has been updated. Void Reaver no longer enters Berserk when the E.E.E.E buff runs out. Instead, Void Reaver now uses an alternate Power Bar and will enter Berserk when his power is fully depleted. He begins combat with 120 power and loses power steadily over time. If his power reaches 0, he enters Berserk. Activating a Control Crystal will recharge Void Reaver with an additional 120 power. Fox context - Previously the Berserker timer would reset, now time is added.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Blazing Wings would fail to increase movement speed while flying.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would revert to his Phoenix form too early after casting Dive Bomb.
[Pending Restart] [The Eye] [Al'ar]: Al'ar will now cast Flame Buffet immediately if he cannot reach his primary target during Phase One.
[Pending Restart] [The Eye] [Al'ar]: Al'ar can now cast Fierce Fire Strikes in addition to his normal Fire Strikes.
[Pending Restart] [The Eye] [Al'ar]: Al'ar's attack speed has been increased to 1.3 seconds, down from 2 seconds.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would remain stuck in his hover animation and fail to play other animations.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would sometimes actually die instead of pretending to die as intended.
[Pending Restart] [The Eye] [All Bosses]: Corrected multiple issues where spells ignored damage modifiers or lacked a damage type category. All spells used by bosses and their summons are now properly categorized and will scale with appropriate modifiers such as resistances, percentage modifiers, etc.
[Pending Restart] [The Eye] [All Bosses]: All bosses inside The Eye can now intelligently select targets for their spells and abilities, distinguishing between tanks, healers, and DPS players.
Item Changes
[Pending restart] Fixed an issue where some shirt items incorrectly had armor.
General
[Necromancer] Expunge no longer requires an active pet.
[Pyromancer] Incineration tree repathed
[Cultist] Godblade tree repathed
[Witch Hunter] Bulwark of Darkness now gives 5% maximum health up from 3%
[Witch Hunter] Clinch Fighting reworked
[Witch Hunter] Secret of Raven Hill reworked, now has Tonic synergy
[Witch Hunter] Shadowstorm no longer increases healing received and is now a precapstone instead of a capstone, swapped with Secret of Raven Hill
[Witch Hunter] Gaze of the Black Knight reworked to split damage rather than reduce damage by a flat %\
[Witch Hunter] The Black Knight now no longer increases the duration of Stoicism, but is no longer a capstone
[Witch Hunter] Wide Swings effect has been baked into the Dark Knight talent and Wide Swings now has Desecrate synergy
[Witch Hunter] Stalwart Knight no longer reduces the cooldown of Stoicism
[Witch Hunter] No Regrets now gives 25% increased armor up from 15%
[Witch Hunter] Legend now gives 50% armor contribution down from 75%
[Witch Hunter] Undying reworked to have synergy while below 40% health
[Witch Hunter] Rank 6 Pommel Smash now deals 107 additional base damage
[Witch Hunter] Dark Chivalry swapped with Clinch Fighting and reworked to have better Pommel Smash synergy
[Witch Hunter] Dodge chance as a percentage of Agility moved to the Knight of Woe passive. Untouched by Evil now increases Stamina instead.
[Witch Hunter] Undertaker node removed
[Witch Hunter] 'Tis But A Flesh Wound now gives health and mana instead of parry chance
[Guardian] Vanguard tree adjusted with the above changes in mind
[Guardian] Chivalry is now baseline and learned at level 30, node replaced with Responsible Power
[Guardian] Reinforced Armor now has a 33% chance to proc up from 20%
[Guardian] Shield Formation now lasts 10 seconds but has a 3min cd
[Guardian] Counter Stance re-imagined
[Guardian] Shield Unit is no longer a capstone, but no longer increases the duration of Tower Formation
[Guardian] Forge Master reworked
[Guardian] Previous switch node with Silverhand Initiate that gave +2 targets to Sunder has been combined with One Man Army's effect
[Guardian] Silverhand Initiate effect moved to the Unscuffable talent
[Guardian] Added Bastion, Shield Tosser, Battlemaster nodes to Vanguard tree
[Guardian] Forceful Impact now also causes Hammer of Kings to taunt enemies it deals damage to for a short duration
[Witch Doctor] The Shadowhunting tree has been repathed with the above changes in mind
[Witch Doctor] Bethekk's Cunning now gives flat mana scaling with RAP and SP instead of a % maximum mana
[Witch Doctor] Son of Hakkar is now baseline for Shadowhunters and has been replaced with Dark Alliance, which has Reclamation synergy
[Witch Doctor] Mass Serpent Ward now benefits from modifiers to Serpent Ward, but it now has a 50 sec cooldown up from 45 sec
[Witch Doctor] Idol of Bethekk is now Bwonsamdi's Ghost and has Gift of the Loa and Bwonsamdi Appeasement synergy
[Witch Doctor] My God is Hir'eek is now God is Dead and has Zanza's Ire, Strike of the Gods, Hi'reek and Malediction synergy
[Witch Doctor] Zanza's Ire now invokes Hi'reek
[Witch Doctor] Avatar now has a 1min cooldown down from 2min
[Witch Doctor] The True Gods now has Serpent Ward and Godslayer synergy
[Witch Doctor] Village Wisdom now gives Souleater a chance to not consume Hexes
[Witch Doctor] Mojo Mon reworked to High on Mojo with Umbral Glaive and Gift of the Loa synergy
[Witch Doctor] Shadow Glaive is now Umbral Glaive and Shadowbite is now Souleater, they are otherwise the same spell
[Witch Doctor] Slither is now baseline for Witch Doctors
[Witch Doctor] Fixed Hexing Strikes. Works properly.
[Sun Cleric] Seraphim Stride has been given a dawn effect, charging to an ally heals them for 15% of their maximum health, charging to an enemy stuns them for 3 sec
[Sun Cleric] Seraphic Bulwark is now on the GCD to prevent an issue where it would use up both charges.